Welcome back Voidseekers new and old.. the Void gapes to reveal its true splendour to you. Voids Vigil is now fully released and fully playable. The game has also had a stonking update (v11), with the changes listed below, so even olden seekers will see new sights to witness.
Enjoy! :]
The Campaign Reconnexus game mode has now been fully implemented. It includes all 7 Difficulties, Nightmare Mode, Campaign Survival, and now makes an appearance in Voidworld Trials too.
There's 3 new classes, the Dark Metaman, Pussy Purrer, and Salvage Stripper.
A new ultimate weapon called the Voids Vigil that has the power to erase enemies from time and space, and even bosses when its trait is upgraded.
7 new drone related Hats have been added and 2 new skin Colours (Pristine Sheen, Cursed Gloss). You can also now choose a Randomise option for the your Hat and/or Skin which randomises it each time you start a new run.
Some other Campaign Reconnexus game mode stuff...
- Map: Icons can now often not be connected to all its surrounding icons (to create more separate routes across the map).
- Map: A new special Sector has been added called Dormant Arena which uses the Survival Function level generation and has +50% enemy spawns.
- Map: A new Stranger event has been added called Core Seller who sells a Power Core for a nice price.
- Map: A new Stranger event has been added called X Marks The Spot who can reveal a hidden Treasure Hideaway Sector.
- Map: Various tweaks to the map generation.
- Map: The intro text has been replaced with a bottom text line, which is also used to show when you're low on Cores.
- Hats/Drones/Class unlock rooms can now also show in this game mode.
- End Boss - Difficulty 1: It now has 6 less Mini Eyes to poke out.
- End Boss - Difficulty 3: He will attack you with his Massive Balls less frequently now.
Some Clashful Cards game mode stuff...
- A 2 Player Mode has been added so 2 local players can give each other a jolly good bashing.
- When choosing where to deploy a Card it now shows which table spots it can attack.
- 9 new Cards have been added for the Blobbernought, Observum, and Ethereal Shade enemies.
- End Screen: Going to the Title Screen will now also open the Choose Game Mode menu.
Some Rogue Convergence game mode stuff...
- Nightmare Mode: During the Boss fight the usual Skullions will now also spawn.
- Nightmare Mode: Once the Swarm is triggered the spawn rate for Skullions is doubled.
- End Boss: The room will no longer spawn starting mines in regular mode, but will now always spawn them in Nightmare Mode.
- End Boss - Difficulty 2: It now has an extra Wall Laser and both Wall Lasers can now fire from the start (instead of only triggering when the boss is at 50% Health).
- Bosses now have a 20% reduction to Damage they suffer (so high Damage weapons do less).
Some Survival Function game mode stuff...
- For each additional sector after the second Swarm sector the damage enemies suffer is now reduced by 10% (to help ensure the run doesn't last a long time after the Swarm hits).
- Nightmare Mode: Once the Swarm sector has triggered the spawn rate for Skullions is doubled.
Other new stuff...
- 64 new achievements!
- Mega Booty Haulers have been added which give an extra +69% bonus when hacked over the normal version.
- 3 new special sectors have been added: Dataorious Directory, Hauliage Hub, Cog Producer.
- Mega enemies now also drop Huge Cogs.
- 4 new Encrypted Stranger events: Exotical Nanisseur, Dronerous Rigger, Vessel Mnemonic, Regenerative Environeer.
- 4 new Abilities: Swollen Balls, Chronos Snap, Mecha Gang, Hex Shard.
- 5 new Passive Items: Lucky Paw, Dash Reverseum, Blade Whirler, Haul Megatonia, Midas Fingerer.
Some Class Vessel changes...
- Errant Knight class: He now has a huge Barricade Shield (instead of 2 normal sized Shields).
- Tofu Chaser class: In the first sector the No Hit Score bonus is now 1111 (instead of 2222 so less need to restart if you don't get it).
- Elementless Forsaken: His Element stat penalty has been reduced to -33% (from -50%).
- Guild Merchant: His Body/Element stat penalty has been reduced to -33% (from -50%).
- Gunslinger Desperado: He can now upgrade his weapons (though still can't use Mega Weapons).
- Mental Alchemistal: His Body stats are now also boosted by the appropriate Element stats. When offered a Core to buy it will now always be an Elemental (instead of a specific Element).
- Malware Corrupted: The Max Health bonus for killing Hexxed enemies now also boosts your Max Energy too.
Some Shop related changes...
- Elamentalist shop: They now have less chance to offer an Element Chamber unless the Element stat is at least 5+.
- Device Repository shop: It now has a high chance to offer multiple unlocked items (in case you haven't unlocked many items).
- Master Baiter shop: It now has a high chance to offer multiple unlocked items (in case you haven't unlocked many items).
- Encrypted Stranger shop: The Cog cost for many of its event options has been reduced.
Other miscellaneous changes...
- Nightmare Mode: Every 4 seconds there's now a flat 33% chance of spawning an extra Skullion (otherwise they were quite uncommon in earlier Difficulties).
- The cost of all Lure Enemy type abilities has been halved.
- Humongous Cogs ability: It can now transform Big Cog pickups into Huge Cogs.
- Missile Salvo ability: Its Damage is now increased based on the current Sector number.
- Freeze Shard ability: Its cost has been reduced to 10 (from 20).
- Lure Enemy abilties: The amount of kills needed to unlock the early enemy lures has decreased.
- Cog Enlarger passive item: It can now transform Big Cog pickups into Huge Cogs.
- Cog Sniffer Servomegatron Drone: It can now transform Big Cog pickups into Huge Cogs.
- Scrap Lobber weapon: Its projectiles life span has boosted by +66%.
- Miasmal Wobble weapon: Its projectiles life span has boosted by +33%.
- Trojan Doll passive item: The bonus damage now affects enemies suffering from any status effect (so not just Hex/Curse).
- Runner Tuner passive item: This now instead boosts the Damage/Precision of weapons sold at the Gun Runner shop by +50% (previously it just gave them Affinity upgrades).
- Spook/Blobify Traits: These will no longer trigger if the enemy doesn't drop any Cogs (eg Blobby).
- Frost Trait: This will no longer affect Elite/Mega enemies (since most have weird movement patterns).
- Knockback Trait: This will no longer affect Elite/Mega enemies (since most have weird movement patterns).
- Blossum enemy: They no longer spawn bullets when they die (to reduce bullet spam).
- Blobbernought enemy: Their Health has been slightly reduced.
- Mega Mineire enemy: Their Health has been reduced.
- Mega Snekouss enemy: Their Health has been reduced.
- Sector Systematiser enemy: Their Health have been reduced.
- Drone Depot room: They can now show up more than once (previously they were only used for the Drone unlocks so were capped to 1 per run).
- Defence Grid special room: It no longer increases how long Lasers will be active for.
And bug fixes...
- Settings: When using the CRT effect with the Steam Deck resolution the pixel scaling looked scuffed.
- Settings - Save Data: When deleting all progression it was also closing the game.
- Status Screen: When using a gamepad and viewing sub-menus in the Config screen pressing the Back button would also swap the category.
- If you were moving into a wall and started dashing then the dash could get stuck in the wall.
- Rogue Convergence game mode - Difficulty 6: The huge laser attack when firing straight right would cause a freeze.
- Rogue Convergence game mode - Treasure Chest room: When taking items some world objects weren't being instantly updated (eg Abilitious Heirloom).
- Survival Function game mode: When taking Trove items some world objects weren't being instantly updated (eg Shield Traitum).
- Psycho Possessed class: Possessing some classes weren't giving their class items.
- Dodgy Networker class: You could keep using the Contract Dealer even when you've reached 1 Max Health.
- Cog Gobbler class: The Stranger could offer a Contract Dealer class item (which could be used infinitely).
- Eggcellent Eggy class: In Survival Function when randomising your weapons it wasn't updating the world objects until you opened a Weapon Trove.
- Class Heritage Shop: If you take an Ability or Drone when you have no room for it then it would close the shop.
- Device Repository shop: All of its items could be locked.
- Bionica Ripperdoc shop: The Store Restockments passive item wasn't being triggered.
- Scav Junker shop: If the Store Restockments passive item was triggered then the item type wasn't being updated.
- Schematic Engraver shop: When offering an Astro Starstorm mega trait the icon was scuffed.
- Encrypted Stranger shop - Transference Elementaliser: There was a chance it could offer Elementless/Elementful stat boost.
- Humongous Cogs ability: It wasn't transforming Gold Cogs. Its description wasn't saying its value boost.
- Ionic Lazcannon weapon: If you had any Fire Rate boosts then it would slowly turn to face a new enemy target after firing.
- Ionic Lazcannon weapon: If you have a high Critical Hit chance as well as the Mega Vital trait and the Spook/Blobify Traitums, then it could create a lot of lasers.
- Quirksome Compiler weapon: It was doing a lot of damage if you had its Mega Trait upgrade.
- Lure Balliston ability: This wasn't spawning the enemies.
- Lure Mineus ability: If there were a lot of enemies then they would sometimes not spawn.
- Runner Tuner passive item: It could give weapons fractional stats. It didn't have a Survival Function specific description.
- Cog Enlarger passive item: Its description had the wrong percentage chance.
- Bulge Traitum: Many weapons were not being affected by it.
- Scatter Traitum: Some weapons were not being affected by it.
- Vessel Casket special room: Its base colour was always Argon coloured.
- Skullion enemy: They would still bounce off the edge of the screen when the exit portal opens.