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Full Steam announcements and update articles for this title.
Full changelog for Assetto Corsa EVO v0.5.1
- improvements to server list refresh time, ping management
- fixed lobby page becoming momentarily unresponsive after server selection
- fix for game not starting with missing or corrupt redistributable package
- fix to "DRS closed" message appearing for all clients of the server instead of the player car
- fixes to various GFX glitches on Nvidia/Intel hardware - AMD-specific issues are still under investigation
- fixed stutters in MP sessions when another player joins (due to FMOD loading audio banks)
- fixed track cut gain evaluation on occasion being cancelled by the start of the new lap when the cut occurs in the final corner
- fixed potential replay incompatibility from 0.4 to 0.5
- free camera is now functional in the paintshop (customize car menu), together with the FOV modifier input that allows the FOV to be changed in free camera (modifier+scroll)
F5 resets the camera to the default showroom one
- fixed erroneous LOD culling with the Toyota AE86 tuned steering wheel part
- fixed wheel LOD on the Caterham CSR
- fixed a minor UV error on the BMW M2 interior
- minor visual fixes for the new 0.5 tracks
- added collider to poles at the Nurburgring car park
- UI: fixed current lap font exceeding lap time widget
- UI: removed duplicated dampers notification and added cleartext for in-car damper and differential adjustments
- UI: fixed missing tyre compound information in the leaderboard for netcars
- UI: fixed pitlane menu overlay appearing twice in Special Events
- UI: fixed "stop the car to call the pause menu" message not appearing in Multiplayer
- UI: fixed "FFB gain increase/decrease" status message not appearing on the HUD
- UI: fixed tiles in the in-session settings menu changing size when hovering over
- UI: localization updates
- BMW M2 CS Racing and M4 CSL handling and setup updates
- Audi SQ performance mode name corrected
- wet tires now default on the wet setup for Dallara EXP
- fixed invalid BMW M4 GT3 setup
please delete any previous 0.5 setup created for the car!
- period (.) now allowed in UI text fields (e.g. chat widget)
- M4 GT3 wet tyres selected for wet setup
- BMW M2 and M8 aero updates
Assetto Corsa EVO Early Access Release 3 is out NOW!
KUNOS Simulazioni and 505 Games are excited to announce that the third release of Assetto Corsa EVO’s Early Access Program is now available for all game users, refresh your Steam client and make sure to update to the new version.
The 0.3 brings a big step forward by introducing a first multiplayer step, introducing important physics updates and audio enhancements, graphics optimization and quality of life improvements. Discover all of the details below:
Multiplayer Mode – Step 1
With this first multiplayer release, KUNOS Simulazioni introduces online racing to Assetto Corsa EVO, allowing players from around the world to race each other for the first time. This first introduction is happening during the Early Access Program, which allows developers to progressively introduce their game into the market with a community driven approach. The goal is to refine all features and the advanced technology behind this driving simulation software, while giving all early adopters the opportunity to test the game and share their feedback, helping to shape an experience that truly meets their expectations.
With the aim to deliver a stable, secure, and high-quality online racing experience the multiplayer system has been developed leveraging on key partnerships with trusted experts to provide a solid online infrastructure for the entire community, as an investment towards Release 4 and its Daily Racing Portal. Servers made available in this initial phase will host up to 16 players in each race, while KUNOS Simulazioni will focus mainly on the overall session related functionalities and stability and, after these are secured, the number of slots per each game server will rise up to track capacity and beyond.
Free Public Servers Available 24/7
A wide selection of public in-game servers will be available 24/7 at no cost for all players to join, featuring a variety of race scenarios, tracks, and weather presets for everyone to enjoy. This effort has been possible thanks to the collaboration with SimGrid, that is KUNOS trusted partner for the Daily Racing Portal releasing with 0.4, helped by their communities, and LowFuelMotorsport, also known as LFM, an incredible sim racing community.
Custom Servers Portal Coming Soon
For those sim racers looking to go further - like community admins, leagues, and event organizers - after the 0.3 release, the Custom Servers Portal will be made available soon, this represents a new platform where anyone can rent and configure dedicated custom game servers.
Early Access release 3 - Key improvements
With the release of Early Access 3, Assetto Corsa EVO delivers significant improvements ranging across physics, audio, and graphics.
PHYSICS
A fully recalibrated tyre model - across all compounds- has been initially released in 0.3.0 Open Beta to gather feedback from a wide variety of sim racing hardware and FFB settings. During the Open Beta of 0.3 in the last weeks, KUNOS also addressed an issue related to tyre damping, which has been limiting the tyre feeling on FFB across a variety of scenarios; these will be released today with version 0.3.3. Release 3 physics updates include several improvements allowing the tires to respond more accurately to temperature, load, speed, and camber changes, delivering a more dynamic and rewarding driving experience. This is supported by a brand-new proprietary suspension algorithm and an upgraded damping system running at 1000 Hz, significantly enhancing vehicle feedback during transitions, braking, and directional changes. Together, these improvements add a whole new layer to driving simulation, where the car will more naturally communicate with the driver and allow more subtle corrections and, overall, a tighter feeling with any car.
AUDIO
Every car now features uniquely detailed ignition and startup sounds, with refined engine timbre and dynamic responses tied to RPM and engine inertia. Further realism comes through enhanced driveline audio, calibrated throttle lag, and torque response that closely mimic real-world behavior. Backfire effects have also been reworked for authenticity, delivering sharp, context-sensitive pops and crackles. These elements provide deeper mechanical feedback and elevate the overall driving immersion.
GRAPHICS & UI
The graphics engine now features improved global illumination, optimized CPU/GPU performance - with most noticeable improvements in crowded scenes, like multiplayer races - and significantly reduced VRAM usage, addressing some of the previous framerate issues. Post-processing effects, like motion blur, have also been refined for greater visual fidelity. On the User Interface front, the Multi-Function Display (MFD) has been expanded with customizable controls, real-time and official leaderboards, and detailed input settings. Additional updates include improved speedometer, tyres, and gear widgets -now featuring pit limiter indicators - for a more informative and race-focused experience.
New Game Contents
Alongside the new Multiplayer mode, the game’s content is expanded with 2 additional tracks and 9 new cars (3 for each category) – a variety of fun and exciting vehicles to suit every taste!
New cars:
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BMW M4 GT3 EVO
Lamborghini Huracán Super Trofeo EVO2
Porsche 718 Cayman GT4 Clubsport
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Caterham Seven Academy Racer
Dallara Stradale
Ferrari F2004
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Audi RS 6 Avant
BMW M3 Sport Evo (E30)
Mercedes-Benz 190E AMG 2.5-16 Evo II
New Tracks:
Circuit de Spa Francorchamps
Red Bull Ring
Read more about all Update 3 improvements, including detailed info on AC EVO server management (public and custom servers) and full car details, at this link.
We can’t wait to see you on track, follow along on: Assetto Corsa Official Discord Community
Assetto Corsa Official Website
The Audi RS 6 Avant, one of the fastest sport wagons on the planet, will be part of the upcoming Release 3 of Assetto Corsa EVO ⚡
Alongside more track-focused cars, it will complete a line-up designed for our first multiplayer update.
We’re working non-stop to bring it to you as soon as possible and we can’t wait to share everything we’ve been building!
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About
This page aggregates Steam news feeds, patch notes, and developer announcements for Assetto Corsa EVO, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Assetto Corsa EVO statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.