EARLY ACCESS 0.8
About the Game
EARLY ACCESS 0.8
Assetto Corsa EVO 0.8 delivers a major content drop alongside decisive steps forward in two of Early Access's highest-priority areas. A brand-new venue at Kyalami joins the circuit list, three new cars broaden the roster, community-created content makes its Multiplayer debut with full SHA verification, and the VR experience receives its most substantial overhaul of the Early Access cycle. Beneath the headline additions, 0.8 continues the renderer's VRAM-management evolution, tightens physics, and delivers a comprehensive pass on online robustness and stability.
NEW CONTENT – THREE CARS AND KYALAMI – Release 0.8 expands the roster with the KTM X-Bow GT2, KTM X-Bow GT4 and Volkswagen Golf 8 R, stretching from uncompromising track machinery to every day road performance. Alongside them, Kyalami Grand Prix Circuit makes its EVO debut — South Africa's historic FIA-graded venue, set at high altitude near Johannesburg, with a flowing sequence of fast esses and committed direction changes that has made it a long-standing fixture of international GT competition.
USER GENERATED CONTENT STEPS UP – External livery creation support arrives in 0.8 alongside the most significant UGC milestone of the Early Access programme: community-created cars can now be brought into Multiplayer. The server launcher supports modded car content with a SHA verification layer that ensures every car on a server is exactly what it claims to be. Entry-list-defined starting orders complete the toolset for league operators and event organisers.
MAJOR VR OVERHAUL – Release 0.8 delivers the most significant VR update of the Early Access cycle. Foveated rendering — including an eye-tracked variant on supported hardware — concentrates rendering effort where the eye is actually looking, reclaiming performance without a visible cost to perceived sharpness. New controls include a pixel-density slider from 50% to 150%, world scale, supersampling and a custom MSAA resolve tuned for VR. A dedicated VR settings profile independent from flat-screen configuration, a 'prefer FPS over latency' mode and a direct OpenXR swapchain path round out an overhaul designed to make VR a credible, first-class way to experience EVO.
RENDERER AND PLATFORM MATURITY – 0.8 continues the GPU-feedback streaming work introduced in 0.7 with a full VRAM-management pass. Dynamically resizable texture and mesh streaming pools now operate against a real-time VRAM budget, keeping memory use within the available headroom on any given GPU. Alongside: supersampling, enhanced windshield rendering with wiper refraction and raindrop splash, a panini projection update, HiZ occlusion reprojection, and cloud and wet tarmac shader realignment to the new physics ranges.
About Assetto Corsa EVO
Assetto Corsa EVO raises the bar of realism that has made the franchise one of the most popular driving simulations of the last decade even higher.
As with its predecessor, Assetto Corsa EVO will include cars from different classes spanning across years of motoring history. From road cars, classics, hypercars, and race cars. The most iconic representation of the automotive and motorsport world. Each vehicle is reproduced through Kunos in-house physics and graphic engine simulating mechanical, electronic, and aerodynamic performance, combined with the fidelity of the circuits created using Laserscan technology.
Throughout Early Access, you will experience a continuously expanding range of vehicles, tracks, and game modes, evolving towards our full 1.0 launch.
With the launch of a new KUNOS Simulazioni proprietary, high-performance photorealistic engine, VR and triple screen support have become first-class features and the new mathematical model meticulously simulates asphalt performance in different dynamic weather conditions that guarantees an authentic and realistic experience which will redefine the standards that have made Assetto Corsa globally renowned.
EARLY ACCESS 0.8 CONTENTS
NEW CONTENT
Cars
KTM X-Bow GT2.
KTM X-Bow GT4.
Volkswagen Golf 8 R.
Track
Headline features
User Generated Content in Multiplayer: server launcher support for community car content with SHA verification.
External livery creation support.
Major VR overhaul: foveated rendering (incl. eye-tracked variant), pixel-density slider, world scale, supersampling and dedicated VR settings profile.
CORE IMPROVEMENTS AND ONGOING DEVELOPMENT
Renderer / Graphics
Dynamically resizable texture and mesh streaming pools with real-time VRAM budget.
Enhanced VRAM reporting and broad VRAM optimisations.
Supersampling support.
Enhanced windshield rendering with updated wiper refraction and raindrop splash effect.
Panini projection update.
HiZ occlusion reprojection to mitigate flickering of trees and objects at culling edges.
Mirror culling fix on ultra setting.
Cloud levels remapped and wet tarmac shader aligned to new physics ranges.
Physics / Handling
Road temperature model reworked.
Dynamic track maps rebaked with revised logic for more consistent grip evolution.
Weather and dynamic track behaviour fixes; calibration still ongoing.
Camber now derived through geometrical calculation.
Brake temperatures respond to electronic brake intervention.
Rear-wheel steering corrected.
Excessive smoke generation fixed.
Particle behaviour for wet grass addressed.
Gameplay
Hotstint timing, results and lap-counter corrections.
Pitstop fuel logic fix when refuel exceeds tank capacity.
Popup headlights synced with gameplay logic.
Multiplayer
Community car content support in Multiplayer with SHA verification.
Entry-list defined starting order for organisers and league operators.
Multiple join, connection and session-switch crash fixes.
Input-spamming freeze during session join resolved.
Admin command feedback in server and MP chat.
Pause-menu-while-driving fix.
Shared-box spawn damage fix.
Audio
UI / General / Stability
Numberplate selector in the paintshop; digit cap on numberplate entry.
Freecam widget fix with showroom scene selector active.
Crash fix on car setup change during session restart or change.
Network drive launch crash fix.
Empty showroom pre-splash removal.
Localisation updates.
EARLY ACCESS 0.7 CONTENTS
NEW CONTENT
Cars
Headline features
CORE IMPROVEMENTS AND ONGOING DEVELOPMENT
Renderer / Graphics
Audio
Physics / Handling
Caster adjustment fix on certain suspension configurations
BMW M3 E46 engine inertia tweaks
Toyota GR86 refreshed default setup
VW Golf 8 GTI adjusted power figures
BMW M3 E30 and Mercedes-Benz 190E balancing pass
Dynamic Track and Dynamic Weather calibration improvements
Multiplayer
UI / Controls
Car specs sheet on mechanical variant selection screen
Customization category improvements
Missing material edit box fix
On-the-fly H-shifter disable binding
Functional player number plates
General / Stability
Gameplay logic and architectural code revision
Delta time handling improvements while paused
Replay movable object interpolation fixes
Session exit crash fixes
Exit-to-desktop stats handling fixes
General stability and backend improvements
EARLY ACCESS 6 CONTENT
New Cars
GT
Road
New Track
Core Improvements and Ongoing Development
Gameplay / Physics / Ongoing development
Improved suspension modelling, including multilink, coilover and bumpstop behaviour updates.
Improved multiplayer collisions through updated timing and prediction logic.
Official MoTeC telemetry support and updated shared memory output.
Further tyre, damper, telemetry and setup work across the car roster.
Updated AI track modelling and ongoing CPU performance optimisation.
Pit stop, penalty, weather and track-limits-related improvements.
Multiplayer
Release of self-hostable game servers.
Introducing a downloadable server executable via Steam.
Allowing users to host their own game servers with basic configuration options.
Audio
Improved reverb behaviour, especially in underpasses and enclosed spaces.
More distinctive sound treatment for selected cars.
Advanced multichannel management and additional startup / vehicle-specific sounds.
UI
Revised car selection page applied consistently across key menus.
Updated controls page organised by input type.
Additional usability improvements for setup, replay and customization flows.
EARLY ACCESS 5 CONTENT
New Cars
Road
GT
Racing
New Tracks (reproduced with laser scan technology)
Version 0.5 introduces Free Camera mode, letting players explore the car, environment, and action from new angles. It enables capturing replays and screenshots or videos using external tools. The mode is still in development and more features, such as photo-mode features, will follow at a later stage based on community feedback.
Graphics & Technology Updates – DLSS 4.5
0.5 includes an update to DLSS 4.5, continuing the work on performance scalability and image quality across a wider range of hardware configurations. The aim remains consistent: make steps towards the best quality to performance ratio.
Gameplay Improvements and Ongoing Development
UI: Car Selection Flow & Multiplayer Player Car, Controls Page
Thanks to an improved car selection UI and backend multiplayer updates, server admins and the Daily Racing Portal can now define eligible cars more precisely—down to version and visuals—allowing players to join Daily Races using their own tuned cars and body colours.
Track Limits and Blue Flags
Track limit penalties can feel harsh or unpredictable, so in 0.5 we’re continuing work on a time-gain evaluation system to better match penalties with actual advantage. This feature is still being tested and will roll out fully once it meets competitive standards. Blue flag logic has also been introduced to help drivers better read race conditions.
Shared Memory improvements
Shared memory issues have been fixed to match previous titles, prevent hardware shaking during loading, and restore full data quality for motion rigs and related devices.
Dynamic Track: rework underway
Dynamic Track is being reworked to improve rubber buildup, water behaviour, multiplayer support, and server sync. Version 0.5 brings rubbering visual shader upgrades, while core improvements will arrive later—consider this an essential infrastructure update with more visible results coming soon.
EARLY ACCESS 4 CONTENT (INCLUDING DAILY RACING PORTAL)
New Cars (available in N variants)
Racing Class
GT
Road
New Tracks
This is the largest circuit expansion added during the Early Access program so far, all laser-scanned and built with signature KUNOS Simulazioni detail.
All Formula 1 circuits have also been updated with DRS zones to support the Ferrari SF-25.
Daily Racing Portal (acevo.gg)
With the 0.4 release, KUNOS Simulazioni introduces acevo.gg, the Daily Racing Portal, allowing players to join scheduled online races every day, with automatic splits based on their GridRating, placing drivers of similar skill levels together.
Players can:
This first step brings competitive, structured online racing to Assetto Corsa EVO and will expand with league features, advanced statistics and deeper in-game integration over time.
Improvements and Physics Upgrade
Performance, gameplay and graphics have all been refined further for the 0.4 release, with a significant evolution of the physics model focusing on tyres, drivetrain, hybrid systems and force feedback.
Physics Update Info
Major Audio Improvements
The audio system receives extensive upgrades to enhance engine clarity, transmission feel, turbo behaviour and environmental detail.
These additions result in a more immersive and mechanical soundscape across all cars.
Graphics – Main Improvements
Update 0.4 brings another step forward in visual fidelity, with improvements focused on materials, optimization and cockpit clarity.
Players will especially notice smoother performance in crowded scenes, such as online and multi-car races.
UI – New Additions and Enhancements
The user interface continues to evolve with improvements aimed at clarity, race awareness and electronic system management.
These updates continue the refinement of the UI, improving race usability for all driver types.
EARLY ACCESS 3 CONTENT (INCLUDING MULTIPLAYER)
New Cars
Special
Classic/Road Class
New Tracks
Multiplayer Mode
With this first multiplayer release, KUNOS Simulazioni introduces the possibility for all players worldwide to race each other in online races, for the first time in Assetto Corsa EVO.
This first step features 16 maximum slots servers and this number will increase progressively up to track capacity and beyond.
Improvements and tyre model upgrade
Alongside further performance optimizations and graphics improvements, the tyre and physics development have been pushed even more in Early Access 3.
Physics Update Info
Augmented Damping: Damping is now resolved at 1000 Hz.
New proprietary Suspension Algorithm: Allowing for more accurate suspension simulation.
Tyre Model EVO-lved - step 1: Calibrated and significantly improved various parameters influencing tyre behaviour, allowing for more accurate simulation. "
Major Audio Improvements
Implemented a comprehensive overhaul of audio systems, particularly on engine sounds, to deliver a more immersive and realistic driving experience.
Revamped Ignition and Startup Sounds
Unique Engine Timbre Per Vehicle
Calibration of Engine Inertia
Enhanced Driveline Damping and Stiffness Modelling
Throttle Lag and Torque Response Accuracy
Realistic Backfire Implementation
Graphics - Main Improvements
Alongside a further hardware optimization step and overall improvements, these aspects of the graphics engine have been the focus for Update 3 of the Assetto Corsa EVO Early Access program:
Improved Dynamic Global Illumination.
Optimization of GPU and CPU performance, with most noticeable improvements being in crowded scenes, like multiplayer races.
Drastic reduction of VRAM usage, which was causing most of the low framerate corner cases.
General enhancement of post processing effects, like motion blur.
UI - new additions and improvements focused on racing ability
Besides various quality of life improvements in, the user interface of Assetto Corsa EVO’s 3rd Early Access release is bringing the MFD (Multi-Function-Display) to the next step. Now all players can assign the buttons they prefer for the MFD page cycling, and benefit from:
The real-time leaderboard view, particularly useful for observing live gaps
The official leaderboard, which returns valid best laps and per lap-based gaps
Input settings page, which allows players to set their FFB, wheel or gamepad settings
The Multi-Function Display will be enriched over time, during the Early Access development.
Also, the speedometer, tyre and gear widgets have received attention, with the addition of useful information such as the Pit Limiter indication.
EARLY ACCESS 2 CONTENT
New Cars
Alfa Romeo 75 1.8 Turbo Evoluzione
Alfa Romeo Giulia Sprint GTA
Honda NSX-R
Lotus Exige V6 Cup
Maserati GT2
Mazda MX-5 NA
Porsche 911 Turbo 3.6 (964)
New Tracks
Circuit of the Americas
Donington Park
New Game Mode
Replay Gallery: the brand-new Replay Gallery allows players to save replay files and revisit their gameplay sessions to review their performances, study racing dynamics, or simply record highlights to share with others.
New Features
Improvements
Release 0.2 will feature a long list of improvements focused on ensuring greater stability and smoother gameplay.
Optimization of all configurations, VR and triple screen setups.
Stability and performance improvements to UI, Rendering and physics.
Gameplay & AI Improvements
And more.
Early Access 1 – Vehicle Content
Abarth 695 Biposto
Alfa Romeo Giulia GTAm
Alfa Romeo Junior Elettrica Veloce
Alpine A110 S
Alpine A290_β Concept
Audi RS 3 Sportback
BMW M2 CS Racing
BMW M4 CSL
Chevrolet Camaro ZL1
Ferrari 296 GTB
Ferrari 488 Challenge EVO
Ford Escort RS Cosworth
Honda S2000
Hyundai i30 N Hatchback
Lancia Delta HF Integrale "Evoluzione 2" (1993)
Lamborghini Huracàn STO (2021)
Lotus Emira
Mazda MX-5 ND Cup
Mercedes-AMG GT2
Porsche 911 GT3 Cup (992)
Toyota GR86
Volkswagen Golf 8 GTI Clubsport
Early Access 1 – Track Content
Brands Hatch Motor Racing Circuit
Fuji International Speedway
Mount Panorama Motor Racing Circuit
Suzuka International Racing Course
Autodromo Internazionale Enzo e Dino Ferrari - Imola
WeatherTech Raceway Laguna Seca
Early Access 1 – Game Modes
Single Player
Practice
Quick Race
Driving Academy
Special Events: