Update 21.4 Alpha
DDDimanNsteam_community_announcements
The watering and fertilizing system for beds has been significantly improved. Now, bed drying occurs only over time and is not reset after harvesting any plant. Watering and fertilizing can be done independently. You can water and fertilize beds with a single resource or apply the maximum amount at once. There is no longer a need to fertilize the entire large bed before planting; this can be done gradually by adding the necessary amount of fertilizer for the planned number of plants. However, the entire bed still needs to be watered at once with the required amount of water to enable planting.
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Three very simple recipes have been added to simplify survival in the early stage of the game.
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CHANGELOG
Improvements- Added 3 very simple recipes to ease survival in the early stages of the game.
- Improved watering and fertilizing system for garden beds.
- Disabled ladder destruction in the swamp location.
- Added a text trigger upon entering the swamp, hinting that sulfur can be found there and is worth collecting.
- Reworked the pellet calculation algorithm: super-accurate shots that kill zombies with headshots at long distances are now excluded.
- Implemented rain watering for garden beds, provided the boxes are not under a roof.
- Increased metal find chance in wooden boxes by 20%.
- Reduced bleeding damage by 25% for affected zombies.
- Removed mention of filtration at the pharmacist’s workstation in the dirty water description.
- Added the ability to water a garden bed with a single action.
- Added the ability to pour dirty water from bottles to recover plastic if needed.
- Added the ability to fill all plastic containers with dirty water from a water source in one action.
- Added the ability to pour all dirty water from containers into the tank with one action.
- Implemented overload warnings when harvesting crops.
- Added checks for train support structures for train parts and attached items.
- Improved train disassembly.
- All unfinished quests removed from the journal upon exiting the last location.
- Fixed an issue where cancelling items in the workbench queue was not working properly.
- Fixed overload message during water filter creation.
- Fixed interaction with the water filter before the object is built.
- Fixed bug where the robot could not pass through a destroyed door if auto-door-open was disabled.
- Fixed bug where music stopped playing after exiting the pause menu.
- Removed collision on Mark’s base gate that blocked player movement.
- Fixed decimal display for weight.
- Fixed construction bar display in the menu.
- Fixed bug in object disassembly where tool hits transferred to another object.
- Fixed the appearance of the overload message during disassembly.
- Fixed buff icon restoration upon loading.
- Fixed robot inventory bug during quick access.
- Fixed one of the causes of game freezing on save loading.
