Attention, Airmen!
A new season has arrived, and with it comes a new T8 Prototype Rocket: the B8V20 Fulminator.
Built to turn the battlefield into one massive trap zone, the Fulminator fires 13 rockets in a salvo, with each rocket placing a mine where it lands. The result is a deadly mix of electric, fire, gas, and pulling mines designed to stop, slow, burn, group, and punish the horde before it reaches your base.
The Fulminator places:
4 Electric Mines
4 Fire Mines
4 Gas Mines
1 Pulling Mine
Electric mines are marked with a blue trigger circle. They trigger in a 1.1 radius, hit in a 3.6 effect radius, deal 11x damage, and immobilize zombies for 1.2 seconds.
Fire mines are marked with an orange trigger circle. They trigger in a 1.1 radius, hit in a 2.7 effect radius, deal 1.5x damage, and ignite the ground for 4 seconds, dealing 650% damage while slowing zombies by 30%.
Gas mines are marked with a yellowish-green trigger circle. They trigger in a 1.1 radius, hit in a 3 effect radius, deal 1.5x damage, and release gas for 4.8 seconds, dealing 450% damage while slowing zombies by 20%.
The pulling mine is marked in light purple and always lands in the middle of the salvo with perfect accuracy. It has a 4 trigger radius and a 5 effect radius, dealing 1.5x damage and pulling zombies for 7 seconds once triggered.
The Fulminator rewards smart setup and battlefield control. Fire ahead of the horde, let the pulling mine group zombies together, then watch the electric, fire, and gas mines punish everything caught inside the trap zone.
Refine the B8V20 Fulminator to unlock even more control:
MK1 Reload -0.3s
MK2 Damage +15%
MK3 Battery Size +3
MK3 Spread +0.1
MK4 Reload -0.3s
MK5 Damage +15%
MK6 Battery Size +6
MK6 Spread +0.25
Fully refined, the Fulminator delivers faster reloads, stronger mine damage, increased battery size, and wider battlefield coverage.
Deploy the B8V20 Fulminator, prepare the trap zone, and make the horde regret every step forward.
Happy hunting, Airmen!