yes! ːhappy_yetiːːzsk_winː

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Full Steam announcements and update articles for this title.
yes! ːhappy_yetiːːzsk_winː
ːzsk_winː Trading cards and stuff!
ːzsk_speedː More settings for finger offset (for mobiles only)
ːzsk_zzzː Bigger fonts (one more step to get a green Steam Deck mark)
Micro nano pico fixes ːcool_seagullː
Fixed that annoying rare bug when an almost dead mob is not being targeted by your units
Bigger fonts on the Friends screen, for Steam Deck and mobiles.
Mobiles only: New setting for the beam offset for your finger (left, right, off)
I did it! ːcool_seagullː https://apps.apple.com/us/app/zero-stress-king-idle-defense/id6768713542
ːhappy_yetiː FINALLY!
Steam features on MacOS are now fixed, so DLC and achievements are working
You will get all the achievements that you should for current and previous runs. Two exceptions:
You have beaten the final boss, and reset the game after it - this particular achiv won't be recovered. You need to beat him again, sorry ːstimulationː
If you made a total reset, the game can't remember your achivs before this
Hi! New version! ːhappy_yetiː
Total reset button - will delete all your trophies for a fresh new start. Please think twice!
MacOS support
Danish language!
If a skill will give you a trophy, it shows it now
New language - Vietnamese! (If you want to help add your language in the game, and it's not something hard for me, like right-to-left ones, write me on Discord) ːhappy_yetiː
some txt fixes for Greek and Thai
Multibuy is fixed for SteamDeck, and also works with LMB+RMB, in addition to Shift+LMB
Saves back-ups - sometimes a save file can be corrupted due to hardware or electrical issues. Now there's triple redundancy of saves
Builder beams optimization is now more meatgrindery
You can see the color of beam damage on the monument's basement (it will be slightly orange, green, or grey)
Nun's recharge status is now visible near the cursor
Fixed the bug with not showing the game on load (probably)
Fixed the crash with o_defender in the error message (probably)
Now you can shrink the game window down to 320x180
Fixed the rare issue when the game refuses to open at all. (if it's still there for you, please tell me)
Some minor fixes in Portuguese and Polish texts
If the game mistakenly did not give you those lava achievements, it will do it on the next launch
Screenshake setting button
Zoom it/out with the keyboard
It's the most straightforward port possible. No ads, in-apps, no internet needed. :happy_yeti: One-time payment
https://play.google.com/store/apps/details?id=com.pauloondra.zerostressking
When iOS? Not sure, but someday.
A clearer description of how many cups you get from boss challenges
Multi-buy with holding Shift (or L2 on Steam Deck)
Small bug fixes
'Summer mode' isn't enabled by default now (to respect the lava). But I made the button brighter so you will find it when needed ːhappy_yetiː (thank you)
Better texts for Portuguese, Polish, and Chinese
Bug fix for when you beat a boss fight with no defenders
Laser particles
A few Friends rebalanced
Cups from the demo will be kept in the full version
Resources will not blink if you set "Show Loot" to "Off"
Better texts for Japanese, Greek, French, Turkish
Better targeting for boss mode - Piercing units will target the closest enemies to have more piercing behind them. One-hit units will target enemies who are going to escape earlier (counting their speed and position). Outside a boss fight, they will shoot randomly, because it's easier for the CPU and because who cares ːhappy_yetiː
Bugfixes for sounds, and I forgot what else
More juicier beams with burn traces. Raytracing of some kind ːsteamsunnyː
Some things for a full version, not visible in the demo (extra boss challenges!)
ːhappy_yetiːːhappy_yetiːːhappy_yetiː
You can see skill prices w/o hovering over it (very comfy, thanks Reddit!) ːhappy_yetiː
Thai language (not polished yet)
a bunch of small fixes
I've fixed the 2nd bossfight, which cannot be summoned SOMEHOW, ːstimulationː so you couldn't finish the demo and take all the achievements.
Made some improvements, so they look clearer now ːhappy_yetiː
The laser's 1st upgrade is available earlier ːcool_seagullː Because you like Bzzzzz
Opened the demo and got more feedback to work on.
(Btw, drop me a letter in google form or Discord, if you have something to share)
Results:
Loot will stay a little before flying, so you could see the amount
Stats view now shows loot per second
Settings for hardware mouse, death animations
Played with the fonts, hopefully won
Greek language (not polished yet)
The game runs more smoothly
Visual indication when your farm isn't working (Zzz)
Boss units aren't generous so much anymore (I told them!)
Sounds turn off when the game is minimised
One button on Steamdeck fixed
First of all, the playtest went great ːhappy_yetiː. I've received and processed a lot of your feedback.
Now, PT is closed, and the new full-featured demo is open. ːcool_seagullː What's there:
Bossfights - beat them to unlock a new island. Call bosses any time, no penalties for failing
Superbeam from the skies (unlock with a Nun)
Better Unzoom view (less blurry, more schematic)
Fixes - yes, many!
Rebalances - sure!
What a tough week! Was busy working with your feedback
(Btw, drop me a letter in google form or Discord, if you have something to share)
Results:
Friends (prestige) system
Autosave every 1 min + a button to do it manually (for even lesser stress)
Some balance
Some optimizations
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Zero Stress King: Idle Defense, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Zero Stress King: Idle Defense statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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