Hey there Yomi fans! Join Sirlin Games dev Leontes on his journey to become the best card gamer in Fairview City at 6pm Eastern right here on Steam!

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Hey there Yomi fans! Join Sirlin Games dev Leontes on his journey to become the best card gamer in Fairview City at 6pm Eastern right here on Steam!
The road to becoming the best card gamer in Fairview City begins... Yomi 2 is now officially released on Steam and Epic Games Store!
Yomi 2 is a card game many years in the making. David Sirlin, Lead Designer and CEO of Sirlin Games, has been developing and designing fighting games since 2008's Super Street Fighter II: HD Remix. In 2011, he released the original Yomi as a card game emulation of the fighting game genre, which later became a digital release on Steam and fostered a large community of the cross section between card-gamers looking for an alternative to CCGs and fighting game players looking for a new fighter to explore.
We also released Fantasy Strike in 2017, a true-blue fighting game featuring the characters from the Yomi universe that you can play right now for free on Steam, PS4/5 and Nintendo Switch 1/2.
With Yomi 2, we're going back to our board game roots and adding a lot of modern fighting game influences to the original formula. 20 characters (and a few new faces!), a new Gem system to augment your playstyle, and a robust single-player Career mode to practice all these different combinations against a variety of AI opponents with quirky personalities. There's also an online queue, asynchronous play ("Chess-by-mail" mode) and friend matches with a spectator system.
-None! The July 14th Asynchronous online play mode update was secretly the launch patch ;)
We want to thank our entire community on Discord for sticking with us during Early Access development. Your help with balancing Yomi 2 has helped us get the game out the door and into your hands. We can't thank you enough for your huge support of not just Yomi 2 but everything we decide to do.
Special shoutout to all of our Patrons and testers who have supported Sirlin Games for YEARS at this point. We couldn't have done it without you! Be on the lookout for new pre-release test materials on our Patreon page (we've got something cooking right now, too!)
Come hang out with Leontes and check out the Developer Livestream here on Steam at 6:00pm EDT where he'll be going through the Career Mode and showing off the nuances of the game!
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Thanks so much for being a fan. We hope to see you on the server!
Yomi 2 digital update! This time, we’ve added “Asynchronous Online” mode, a few optimizations under the hood, and some bug fixes as usual.
Asynchronous online games are here! In an async game, you don't need to be online at the same time as your opponent. Instead, you can make your move whenever you're ready, then go offline and your opponent has up to 72 hours to make their move, and so on. Like play-by-mail games, async games give you the flexibility of playing multiple games in parallel, at your own pace, without needing to schedule things as tightly as for a live online game.
If you happen to both be online at the same time, of course, the moves can happen much quicker, as in a live online game! The game handles both cases seamlessly, so play as slow or as fast as you like. The server will send you notification emails to let you know when it's your turn to play, unless you disable those.
Async online games share the same ranking system as live online games, but have their own matchmaking queue. And in the same way as for live online games, you can directly send async friend match challenges, which won't count for ranking.
—Memory optimization: The game now requires less overall RAM than before, and starts up faster.
—A new on-screen button in most menu screens lets you respond to online requests right away, even after the notification itself disappears from the screen. (During gameplay, it's still in the pause menu rather than on-screen.)
—The sequence of events for Troq's Giant Growth is now clearer, as the opponent gains the edge visually immediately after the openers get revealed, before the combat animations occur.
—Eight-Point Counter (Midori Z) now actually stays Ongoing while its honor stance effect is active, instead of getting immediately discarded.
—Bare Your Soul no longer accidentally leaks information to the opponent if they look at their deck while you're moving their cards to the top or bottom of the deck.
—Fixed the Combo Practice dummy accidentally winning against the player, when set to "always lose", if the player has Troq's Giant Growth active (which gives the edge to the dummy).
—Fixed an annoying visual glitch where when playing with the mouse, the main phase buttons would sometimes incorrectly appear in a "mouse-overed big" scale despite not being moused over.
—Fixed spectators incorrectly getting increased "time played with this character" in their profile for the watched player's character, after they choose the pause menu button "Stop Watching".
—Fixed a few Alecto tweets that only make sense to trigger while at Golf Dragons, but that could still trigger while at Iron Claw Club. They're now restricted to trigger at Golf Dragons. --------------------------------------------------------------
The Steam Summer Sale is heating up! From now until July 10th, you can grab the digital early access version of Yomi 2 (as well as the Renegades expansion!) for a massive 40% off! We’re also putting our classic tabletop games (Yomi and Puzzle Strike) as well as the Fantasy Strike Core and Collector’s Packs at a whopping 50% off during the sale! Now’s the best time to grab these titles for yourself or as a gift for a friend. Thanks so much for supporting our games over the years. Be sure to join our Discord server to follow the latest updates on our titles. If you want to get behind-the-scenes updates on what we’re working on next, be sure to visit our Patreon as well! Thanks for playing!
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This page aggregates Steam news feeds, patch notes, and developer announcements for Yomi 2, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Yomi 2 statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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