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Changes and corrections:
1. Fixed a bug where the ending of Yoto at number 2 might not be saved
2. Fixed a bug where loading saved settings could cause the game to malfunction
3. The control on the gamepad was changed while the Yoto phone panel was open.
Changes and corrections:
1. The player can pet the yandere and appease them. You can pet them if they are in a post-attack or stun state.
2. The Yandere react if the player hides in a closet during the chase, and starting from the "Normal" difficulty level, there is a chance that they will start counting to 5, and after the count they will be able to kill you within a few seconds
3. Added two fan art: in the medical cabinet and in the cabinet 1-2
4. Fixed a bug with a reminder of a filled inventory that could disappear before the end of the passage.
Changes and corrections:
1. Added cloud saving for settings and open endings.
2. Added surround sound for yandere and the street:
Now the sound of yandere's footsteps and voices has a reflection from surfaces, an echo, and can also be muted if the player is behind a wall or door.
The sound of the street, provided the player is in the corridor, is very quiet, if the player enters the courtyard itself, the sound of the environment will be louder and clearer.
3. Correcting object collisions in multiple locations.
A small addition to the current patch:
1. Added support for dualshock gamepads. You can also view the layout for management in the settings in the "Management" tab.
2. The yandere spawn distance to the left and right of the initial cabinet has been increased.
3. If the player has completed the game to the ending that he has already opened, then it can be skipped (note: refers to open endings in the "History" tab).
4. Fixed incorrect operation of textures at the "Low" graphics level.
5. Inventory size change: increased the size of slots, increased the distance between slots, increased the text of items above the slots
List of fixes and changes:
1. Added support for xbox gamepads.
2. A new "Control" tab has been added in the settings. In it, you can see how the controls work on the keyboard or gamepad.
3. Fixed running with your back.
4. Fixed an issue where killing a player during qte was incorrect.
5. Fixed lighting of several objects.
6. After the end of stamina, it does not recover immediately, but after 2 seconds
List of fixes and changes:
1. The stun has been changed for yandere:
- Yandere can now block a thrown object for 0.5 seconds and continue working.
- Fixed an issue where the stun timer did not fire, and yandere could be stunned immediately after exiting the previous stun mode.
- The time to ignore stun from thrown objects has been increased by 1 second.
- On the "difficult" difficulty level, after each 3rd stun, Yandere can instantly kill you within 5 seconds.
2. Fixed a bug in the mode with Yoko, when she could hang in place after the end of the cut scene in the pantry or in the locker room.
3. Fixed a bug in the mode with Yoko, when it was possible to create two yanders: the regular Yoko and its glitch-version
4. Fixed a bug with traps, if there were at least two of them in the location and the player activated one of them, then the others that were not activated did not react to the thrown object or player.
5. To set a trap, yandere will first sit down and start setting it for some time, and then continue walking (this may be interrupted if you come into yandere's field of vision).
6. Fixed a bug with non-working buttons on the selection panel when interacting with the door of the director's office
7. Some of the fan art in the art room has been replaced, as well as new ones added in some rooms
List of fixes and changes:
1. Yandere can hide near the office door. The event works as follows: during the chase, Yandere is still in the corridor, and the player is in the office, at a certain distance, with a certain chance that Yandere will hide by the door.
2. Fixed a bug where Yandere did not use the columns on the second floor to hide behind them and ran to the first floor.
3. Added Yoto's sketchbook to the secretary's office in Yoto mode.
4. Changing inventory slots now works with the mouse wheel (this feature can be disabled in the “Game” section of the settings).
5. Fixed a bug where damage did not correspond to the difficulty level.
6. Fixed a collision with piles of trash so that throwable items do not fall through them, but Yandere and the player can still walk through them + Yandere can still leave traps in them.
7. Fixed a bug where the cassette continued to play during the ending.
8. Fixed QTE triggering in narrow places not suitable for this event.
9. Fixed a bug where yandere, after taking damage in the office, could exit into the corridor by walking a greater distance than usual. (now they will always stop at the doorway when walking backwards).
10. Fixed a bug that prevented the player from taking damage when losing a QTE with a knife (if the player's health is low, they may die).
Minor fixes in the current patch:
1. Fixed an issue where yandere, in a state of harassment, could lose a player by opening the door to the office, provided that the last point of the player that Yandere had to reach was in the office
2. Improved Yandere's stun when throwing books at a long distance
3. Fixed an error with incorrect saving of settings:
Mouse sensitivity
Motion blur effect
4. The "Restart" button has been added to the pause menu. There is the same button in the Yasteroids mini-game.
5. The "Postal" achievement is available at the "Difficult" difficulty level.
6. Fixed an issue with incorrect tracking of obstacles around the player, which could cause the kill animation to pass through the wall.
Fix patch 2.0.1, with many fixes
List of fixes:
Fixed a bug that caused yandere to hang on desks after dodging books.
Fixed an issue where the ending was not saved in Yoto mode.
Fixed book stun, which was triggered only after several throwing attempts. Now it works more accurately.
At the moment, all the achievements that players could not get after the release are available (not related to the achievement of "Complete the game at maximum difficulty without damage").
Route priorities have been changed when yandere is chasing the player. From now on, yandere will not jump over the table so often, unless he considers it a more profitable way to get to the player.
Fixed the appearance of notes in both yandere modes.
Fixed collisions of elements in Yoto that could not always be recognized.
Fixed repetitive animation of the user interface when interacting with objects, which could last a very long time.
Fixed a bug with two yanderes, one of which was a glitch in yandere, and the other was its regular version.
Fixed the work of the field of view of AI, which did not always work correctly, which is why Yandere might not notice the player at close range.
Fixed an issue with a large number of traps appearing in one place.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Yoko no Hanashi, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Yoko no Hanashi statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.