Hello there fellow fisher-people,
Firstly, from the bottom of all of our hearts here on the development team, we want to say thank you all so much for the amazing response you have given us. It has absolutely blown us away that the game has done this well, and we are excited to continue to release more content for you all to explore. However, with that being said
this is an update post on the current state of the team. Wretched Depths is a student led game that we have been developing over the last eight months, and it has been an amazing experience. After entering early access, we were surprised and delighted to find a community of people that love the game as much as we do, it really blew us out of the water! We are a small team who have been learning about Unity and game development while creating the game. Therefore, we are so proud of what we have been able to deliver to all of you so far. Unfortunately, because this was created as a student project and graduation is rapidly approaching, we are going to lose some of our team. Fear not though, because Wretched Depths will continue development with the remainder of our team.
We are excited to announce that
Wretched Depths 1.0 will be released on Steam on April 26th. This will be the final version of the game that we have made for our capstone project, however we are also happy to announce that
we will now be working on Wretched Depths 2.0! Because of the scoping of the initial project and the timeline, there were a lot of features and Ideas that had to be cut to make the game releasable within the timeframe of the class. So Wretched Depths 2.0 is our way to bring all of these lost ideas back to life and create the game that we would have made without such a short development cycle. As previously mentioned, the team will be shrinking as some of our members will be moving on to new and better things, but we want to keep bringing content to the community and will try our best to give you all something that you can enjoy! While the changes in our team structure will most likely mean our development will move a bit slower, we can promise that we have plans for the future and will try our best to keep our community updated. With all this being said,
here are some of the plans we have for Wretched Depths 2.0:
- Controller Support!
- More story, with new characters and locations!
- An expanded fishlopedia with more information about each fish!
- More music on the radio!
- More inventory features!
- Separate versions available for 1.0 and 2.0 to preserve the work of our peers who will be leaving the project.
- General quality of life improvements
These are just some of the plans that we have for the 2.0 version of our game, and we are so excited to begin working on them! As always, we will remain open to more involvement from the community! We plan on opening a beta testing option, and a community Discord server for more rapid community engagement. With that being said, if any of you have suggestions for the game, you can still feel free to leave comments here and ask us questions! We love all the wonderful feedback, art, and community involvement we have had so far! This game has been a passion project as well as a school project and we like to think that at this point it has become bigger than any of us thought, but none of that would be possible without you. We sincerely thank all of you for playing our small horror fishing game and hope you all will continue to watch it grow. We are excited to continue creating something you can enjoy, and that we can be proud of. We look forward to working with our community to make Wretched Depths the best we can.
Sincerely,
The Wretched Dev Team