Wrath: Aeon of Ruin VR has received a major update focused on stability, immersion, performance, and quality-of-life improvements across all platforms.
This patch completely reworks the save system, improves pathfinding, adds new PCVR options, and includes a huge list of gameplay fixes and polish updates.
Highlights include:
Completely reworked save system
Access all previous saves directly from the journal
In-journal screenshots for saves
Major improvements to save reliability and performance
New compass system to help players return to the intended path
Hub 3 pathfinding improvements
Native RotoVR support
Full PSVR2 Adapter support on PCVR (no beta branch needed)
Quest 3 resolution and refresh rate options
Added “None” turning mode for players who prefer no joystick turning
Gameplay improvements and fixes include:
New “glide dashing” on rocks to help reach difficult secrets
Improvements and fixes to multiple boss encounters
Fixed Slide Jump issues on 90hz+
Improved weapon handling and combat feedback
Fixed numerous visual, collision, audio, and progression issues
Improved enemy visibility and scope functionality
Better environmental interactions and portal behavior
Many animation, UI, and gameplay polish updates
Thank you to everyone who has continued sending feedback and bug reports. Your support has helped us improve the game tremendously.
The guardians are waiting, Outlander. Steel your blades!
