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Attention comrades! Workers & Resources: Soviet Republic is 75% off as part of the Hooded Horse April Sale with discounts on its DLC as well. Turn your city into a rich industrial power with intricate production chains and a fully simulated global economy. Manage every aspect of your citizens’ lives – from education and work to party loyalty and criminal activity. Hooded Horse April Sale
Attention comrades! Workers & Resources: Soviet Republic is 75% off as part of the Hooded Horse Spring Sale with discounts on its DLC as well. Turn your city into a rich industrial power with intricate production chains and a fully simulated global economy. Manage every aspect of your citizens’ lives – from education and work to party loyalty and criminal activity. Hooded Horse Spring Sale
Attention comrades! Workers & Resources: Soviet Republic is 75% off as part of the Hooded Horse Publisher Sale with discounts on its DLC as well. Turn your city into a rich industrial power with intricate production chains and a fully simulated global economy. Manage every aspect of your citizens’ lives – from education and work to party loyalty and criminal activity.
Hooded Horse Publisher Sale
Attention comrades! Workers & Resources: Soviet Republic is 75% off as part of the Hooded Horse January Publisher Sale with discounts on its DLC as well. Turn your city into a rich industrial power with intricate production chains and a fully simulated global economy. Manage every aspect of your citizens’ lives – from education and work to party loyalty and criminal activity.
Hooded Horse January Publisher Sale
Attention comrades! Workers & Resources: Soviet Republic is 75% off as part of the Hooded Horse Winter Publisher Sale with discounts on its DLC as well. Turn your city into a rich industrial power with intricate production chains and a fully simulated global economy. Manage every aspect of your citizens’ lives – from education and work to party loyalty and criminal activity.
Hooded Horse Winter Publisher Sale
Attention comrades! Workers & Resources: Soviet Republic is 50% off as part of the Hooded Horse November Publisher Sale with discounts on its DLC as well. Turn your city into a rich industrial power with intricate production chains and a fully simulated global economy. Manage every aspect of your citizens’ lives – from education and work to party loyalty and criminal activity.
Hooded Horse October November Sale
We’re working on a system where horses are managed as a standalone resource, carriages are produced separately, and new buildings support their lifecycle. Manual excavation and Labour Halls are also planned to enrich not only the early phases of gameplay. Read the full report here
Attention comrades! Workers & Resources: Soviet Republic is 50% off as part of the Hooded Horse October Publisher Sale with discounts on its DLC as well. Turn your city into a rich industrial power with intricate production chains and a fully simulated global economy. Manage every aspect of your citizens’ lives – from education and work to party loyalty and criminal activity.
Hooded Horse October Publisher Sale
Comrades, saddle up — the Early Start DLC is about to get some real horsepower! 🐴 Horses and carriages are coming, bringing new ways to move your workers and goods. Check out all the details (and the first shiny carriages) in the full report here
Attention comrades! Workers & Resources: Soviet Republic is 50% off as part of the Hooded Horse Autumn Publisher Sale with discounts on its DLC as well. Turn your city into a rich industrial power with intricate production chains and a fully simulated global economy. Manage every aspect of your citizens’ lives – from education and work to party loyalty and criminal activity.
Hooded Horse Autumn Publisher Sale
While the development team is focused on fixing bugs and shaping the future of the game, there is something else simmering. And though we cannot say more just yet, we assure you: it will be worth the wait.
Until then, we turn our attention to you. The modders, the creators, the city-builders and infrastructure visionaries. This issue is full of rail, farming, screenshots, and the beginning of a new kind of challenge.You can read the whole post on our website COMMUNITY HIGHLIGHTS & RESEARCH – ISSUE #02
Attention comrades –
Your impoverished republic needs you. Turn your city into a rich industrial power with intricate production chains and a fully simulated global economy. Manage every aspect of your citizens’ lives – from education and work to party loyalty and criminal activity.
Workers & Resources: Soviet Republic is 50% off as part of the Hooded Horse August Sale!
HOODED HORSE AUGUST SALE
Hello everyone,
A few mistakes were discovered, so we are posting the fix now. Sorry for all the problems. This code update also includes some new vehicles and tweaks in the Early Start DLC.
Fix for prefab panels missing from track building
Fixed missing poles in stations when a wooden electrified track is connected
Fixed brick sewage pipelines having the same price for both sizes
added Multicar M21 and GAZ 905 forklifts,
added Moskvich 407 and GAZ 11-73 (personal car and police car)
updated the textures od Skd 3-8T trolleybuses,
Gaz AA balance changes,
moved the introduction of Skoda 706 RTO buses to 1956,
various small fixes
added YaG trucks with trailers,
added a YaG logging truck,
YaG texture update,
YaG balance changes
Hello everyone,
New update with more vehicles and fixes, and a bigger change is the locking of prefab panels for the early years behind research, as we have introduced alternatives for infrastructure and buildings. We hope you enjoy it.
Added wooded electrified railway
Concrete railway research is connected to prefab panels and after electrified railway research
Added brick sewage systems
Locked concrete panels, concrete railways, and sewage systems behind research
added S4 Harvester,
added coal processing and loading
added an old clothing factory,
added old train aggregate loading stations,
waste container stands require concrete instead of panels
added a simple open storage without crane (cheap to build, slightly less capacity, fewer connections, slow loading and unloading),
added a tiny heating plant,
added missing on-click building sounds,
Wismar Z can now transport liquid fertilizer,
buffed the Communar Combine to 12 km/h.
added a small brick factory,
added two new combine harvesters (Stalinets-1 and Stalinets-6),
added SKhTZ NATI bulldozer and tractor
added smaller coal and iron mines
added skins for Ya-4 trucks,
BBÖ 214 is now available for dollars, not rubles,
adjusted the price of the basic open storage,
added footpath connections for the coal processing plant
Fixed issues with pricing when starting a game in Early Start mode
Fixed issue preventing Early Start mode from launching on some workshop maps
Fixed issue where mirrored custom houses were not replaced in older Early Start variants
Fixed issue where upgrading brick roads with sidewalks to tram or trolleybus roads was instantaneous
Added decorative brick pavement
Fixed issue where asphalt and brick roads or footpaths were sometimes merged into a single piece
Added high-voltage connection to production lines
Fixed issue where synthetic fertilizer could not be selected in Early Start mode
rebalanced Concrete mixer Russo-Balt to have normal (31km/h) max speed
Gaggenau c40 bus now costs USD instead of RUB and has been rebalanced
KM tram capacity increased
Fixed upgrading wood rail track to wooden track with electric poles
New Ya-4 skins
Hotfix for locking prefab infrastructure behind research in non-Early Start games
Tweaked tank capacity and pollution levels of early heating plants
Cooling tower no longer locked behind Modern Industry research
Fixed an issue with non-functioning wooden rail tracks.
Tweaked the unlocking years for concrete railways and prefab panels.
In early start games, electrified railway bridges no longer require prefab panels to be built when prefab panels are not available.
Fixed an issue where hardening medical research had an effect only in Siberian environments.
Fixed a pathfinding problem for construction office vehicles when building panel tram tracks.
Added Mavag Tr5 bus,
Added Ikarus 60 bus and Ikarus 60T trolleybus,
Slightly increased the passenger capacity of Skd 3-8T trolleybuses,
Changed the default trolleybus horn
Added smaller Abkhaziya river cargo ship,
Tweaked reworked ZiS-155 textures
Added Skoda 706 RO bus
Hello everyone,
This update brings several new early-game vehicles to expand your options, alongside fixes and improvements to roads, water, and waste systems. Check out the full list of changes below:
Fixed brick road and footpath icons during construction
Demolition office will no longer accept train passenger platforms connected only via footpaths
Fixed an issue where bio waste was sometimes not loaded over fertilizer
Added logic to the custom house to prevent vehicles from getting stuck when the custom house have heavy traffic
Fixed water connections and water facility costs
Adjusted water well consumption based on worker productivity
Fixed missing cranes when building brick roads
EMU train is no longer classified as a tram
Added early brick sewage switches and pumping stations (brick sewage pipelines will come later)
Added early incinerator and gravel recycling plant
Added early tower crane
Added early forklift vehicle
Various sound corrections for early start vehicles
Thank you, and glory to efficient infrastructure!
Hello everyone,
Here’s a new update with fixes. Thank you for all your feedback! We’ll continue working on the game — more is coming soon!
Update 1.1.0.10
Added brick roads and pedestrians
Rail depots can now directly launch trams to streets and accept trams from streets (to accept trams from streets, you need to rebuild the rail depot)
Various graphical fixes
Added old water well and treatment plant, steam railbus, and a new old tram
Fixed issue where production plants could not send newly built vehicles out (requires rebuild)
Fixed steam locomotives getting stuck at end stations when water is not present
Fixed issue preventing research of the modern rail construction office
Attempted to fix an issue preventing the setup app from running on some Windows 11 systems
Update 1.1.0.11
Fixed issue preventing upgrade from dirt or gravel roads to brick roads
Added Ya-4 truck
Removed rolling asphalt from brick roads and footpaths
Fixed incorrect speed information for brick roads in the build menu
Fixed incorrect texture on O&K Dampfenkran track builder
Vehicles with availability later than 1995 are now unlocked according to the year
Fixed siren sounds
Updated some western personal cars (vanilla)
One More Thing – Steam Reviews
If you've been enjoying the game, leaving a Steam review really helps. The Central Committee (and also the algorithm) pays close attention to such matters.
Whether it’s a detailed report on tram behavior or just “brick roads good,” every review improves visibility and helps us know what’s working (and what might be stuck at the end station without water).
So if you’ve got a minute between micromanaging logistics and rebuilding depots, we’d be grateful for your thoughts. Thank you, and glory to efficient infrastructure!
Many thanks for your continued feedback! Today we’re releasing an update with various fixes and adjustments:
Update 1.1.0.9
Added early trolleybus and early refrigeration train car
Added animations for steam locomotives
Fixed sewage consumption for rail construction offices
Added small ship for Early Start DLC
Tweaked style flags for buildings
Kommunar harvester is now classified as an Eastern vehicle
Fixed an issue in vehicle consumption stats where fuel was incorrectly marked instead of coal
Fixed unloading issue for wagons delivering coal to rail distribution offices
Fixed issue with horse mod where horses couldn’t use feeding yards (crops/gas stations)
Fixed steam train refueling at end stations and in rail distribution and construction offices
Fixed issue where vehicles couldn’t enter a building if another vehicle inside couldn’t find a route
Corrected Yas dumper — it can no longer carry vehicles (previously caused crashes when used with demolition office)
Optimized autosearch for helicopter construction offices
Big thanks to everyone for sharing your thoughts and reviews on the game and the Early Start DLC! We're reading everything and will keep working hard to make the game even better.
We will continue adding more content. In upcoming updates, we'll introduce brick roads, new buildings, and new vehicles for the Early Start DLCs. Stay tuned!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Workers & Resources: Soviet Republic, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Workers & Resources: Soviet Republic statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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