New Features:
Increased stat limits by 1 digit.
Misc:
All text is now bold. (increased the size of
dialog windows to compensate)
Improved status menu and equipment menu
so maximum stats can fit.
Fixed Fire Eidolon from summoning Fire
Pneuma.

Steam news
Full Steam announcements and update articles for this title.
New Features:
Increased stat limits by 1 digit.
Misc:
All text is now bold. (increased the size of
dialog windows to compensate)
Improved status menu and equipment menu
so maximum stats can fit.
Fixed Fire Eidolon from summoning Fire
Pneuma.
New Features:
Redesigned Altar selection screen.
Balancing:
Lowered dexterity to all fates by 5-10%.
Redesigned healing machine to battle
support. (its healing spells were sometimes
crashing the game)
Misc:
Fixed certain sugar spells from not acting
twice.
Fixed some sugar spells from not dealing
damage.
Created summon removal failsafe for
multiple scenes.
Fixed scene from crashing in Morado Castle.
Title screen loads 2 seconds faster.
Fixed text to Voodoo Stick.
New Features: Morado Castle can now be entered. Added 150 new weapons and armor to random loot pools. Store prices are now affected by charisma. 0 charisma = 10% Selling Price and 100% Purchasing Price. 100 Charisma = 50% Selling Price and 50% Purchasing Price. Balancing: Tool costs received an additional 25% increase at levels 5, 10, and 20. Increased Craftsman talent from 75% to 90%. Psychic debuffs now also scan the target. Brain Mold now secretly scans the target. Reduced spirit of all Fate enemies and all Prophet enemies by 5-10%. Misc: Slightly reduced volume to menu sounds. Fixed Dragon Priest from showing up in store level 1.
6/19/2026
10.14.6 Misc
New Features:
Added 2 small boxes of candy to
Forgotten Horror.
Slightly expanded the size of Devil's
Dungeon and added 1 town ghost.
Moderately expanded the size of Northern
Hero and added 2 town ghosts.
Moderately expanded the size of Southern
Hero and added 2 town ghosts.
Balancing:
Egg Medics no longer increase recovery,
but now give Cortical Wall at the start
of battle. Greatly increased base stats
to Alcoholic, Raging Alcoholic, Lost
Wine, Upper Class, Elite, Owner,
Gravity Stone, Psychic Stone, Lost
Network, Green Heart, Green Soul, and
Green Purpose.
Redesigned holy spells to only rely on
the caster's spirit. (this also removes
the chance of crashes if the enemy uses
these spells)
Misc:
As a temporary fix to auto-summons
sometimes crashing the game, they are
now removed at the respec statue in
Ghost Town. (however, to prevent further
issues, they are currently not banished,
so the next summon spell will banish)
Fixed Ghost's Summon from being twice
as strong. (not sure what caused this,
so in the coding, their stats are
currently halved)
Improved wording to Ghost Potions.
Fixed Blood Ring from not giving carbon
magic.
Fixed stats to Authentic Reaper.
Fixed tech door in Lost Refuge from
being walked around.
Auto-battle animations are now removed
at the end of battle.
Fixed hunter quest from being added
when completing Hidden Struggle.
Fixed multiple pathing issues throughout
game.
Fixed Poetry of Bloods 24 and 25 from
both using the same switch as Poetry of
Blood 5.
10.14.4 Improved EXP Scaling
5/25/2026
Balancing:
Removed damage variance.
Difficulty encounters 500 and above
now give a hidden +10% exp buff.
Difficulty encounters 2000 and above
now give a hidden +10% exp buff.
Difficulty encounters 5000 and above
now give a hidden +10% exp buff.
Reduced Violet's Cosmic Color EXP
bonus from x20 to x15. (other party
members remain at x10)
Misc:
Fixed crashing issue involving
spirit summons.
Fixed animations from being
randomly played at the start of
battle due to summons. (this can
still occur if other party members
auto-battle)
Fixed Morado Valley from having
less encounter strength when area
is entered a second time.
Fixed cooldowns to Sugar summons.
Fixed Electron Eidolon and Proton
Avatar from not being auto-summoned.
5/21/2025
10.14.3 Hotfix
Balancing:
Cartilage, Hernia, Heart Attack, and
Aneurysm all increase carbon damage
taken by 10%.
Eviscerate increases Bacteria damage
taken by 50%.
Eviscerate increases Mold damage taken
by 25%.
Bleed increases Bacteria damage taken
by 25%.
Bleed increases Mold damage taken by
10%.
Reduced enemy drop rate of all candy
boxes by 33-50%.
Misc:
Fixed Sugar Nuke from crashing. (there
was a 2nd audio file that didn't exist)
Fixed Sugar walls from dealing 1 damage
to party.
Fixed Sugar heals from not working.
Fixed Dough, Bacteria, Mold, and Sugar
spells from being castable outside of
combat.
Improved text color description to
candies. (spicy candies now say attack
instead of strength)
5/17/2026
10.14.2 Stronger Dragons
Balancing:
Increased stat cost to tier 1 summons
from 20% to 25%.
Increased stat cost to tier 2 summons
from 40% to 50%.
Increased stat cost to tier 3 summons
from 60% to 75%.
Increased Pneumas from 40% to 50%.
Increased Eidolons from 80% to 100%.
Increased Avatars from 120% to 200%.
Increased Drakes from 60% to 125%.
Increased Wyverns from 120% to 250%.
Increased Dragons from 180% to 500%.
Increased Golem's stamina regen by 5%.
Increased PoB 8 encounter difficulty
from 110 to 120.
Increased PoB 9 encounter difficulty
from 200 to 220.
Increased PoB 10 encounter difficulty
from 275 to 300.
Misc:
Fixed banish summon from not working
properly for Alex, Amelia, and Ghost.
Fixed talent description to Spiritual
Connection and Draconic Connection.
Renamed the old sacrifice talent,
the one that increased attack and
magic, to Dark Methodology. (this
will be redesigned when undead are
eventually introduced as summons)
Fixed wall issues in PoB 12.
Title screen loads a second and a half
faster.
Fixed graphic and sound issue involving
basic wind spells.
Improved Tornado animation from no
longer hitting each enemy individually.
Fixed audio issue that was causing
Sugar Nuke to crash.
4/12/2026 10.11 Hierarchy of Suffering Title Screen New Features: Added new title screen. (old title screen still appears 25% of the time) Balancing: Altar of Death now gives a talent point. Ice's Frozen Structure now gives 10% mana. Ice's Frozen Castle now gives 20% mana. Misc: Fixed issue involving Altar of Death. Removed old save detected on summoning. (this could sometimes show up on new saves while in NG+)
3/27/2026
10.8.7 Balancing and Misc
Balancing:
X character in chapter 7 now
gains additional stats each
time they enter chapter 7. (this
amount is based on X character's
level) (NG+ debuffs still apply)
Increased encounter strength of
chapter 5 enemies from 2650 to
2750.
Increased development speed of
Talent and CF buildings by 25%.
Increased dexterity aspect to
all entropy formulas by 20%.
Misc:
Improved some old knowledge
dialog in Ghost Road. (also
increased its requirement from
6 to 60)
Fixed pathing issue in chapter
6.
Fixed various typos.
3/11/2026
10.8.6 Misc
New Features:
Increased total ship cannon tiers from
5 to 10.
(ship armor 6 and above now only costs
gold) (PoM no longer sells ship armor)
Balancing:
Reduced strength of tier 6 and 7
ship armor.
Increased strength of tier 9 and 10
ship armor.
Increased development speed to AP
building by x2.
Increased development speed to Talent
building by x4.
Increased development speed to CF
building by x8.
Increased scaling of Talent building
from 2.5 to 3.0
Increased maximum amount of ghosts
that can be assigned to AP, Talent,
and CF buildings by 50%.
Increased stats to Demon Door XIII by
10%.
Increased EXP of Demon Door XIII by
20%.
Increased encounter strength of
chapter 5 enemies from 2500 to 2650.
Increased encounter strength of
chapter 5 boss from 7500 to 8000.
Misc:
Fixed cost to AP and Talent building
tools. (they were squared instead of
cubed)
3/8/2026
10.8.4 Balancing and Misc
New Features:
+1 tiles in Rakenzie are now displayed
when a card is placed on top. (thanks
to Harpo)
Balancing:
Murda religion now quintuples engineering.
Redesigned Scam to double happiness and
triple income, but halves science rate
and economy.
Increased stats to multiple heavy armors.
Increased Warden Plate from 25% to 40%.
Increased Kraken Armor from 25% to 60%.
Increased weight of Kraken Armor from 50
to 60.
Doubled development speed of AP building.
Quadrupled development speed of Talent
building, but increased its scaling from
2.0 to 2.5 per level.
Octupled development speed of CF building.
Reduced maximum amount of ghosts that can
be assigned to AP, Talent, and CF buildings
by 60%.
Lowered AP, Talent, and CF NG+ bonuses from
x5 per NG+ to x3 per NG+. (still caps out
at NG+3, which is now a x27 multiplier
instead of a x125)
Expanded break points for AP, Talent, and
CF buildings by x10.
Misc:
Fixed Thread's Pneuma and Eidolon from
not being auto summoned.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Wooden Ocean, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Wooden Ocean statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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