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Full Steam announcements and update articles for this title.
Added full localization for the following languages:
Simplified Chinese
Korean
Brazilian Portuguese
In addition, this update also includes some bug fixes and performance improvements.
Thanks everyone for all the support.
For all feedback and bug reports, feel free to reach out on the Steam discussion boards or our community Discord.
Today's balance update addresses some of the player feedback received on the latest update.
Added Quick-Sell when holding the control key.
Honey: Now automatically sells when grabbing the item.
Cogblade: Increased Damage and trigger chance. \
Crank: Increased trigger chance. \
Scythe: Increased Damage. \
Toxin: Increased Damage. \
Axe: Increased Damage. \
Taser: Increased Damage. \
Key: Increased Use time. \
Flux: Increased MP Cost. \
Paintbrush: Trail damage triggers are now shared between all trails.
Golf Club:
Reduced Damage. \
Now has a max ball count of 1000.
Magnifier:
Now has a max bonus size buff. \
Upgrade now increases max size. \
Increased price. \
Mastery (Skill): Increased Use trigger requirement. \
Adjusted Continue menu buttons to avoid accidental run abandons.
Various bug fixes and performance improvements.
As usual, all feedback is welcome on the Steam discussion boards or our community Discord.
It's always greatly appreciated and helps shape the game's future updates.
Thanks again for playing Wireworks and have fun!
40 New Items: Featuring a brand new item type with a unique mechanic, Tools.
2 New Unlockable Characters: Centered around Tools and Pets.
These will be unlocked automatically if their requirements were met before the update.
15 New Skills: For new synergies with the new items and mechanics.
Shop Rebalance: Shop item pools now differ based on character chosen, reducing randomness.
Item changes and Reworks: Some older items were changed or redesigned to be more useful.
New Steam Achievements: For winning with the new characters.
The following items have been redesigned/Improved:
Fish: Now swims around enemies.
Penguin: Improved base speed and targeting.
Bolt: Now targets nearest enemy to base.
Watering Can: Damage increased. \
Longstaff: Damage increased. \
Wind Gem: Damage increased. \
Explosive: Reworked item into a screen-wide explosive with long CD.
Wrench: Reworked item into a Tool with Mech buffs.
Screwdriver: Reworked item into a Tool with Module buffs.
Repeater: Now only repeats Hit and Kill effects. (Added new items to repeat Wand/Tool effects.)
The next updates for now will be mostly focused on balance and localization.
As always, you can reach out any time and offer feedback on the Steam discussion boards or our community Discord. All feedback is greatly appreciated.
Enjoy, and good luck!
Hello everyone! Thanks again for all the support and feedback over the last month.
I've been working on a new content update featuring new items, skills, and characters and today I wanted to share some of that progress.
The update will contain 2 new characters:
The first new character, "The Tinker", will be focused on the entirely new item type: Tools.
These items have special powerful "Use" triggers that must be activated through other items or skills, with various synergies with the preexisting Mech/Wand builds, of course.
Here's a small preview of some of the new items from the Tool item type:
The second new character, "The Hunter", will be a Pet-focused class that starts with a special companion beast and a special pet-scaling ability. More info on that later!
Along with the new content, the update will also include a shop-pool rework to ensure that characters have more defined identities and play-styles.
All in all, It should be releasing around early May.
Stay tuned for more news and as usual, you can reach out any time with feedback or questions on our community Discord or Steam discussion board.
Thanks for playing Wireworks!
Today's update addresses some balance issues that were brought up in user feedback, while new content is still in the works.
Goblin: Increased starting money. \
Wizard: Improved starting weapon targeting (now prioritizes older enemies, but still has a random range).
Endless Mode: Shop now remains locked when using Auto mode.
Shop: Upgraded shop items now cost 50% more.
Various bug fixes and performance improvements.
Toxin: Damage increased. \
Scythe: Damage increased. \
Pet Rock: Damage increased. \
Bone Club: Damage increased. \
Fairy: Damage increased. \
Weight: Increased base/upgraded damage buff. \
Crown: Increased base/upgraded damage buff. \
Frost Orbs: Damage increased. \
Frost Orbs: Now deals DMG equal to current damage on cast rather than a fixed amount.
Mageblade: Buff duration increased. \
Bear Claws: MP Cost improved. \
Hairdryer: Knockback reduced. \
Monitor: Reduced explosion size. \
Dynamite: Cost increased. \
Restore (Skill): Chance reduced. \
More news to come regarding upcoming content within the next 1-2 weeks. Stay tuned!
Thanks for playing, and as always, you can reach out any time and offer feedback on the Steam discussion boards or our community Discord.
Good luck!
After reading your feedback over the last week, today's update includes the following new features and changes.
Increased all boss HP.
Enemies now can't be stunned for 1s after a stun expires.
Endless Mode: Builds can now be scaled further by purchasing extra boards with increasing price.
Increased Endless mode enemy scaling.
Added "Auto" mode for Endless runs.
Shop: Can now give upgraded item duplicates in Endless mode.
Can now hold \ or \ to quick-restart runs at any time.
Added UI indicator for current difficulty.
Various bug fixes and performance improvements.
All Wands now can only store MP up to 99.
Discharger: Upgrade reworked to "0.5s Zap Stun (10% chance)".
Spellbook: Cost increased. \
Repeater: Cost increased. \
Cross: Cost increased. \
Fang: Chance to heal reduced \
Medkit: Chance to heal reduced \
Bandage: Chance to heal reduced \
Biochamber: Now copies cloned Pet's current damage rather than its base damage.
3-Mixer: Now less common in the shop and has increased cost. \
Thanks again for all your support and feedback - I have been reading everything and yes:
There will be more updates coming with new content, characters, and more balance changes.
Stay tuned for more news!
As usual, you can reach out any time on the Steam discussion boards or our community Discord.
All feedback is always greatly appreciated and helps shape the game's future. Good luck and have fun!
Wireworks is officially released!
For feedback and bug reports, you can reach out on on the Steam Community forums or our community Discord.
Will be reading all feedback/reviews and fixing any issues if they come up.
Thanks for playing and best of luck!
Wireworks is officially participating in the Steam Tower Defense Fest on launch with a 20% sale!
Event lasts from March 9-16th.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Wireworks, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Wireworks statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.