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July 23 Version 2.0 Optimization and Fixes Announcement
Dear Wanderer, Windtail has brought you the latest update news from Eastwind Pavilion. Read on for the details!\Based on real-time data and feedback, this balance optimization focuses on adjusting Paths that underperformed or had room for improvement, while ensuring overall stability. We have also addressed core pain points frequently reported by Wanderers that significantly affected the experience, and made targeted adjustments to the experience and balance of certain game modes.We welcome you to continue providing valuable suggestions. We will carefully listen to every piece of feedback and continue to make prudent adjustments to progression, Paths, and competitive modes in future versions to optimize experience. General Experience Optimizations1. The Buff Food category has been split into Vitality Food and Attack Food. These two effects can now coexist, allowing Wanderers to simultaneously increase their Max HP and Physical Attack. Consequently, Auto-Buff Items has been updated to support equipping both types of food at the same time. 2. The calculation priority for Buff Food attributes has been adjusted. Attribute boost from Buff Food will now be added directly to your Base Attributes from character progression to calculate your Effective Attributes. These Effective Attributes will then be uniformly scaled by other percentage-based buffs. The character stat UI has been updated to clearly distinguish between Base Physical Attack and Effective Physical Attack. 3. The Qi damage output of DoT effects has been standardized to a consistent baseline, matching their application methods. Some effects (like Bleeding/High Bleeding from Strategic Sword) have gained Qi damage; others (like Weeping Blood/Piercing Damage from Fivefold Bleed, Qingyi's Poison from Bitter Seasons, Combustion from Dragon's Breath, and Burning from Divinecraft: Fire) have had their Qi damage reduced. Newly added DoT effects (like Dark Scorch from Dragon's Breath) will also adhere to this new baseline. 4. Adjustments have been made to the Exhaustion Vulnerability multiplier bucket. The universal vulnerability applied by the Exhausted and the bonus vulnerability from Qi Imbalance have been moved to the same multiplier zone as Mechanism-Based DMG Boost found in Boss Modes. This mitigates the diminishing returns caused by multiplier dilution for paths relying heavily on universal damage boosts. 5. Addition to Tier 4 Inner Way Seasonal Edge: Completing the active cast of the Control-Removing Mystic Skill Serene Breeze can now trigger a random effect, with the probability of rolling Spring or Winter significantly reduced; addition to Tier 6: Completing the active cast of Serene Breeze guarantees that Winter will not be rolled. Mystic Skill Optimizations1. Added a new Enlightenment branch effect Dark Scorch to Mystic Skill Dragon's Breath. Selecting this branch replaces the Combustion debuff with Dark Scorch. Multiple Dark Scorch debuffs from different players can coexist on a single target independently. This resolves the limitation where only one Wanderer in a team could benefit from the Combustion damage bonus. 2. When Mystic Skill Drunken Poet reaches Tier 3, the applied Alcoholic Breath effect will trigger a more violent explosion (dealing increased damage) when hitting a target afflicted by the caster's own Dark Scorch. This will not extend the duration of Dark Scorch. If both Combustion and the caster's Dark Scorch are present on the target, the Dark Scorch explosion takes priority. Path: Bellstrike - Splendor1. Optimized the continuous casting experience for Martial Art Nameless Sword skills: Charged Skill Vagrant Sword, Martial Art Skill Daunting Strike and Relentless Chase will now chain much more smoothly under high-latency conditions in Online Mode Boss and Boss Dummy. 2. Damage falloff has been removed when a single instance of Sword Energy of Martial Art Nameless Sword hits multiple non-player units, significantly strengthening its AoE clearing capabilities against groups of enemies. Path: Bellstrike - Umbra1. Adjusted the DoT Enhancement talent for Martial Art Heavenquaker Spear: The duration of the Soul-Shaken debuff has been increased from 15 seconds to 18 seconds. Furthermore, the DoT vulnerability effect is now split into a base buff and an extra buff; the full buff is only granted if the damage source is actively using Strategic Sword or Heavenquaker Spear. 2. Adjusted the effect of Tier 6 Inner Way Wolfchaser's Art: Martial Art Skill Sober Sorrow now inflicts a stack of Soul-Shaken upon hitting any unit, removing the prerequisite that the target must already be Soul-Shaken. This simplifies the rotation and lowers the threshold for applying the debuff in Arena. Additionally, the consecutive strikes required for the Wine Gu effect have been reduced from 5 hits within 3 seconds to just 3 hits, and continuing the combo will refresh its duration. 3. Adjusted the base effect of Martial Art Strategic Sword: Bleeding and High Bleeding now inflict baseline Qi damage. If the target is afflicted with the Soul-Shaken status from Heavenquaker Spear, this Qi damage is further amplified. This adjustment aims to unify DoT Qi damage expectations while preserving the unique synergy between Strategic Sword and Heavenquaker Spear. 4. Supplemented the Tier 3 effect for Inner Way Sword Horizon: When hitting non-player units with a guaranteed-Affinity High Bleeding (triggered after maxing out Sword's Zenith), it will extend the remaining duration of your own active DoT effects by 10 seconds (up to a maximum of 16 seconds). Extendable effects include Bleed from Martial Art Strategic Sword, Dark Scorch from Mystic Skill Dragon's Breath, Qingyi's Poison from Inner Way Bitter Seasons, and Weeping Blood from Fivefold Bleed. Path: Silkbind - Jade1. Adjusted the Attuning effect for Martial Art Vernal Umbrella: For the newly unlocked Tier 96 gear, the Vernal Umbrella Special Skill DMG Boost and Vernal Umbrella Charged Skill DMG Boost will be merged into Vernal Umbrella Frequent Ballistic DMG Boost. This covers both Special Skill Unfading Flower and Light Attack Charged Skill Spring Away, increasing freedom of skill selection and reducing development costs for multiple strategies. To balance the total number of Attuning affixes, Vernal Umbrella Light/Heavy Attack & Varied Combo DMG Boost has been added. For Tier 91 gear, relaying will automatically merge the old affixes, taking the higher value of the two. 2. Adjusted the Ballistic Skill Enhancement talent for Martial Art Vernal Umbrella: The Blossoms Point refund condition for Special Skill Unfading Flower has been changed from hitting Immobilized or Airborne units to hitting Immobilized/Airborne Non-Boss units, or Exhausted Boss units. This ensures players receive consistent resource returns during dungeon Boss encounters. 3. The Talent effect will now apply to all projectile skills. A new effect has been added to ignore 5 Physical Resistance for all damage dealt, while the Physical Resistance ignored when hitting Immobilized or Airborne targets has been reduced to 15. 4. Adjusted the effects of Inner Way Blossom Barrage: The Tier 5 buff has been changed from Critical DMG Bonus to Direct Critical Rate; For Tier 4, when Light Attack Charged Skill Spring Away and Special Skill Unfading Flower hit targets marked by your Combo debuff in non-Arena modes, they deal 5% more damage (increased to 10% if the target is Exhausted). This creates a more balanced damage profile. Silkbind - Deluge1. Supplemented the Mystic Skill DMG Boost base effect for Martial Art Panacea Fan: If Martial Art Soulshade Umbrella is also equipped, the Mystic Skill is guaranteed never to trigger an abrasion (Abrasion is converted to normal damage, without affecting Precision/Critical checks). This greatly optimizes the Open World combat experience for dedicated Healer players. Path: Stonesplit - Might1. Adjusted the Charge Calculation Enhancement Talent for Martial Art Thundercry Blade: The conversion cap that turns Max HP into Max Physical Attack during skill resolution has been changed. Instead of a fixed 120-point cap, the limit now scales with the Martial Arts Breakthrough level to better match character progression. 2. Adjusted the Critical Rate UP talent for Martial Art Thundercry Blade: The bonus attribute gained based on the higher value between your Body and Power has been changed from Critical Rate to Max Physical Attack. The talent has been renamed to Physical Attack UP accordingly. This prevents the issue of players overcapping their Effective Critical Rate while tuning their paths. 3. Adjusted Cadence inflicted by Inner Way Exquisite Scenery: The duration has been increased from 15 seconds to 20 seconds, and the maximum stack limit has been increased from 1 to 2. This lowers the difficulty of triggering Special Defensive Riposte and optimizes the flow of the path's rotation. Stonesplit - Strength1. Optimized the continuous casting experience for Martial Art Snowparting Blade skills: Light Attack Charged Skill Grave Frost and Heavy Attack Varied Combo Snowbreak Spring will now chain much more smoothly under high-latency conditions in Online Mode Boss and Boss Dummy. 2. Adjusted the Tier 6 effect of Inner Way Frost-Clad Night: Hitting an Exhausted boss with Snowbreak Spring now extends the Dread debuff by 2 seconds. 3. Adjusted the Tier 3 effect of Inner Way Steadfast Devotion: The final effective Critical Rate requirement to trigger a Guaranteed Critical for Burning Heart and Anxi Army Assist has been raised from 70% to 75%. 4. Adjusted the Tier 6 effect of Inner Way Steadfast Devotion: Hitting Exhausted enemies with Burning Heart instantly grants three stacks of Charge Enhancement, and the buff duration is extended to 18 seconds. Path: Bamboocut - Wind1. Optimized the continuous casting experience for Martial Art Infernal Twinblades: Light Attacks and Blade of Heaven's Wrath will now chain much more smoothly under high-latency conditions in Online Mode Boss and Boss Dummy. 2. Adjusted the Perfect Dodge Enhancement talent for Martial Art Infernal Twinblades: The duration increase for buffs gained via Perfect Dodges has been boosted from 20% to 40%. 3. Adjusted the Rodent Damage Enhancement talent for Martial Art Mortal Rope Dart: Effect changed from Physical Damage +9%, plus up to 15% based on min Physical Attack to Physical and Bamboocut Damage +9%, plus up to 12% based on min Physical Attack. 4. Supplemented the Bonus Attack Up talent for Martial Art Mortal Rope Dart: Physical Attack and Attribute Attack scaling coefficients for Rodent Rampage will now increase with Martial Arts Breakthrough level. 5. Adjusted the base effect of Inner Way Echoes of Oblivion: Effects triggered by Light Attacks now also ignore 10% of the target's Physical Defense and 10 points of Bamboocut Resistance. Bamboocut - Dust Path1. Increased the damage dealt by Heavy Attack Charged Skill Dreamwrought Bubbles of Martial Art Everspring Umbrella against non-player units by 20%. 2. Adjusted the base effect of Inner Way Phantom Rally: Phantom Umbrellas from the Heavy Attack Charged Skill Dreamwrought Bubbles of Martial Art Everspring Umbrella can also trigger Resonance Damage. 3. Adjusted the Tier 1 effect of Inner Way Phantom Rally: Executing continuous Perfect Catches to gain the Fragrant Song buff will now grant an additional stack of Fragrant Song - Delicate. This allows the next Heavy Attack Charged Skill Dreamwrought Bubbles to be cast instantly without charging (stacks up to 4 times), providing a viable ranged filler option. Arena Network Optimizations1. Implemented a new hit-validation reverse system targeting attackers with high latency. If the server verifies that the defender was in a dodge invulnerability state at the time of the strike, the damage will be successfully negated. 2. Fixed an issue where Martial Art Skill Spring Sorrow of Martial Art Vernal Umbrella suffered from delayed hit registrations due to attacker latency. Furthermore, when a low-latency attacker successfully hits a high-latency defender who has already moved locally, the defender will now be pulled back to their actual server position. 3. Fixed an issue where casting Heavy Attack Varied Combo Snowbreak Spring of Martial Art Snowparting Blade could cause the attacker to appear to teleport from the defender's perspective due to high latency. Additionally, fixed a bug where interrupting a defender mid-displacement skill could cause the defender to teleport erratically from the attacker's perspective. Arena Experience Optimizations1. In Arena mode, entering a Sprint without dodging first will now incur a slight delay before Dash Skills can be used. 2. Dash skills with Melee weapons have been sped up to reduce performance disparities between Melee weapons. 3. Optimized the continuous Deflection experience against rapid multi-hit attacks; quickly tapping the Deflect button triggers consecutive Deflections more reliably. 4. Stages 2, 3, and 4 of Weapon - Sword's Light Attack execute faster. The Interrupt points for Stages 2 and 3 are earlier, and a new hit-frame was added to Stage 3 to ensure stable linkage to subsequent Light Attacks. 5. The interrupt point for the 2nd Light Attack of Weapon - Spear is earlier to ensure stable linkage to subsequent Light Attacks. The final strike of the Stage 4 Light Attack now knocks enemies back instead of knocking them up. 6. Adjusted the Special Skill Shadow Step of Martial Art Nameless Sword: The Stage 2 dash deals no damage during startup, but features improved target-tracking and an earlier interrupt point. 7. Adjusted the Bleed Mechanism Enhancement talent for Martial Art Strategic Sword: The stagger duration caused by High Bleeding is increased. 8. For Martial Art Heavenquaker Spear, the Charged Skill Drifting Thrust Tier 1 charge triggers earlier. Tenacity is now granted upon reaching Tier 1 charge, not immediately upon entering the Charging Stance. 9. Adjusted the charging for Heavy Attack Charged Skill Glow & Flow of Martial Art Inkwell Fan: The charge is split into two tiers. Tier 1 casts quickly with a shorter pull; Tier 2 retains the original range and timing. The Endurance Cost for charging is updated accordingly. 10. Adjusted the Light Attack, Heavy Attack, and Dual-Weapon Skill of Soulshade Umbrella in the Hidden Sword State to perfectly match the performance of Nameless Sword or Strategic Sword. 11. For Martial Art Soulshade Umbrella in the Hidden Sword state, when Panacea Fan and Soulshade Umbrella are both equipped, replace the Charged Skill with Hidden Sword - Dash. After a brief charge, consume Dew to dash forward and damage enemies ahead. 12. Improved the pulling by Heavy Attack Charged Skill Avalanche Landslide of Martial Art Thundercry Blade, and increased the Endurance cost while charging both Avalanche and Light Attack Charged Skill Galecloud Cleave. 13. Greatly improved the pulling by Heavy Attack Varied Combo Stonebreaker of Martial Art Thundercry Blade and fixed an issue where Stonebreaker could still knock down enemies even if they successfully deflected it. 14. While the Drumbeat or Breakthrough buffs are active for Martial Art Thundercry Blade, pressing Heavy Attack will instantly cast the Stage 3 strike. The damage dealt by Stage 3 of Heavy Attack has also been increased. 15. While casting Special Skill Sunrush Gale of Martial Art Thundercry Blade, a stacking Slow Down effect is applied to the nearest target every 0.5 seconds. Upon completion, the caster receives a brief, explosive Movement Speed buff. 16. Adjusted the trigger conditions for the Drumbeat buff and own DMG Reduction Effect granted by Martial Art Skill Storm Roar of Martial Art Stormbreaker Spear: These effects now strictly require Martial Art Thundercry Blade to be equipped simultaneously. Additionally, the damage registration of Storm Roar occurs slightly earlier to better sync with its animation and VFX. 17. If Martial Art Thundercry Blade is not equipped, the amount of Battle Will recovered from a successful defense by Martial Art Stormbreaker Spear is reduced. 18. For Disc Stonesplit - Might Arena Attuning, when the Attuning effect of Martial Art Skill - Predator's Shield is triggered, players can now immediately cast other skills to chain strikes. The interrupt priority of the stagger caused by this Attuning effect has also been fixed to match other Martial Art Skills, vastly improving chain strike stability after the Attuning trigger. 19. Adjusted the interrupt point for dodge following a successful Deflection for Martial Art Snowparting Blade: It is no longer instantaneous and now requires a brief delay before the dodge can be executed. 20. Adjusted the mechanic that stores your current Light Attack Hit Count upon dodging by Martial Art Infernal Twinblades: The stored duration has been reduced from permanent to 3 seconds, and it will instantly clear upon switching weapons. A new status icon has been added to display the currently stored Light Attack Hit Count for Infernal Twinblades. 21. Adjusted the Continuous Deflection detection for Martial Art Skill Addled Mind of Martial Art Infernal Twinblades: The maximum number of times this skill can be continuously deflected has been reduced from 6 down to 3. 22. When Infernal Twinblades and Mortal Rope Dart are both equipped, having the Rodent Rampage buff active will reduce the Qi damage taken by 30% whenever your attacks are deflected by an opponent. 23. Adjusted the overall performance of the Stage 2 consecutive kicks by Martial Art Skill Bladebound Thread of Martial Art Mortal Rope Dart: The animation speed is faster, and pulling is improved. The damage registration for the first kick is slightly delayed, the final strike now knocks back player targets, and the skill interrupt point has been moved up. 24. Adjusted the timing for gaining Tenacity by Charged Skill Rodent's Resilience of Martial Art Mortal Rope Dart: It is no longer granted immediately, but rather 0.5 seconds after entering the Charging Stance. 25. Pressing Special Skill Cyclone Waltz of Martial Art Everspring Umbrella again while spinning will instantly deal one instance of damage to surrounding enemies, allowing for faster combo follow-ups. 26. Slightly increased the Stagger by Martial Art Skill Scarlet Spin of Martial Art Everspring Umbrella in the case of non-Perfect Catch. 27. Special Skill Burn and Bury of Martial Art Unfettered Rope Dart is now unblockable. A golden flash indicator has been added to warn opponents. 28. Adjusted the timing for gaining Tenacity by Charged Skill Piercing Dart of Martial Art Unfettered Rope Dart: It is now granted 0.5 seconds after entering the Charging Stance, rather than immediately. 29. When Mystic Skill Guardian Palm is cast on the ground, its pulling capabilities and the attack range of the first two palm strikes have been increased, making it easier to hit highly mobile enemies. 30. When Mystic Skill Talon Strike strikes a Unit with Tenacity while they are actively Defending/Deflecting, Break Defense is triggered, forcing the targets into a Hit Stagger state. Additionally, the pulling performance of Talon Strike has been improved to catch highly mobile enemies. 31. When Mystic Skill Yaksha Rush strikes a Unit with Tenacity while they are actively Defending/Deflecting, Break Defense is triggered, forcing the targets into a Hit Stagger state. 32. Mystic Skill Serene Breeze can grant a brief Super Armor effect (previously Tenacity and Control Immunity), aligning the mechanical function with the skill description. 33. The Passive Control Removal progress icon is now permanently displayed and will track active Tenacity and Super Armor effects on the target in real time. 34. Chestpiece Arena Attuning: The damage reduction effect granted while in Hit Stagger has been expanded. It now reduces damage taken when you are either in Hit Stagger or under control effects. 35. Adjusted the activation rules for the Unmovable Mountain Passive of Gear Archery Jade: Changed from active while in the Bow and Arrow mode to active only while actively aiming or charging the bow. \1. Added Gear Tuning Reset to offer high-potential base gear more chances for perfect tuning. The new Modulating Stone can now reset tuning for Tier 100 Epic & Legendary gear (except for Archery Arts, Relaid Gear, and Swallowcall gear) to retain only the initial attributes, allowing you to tune, retune, and attune the gear again. Each piece of gear has a limit on Tuning Reset attempts and a cooldown period. Tuning Reset does not refund previously consumed materials and is irreversible, so proceed with caution. As many Wanderers have already recycled their old high-potential gear, this feature is not available for Tier 91 and below gear. 2. The Modulating Stone can be obtained as a bonus when recycling or consuming Fully Tuned Legendary Gear (excluding Archery Arts), allowing Wanderers to clear Legendary gear occupying the Bag efficiently. In addition to Tuning Reset, the Modulating Stone can also be used to modulate Relaid Gear, providing a guaranteed 4.5% increase toward the attribute's maximum value each time. 3. Optimized the Gear Modulating development experience. When a specific affix reaches its maximum value via Modulating, a permanent At Cap prompt will now be displayed above its progress bar. This allows players to quickly identify which affixes still need development. 4. "Tuning - Quick Add" Function: You can intelligently select materials based on the optimal "Tuning Stone" combination, and only materials and gear are sorted. 5. Added the Large Tuning Stone - Split function. Players can now break it down into 10 Small Tuning Stones of the same tier. 6. Added a Pin to Top/Favorite function for Gear and increased the maximum number of Common Items you can pin in the Bag. 7. Optimized the navigation jumps for Relaid Gear within the Improvement Guide - Bound for the World interface. 8. Improved the Gear Retuning Correction experience. The cooldown for Gear Retuning Correction has been reduced from 7 days to 5 days. Gear currently on cooldown is not affected by this change. \1. Optimized the Sect Gameplay interface. All sect-related activities can now be viewed directly on this screen, making it easier for Wanderers to join in and experience each Sect's unique gameplay. 2. Optimized and resolved the lag issue that some Wanderers experienced when entering Homestead: Beyond Mundane. 3. A new test font has been added for further small-scale testing on the PS5 platform. Only a limited number of PS5 Wanderers will have early access to this feature. We welcome all participating Wanderers to share your feedback and suggestions with us, as we will continue to optimize this feature for its future rollout. \1. Fixed an issue where the purchase limits for certain items at the Training Ground Specialty Merchant were incorrect. 2. Fixed a tracking guide issue for the Donkey Express quest during the 2nd Jianghu Martial Games. 3. Fixed an issue where players using controllers could not select rewards on the Donkey Ride event screen during the 2nd Jianghu Martial Games. 4. Fixed a text error regarding the associated Martial Art for the Mo Blade Martial Art VFX: Inkveil Peak. 5. Fixed an issue where the Arena Attuning effects for Scarlet Spin, the Martial Art Skill of the Everspring Umbrella style, failed to trigger properly. 6. Fixed a display issue on the event screen for Ties that Bind. 7. Fixed an issue where some Wanderers were unable to obtain the Hexi Trial regional reward, Decoration: Martial Instinct. July 23, 2026 Fixes and Optimizations 1. Added the idle animation for . Wanderers can now apply it by navigating to > > . 2. Fixed an issue where Guild Base buildings disappeared after the July 23 update. 3. Fixed an issue where the effect of the Martial Art did not function correctly. 4. Fixed English translation errors in the skill description (regarding decay) and the Martial Art Talent description. This was a text-only display issue and did not affect actual skill performance. 5. Fixed an English translation error in the description of the Inner Way. This was a text-only display issue and did not affect actual performance. 6. Fixed an issue where Tier 91 equipment could not undergo multiple processes. 7. Fixed an issue where Tier 96 Gear could not undergo . 8. Fixed an issue where players were unable to teleport to after the July 23 update. 9. Fixed a display issue where mission unlock times for the event were incorrect under the English language setting. 10. Fixed an issue where Wanderers were unable to switch back to their original Martial Art builds after trying out the setup in the event. 11. Fixed an issue where the Battle Pass EXP required for each level of the Battle Pass was abnormal. Following this fix, Wanderers' Battle Pass levels will be recalibrated based on their actual EXP, allowing them to claim the corresponding level rewards. July 23 Version 2.0 Optimization and Fixes Announcement Dear Wanderer, Windtail has brought you the latest update news from Eastwind Pavilion. Read on for the details! Based on real-time data and feedback, this balance optimization focuses on adjusting Paths that underperformed or had room for improvement, while ensuring overall stability. We have also addressed core pain points frequently reported by Wanderers that significantly affected the experience, and made targeted adjustments to the experience and balance of certain game modes. We welcome you to continue providing valuable suggestions. We will carefully listen to every piece of feedback and continue to make prudent adjustments to progression, Paths, and competitive modes in future versions to optimize experience. General Experience Optimizations 1. The Buff Food category has been split into Vitality Food and Attack Food. These two effects can now coexist, allowing Wanderers to simultaneously increase their Max HP and Physical Attack. Consequently, Auto-Buff Items has been updated to support equipping both types of food at the same time. 2. The calculation priority for Buff Food attributes has been adjusted. Attribute boost from Buff Food will now be added directly to your Base Attributes from character progression to calculate your Effective Attributes. These Effective Attributes will then be uniformly scaled by other percentage-based buffs. The character stat UI has been updated to clearly distinguish between Base Physical Attack and Effective Physical Attack. 3. The Qi damage output of DoT effects has been standardized to a consistent baseline, matching their application methods. Some effects (like Bleeding/High Bleeding from Strategic Sword) have gained Qi damage; others (like Weeping Blood/Piercing Damage from Fivefold Bleed, Qingyi's Poison from Bitter Seasons, Combustion from Dragon's Breath, and Burning from Divinecraft: Fire) have had their Qi damage reduced. Newly added DoT effects (like Dark Scorch from Dragon's Breath) will also adhere to this new baseline. 4. Adjustments have been made to the Exhaustion Vulnerability multiplier bucket. The universal vulnerability applied by the Exhausted and the bonus vulnerability from Qi Imbalance have been moved to the same multiplier zone as Mechanism-Based DMG Boost found in Boss Modes. This mitigates the diminishing returns caused by multiplier dilution for paths relying heavily on universal damage boosts. 5. Addition to Tier 4 Inner Way Seasonal Edge: Completing the active cast of the Control-Removing Mystic Skill Serene Breeze can now trigger a random effect, with the probability of rolling Spring or Winter significantly reduced; addition to Tier 6: Completing the active cast of Serene Breeze guarantees that Winter will not be rolled. Mystic Skill Optimizations 1. Added a new Enlightenment branch effect Dark Scorch to Mystic Skill Dragon's Breath. Selecting this branch replaces the Combustion debuff with Dark Scorch. Multiple Dark Scorch debuffs from different players can coexist on a single target independently. This resolves the limitation where only one Wanderer in a team could benefit from the Combustion damage bonus. 2. When Mystic Skill Drunken Poet reaches Tier 3, the applied Alcoholic Breath effect will trigger a more violent explosion (dealing increased damage) when hitting a target afflicted by the caster's own Dark Scorch. This will not extend the duration of Dark Scorch. If both Combustion and the caster's Dark Scorch are present on the target, the Dark Scorch explosion takes priority. Path: Bellstrike - Splendor 1. Optimized the continuous casting experience for Martial Art Nameless Sword skills: Charged Skill Vagrant Sword, Martial Art Skill Daunting Strike and Relentless Chase will now chain much more smoothly under high-latency conditions in Online Mode Boss and Boss Dummy. 2. Damage falloff has been removed when a single instance of Sword Energy of Martial Art Nameless Sword hits multiple non-player units, significantly strengthening its AoE clearing capabilities against groups of enemies. Path: Bellstrike - Umbra 1. Adjusted the DoT Enhancement talent for Martial Art Heavenquaker Spear: The duration of the Soul-Shaken debuff has been increased from 15 seconds to 18 seconds. Furthermore, the DoT vulnerability effect is now split into a base buff and an extra buff; the full buff is only granted if the damage source is actively using Strategic Sword or Heavenquaker Spear. 2. Adjusted the effect of Tier 6 Inner Way Wolfchaser's Art: Martial Art Skill Sober Sorrow now inflicts a stack of Soul-Shaken upon hitting any unit, removing the prerequisite that the target must already be Soul-Shaken. This simplifies the rotation and lowers the threshold for applying the debuff in Arena. Additionally, the consecutive strikes required for the Wine Gu effect have been reduced from 5 hits within 3 seconds to just 3 hits, and continuing the combo will refresh its duration. 3. Adjusted the base effect of Martial Art Strategic Sword: Bleeding and High Bleeding now inflict baseline Qi damage. If the target is afflicted with the Soul-Shaken status from Heavenquaker Spear, this Qi damage is further amplified. This adjustment aims to unify DoT Qi damage expectations while preserving the unique synergy between Strategic Sword and Heavenquaker Spear. 4. Supplemented the Tier 3 effect for Inner Way Sword Horizon: When hitting non-player units with a guaranteed-Affinity High Bleeding (triggered after maxing out Sword's Zenith), it will extend the remaining duration of your own active DoT effects by 10 seconds (up to a maximum of 16 seconds). Extendable effects include Bleed from Martial Art Strategic Sword, Dark Scorch from Mystic Skill Dragon's Breath, Qingyi's Poison from Inner Way Bitter Seasons, and Weeping Blood from Fivefold Bleed. Path: Silkbind - Jade 1. Adjusted the Attuning effect for Martial Art Vernal Umbrella: For the newly unlocked Tier 96 gear, the Vernal Umbrella Special Skill DMG Boost and Vernal Umbrella Charged Skill DMG Boost will be merged into Vernal Umbrella Frequent Ballistic DMG Boost. This covers both Special Skill Unfading Flower and Light Attack Charged Skill Spring Away, increasing freedom of skill selection and reducing development costs for multiple strategies. To balance the total number of Attuning affixes, Vernal Umbrella Light/Heavy Attack & Varied Combo DMG Boost has been added. For Tier 91 gear, relaying will automatically merge the old affixes, taking the higher value of the two. 2. Adjusted the Ballistic Skill Enhancement talent for Martial Art Vernal Umbrella: The Blossoms Point refund condition for Special Skill Unfading Flower has been changed from hitting Immobilized or Airborne units to hitting Immobilized/Airborne Non-Boss units, or Exhausted Boss units. This ensures players receive consistent resource returns during dungeon Boss encounters. 3. The Talent effect will now apply to all projectile skills. A new effect has been added to ignore 5 Physical Resistance for all damage dealt, while the Physical Resistance ignored when hitting Immobilized or Airborne targets has been reduced to 15. 4. Adjusted the effects of Inner Way Blossom Barrage: The Tier 5 buff has been changed from Critical DMG Bonus to Direct Critical Rate; For Tier 4, when Light Attack Charged Skill Spring Away and Special Skill Unfading Flower hit targets marked by your Combo debuff in non-Arena modes, they deal 5% more damage (increased to 10% if the target is Exhausted). This creates a more balanced damage profile. Silkbind - Deluge 1. Supplemented the Mystic Skill DMG Boost base effect for Martial Art Panacea Fan: If Martial Art Soulshade Umbrella is also equipped, the Mystic Skill is guaranteed never to trigger an abrasion (Abrasion is converted to normal damage, without affecting Precision/Critical checks). This greatly optimizes the Open World combat experience for dedicated Healer players. Path: Stonesplit - Might 1. Adjusted the Charge Calculation Enhancement Talent for Martial Art Thundercry Blade: The conversion cap that turns Max HP into Max Physical Attack during skill resolution has been changed. Instead of a fixed 120-point cap, the limit now scales with the Martial Arts Breakthrough level to better match character progression. 2. Adjusted the Critical Rate UP talent for Martial Art Thundercry Blade: The bonus attribute gained based on the higher value between your Body and Power has been changed from Critical Rate to Max Physical Attack. The talent has been renamed to Physical Attack UP accordingly. This prevents the issue of players overcapping their Effective Critical Rate while tuning their paths. 3. Adjusted Cadence inflicted by Inner Way Exquisite Scenery: The duration has been increased from 15 seconds to 20 seconds, and the maximum stack limit has been increased from 1 to 2. This lowers the difficulty of triggering Special Defensive Riposte and optimizes the flow of the path's rotation. Stonesplit - Strength 1. Optimized the continuous casting experience for Martial Art Snowparting Blade skills: Light Attack Charged Skill Grave Frost and Heavy Attack Varied Combo Snowbreak Spring will now chain much more smoothly under high-latency conditions in Online Mode Boss and Boss Dummy. 2. Adjusted the Tier 6 effect of Inner Way Frost-Clad Night: Hitting an Exhausted boss with Snowbreak Spring now extends the Dread debuff by 2 seconds. 3. Adjusted the Tier 3 effect of Inner Way Steadfast Devotion: The final effective Critical Rate requirement to trigger a Guaranteed Critical for Burning Heart and Anxi Army Assist has been raised from 70% to 75%. 4. Adjusted the Tier 6 effect of Inner Way Steadfast Devotion: Hitting Exhausted enemies with Burning Heart instantly grants three stacks of Charge Enhancement, and the buff duration is extended to 18 seconds. Path: Bamboocut - Wind 1. Optimized the continuous casting experience for Martial Art Infernal Twinblades: Light Attacks and Blade of Heaven's Wrath will now chain much more smoothly under high-latency conditions in Online Mode Boss and Boss Dummy. 2. Adjusted the Perfect Dodge Enhancement talent for Martial Art Infernal Twinblades: The duration increase for buffs gained via Perfect Dodges has been boosted from 20% to 40%. 3. Adjusted the Rodent Damage Enhancement talent for Martial Art Mortal Rope Dart: Effect changed from Physical Damage +9%, plus up to 15% based on min Physical Attack to Physical and Bamboocut Damage +9%, plus up to 12% based on min Physical Attack. 4. Supplemented the Bonus Attack Up talent for Martial Art Mortal Rope Dart: Physical Attack and Attribute Attack scaling coefficients for Rodent Rampage will now increase with Martial Arts Breakthrough level. 5. Adjusted the base effect of Inner Way Echoes of Oblivion: Effects triggered by Light Attacks now also ignore 10% of the target's Physical Defense and 10 points of Bamboocut Resistance. Bamboocut - Dust Path 1. Increased the damage dealt by Heavy Attack Charged Skill Dreamwrought Bubbles of Martial Art Everspring Umbrella against non-player units by 20%. 2. Adjusted the base effect of Inner Way Phantom Rally: Phantom Umbrellas from the Heavy Attack Charged Skill Dreamwrought Bubbles of Martial Art Everspring Umbrella can also trigger Resonance Damage. 3. Adjusted the Tier 1 effect of Inner Way Phantom Rally: Executing continuous Perfect Catches to gain the Fragrant Song buff will now grant an additional stack of Fragrant Song - Delicate. This allows the next Heavy Attack Charged Skill Dreamwrought Bubbles to be cast instantly without charging (stacks up to 4 times), providing a viable ranged filler option. Arena Network Optimizations 1. Implemented a new hit-validation reverse system targeting attackers with high latency. If the server verifies that the defender was in a dodge invulnerability state at the time of the strike, the damage will be successfully negated. 2. Fixed an issue where Martial Art Skill Spring Sorrow of Martial Art Vernal Umbrella suffered from delayed hit registrations due to attacker latency. Furthermore, when a low-latency attacker successfully hits a high-latency defender who has already moved locally, the defender will now be pulled back to their actual server position. 3. Fixed an issue where casting Heavy Attack Varied Combo Snowbreak Spring of Martial Art Snowparting Blade could cause the attacker to appear to teleport from the defender's perspective due to high latency. Additionally, fixed a bug where interrupting a defender mid-displacement skill could cause the defender to teleport erratically from the attacker's perspective. Arena Experience Optimizations 1. In Arena mode, entering a Sprint without dodging first will now incur a slight delay before Dash Skills can be used. 2. Dash skills with Melee weapons have been sped up to reduce performance disparities between Melee weapons. 3. Optimized the continuous Deflection experience against rapid multi-hit attacks; quickly tapping the Deflect button triggers consecutive Deflections more reliably. 4. Stages 2, 3, and 4 of Weapon - Sword's Light Attack execute faster. The Interrupt points for Stages 2 and 3 are earlier, and a new hit-frame was added to Stage 3 to ensure stable linkage to subsequent Light Attacks. 5. The interrupt point for the 2nd Light Attack of Weapon - Spear is earlier to ensure stable linkage to subsequent Light Attacks. The final strike of the Stage 4 Light Attack now knocks enemies back instead of knocking them up. 6. Adjusted the Special Skill Shadow Step of Martial Art Nameless Sword: The Stage 2 dash deals no damage during startup, but features improved target-tracking and an earlier interrupt point. 7. Adjusted the Bleed Mechanism Enhancement talent for Martial Art Strategic Sword: The stagger duration caused by High Bleeding is increased. 8. For Martial Art Heavenquaker Spear, the Charged Skill Drifting Thrust Tier 1 charge triggers earlier. Tenacity is now granted upon reaching Tier 1 charge, not immediately upon entering the Charging Stance. 9. Adjusted the charging for Heavy Attack Charged Skill Glow & Flow of Martial Art Inkwell Fan: The charge is split into two tiers. Tier 1 casts quickly with a shorter pull; Tier 2 retains the original range and timing. The Endurance Cost for charging is updated accordingly. 10. Adjusted the Light Attack, Heavy Attack, and Dual-Weapon Skill of Soulshade Umbrella in the Hidden Sword State to perfectly match the performance of Nameless Sword or Strategic Sword. 11. For Martial Art Soulshade Umbrella in the Hidden Sword state, when Panacea Fan and Soulshade Umbrella are both equipped, replace the Charged Skill with Hidden Sword - Dash. After a brief charge, consume Dew to dash forward and damage enemies ahead. 12. Improved the pulling by Heavy Attack Charged Skill Avalanche Landslide of Martial Art Thundercry Blade, and increased the Endurance cost while charging both Avalanche and Light Attack Charged Skill Galecloud Cleave. 13. Greatly improved the pulling by Heavy Attack Varied Combo Stonebreaker of Martial Art Thundercry Blade and fixed an issue where Stonebreaker could still knock down enemies even if they successfully deflected it. 14. While the Drumbeat or Breakthrough buffs are active for Martial Art Thundercry Blade, pressing Heavy Attack will instantly cast the Stage 3 strike. The damage dealt by Stage 3 of Heavy Attack has also been increased. 15. While casting Special Skill Sunrush Gale of Martial Art Thundercry Blade, a stacking Slow Down effect is applied to the nearest target every 0.5 seconds. Upon completion, the caster receives a brief, explosive Movement Speed buff. 16. Adjusted the trigger conditions for the Drumbeat buff and own DMG Reduction Effect granted by Martial Art Skill Storm Roar of Martial Art Stormbreaker Spear: These effects now strictly require Martial Art Thundercry Blade to be equipped simultaneously. Additionally, the damage registration of Storm Roar occurs slightly earlier to better sync with its animation and VFX. 17. If Martial Art Thundercry Blade is not equipped, the amount of Battle Will recovered from a successful defense by Martial Art Stormbreaker Spear is reduced. 18. For Disc Stonesplit - Might Arena Attuning, when the Attuning effect of Martial Art Skill - Predator's Shield is triggered, players can now immediately cast other skills to chain strikes. The interrupt priority of the stagger caused by this Attuning effect has also been fixed to match other Martial Art Skills, vastly improving chain strike stability after the Attuning trigger. 19. Adjusted the interrupt point for dodge following a successful Deflection for Martial Art Snowparting Blade: It is no longer instantaneous and now requires a brief delay before the dodge can be executed. 20. Adjusted the mechanic that stores your current Light Attack Hit Count upon dodging by Martial Art Infernal Twinblades: The stored duration has been reduced from permanent to 3 seconds, and it will instantly clear upon switching weapons. A new status icon has been added to display the currently stored Light Attack Hit Count for Infernal Twinblades. 21. Adjusted the Continuous Deflection detection for Martial Art Skill Addled Mind of Martial Art Infernal Twinblades: The maximum number of times this skill can be continuously deflected has been reduced from 6 down to 3. 22. When Infernal Twinblades and Mortal Rope Dart are both equipped, having the Rodent Rampage buff active will reduce the Qi damage taken by 30% whenever your attacks are deflected by an opponent. 23. Adjusted the overall performance of the Stage 2 consecutive kicks by Martial Art Skill Bladebound Thread of Martial Art Mortal Rope Dart: The animation speed is faster, and pulling is improved. The damage registration for the first kick is slightly delayed, the final strike now knocks back player targets, and the skill interrupt point has been moved up. 24. Adjusted the timing for gaining Tenacity by Charged Skill Rodent's Resilience of Martial Art Mortal Rope Dart: It is no longer granted immediately, but rather 0.5 seconds after entering the Charging Stance. 25. Pressing Special Skill Cyclone Waltz of Martial Art Everspring Umbrella again while spinning will instantly deal one instance of damage to surrounding enemies, allowing for faster combo follow-ups. 26. Slightly increased the Stagger by Martial Art Skill Scarlet Spin of Martial Art Everspring Umbrella in the case of non-Perfect Catch. 27. Special Skill Burn and Bury of Martial Art Unfettered Rope Dart is now unblockable. A golden flash indicator has been added to warn opponents. 28. Adjusted the timing for gaining Tenacity by Charged Skill Piercing Dart of Martial Art Unfettered Rope Dart: It is now granted 0.5 seconds after entering the Charging Stance, rather than immediately. 29. When Mystic Skill Guardian Palm is cast on the ground, its pulling capabilities and the attack range of the first two palm strikes have been increased, making it easier to hit highly mobile enemies. 30. When Mystic Skill Talon Strike strikes a Unit with Tenacity while they are actively Defending/Deflecting, Break Defense is triggered, forcing the targets into a Hit Stagger state. Additionally, the pulling performance of Talon Strike has been improved to catch highly mobile enemies. 31. When Mystic Skill Yaksha Rush strikes a Unit with Tenacity while they are actively Defending/Deflecting, Break Defense is triggered, forcing the targets into a Hit Stagger state. 32. Mystic Skill Serene Breeze can grant a brief Super Armor effect (previously Tenacity and Control Immunity), aligning the mechanical function with the skill description. 33. The Passive Control Removal progress icon is now permanently displayed and will track active Tenacity and Super Armor effects on the target in real time. 34. Chestpiece Arena Attuning: The damage reduction effect granted while in Hit Stagger has been expanded. It now reduces damage taken when you are either in Hit Stagger or under control effects. 35. Adjusted the activation rules for the Unmovable Mountain Passive of Gear Archery Jade: Changed from active while in the Bow and Arrow mode to active only while actively aiming or charging the bow. 1. Added Gear Tuning Reset to offer high-potential base gear more chances for perfect tuning. The new Modulating Stone can now reset tuning for Tier 100 Epic & Legendary gear (except for Archery Arts, Relaid Gear, and Swallowcall gear) to retain only the initial attributes, allowing you to tune, retune, and attune the gear again. Each piece of gear has a limit on Tuning Reset attempts and a cooldown period. Tuning Reset does not refund previously consumed materials and is irreversible, so proceed with caution. As many Wanderers have already recycled their old high-potential gear, this feature is not available for Tier 91 and below gear. 2. The Modulating Stone can be obtained as a bonus when recycling or consuming Fully Tuned Legendary Gear (excluding Archery Arts), allowing Wanderers to clear Legendary gear occupying the Bag efficiently. In addition to Tuning Reset, the Modulating Stone can also be used to modulate Relaid Gear, providing a guaranteed 4.5% increase toward the attribute's maximum value each time. 3. Optimized the Gear Modulating development experience. When a specific affix reaches its maximum value via Modulating, a permanent At Cap prompt will now be displayed above its progress bar. This allows players to quickly identify which affixes still need development. 4. "Tuning - Quick Add" Function: You can intelligently select materials based on the optimal "Tuning Stone" combination, and only materials and gear are sorted. 5. Added the Large Tuning Stone - Split function. Players can now break it down into 10 Small Tuning Stones of the same tier. 6. Added a Pin to Top/Favorite function for Gear and increased the maximum number of Common Items you can pin in the Bag. 7. Optimized the navigation jumps for Relaid Gear within the Improvement Guide - Bound for the World interface. 8. Improved the Gear Retuning Correction experience. The cooldown for Gear Retuning Correction has been reduced from 7 days to 5 days. Gear currently on cooldown is not affected by this change. 1. Optimized the Sect Gameplay interface. All sect-related activities can now be viewed directly on this screen, making it easier for Wanderers to join in and experience each Sect's unique gameplay. 2. Optimized and resolved the lag issue that some Wanderers experienced when entering Homestead: Beyond Mundane. 3. A new test font has been added for further small-scale testing on the PS5 platform. Only a limited number of PS5 Wanderers will have early access to this feature. We welcome all participating Wanderers to share your feedback and suggestions with us, as we will continue to optimize this feature for its future rollout. 1. Fixed an issue where the purchase limits for certain items at the Training Ground Specialty Merchant were incorrect. 2. Fixed a tracking guide issue for the Donkey Express quest during the 2nd Jianghu Martial Games. 3. Fixed an issue where players using controllers could not select rewards on the Donkey Ride event screen during the 2nd Jianghu Martial Games. 4. Fixed a text error regarding the associated Martial Art for the Mo Blade Martial Art VFX: Inkveil Peak. 5. Fixed an issue where the Arena Attuning effects for Scarlet Spin, the Martial Art Skill of the Everspring Umbrella style, failed to trigger properly. 6. Fixed a display issue on the event screen for Ties that Bind. 7. Fixed an issue where some Wanderers were unable to obtain the Hexi Trial regional reward, Decoration: Martial Instinct.July 17, 2026 Fixes and Optimizations
1. Fixed an issue where \ could not be used in Training Terrace Preliminary Mode. 2. Fixed an issue where character stats were displaying abnormally in Training Terrace Preliminary Mode. 3. Fixed an issue where Gear could not be Attuned in Training Terrace Preliminary Mode. 4. Fixed an issue where the Mystic Skill \ could not be used in Training Terrace Preliminary Mode. 5. Fixed an issue where the Martial Art \'s skill \ could not be used properly in Training Terrace Preliminary Mode.
July 9, 2026 Fixes and Optimizations
1. The \ feature is now live. We invite all Wanderers to try it out, participate in our pre-season balance testing, and share your feedback to help us optimize the game. You can create a Preliminary test room via Wandering Paths > Arena > Training Terrace. Alternatively, you can enter the Wooden Stake practice mode via Wandering Paths > Hero's Realm or Sword Trial, and enable Preliminary Mode in the Training Settings. 2. Reduced the difficulty of Trials on floors 10-12 across all Paths in Taiping Mausoleum. 3. Fixed an issue with the Like task progress in the \ event not updating correctly. 4. Fixed an issue where the cat model displayed incorrectly when the \ Scenario pose was applied to a profile page. 5. Fixed an issue where certain NPCs in the \ event map had a chance to spawn incorrectly. 6. Fixed an issue where certain guided quests in the Homestead could not be completed. 7. Fixed an issue in Guild: Skyward Bond (Hard) where players could cast certain Mystic Skills, Martial Arts, or jump during the Vine Prison warning phase. 8. Increased the time limit for defeating the Sleeping Daoist boss in Guild: Skyward Bond (Hard and Abyss) from 360 seconds to 450 seconds. 9. Fixed an issue where special mechanics were not working correctly on the 5th floor of Guild: Skyward Bond (Hard). 10. Fixed an issue in Guild: Skyward Bond (Abyss) where the Blood Sacrifice mechanic failed to activate. 11. Fixed visual bugs on mobile devices where the Silent Voice weapon reforging background displayed incorrectly and the weapon model appeared incomplete.
July 2, 2026 Fixes and Optimizations
1. \ Entry Point Adjustment: The entry point for Dreamscape: Blissful Retreat has been adjusted. Wanderers who have begun rebuilding Blissful Retreat can now find the legendary blade at the Tomb of Yidao, located to the lower left of the Path of Void Boundary Stone on the Qinghe map, to enter Dreamscape: Blissful Retreat. Wanderers who have not yet begun rebuilding Blissful Retreat can still find the keepsake beneath the great tree at the base of Sweetwine Tower. 2. Fixed an issue where certain Familiar Faces NPCs could not be interacted with normally. 3. Fixed an issue where character models displayed incorrectly on mobile devices. 4. Fixed an issue where the compensation mail for the Half-Anniversary event could not be claimed. 5. Fixed an issue where the Wishblossom exchange page was stuck on a loading screen, preventing exchanges from being completed. 6. Fixed an issue where the Training Terrace interface incorrectly displayed a matchmaking status. 7. Fixed an issue where the Wanderer's home region server was not selected by default when choosing Arena servers. We are continuing to improve the Arena matchmaking system. Once the optimization is complete, Wanderers who select their home region server will only be matched against opponents on that server. Wanderers who select a different server will be open to challenges from Wanderers on that server. This update is expected to go live within the current week. Please stay tuned for further announcements. 8. Fixed an issue where the weekly purchase limit for the Mystic Skill Breakthrough Box in the Season Shop was not resetting correctly. 9. Fixed an issue where the Arena interface incorrectly displayed a matchmaking status when no match had been queued. 10. Fixed an issue where the Guild Hero's Realm Ravening Banes challenge could not be started. 11. Fixed an issue where purchasing Duckweed from the Homestead Shop caused incorrect item inventory counts. 12. Fixed an issue where the Porcelain Kiln interface in the Homestead occasionally displayed as blank. 13. Fixed an issue where certain event option text in Young Master's Routine displayed incorrectly. 14. Fixed an issue where the Homestead quest to place a Personal House could not be completed. 15. Fixed an issue where the Arena leaderboard displayed as blank.June 25, 2026 Fixes and Optimizations Ⅱ
1. Fixed an issue where the launcher would get stuck on the progress bar for some players after the update, preventing them from logging in. 2. Fixed an incorrect mechanics description for the \ difficulty in the \ mode. 3. Fixed an incorrect display of the character limit when naming a Companion. 4. Fixed an issue where some emotes and poses were unexpectedly missing from the Emote interface. 5. Fixed an issue where some \ mode locations were not correctly displayed on the world map. 6. Fixed an issue where the \ gameplay mechanics were not functioning correctly. 7. Fixed an issue where some tutorial quests in the \ system were missing. 8. Fixed an issue where some players incorrectly received a \ prompt in the \ area. 9. Fixed an issue where the event item \ was incorrectly displayed as expired.June 25, 2026 Fixes and Optimizations Ⅰ
\These path experience and balance improvements are based on real-time data and player feedback. While ensuring the stability of the path experience, we have focused our adjustments on paths whose data performance fell short of expectations and where gameplay experience still had room for improvement. At the same time, we have targeted core pain points that Wanderers heavily reported as significantly affecting the experience, alongside adjusting the balance of certain gameplay modes.We invite you to keep sharing your thoughts with us. We are listening closely and will continue to refine the development, paths, and competitive gameplay and balance with care in future versions.1. Martial Art "Nameless Spear": Adjusted the applied "Qi Imbalance" effect. During the effect's duration, if the target becomes Exhausted, all HP damage taken is increased by 8%, and Bellstrike damage taken is increased by an additional 8%. 2. Inner Way "Wolfchaser's Art": Adjusted the 4th Realm effect. When Special Skill "Sweep All" deals High Bleeding damage, it will immediately restore 20 Endurance to the caster. 3. Martial Art "Strategic Sword": The Endurance consumed for charging Charged Skill "Second Track Slash" is reduced if the caster currently has the Water Drop, Spring Surge, River Flow, or Empowered River Flow effects. 4. Martial Art "Vernal Umbrella": In Wandering Paths Modes "Hero's Realm" and "Sword Trial", casting Martial Art Skill "Spring Sorrow" grants the caster Tenacity. 5. Martial Art "Vernal Umbrella": In Wandering Paths Modes "Hero's Realm" and "Sword Trial", Special Skill "Unfading Flower" grants the caster Tenacity during umbrella-tossing. 6. Set "Veil of the Willow": Its buff is changed from 12% increase in HP damage to a 10% increase in Physical and Silkbind damage. 7. Martial Art "Panacea Fan": Adjusted the "Silkbind Attribute Boost" talent, increasing both "Silkbind Heal Bonus" and "Silkbind DMG Bonus" based on your "Minimum Silkbind Attack", with the scaling multipliers and caps remaining unchanged. 8. Set "Swallowcall": Additional DMG Boost and effect changed to dealing an additional 6% Physical and Bamboocut damage to targets with Qi below 40% or in an "Abnormal Qi State" (including "Bone Corrosion" and "Qi Imbalance"). 9. Martial Art "Infernal Twinblades": Burst Skill "Flamelash" cannot be interrupted during its casting. 10. In Wandering Paths Mode "Arena", each time you enter a defensive stance, and for every 0.5 seconds you maintain it, you gain one stack of "Depleting Defense" effect. It lasts for 1.5 seconds and stacks up to 10 times. Stacks 1 through 10 increase Endurance consumption by 1%/2%/3%/5%/7%/10%/20%/40%/60%/120%, respectively. Additionally, when exceeding 6 stacks, stacks 6 through 10 will deduct 1/2/3/4/5 points of Endurance every 0.4 seconds, respectively. 11. Wandering Paths Mode "Arena": Adjusted the Endurance mechanics related to bows. Firing an arrow will now immediately consume a portion of Endurance. You cannot shoot if you have insufficient Endurance. 12. Wandering Paths Mode "Arena": In mobile matches, if the "Quick Shoot" option is enabled, an additional portion of Endurance will be consumed. 13. Optimized the universal Settlement Point animations for different weapons in non-special stances to ensure their animation durations and interrupt windows are consistent. 14. Fixed an issue where the relative positions of the player and the enemy would misalign during executions due to network synchronization. \1. Unlocked the "Mystic Skill Insight" in the Basic Talents, which may allow Wanderers to deduce new Mystic Skill Variants and broaden their martial paths. 2. Fledgling Protection Mechanism: Extra revive attempts in Wandering Paths - Lv.91 "Hero's Realm" and "Sword Trial" (Matchmaking Mode); Low mastery or insufficient Inner Way development will grant "Fledgling Protection" to secure "Fledgling Wanderers" a better dungeon experience; If you match with a "Fledgling Wanderer," you will also receive additional revive counts and Never-Delay Points. 3. "Wandering Paths" and "Season" entry moved to the left side of the menu, and "Spotlight" entry under the Social category. \1. Fixed an issue where the first hit of Special Skill "Thunder Shock" for "Stormbreaker Spear" had a chance to miss. 2. Fixed an issue where characters would get stuck during Campaign "Confinement Tower". 3. Fixed an issue where specific buttons on the "Spotlight" page could not be selected in Controller Mode. 4. Fixed an issue where the purchase limit for "Howling Ore: Vanguard" in the Season Shop did not refresh weekly, and optimized the item's description. 5. Fixed an issue where event rewards could not be obtained after sharing the "Swallow Spirit" event. 6. Fixed an issue where "Mount: Imperial Stag" did not appear in the Scenario - Decoration selection list. 7. Fixed an issue where Talent "Dragon-finding Compass" did not take effect properly in the Kaifeng Imperial Palace map. 8. Fixed an issue on the XBOX platform where screenshots and videos could not be uploaded in the Customer Service Center. 9. Fixed an issue where Gear Enhancement Tier 51-55 were not unlocked after reaching Solo Mode Lv.15. 10. Fixed an abnormal counting of "Aroma Token" after completing the "Half-Anniversary" event quest and claiming the reward. 11. Fixed an issue in Controller Mode where players could not toggle between normal scenery and snow scenery in the Kaifeng Imperial Palace map. 12. Fixed an issue on PS5 where the controller could not be used to move decoration placement positions in a scenario.July 2, 2026 Fixes and Optimizations
1. \ Entry Point Adjustment: The entry point for Dreamscape: Blissful Retreat has been adjusted. Wanderers who have begun rebuilding Blissful Retreat can now find the legendary blade at the Tomb of Yidao, located to the lower left of the Path of Void Boundary Stone on the Qinghe map, to enter Dreamscape: Blissful Retreat. Wanderers who have not yet begun rebuilding Blissful Retreat can still find the keepsake beneath the great tree at the base of Sweetwine Tower. 2. Fixed an issue where certain Familiar Faces NPCs could not be interacted with normally. 3. Fixed an issue where character models displayed incorrectly on mobile devices. 4. Fixed an issue where the compensation mail for the Half-Anniversary event could not be claimed. 5. Fixed an issue where the Wishblossom exchange page was stuck on a loading screen, preventing exchanges from being completed. 6. Fixed an issue where the Training Terrace interface incorrectly displayed a matchmaking status. 7. Fixed an issue where the Wanderer's home region server was not selected by default when choosing Arena servers. We are continuing to improve the Arena matchmaking system. Once the optimization is complete, Wanderers who select their home region server will only be matched against opponents on that server. Wanderers who select a different server will be open to challenges from Wanderers on that server. This update is expected to go live within the current week. Please stay tuned for further announcements. 8. Fixed an issue where the weekly purchase limit for the Mystic Skill Breakthrough Box in the Season Shop was not resetting correctly. 9. Fixed an issue where the Arena interface incorrectly displayed a matchmaking status when no match had been queued. 10. Fixed an issue where the Guild Hero's Realm Ravening Banes challenge could not be started. 11. Fixed an issue where purchasing Duckweed from the Homestead Shop caused incorrect item inventory counts. 12. Fixed an issue where the Porcelain Kiln interface in the Homestead occasionally displayed as blank. 13. Fixed an issue where certain event option text in Young Master's Routine displayed incorrectly. 14. Fixed an issue where the Homestead quest to place a Personal House could not be completed. 15. Fixed an issue where the Arena leaderboard displayed as blank.June 25, 2026 Fixes and Optimizations Ⅱ
1. Fixed an issue where the launcher would get stuck on the progress bar for some players after the update, preventing them from logging in. 2. Fixed an incorrect mechanics description for the \ difficulty in the \ mode. 3. Fixed an incorrect display of the character limit when naming a Companion. 4. Fixed an issue where some emotes and poses were unexpectedly missing from the Emote interface. 5. Fixed an issue where some \ mode locations were not correctly displayed on the world map. 6. Fixed an issue where the \ gameplay mechanics were not functioning correctly. 7. Fixed an issue where some tutorial quests in the \ system were missing. 8. Fixed an issue where some players incorrectly received a \ prompt in the \ area. 9. Fixed an issue where the event item \ was incorrectly displayed as expired.June 25, 2026 Fixes and Optimizations Ⅰ
\These path experience and balance improvements are based on real-time data and player feedback. While ensuring the stability of the path experience, we have focused our adjustments on paths whose data performance fell short of expectations and where gameplay experience still had room for improvement. At the same time, we have targeted core pain points that Wanderers heavily reported as significantly affecting the experience, alongside adjusting the balance of certain gameplay modes.We invite you to keep sharing your thoughts with us. We are listening closely and will continue to refine the development, paths, and competitive gameplay and balance with care in future versions.1. Martial Art "Nameless Spear": Adjusted the applied "Qi Imbalance" effect. During the effect's duration, if the target becomes Exhausted, all HP damage taken is increased by 8%, and Bellstrike damage taken is increased by an additional 8%. 2. Inner Way "Wolfchaser's Art": Adjusted the 4th Realm effect. When Special Skill "Sweep All" deals High Bleeding damage, it will immediately restore 20 Endurance to the caster. 3. Martial Art "Strategic Sword": The Endurance consumed for charging Charged Skill "Second Track Slash" is reduced if the caster currently has the Water Drop, Spring Surge, River Flow, or Empowered River Flow effects. 4. Martial Art "Vernal Umbrella": In Wandering Paths Modes "Hero's Realm" and "Sword Trial", casting Martial Art Skill "Spring Sorrow" grants the caster Tenacity. 5. Martial Art "Vernal Umbrella": In Wandering Paths Modes "Hero's Realm" and "Sword Trial", Special Skill "Unfading Flower" grants the caster Tenacity during umbrella-tossing. 6. Set "Veil of the Willow": Its buff is changed from 12% increase in HP damage to a 10% increase in Physical and Silkbind damage. 7. Martial Art "Panacea Fan": Adjusted the "Silkbind Attribute Boost" talent, increasing both "Silkbind Heal Bonus" and "Silkbind DMG Bonus" based on your "Minimum Silkbind Attack", with the scaling multipliers and caps remaining unchanged. 8. Set "Swallowcall": Additional DMG Boost and effect changed to dealing an additional 6% Physical and Bamboocut damage to targets with Qi below 40% or in an "Abnormal Qi State" (including "Bone Corrosion" and "Qi Imbalance"). 9. Martial Art "Infernal Twinblades": Burst Skill "Flamelash" cannot be interrupted during its casting. 10. In Wandering Paths Mode "Arena", each time you enter a defensive stance, and for every 0.5 seconds you maintain it, you gain one stack of "Depleting Defense" effect. It lasts for 1.5 seconds and stacks up to 10 times. Stacks 1 through 10 increase Endurance consumption by 1%/2%/3%/5%/7%/10%/20%/40%/60%/120%, respectively. Additionally, when exceeding 6 stacks, stacks 6 through 10 will deduct 1/2/3/4/5 points of Endurance every 0.4 seconds, respectively. 11. Wandering Paths Mode "Arena": Adjusted the Endurance mechanics related to bows. Firing an arrow will now immediately consume a portion of Endurance. You cannot shoot if you have insufficient Endurance. 12. Wandering Paths Mode "Arena": In mobile matches, if the "Quick Shoot" option is enabled, an additional portion of Endurance will be consumed. 13. Optimized the universal Settlement Point animations for different weapons in non-special stances to ensure their animation durations and interrupt windows are consistent. 14. Fixed an issue where the relative positions of the player and the enemy would misalign during executions due to network synchronization. \1. Unlocked the "Mystic Skill Insight" in the Basic Talents, which may allow Wanderers to deduce new Mystic Skill Variants and broaden their martial paths. 2. Fledgling Protection Mechanism: Extra revive attempts in Wandering Paths - Lv.91 "Hero's Realm" and "Sword Trial" (Matchmaking Mode); Low mastery or insufficient Inner Way development will grant "Fledgling Protection" to secure "Fledgling Wanderers" a better dungeon experience; If you match with a "Fledgling Wanderer," you will also receive additional revive counts and Never-Delay Points. 3. "Wandering Paths" and "Season" entry moved to the left side of the menu, and "Spotlight" entry under the Social category. \1. Fixed an issue where the first hit of Special Skill "Thunder Shock" for "Stormbreaker Spear" had a chance to miss. 2. Fixed an issue where characters would get stuck during Campaign "Confinement Tower". 3. Fixed an issue where specific buttons on the "Spotlight" page could not be selected in Controller Mode. 4. Fixed an issue where the purchase limit for "Howling Ore: Vanguard" in the Season Shop did not refresh weekly, and optimized the item's description. 5. Fixed an issue where event rewards could not be obtained after sharing the "Swallow Spirit" event. 6. Fixed an issue where "Mount: Imperial Stag" did not appear in the Scenario - Decoration selection list. 7. Fixed an issue where Talent "Dragon-finding Compass" did not take effect properly in the Kaifeng Imperial Palace map. 8. Fixed an issue on the XBOX platform where screenshots and videos could not be uploaded in the Customer Service Center. 9. Fixed an issue where Gear Enhancement Tier 51-55 were not unlocked after reaching Solo Mode Lv.15. 10. Fixed an abnormal counting of "Aroma Token" after completing the "Half-Anniversary" event quest and claiming the reward. 11. Fixed an issue in Controller Mode where players could not toggle between normal scenery and snow scenery in the Kaifeng Imperial Palace map. 12. Fixed an issue on PS5 where the controller could not be used to move decoration placement positions in a scenario.June 25, 2026 Fixes and Optimizations Ⅱ
1. Fixed an issue where the launcher would get stuck on the progress bar for some players after the update, preventing them from logging in. 2. Fixed an incorrect mechanics description for the \ difficulty in the \ mode. 3. Fixed an incorrect display of the character limit when naming a Companion. 4. Fixed an issue where some emotes and poses were unexpectedly missing from the Emote interface. 5. Fixed an issue where some \ mode locations were not correctly displayed on the world map. 6. Fixed an issue where the \ gameplay mechanics were not functioning correctly. 7. Fixed an issue where some tutorial quests in the \ system were missing. 8. Fixed an issue where some players incorrectly received a \ prompt in the \ area. 9. Fixed an issue where the event item \ was incorrectly displayed as expired.June 25, 2026 Fixes and Optimizations Ⅰ
\These path experience and balance improvements are based on real-time data and player feedback. While ensuring the stability of the path experience, we have focused our adjustments on paths whose data performance fell short of expectations and where gameplay experience still had room for improvement. At the same time, we have targeted core pain points that Wanderers heavily reported as significantly affecting the experience, alongside adjusting the balance of certain gameplay modes.We invite you to keep sharing your thoughts with us. We are listening closely and will continue to refine the development, paths, and competitive gameplay and balance with care in future versions.1. Martial Art "Nameless Spear": Adjusted the applied "Qi Imbalance" effect. During the effect's duration, if the target becomes Exhausted, all HP damage taken is increased by 8%, and Bellstrike damage taken is increased by an additional 8%. 2. Inner Way "Wolfchaser's Art": Adjusted the 4th Realm effect. When Special Skill "Sweep All" deals High Bleeding damage, it will immediately restore 20 Endurance to the caster. 3. Martial Art "Strategic Sword": The Endurance consumed for charging Charged Skill "Second Track Slash" is reduced if the caster currently has the Water Drop, Spring Surge, River Flow, or Empowered River Flow effects. 4. Martial Art "Vernal Umbrella": In Wandering Paths Modes "Hero's Realm" and "Sword Trial", casting Martial Art Skill "Spring Sorrow" grants the caster Tenacity. 5. Martial Art "Vernal Umbrella": In Wandering Paths Modes "Hero's Realm" and "Sword Trial", Special Skill "Unfading Flower" grants the caster Tenacity during umbrella-tossing. 6. Set "Veil of the Willow": Its buff is changed from 12% increase in HP damage to a 10% increase in Physical and Silkbind damage. 7. Martial Art "Panacea Fan": Adjusted the "Silkbind Attribute Boost" talent, increasing both "Silkbind Heal Bonus" and "Silkbind DMG Bonus" based on your "Minimum Silkbind Attack", with the scaling multipliers and caps remaining unchanged. 8. Set "Swallowcall": Additional DMG Boost and effect changed to dealing an additional 6% Physical and Bamboocut damage to targets with Qi below 40% or in an "Abnormal Qi State" (including "Bone Corrosion" and "Qi Imbalance"). 9. Martial Art "Infernal Twinblades": Burst Skill "Flamelash" cannot be interrupted during its casting. 10. In Wandering Paths Mode "Arena", each time you enter a defensive stance, and for every 0.5 seconds you maintain it, you gain one stack of "Depleting Defense" effect. It lasts for 1.5 seconds and stacks up to 10 times. Stacks 1 through 10 increase Endurance consumption by 1%/2%/3%/5%/7%/10%/20%/40%/60%/120%, respectively. Additionally, when exceeding 6 stacks, stacks 6 through 10 will deduct 1/2/3/4/5 points of Endurance every 0.4 seconds, respectively. 11. Wandering Paths Mode "Arena": Adjusted the Endurance mechanics related to bows. Firing an arrow will now immediately consume a portion of Endurance. You cannot shoot if you have insufficient Endurance. 12. Wandering Paths Mode "Arena": In mobile matches, if the "Quick Shoot" option is enabled, an additional portion of Endurance will be consumed. 13. Optimized the universal Settlement Point animations for different weapons in non-special stances to ensure their animation durations and interrupt windows are consistent. 14. Fixed an issue where the relative positions of the player and the enemy would misalign during executions due to network synchronization. \1. Unlocked the "Mystic Skill Insight" in the Basic Talents, which may allow Wanderers to deduce new Mystic Skill Variants and broaden their martial paths. 2. Fledgling Protection Mechanism: Extra revive attempts in Wandering Paths - Lv.91 "Hero's Realm" and "Sword Trial" (Matchmaking Mode); Low mastery or insufficient Inner Way development will grant "Fledgling Protection" to secure "Fledgling Wanderers" a better dungeon experience; If you match with a "Fledgling Wanderer," you will also receive additional revive counts and Never-Delay Points. 3. "Wandering Paths" and "Season" entry moved to the left side of the menu, and "Spotlight" entry under the Social category. \1. Fixed an issue where the first hit of Special Skill "Thunder Shock" for "Stormbreaker Spear" had a chance to miss. 2. Fixed an issue where characters would get stuck during Campaign "Confinement Tower". 3. Fixed an issue where specific buttons on the "Spotlight" page could not be selected in Controller Mode. 4. Fixed an issue where the purchase limit for "Howling Ore: Vanguard" in the Season Shop did not refresh weekly, and optimized the item's description. 5. Fixed an issue where event rewards could not be obtained after sharing the "Swallow Spirit" event. 6. Fixed an issue where "Mount: Imperial Stag" did not appear in the Scenario - Decoration selection list. 7. Fixed an issue where Talent "Dragon-finding Compass" did not take effect properly in the Kaifeng Imperial Palace map. 8. Fixed an issue on the XBOX platform where screenshots and videos could not be uploaded in the Customer Service Center. 9. Fixed an issue where Gear Enhancement Tier 51-55 were not unlocked after reaching Solo Mode Lv.15. 10. Fixed an abnormal counting of "Aroma Token" after completing the "Half-Anniversary" event quest and claiming the reward. 11. Fixed an issue in Controller Mode where players could not toggle between normal scenery and snow scenery in the Kaifeng Imperial Palace map. 12. Fixed an issue on PS5 where the controller could not be used to move decoration placement positions in a scenario.Greetings, Wanderers!
The journey through the Jianghu is fraught with endless battles and challenges. Lately, we've explored new regions and stories together. But in this update, we want to show you a different side of the world.We're introducing a place you can build from scratch, adorable cat and goose companions, and a rather chaotic goose-led adventure.Before the official update notes arrive, we wanted to use this Q&A to chat about the cozy, slice-of-life features waiting for you.Q1: How does rebuilding the Homestead work when returning to Qinghe?
You'll return to Qinghe as the Young Master to restore Blissful Retreat.This isn't just about placing a few pieces of furniture in a courtyard. It's an entirely new lifestyle. You can run your own businesses, like an inn, a porcelain kiln, or a brewery. You can even recruit villagers and animals as Retainers, putting their unique talents to work as you bring Blissful Retreat back to life.This update also introduces "Beyond Mundane", a standalone Homestead zone.Think of it as your private sanctuary, completely separate from the open world. Here, you have absolute freedom to build and decorate. There are no fixed rules. Whether you envision a quiet hideaway, a bustling street, a waterside courtyard, or something wildly imaginative, you can shape this space exactly as you desire.Q2: What can we expect from the Companion system? Is it just a pet that follows you around?
Traveling the Jianghu can be a lonely journey. But starting with this update, you won't have to face it alone.The Companion system lets you cross paths with Maverick, Scar, and Pudding, with a whole flock of goose companions following close behind.Once they join your side, caring for them is part of the fun. You can play, chat, share meals, and snap photos together. Every interaction impacts their mood and well-being. Over time, these little everyday moments will blossom into a genuine Bond.Your Companions are more than just followers. They actively engage with the world around them. You might catch them pausing to watch a butterfly or a darting fish. They'll even react uniquely to dynamic weather like scorching heat, heavy rain, sandstorms, or snow.As your Bond grows, you'll unlock new interactions, emotes, and exclusive rewards. Ultimately, our goal wasn't just to give you a pet. We wanted those quiet moments of companionship to evolve into a living, breathing connection that truly responds to you.Q3: "Phantom Thief Goose" sounds absolutely ridiculous. What exactly is it?
It is completely ridiculous, and that's exactly why we can't wait for you to play it.In the limited-time event "Phantom Thief Goose", you play as Goose Bobo. After passing a trial from the Goose Emperor, you'll infiltrate Heaven's Pier to stir up some chaos. No heroics, no codes of honor. Just a goose with a plan, a lot of nerve, and absolutely no chill.Of course, the villagers won't just hand their valuables over, and the patrolling constables and martial artists aren't going to look the other way. Play it patient and tactical, or go full goose and hit fast. The choice is yours.Luckily, Goose Bobo has a few tricks up its sleeve. Honking, pecking, and bush ambushes might sound like a joke, but in Bobo's hands (or wings), they're the most effective tactics in Qinghe.Once you successfully secure the treasure at a stash, you can trade the Goose Feathers earned from the Goose Emperor for a variety of rewards!Q4: Besides the Homestead, Companions, and "Phantom Thief Goose", what else is coming in this update?
If Homestead, Companions, and Phantom Thief Goose are the cozy side of this update, we've also got content for players who want something with a bit more edge, including a new tomb-raiding mode and multiplayer challenges that demand real teamwork.Tomb of Fortune drops you into an ancient tomb where eerie dungeon exploration meets competitive PvP. There's treasure in those coffins, but so is the dark humor of "grave goods and good fortune." Just remember: if you want to walk away with the best treasures, watch your back for other Wanderers lurking in the shadows.Looking for a serious PvE challenge? Ravening Banes is a 10-player mode unlocked at Lv. 91. Join via auto-match or bring your own crew through Wandering Paths. Take down the boss and you're in with a chance at exclusive Appearances, including the Decoration "Gatekeeper Stele" and the Accessory "Sweep the Heavens."Martial Path Domain puts five-player coordination to the test across Normal and Hard modes. Navigate shifting Mist effects floor by floor, collect Martial Spirit to power your team up, and push as deep as you can. Guild Skyward Bond is also opening up Hard and Abyss difficulty tiers. If you live for the climb, there's more ceiling to break through.More events are still on the way. Whether you want to build at your own pace back home, take in the scenery with your Companions, go tomb-hunting, or run dungeons with friends, this update is built to give you room to play your way. The Jianghu will always be there, pulling you forward. But before you answer that call again, take a moment. Head home. Fix up the courtyard. Pet the cats, walk the goose, and simply listen to Blissful Retreat coming back to life.We'll be reading all your feedback once the update goes live. We can't wait to see your Homestead designs, Companion screenshots, and the "glorious exploits" of a certain Phantom Thief Goose.See you in Qinghe!Dear Wanderer,
Eastwind Pavilion will undergo a live maintenance update from 05:00 to 12:00 (UTC+8) on May 28, 2026. You can still log in and play normally during this period, but certain features and gameplay modes will be temporarily unavailable. The update schedule may be adjusted based on actual conditions, so please plan your game progress accordingly. Thank you for your understanding and support!Here are the details of the new version brought to you from Eastwind Pavilion by Windtail. Please take a look!Development
1. Added "Path Tutorial" to the "Path Guide" feature. Wanderers can practice skills in tutorial stages to quickly experience the martial art features, unique skills, and basic combos of each Path, lowering the learning curve for new Paths. Custom combo recording will be available in future updates, allowing Wanderers to record, practice, and share their own combos.2. Added the "A Journey into Jianghu" feature to the "Improvement Guide - Bound for the World" interface for clearer development guidance. A "Quick Enhance" entrance has also been added to display relevant upgrade materials and provide an auto-purchase function for Wanderer convenience.3. Optimized the "Auto-Recycle Gear" feature. Synchronized the "Gear Slot" filter to work with existing "Tier", "Rarity", "Initial Attribute Type", and "Initial Attribute Quality" filters for highly customized auto-recycle plans.4. Reduced the Coin cost for "Martial Art Reset". Resetting will now return 100% of the Coins spent on upgrading. Unreturned Coins spent on resetting martial arts between the start of Season 3: Seek Within and this update will be fully compensated. Due to the large number of Wanderers and currency involved, the compensation will be sent via mail after verification. Please be patient.5. Reduced the Echo Jade cost for "Inner Way Conversion". After free attempts run out, each conversion will cost Echo Jade ×500. The price difference for conversions made between the start of Season 3: Seek Within and this update will be compensated. Due to the large number of Wanderers and currency involved, the compensation will be sent via mail after verification. Please be patient.6. Adjusted the usable scenarios for Scroll & Script items. They can no longer be used in combat, making them consistent with food.7. Added a new effect to the Tier 6 General Inner Way "Sandswirl Tail": When Wanderers are in Qinchuan under the Breeze form, gathering has a chance to yield double rewards.8. Optimized the gear set switch experience. When completing a set switch, if you are wearing gear from the same set, a quick switch prompt will appear, allowing a quick set switch.9. Optimized the gear attunement switch experience. When completing an attunement type switch (e.g., from Normal Attunement to Arena Attunement), a quick switch prompt will appear, allowing a quick switch for the attunement types of all equipped gear.10. Optimized gear replacement in the "Development Plan" feature. When the replaced gear exists in other plans, a "Batch Replace" prompt will trigger, allowing you to choose whether to replace it across specific plans. Swapping main/secondary weapons or changing to a different weapon type will not trigger this.11. Optimized the sorting rules for Energy gameplay rewards, such as "Campaign", "Outpost", and "Joint Battle". Also optimized the settlement display when "Auto-Recycle Gear" is enabled, showing the gear and Recycled materials separately.12. Added a secondary confirmation prompt when recycling gear saved in a "Development Plan".13. Optimized the gear recycle experience. Added an "Gear Slot" filter, supporting single or multiple slots. "Weapon" can be specified by exact type.Wandering Paths
1. Added a trial function for "Mystic Skill - Custom Branch" in Level Adjustment modes. Wanderers can now experience locked Mystic Skill branches in "Arena - Group Strategy" and "Arena - 3v3 Arena".2. Arena - 3v3 Arena adjustments: Added a revive mechanism. In matches without any healer, players get one revive opportunity. You can revive a fallen teammate within 10 meters for 15 seconds after they fall. A successfully revived teammate gains a temporary Physical Attack boost. In matches with healers, the Perception Skill "Resurrection" from "Panacea Fan" can only be used once (the Tier 6 effect of "Royal Remedy" is unaffected). In the new season, the score obtained from "Arena - 3v3 Arena" will increase by 20%. Additionally, Slot Leveling will clear the previous season's Arena Attunement plans, requiring Wanderers to reconfigure them.3. Optimized the event boss marks in "Arena - Perception Forest" to distinguish them from default map boss marks.4. Added teammate tracking marks in "Arena - Perception Forest" that appear when teammates are out of sight.5. Optimized grave spawn locations in "Arena - Perception Forest". If a Wanderer is defeated mid-air, their grave will spawn on the ground below.6. Optimized the poison zone damage mechanics in "Arena - Perception Forest". Damage taken inside the zone will gradually increase over time.7. Added a weekly limit display for Sin Leaf in the "Arena - Perception Forest" interface.8. Optimized the "Duel Arena" experience in Perception Forest: Improved overall rewards, increased preparation time for multiplayer, and reduced the quest difficulty when multiplayer challenges fail. Leaving the "Duel Arena" to return to Perception Forest grants temporary Invincibility (which ends upon landing a hit on any target).9. Optimized Rank Score settlement in Perception Forest: Increased the efficiency of gaining Rank Score for Solo and Duo matches at the Mythic rank and above.10. Optimized information display in certain Arena interfaces. Added usage info for Bonus Talismans and Saver Talismans in the "Records" interface. Added "Martial Art Path" and "Win Streak/Streak Ended" info in the "Match Details" interface.11. Optimized "Arena - Group Strategy", now allowing the use of emotes during matches.12. Optimized the sync of movement skills in "Arena - Group Strategy" and "Arena - 5v5 Arena".13. Optimized the match experience in "Arena - Group Strategy" by playing background music during the preparation and combat phases.14. Added a martial art limit in "Arena - 3v3 Arena". The same martial art cannot appear more than twice in a team.15. Optimized the score settlement logic in "Arena - 1v1 Arena". Defeating strong opponents will now grant extra points.16. Optimized scene performance in Arena modes.17. Optimized the appearance of AI enemies in Arena modes.18. Optimized the Arena match experience. Guild event prompts will no longer pop up during an active match.19. Increased the maximum number of scene marks in "Hero's Realm" and "Sword Trial" to 9.20. Optimized leaderboard displays in "Hero's Realm" and "Sword Trial".21. Optimized the speedrun experience in "Hero's Realm" and "Sword Trial". If an already ranked team with unchanged members achieves a better clear time, their score and rank will auto-update without consuming a rank attempt. Expanded the "Sword Trial - Speedrun Leaderboard" to 750 teams. Adjusted the weekly rank attempts for Wanderers to 4. Optimized the logic for detecting abnormal characters on the leaderboards.22. Optimized the "Smart Combat Assist" experience in "Hero's Realm" and "Sword Trial". Damage taken by Wanderers is significantly reduced. Wanderers will no longer lose gear durability when defeated and will not be defeated again for 30 seconds after being revived.23. Optimized the default lock-on camera settings for Boss fights in "Hero's Realm" and "Sword Trial". The "Fixed Pitch Angle" lock-on mode is now used by default, preventing the camera from tilting up and down with the Boss's vertical movements.24. Added a custom size feature for overhead marks in "Hero's Realm" and "Sword Trial". This can be adjusted under "Settings - Game - Combat Mark - Overhead Mark Customization".25. Optimized the designated tank rules in "Hero's Realm" and "Sword Trial". Wanderers equipped with "Nameless Sword" and similar martial arts will not be designated as tanks. For specific melee martial arts (like "Stonesplit - Strength" + "Stonesplit - Strength"), you can select the tank role directly in the matchmaking interface based on your current build.26. Optimized the display adaptation of "Online Mode", "Wandering Paths", and "Profession" interfaces on special screens.27. Optimized camera adaptation for the "Landlords" gameplay.Guild Optimization
1. Added permission detail descriptions when assigning roles in "Guild Admin" to help quickly understand what each permission does.2. Added the display of Martial Art Paths in the "Guild Roster" interface.Guild War Optimization
1. Command Skills: Added a "Quick Operation" mode for Guild War Command Skills. This operation mode will no longer interrupt Wanderers during combat.2. Tracking Distance: Fixed tracking distance calculation errors for carrying the Fortune Tree in the Guild War and in certain other scenarios.3. Optimized the display of trigger intervals for unlocked effects (e.g., Guarding Qi Core) after upgrading "Breaking Army" and "Trial" related Guild Techniques. These effects will now have a special status bar appearance while on cooldown.4. Adjusted the buff effects of the Guild War "Halftime Show". Upon entering the Halftime Show, the initial DMG Bonus has been adjusted from 60% to 0%. The additional 30% DMG Bonus gained every 30 seconds remains unchanged.5. Optimized the range of the Guild mode "Showdown" to avoid affecting other Wanderers.6. Optimized the broadcast prompt for the "Ignore Interception" Command Skill in the Guild War. The broadcast will now be sent to both opposing sides.7. Optimized the experience of Guild War-related Attribute Attack Bonus skills in Guild Techniques, allowing them to take effect on Formless Attacks.Guild War League Rank Attribute Adjustments
Balance adjustments will be applied based on the Guild's League Rank:Divinarche: Max HP of the Bulwark and neutral bosses Zhang Bao and Zhuxie Gule is reduced by 25%. Max HP and attack of neutral monsters and Gosse are reduced by 25%.Jesting Hero: Max HP of the Bulwark and neutral bosses Zhang Bao and Zhuxie Gule is reduced by 50%. Max HP and attack of neutral monsters and Gosse are reduced by 50%.Stealth Jester: Max HP of the Bulwark and neutral bosses Zhang Bao and Zhuxie Gule is reduced by 75%. Max HP and attack of neutral monsters and Gosse are reduced by 75%.Guild War Pacing Adjustments
1. Added "Xuanyuan Cult Outposts" in the top and bottom lanes, which will spawn 3 minutes after the battle starts. Once an outpost is captured, the Guild can choose to revive there. Additionally, outpost ownership cannot be changed for 1 minute after capture.2. In the Guild War, the Perception Skill "Resurrection" of Panacea Fan cannot continuously revive the same Defeated teammate. A Wanderer revived by Resurrection cannot be revived again within 60 seconds.3. Increased the attributes of the Guild War Bulwark. The Bulwark will now stack a DMG Reduction effect based on the total number of nearby allies and enemies, up to 15 stacks. Breaking the Bulwark will apply a stronger attribute reduction effect to the enemy's Goose.4. Increased the attributes of the Goose. The Goose will now stack a DMG Reduction effect based on the total number of nearby allies and enemies, up to 30 stacks.5. Reduced Qi Damage taken in the Guild War by 50%.6. Reduced the Slow Down effect caused when enemy Wanderers intercept the carrying of the Fortune Tree. The Command Skill "Ignore Interception" can now breach the wind wall blockade.7. Adjusted the neutral jungle in the Guild War so that only one neutral monster spawns per camp. Increased the attributes of neutral monsters and the amount of Fun Coins they drop upon death.8. Increased the attributes of neutral bosses Zhang Bao and Zhuxie Gule. Their spawn times have been adjusted to occur randomly within 1 minute before or after their original spawn times.9. Adjusted the cooldown and Fun Coin cost of Command Skills.Guild War Exclusive Technique Adjustments
1. Reduced the cooldown of all Martial Art Techniques. Techniques with a 120-second cooldown are reduced to 80 seconds, and those with a 90-second cooldown are reduced to 60 seconds.2. Enhanced the cast effect of the technique "Nameless Sword: EX". At Lv.3, the amount of Qi restored to allies is increased from 40 to 60.3. Enhanced the cast effect of the technique "Strategic Sword: EX". The Sword Horizon area generated upon casting is expanded. Sword Energy damage within the area can now detonate targets with 5 stacks of Bleeding, dealing High Bleeding damage. Optimized its casting experience so that the Wanderer is no longer blocked by enemies when dashing forward to unleash the Sword Energy area.4. Adjusted the cast effect of the technique "Heavenquaker Spear: EX", allowing it to accumulate two uses. Fixed an issue where hitting an enemy incorrectly caused a knock-up effect, correcting it to an Airborne effect to match its description.5. Enhanced the cast effect of the technique "Stormbreaker Spear: EX". The self DMG Reduction effect applied after casting is increased from 60% to 75%.6. Enhanced the cast effect of the technique "Vernal Umbrella: EX". Each stack of the Build Momentum effect after casting will now also increase the user's Ballistic Skill DMG by 10%, up to 5 stacks.7. Enhanced the cast effect of the technique "Mortal Rope Dart: EX". After casting, the user's Rodent attacks over the next 8 seconds will briefly inflict Immobilized on targets hit.8. Enhanced the cast effect of the technique "Soulshade Umbrella: EX". The Endurance restored to allies per second after casting is increased from 15 to 20.9. Adjusted the cast effect of the technique "Everspring Umbrella: EX". The area Healing Reduction effect generated after casting is increased from 36% to 45%. At Lv.3, the Healing Reduction effect is increased from 50% to 65%.10. Adjusted the cast effect of the technique "Unfettered Rope Dart: EX". The hit range after casting is expanded from a 7-meter radius to a 12-meter radius.11. Adjusted the cast effect of the technique "Snowparting Blade: EX". It now grants an HP Shield to up to 5 nearby allies upon casting. When an ally's HP Shield is broken, a Heng Blade Anxi Soldier counterattack is triggered against surrounding enemies, dealing massive damage.12. Adjusted the cast effect of the technique "Phalanxbane Blade: EX". The downward strike damage from the Mo Blade Anxi Soldier generated after casting is increased, and the strike now inflicts an Airborne effect. Accordingly, the downward strike trigger interval is increased from 0.8s to 1.2s, and the total number of triggers at Lv.1 is reduced from 16 to 10. At Lv.3, the Endurance drained by the downward strike is increased from 20 to 30.Guild Building Optimization
1. Added the "Small Diagram" feature in "Guild Base - Build". You can now create Small Diagrams based on specific areas of the base, as well as upload and apply them to the Gallery. Additionally, multiple Small Diagrams can be applied within a Guild Base.2. Added a "Clear Hologram" feature in "Guild Base - Build" to quickly remove currently unplaced Diagram Holograms.3. Optimized the copyright detection rules in "Guild Base - Build". When building components designed by your Guild account for over 70%, you can save the Diagram and upload it to the Gallery.4. Added new housing and structural components to the "Guild Base - Building Components", enriching the visual effects of Guild Base construction.5. Added setting features for "Guild Base Construction". You can now choose to hide your own Guild Base components or components from other Guilds.6. Added an image upload feature for reporting building violations in the Guild Base.Shop
1. Added a "Draw Shop" entrance in the "Shop" interface, allowing Wanderers to easily switch between the Appearance and Draw Shop screens.2. Optimized interaction convenience in the Draw Shop. When Harmonic Cores are insufficient, a "Go to Draw" button is added for quick navigation.3. Optimized the purchase experience for Sound Jade items. When Sound Jades are insufficient but you have Harmonic Cores, you can choose to consume Harmonic Cores to offset the Sound Jade cost in the secondary confirmation pop-up. This eliminates the need to separately exchange for a Sound Jade Giftbox first.4. After the update, a "Featured" tab will be added to the Shop interface, and items will be moved under this tab. Additionally, a "Packs" tab will be added, where the Discount Voucher Value Pack will be available.5. Collect 5 and 7 Weapon Appearances from the Roaring Waves series to unlock a matching Nameplate and Chat Bubble! (Note: The Nameplate and Chat Bubble for the Formless Silence series are currently in the works and will drop in a future update.)Build
1. Optimized the controller interaction experience in Build Mode.2. Added the "Build Settings - Overhead Camera on Placement" option. You can now choose whether to automatically enter the overhead camera view when placing large components or Diagrams.3. Added a component favorite feature in "Build - Inventory". The original "Recently Used" tab has been replaced with "Favorites". Press the "☆" in the top right corner of the Component Details pop-up to add it to your Favorites.4. Added shortcut keys for "Build - Component Search". Press Y on PC or LT+X on a controller to quickly open the component search interface and retain previous search results. It also supports searching Personal Components simultaneously.5. Optimized the operation experience in "Build - Component Edit". After entering "Edit - Move Mode", you can now use a slider or input values to finely adjust the rotation angle.World Map
1. Added Quest Replay for the Hexi Jianghu Legacy "In the Quiet of Night" and the Hexi Campaign "Sunken City Lake".2. Added partial Cutscene Replay for the Hexi Lost Chapters "To Friends, to the End" and "Tales and Echoes". The Cutscene Replay for "Tales and Echoes" can be viewed in the replay list of "To Friends, to the End".3. Optimized the visual effects and performance of the Kaifeng scene.4. Optimized the character and shadow rendering distances in Kaifeng's Revelry Hall under "Quality" and "Ultimate" PC graphics settings.5. Optimized the scene performance of Kaifeng's Fairgrounds.6. Optimized the World Map marking function. Added a "Show/Hide Completed Gameplay" feature in the POI Filter side pop-up. Completed gameplay icons are hidden from the World Map by default. Wanderers can toggle the display of completed gameplay icons in the POI Filter interface for easy review or confirmation. Additionally, optimized the position of various gameplay status icons: small icons for statuses like Cooldown, To Be Unlocked, and Reward Claimed will be uniformly adjusted to the top right corner of the icon to reduce obstruction and improve visibility.7. Optimized the Companion experience in the Main Chapter quests of Kaifeng and Hexi.Mount System
1. Spirit Gift Skill: Added the Spirit Gift Skill system. Consume the item "Horse Gallop Tactic" to unlock the equip limit for Spirit Gift Skills and freely equip/unequip Spirit Gift Skills of other owned mounts. The number of equipable Spirit Gift Skills varies by mount. Current Spirit Gift Skills include "Spirit Gift - Gather" and "Spirit Gift - Seek". The item "Horse Gallop Tactic" can be purchased in the Shop or obtained through Divine Steed Level rewards.2. Added Divine Steed Levels and corresponding level rewards. Unlock different Divine Steed Levels based on the total Elegance Score of owned mounts, and claim rewards such as the item "Horse Gallop Tactic", mount-themed fun emote packs, and chat bubbles.Spotlight, Scenario, and Gallery
1. Added the Scenario Carousel feature to the "Profile - Scenario" interface. When the Fixed Homepage Scenario feature is enabled, you can choose either the Use Single Scenario or Use Scenario Carousel option.2. Added a two-person interaction feature for Photo - Group Photo.3. Optimized the application experience of Scenic Landmark works in the Exhibition. Wanderers can interact with signposts in Scenic Landmarks to apply works.4. Added a Badge Carousel feature. Wanderers can go to the Badge Showcase interface to equip Badges and set up a carousel. You can adjust the carousel speed and display up to 20 Badges.5. The item list in the "Profile - Scenario" interface now supports favoriting and expanding. Inscriptions now support rotation.6. Added a Fixed Homepage Scenario setting to the Scenario interface. When enabled, the "Profile - Scenario" interface will not be affected by Scenario changes in the Wardrobe interface.7. Added "Free Light Source Optimization" in the Scenario - "Shadow" to toggle for shadows on faces or decorations under free light sources.8. Added a cover reshoot feature for Match works in the Gallery. Wanderers can reshoot covers via "My Works - Edit".9. Optimized the filtering experience in the Gallery interface. Added optional tags when uploading Match works, and added a comment clearing feature in the My Messages interface.10. Optimized the display sorting when searching for works in the Gallery.11. Optimized the review rules for the Gallery. Works violating the rules will be invisible.12. Added the Spotlight Material - Line feature, including line text, voice, and emotes. Wanderers can input text to intelligently generate voice and emotes, or directly record voice to generate emotes. Note: Line emotes will be saved in the line plan and will not consume the save space of the original Spotlight Material - Emote Animation, but only one type of emote can be played at a time.13, We've also added a new "Minidrama" mode, with scenes, performances, and outfit editing, all played back along a timeline. You can even invite friends to join the performance and star in the minidrama together.14. Added Spotlight interaction options. Wanderers can interact with other Wanderers performing Spotlights in the Open World. With permission, they can join and quickly sync Spotlight Materials.15. Added the "Spotlight - Template - Local" option. You can quickly save selected Spotlight Materials as local templates.16. Increased the save limit for Spotlight - Smart Plan by 2. Also, Spotlight - Temporary Plan can now be visible to other Wanderers during Open World performances.Appearance
1. Added the Hair Ornament Match Slot feature, allowing up to two Hair Ornaments of different styles to be worn simultaneously.2. Optimized the prompts for Appearance items in scenarios such as Inventory Use and Painted Boat Try-on.3. Added the "Appearance - Volume Control" feature, allowing you to adjust the volume of sound effects attached to certain Appearances.Social
1. Added the Friend Channel, where Wanderers can share their Jianghu anecdotes with friends.2. Added the Master-Apprentice Group Chat, allowing Wanderers to communicate and play with their fellow apprentices. Note: It will be automatically created once the Master is online.3. Message History Optimization: Wanderers can view and quickly send previous messages via "Chat - Quick Message - Message History".4. To ensure smooth and private communication for Wanderer teams, added the Squad Voice Channel, which is automatically created when entering a new team through matchmaking. Wanderers can freely switch between the Squad Voice Channel and the Team Voice Channel. Every time Wanderers successfully match as a team in the Wandering Paths modes "Hero's Realm" and "Sword Trial", a Squad Voice Channel will be created with the pre-match team members. You can freely switch your speaking and listening status between the team and the squad. To improve communication fluidity, if you were in the team speaking status before matching, you will automatically switch to the squad speaking status after the Squad Voice is created. Note: If the team size is 1 or equals the required number of players for the mode, the Squad Voice Channel will not be created.5. Optimized the filtering experience in the "Chat - Recruitment Channel", now supporting multiple selections for recruitment types.6. Optimized the recruitment experience in the Quick Team interface by adding the display of the team's Recruitment Declaration. Additionally, No Target teams will no longer appear in the Quick Team interface, helping Wanderers find suitable teams more easily.7. Optimized the interaction experience for "Team - Team Target". Captains can now edit the Recruitment Declaration when setting the Team Target. Furthermore, during the Wandering Paths modes "Hero's Realm" and "Sword Trial", the captain cannot change the Team Target. Upon successful clearance, the Team Target will automatically switch to No Target.8. Added an option in "Chat Settings - Notifications" to toggle the display of voice chat prompts in the Wandering Paths mode "Arena".9. Optimized the receiving experience for Social - Pop-ups. You will no longer receive any pop-up invitations from Wanderers on your blacklist.10. Added the Lv.4 privilege "Exploring Together" to the Friendship Forest. You can invite friends to join Scenario - Group Portrait without needing their confirmation, reducing interruptions. Wanderers can manually disable this privilege at any time.11. Optimized the quantity display of non-consumable Toys in the quick use list and item pop-ups.12. Added the Batch Friend Management feature to batch manage non-intimate friends, helping Wanderers roam the Jianghu smoothly.13. Added a Mute Message Reminders feature for private and group chats. Once muted, you will no longer receive red dot notifications.14. Added a Custom Emote Group Display and Order feature. You can adjust the order and visibility of emote groups via "Chat - Emote Settings".15. Added a "Custom Favorite Emote Order" feature. You can drag emotes to adjust their order, making it more convenient to send your favorite emotes.16. Added a "Play History" entrance, allowing Wanderers to conveniently adjust it in the Online Status interface.17. Added a "Custom Chat Channel" setting to easily and freely adjust the visibility and order of chat channels in the chat interface. The original "Custom Chat Channel" setting has been renamed to "Custom Chat Channel HUD Display", which is used to adjust the channel content displayed on the main interface HUD.18. Optimized the display for locked emotes. You can now view the acquisition methods for each locked emote group via the Emote interface.19. Added the "Emote - Bubble" feature. When sending emote messages in the Team, Online, Guild, Nearby, and certain Gameplay channels, the corresponding emote bubble will appear above the character's head to facilitate communication.20. Added team history, allowing Wanderers to view recent team members after leaving a team.21. Added target location display during summons to help Wanderers avoid malicious summon requests.22. Optimized behavior and penalty guidelines related to Jianghu Honor and malicious social behavior. Added related content for Online Mode, Hero's Realm, and Sword Trial.23. Optimized the tag display for low Jianghu Honor and malicious social behavior. These tags will now be displayed on the corresponding Wanderer's Profile to better identify malicious players.24. Expanded Online room capacity to 10 players, allowing Wanderers to explore the world together. Wanderers can freely choose between 2-5 player and 2-10 player matchmaking modes.25. Optimized Leisure room permissions. Removed the restriction preventing guests from creating Leisure rooms, allowing multiple Leisure modes to be active in the same Online room simultaneously. Optimized the interaction flow for Leisure characters on the map, allowing quick creation or joining of corresponding gameplay rooms through them. Note: Some gameplays are limited by map components and can only have a certain number of rooms created.26. Optimized the Online exploration experience. Removed the restriction requiring the host and guests to be in the same scene, allowing free exploration. Added a secondary confirmation prompt for the host to prevent accidental room disbandment when entering areas like Jianghu Legacy or caves. Also unlocked Online challenges for the Rogue Champion gameplay and enabled synchronized reward distribution for participating Wanderers. Note: Some Rogue Champion rewards currently do not support synchronization.27. Optimized the Combat Online experience. To maintain the challenge of Expert difficulty and the prestige of the Legend Difficulty Badge, we have limited the total number of revives during Expert difficulty Boss challenges.28. Optimized the Online experience. Added a flow for liking and adding friends during Online settlement, supporting quick likes for Online partners. Fixed the issue where other Wanderers couldn't be invited to Online Mode. Now, you can invite others in Online Mode; upon accepting, they will travel to Solo Mode and enter the Online room.Sect
1. Optimized the display interface for the Masked Troupe's chief, "Virtuoso". You can now press the Wanderer's avatar to view their corresponding nameplate.2. Optimized the Stage Name release rules for the Masked Troupe. When betraying the Sect or changing a Stage Name, the original Stage Name will return to the pool for other Masked Troupe disciples to register.3. Optimized the count display effect for the Midnight Blades Badge "The Burning of the Five Skandhas".4. Optimized the Sect Voting interface for Eastern Herald. It now redirects you to the Sect interface to vote after viewing, completing the quest.5. Optimized the "Sect Campaign - Voting" experience. Added a Jianghu Honor restriction and a report entrance in the Sect Voting interface.Other
1. Auto-use Buff Items: After this update, Wanderers can set up auto-use for Buff Food and Buff Scrolls across various modes like Hero's Realm, Arena, and Guild War. Each mode can have independent settings, and you can toggle auto-use on or off. When enabled, if you enter a mode without the corresponding buff or if its duration is under 1 minute, the item will be used automatically. To prevent waste, if a buff expires during the mode, you must reapply it manually.2. Optimized the healing lock-on experience. Added the "Prioritize Teammate with Lowest HP" option in "Settings - Game". When enabled, casting a Healing Skill without a locked target will prioritize the teammate with the lowest HP. When disabled, it will choose the most suitable teammate based on the "Lock on Player Target" option.3. Adjusted the judgment logic for "lowest HP" in "Settings - Game", changing it from absolute HP value to HP percentage. This affects the options "Lock on Player Target", "Lock on Non-Player Target", and "Prioritize Teammate with Lowest HP".4. Optimized the acquisition of Divinecraft Materials. Low-level Divinecraft Refining materials can now be synthesized into higher-level ones. Lv.3 Divinecraft Refining materials can be synthesized into the Divinecraft item. Additionally, low-level Divinecraft Refining materials can now be discarded.5. Optimized Inventory interaction: Improved the Recycle interface experience. Gear, Development Materials, and Quest Items can now be recycled through this interface.6. Optimized the filtering experience for Inventory items, allowing direct filtering within the Inventory interface. Also, expired quest items can now be included during batch recycle.7. Optimized the interaction experience of item Filter & Sort. These functions are now uniformly adjusted to the Filter & Sort interface.8. Inventory Sorting Optimization: Optimized the sorting of certain items in the Inventory.9. Inventory Optimization: The Common Item tab now supports pinning favorites, with up to 6 items pinned to the top.10. Added a Fast Recycle feature for certain items. Expired items, obsolete quest items, and recyclable items can now be quickly organized using Quick Recycle.11. Items like "Qinghe Eight Bowls" can now be discarded. After completing all "Melodies of Peace" quests in Qinghe, Kaifeng, and Hexi, Oddities from the respective regions can be recycled into Copper Coins.12. Non-consigned and low-level Medicine, Recovery Food, Buff Food, and Buff Scrolls can now be recycled into Trace Jade.13. Added "Buff Item" and "Recovery Food" categories for Common Items to help Wanderers find related items more easily.14. Increased the stack limit of life materials like Timber and Raw Ore to 9,999.15. Added a feature in "Settings - Audio" to adjust the volume of other Wanderers' skill sound effects and voices in Online Mode and multiplayer gameplays.16. Optimized the tracking flow for Season Challenge Quests. Applying plans is now more convenient and clear.17. Optimized the receiving experience of "Profile - Birthday Notification", allowing Wanderers to customize their designated recipients.18. Optimized the culling distance of small objects in the scene when switching Graphics Quality to the Quality or Ultimate option.19. Added a shortcut conflict detection feature for external programs on PC. If the system detects background software (like screenshot tools, communication apps, GPU drivers) or Windows itself occupying in-game shortcuts, a prompt will proactively pop up, guiding Wanderers to modify their keybindings.20. Optimized weather effects for Kaifeng and Qinghe on mobile devices, and added the "Mobile Weather Optimization" setting for Adjust.21. Optimized the performance of the "Chat - Notifications" interface.22. Optimized the performance of the Combat Assist feature in different combat environments.23. Added the "Enable Execute Camera Animation" feature in "Martial Art - Martial Art Settings". You can now toggle the camera animation for the Heng Blade in different environments.24. Added a collection feature for the Antiques "Li Jun - Argent Guard Spear" and "Li Jun - Blackcloud Longsword". They can be collected after completing the Kaifeng Jianghu Legacy "An Unholy Prophecy".Mobile Optimizations & Fixes
1. Added "Appearance Rendering Upgrade" option in Settings, which enhances mobile appearance rendering to highlight "Sparkle" and "Gilded Gold" effects outside of shadowed areas. A small number of mobile models may temporarily fail to enable it due to compatibility or hardware performance; we will continue to optimize it later.2. Added an "HD Appearance" resource download entrance on mobile. Some high-performance mobile devices can now download HD Appearance resources via the Resource Management interface (more devices will be supported later). Once downloaded and enabled in "Settings - Graphics", high-fidelity models matching the PC version can be loaded in Scenario, Photo Mode, and Appearance Mode.3. Mitigated the issue of prolonged stuttering during in-game background downloads on mobile.4. Added the "Hide Original Operation for Displayed Skills" feature in "Main Interface Custom Layout - Skill Display". When enabled, the original operation methods for displayed skills (including the corresponding slot in the Mystic Skill wheel, swiping the weapon bar to cast a Dual-Weapon Skill, and long-pressing Defense to Deflect) will be hidden.5. Added the "Button Duplicate" feature in the Main Interface Custom Layout on mobile, allowing you to add extra buttons for Bow, Jump, Dodge, and Lock-on to the main interface.6. Added customization support for the position of the cancel button on the right side in "Settings - Main Interface Custom Layout" on mobile.7. Added support for the "Build - Component Edit - Move" feature on mobile and controller.8. Optimized the switching experience of Dual-Weapon Skills on mobile. A short swipe now switches weapons instead of canceling the operation. Also optimized dynamic visual effects when switching the Weapon Panel.9. Added the "Voice - Push to Talk" feature on mobile. After selecting Push to Talk or Quick Toggle Mic in "Chat Settings - Mic Mode", long-press the voice bubble on the main interface and swipe to the mic button to use Push to Talk or toggle the mic on/off.10. Added the "Auto-turn Camera on Skill Cast" option in "Settings - Game" on mobile. When enabled, casting most skills without a locked target will automatically turn the camera toward the selected target. You can adjust the turning speed and choose whether it triggers "Upon Casting Skill" or "Upon Skill Hit".11. Optimized the performance of switching the Skill Panel during combat on mobile.12. Reduced the memory footprint of animation resources on mobile.13. Optimized shadow rendering at far viewing distances on mobile.14. Optimized mobile shadow effects when Shadow Quality is set to High or above. Shadows will be more detailed and clear without affecting performance.15. Optimized the performance of bamboo forest scenes on mobile. When Graphics Quality is Quality or lower, the Bamboo Retreat scene will still display dense bamboo forests consistent with Ultimate quality, without adding performance burden. Also optimized the reflection effects of bamboo forests under certain weather conditions for a more unified look.16. Optimized the visual quality of waterfall scenes on mobile, reducing black dot issues.17. Optimized the mobile display when the camera is too close to vegetation leaves; they will now automatically turn semi-transparent.18. Optimized stuttering in the Wandering Paths mode "Arena - Perception Forest" and Online Mode Dungeons on mobile.19. Optimized the performance of Wandering Paths modes "Mahjong Maestro Challenge" and "Landlords" on mobile.20. Optimized the effective tap area for the Accept and Reject buttons in invitation pop-ups on mobile, reducing accidental touches.21. Optimized the controller experience for systems such as menus, quests, surveys, and Spotlight.22. Added a "Leave Co-op" shortcut button to the death screen in multiplayer mode, helping players quickly exit the current co-op world in special circumstances.1. Priority Matching Within Your Battlegroup
The system will now prioritize matching you with other players from your own server within the same Battlegroup. This is intended to reduce latency and improve match stability. If a suitable opponent isn't found on your server, the search will then expand to other servers within your Battlegroup. For example: HK/Macau/Taiwan server players will be matched with HK/Macau/Taiwan players first; US East with US East; US West with US West.2. Server Assignment for Cross-Region Matches
If your physical location is different from your selected Battlegroup's region (e.g., an Asian player choosing a US Battlegroup) and you are matched with a US player, the match will be hosted on the US player's server. We will continue to closely monitor latency and optimize the matchmaking experience. We encourage all Wanderers to report any lag or stuttering you encounter via our official channels. Tackling latency is a long-term commitment, but we are dedicated to making steady progress. Thank you for your understanding and support.Below are the latest news and improvements from Eastwind Pavilion. Check them out!
Experience Optimization 1. Improved the recommendation logic for Open World Signposts to prioritize messages in your set language and filter out low-quality or irrelevant content. 2. Added a "Dungeon Guide" button to the Hero's Realm and Sword Trial interfaces for quick access to text and image walkthroughs. You can also ask Windtail directly to pull up relevant guides. 3. Enhanced the resolution and clarity for several set icons, including Jadeware, Formbend, Ripple Step, Calmwaters, Veil of the Willow, Jadeclasp, and Ebonward; Improved the visual connection between set names and their icons; and fixed an issue where item names were being cut off in pop-up windows. 4. Optimized memory usage to reduce crashes and improve overall performance on the PS5. 5. Added detailed rule descriptions for various Wandering Paths modes. 6. Increased the character limit for the search bar, allowing for more complete entries when looking up character names or keywords. 7. Most in-game event times will now display according to your device's local time zone for easier tracking. 8. Refined shadow details in Bamboo Retreat during the beginner tutorial. 9. Optimized the description for obtaining Mystic Skill · Goosy Slide. 10. New Feaure: Weekly Ban List. Visit the Arena page to view the list of permanently banned players from the previous week. Bug Fixes 1. Fixed a rare issue where the "Lumina Guide - Liangzhou" Quest would not complete after finishing two "Wandering Tales" in Liangzhou. 2. Fixed a PS5 issue where the controller focus would disappear after the Battle Pass reached Level 50. 3. Fixed instances where Chinese text was still appearing in certain UI menus. 4. Fixed a controller bug that prevented players from scrolling to select rewards beyond Level 52 in the Battle Pass. 5. Fixed various localization errors across multiple interfaces. 6. Fixed a text display bug in the News window when running at 4K resolution. 7. Fixed an issue during the "Campaign - Death of the Governor" Quest where players were unable to use the "Flowing Glow" to reach the Governor's Residence. 8. Fixed an issue where the server was incorrectly identified following the addition of the US West server. 9. Fixed an issue in the Spotlight Mode interface where buttons overlapped and cannot be interacted. 10. Fixed the issue with the final Talent cannot be activated in “Starlit Canvas - Howlion's Trial”. Wanderers can now claim the Leaf of Attainment via in-game mail, activate the talent, and attempt the challenge again.Based on real-time data and player feedback, this update focuses on addressing the core pain points that affect your daily experience. We have also made targeted adjustments to specific mode mechanics to ensure a smoother journey for all Wanderers.
We invite you to keep sharing your thoughts with us. We are listening closely and will continue to refine the progression experience with care in future versions.
Here are the details of the upcoming optimizations:
Ⅰ. "Relaying" & "Modulating"
1. "Relaying": Inheriting attributes from low to high-tier gear.
"Relaying Stone: Vanguard" can transform Tier 86 non-retroactive "Gear" into Tier 91 "Relaid Gear". "Relaying Stone: Vanguard" can be obtained through Solo Mode level breakthroughs, Season Shop, and Engagement Realm rewards. "Relaying" brings the following enhancements: the gear is upgrade to Tier 91 (cannot be put in the Tier 86 Arsenal anymore), together with boost to base attributes and 2-piece effects; set types and Attuning attribute type & value retains (including historical Attuning attributes), with increased attribute cap; switch and "Re-attuning" are unlocked; and initial and Tuned attributes retain their types and values while gaining higher potential caps.
2. "Modulating": Specialized boost to inherited attributes for Relaid Gear.
"Relaid Gear" can only be enhanced via "Modulating", instead of "Tuning" or "Retuning." Before "Modulating", select a specific attribute and consume one Legendary Tier 91 gear with completed tuning to increase that attribute's value. The increase depends solely on how well the attributes match, regardless of quality. After "Relaying," "Gear Echo: Vanguard" and "Tuning Stone: Vanguard" equivalent to the recycled price of the Legendary gear will be returned. All "Relaid Gear" attributes can be raised to a fixed cap through "Modulating" (slightly lower than standard Tier 91 gear), independent of their pre-Relaying values.
3. Attribute Inheritance for Same-Tier Gear.
In the upcoming season, "Relaying Stone: Vanguard" can not only convert Tier 86 non-retroactive "Gear" into Tier 91 "Relaid Gear", but also turn eligible Tier 91 "Gear" into "Relaid Gear." This preserves the gear tier, basic attributes, set, and Attuning attributes while unlocking "Modulating" development, with the same cap as other "Relaid Gear." Any Tuning values exceeding the Modulating cap will be removed upon conversion.
After the update, you can check the Gear Relaying interface for more information.
Ⅱ. Gear Tuning & Retuning Optimizations
1. Easier Tuning Material Acquisition: "Legendary Melodic Stone" of all tiers can now be obtained through "Craft," consuming 3 "Epic Melodic Stones" of the same tier.
2. More Tuning Materials Offered: In any "Energy" Challenge modes, every 60 "Energy" consumed grants one additional random-quality "Melodic Stone."
3. Optimized Initial Attributes for Tier 91 "Defense" Gear: We have lowered the drop probability for "Max HP", "Physical Defense", and "Body", and increased the probability for "Precision Rate", "Critical Rate", "Affinity Rate", and "Power" based on player preferences.
4. Optimized Tuning Attributes: The "All Martial Arts Boost" attribute in the "Ring/Amulet - Tuning Library" of all tiers has been renamed to "All Martial Arts Enhancement," making it effective for healing paths; "Fan Martial Arts DMG Boost/Healing Boost" and "Umbrella Martial Arts DMG Boost/Healing Boost" in the Tier 91 "Weapon - Attuning Library" will be replaced by "Art of Fan Boost" and "Art of Umbrella Boost" to boost both damage and healing simultaneously.
5. Lower Tuning Cost: Tier 91 Gear Tuning costs fewer coins, allowing for more Tuning attempts and less coin pressure.
6. "Tuning - Quick Add" Function: You can intelligently select materials based on the optimal "Tuning Stone" combination, and only materials and gear are sorted.
7. "Retuning Correction": You can use "Retuning Stone: Vanguard" to Retune a Retuned attribute again for Tier 91 non-Relaid Gear. The system will exclude the current result from the library to ensure a new attribute is rolled. Retuning Correction has a 7-day cooldown, with no limit on total uses.
8. Tuning Attribute Downsizing: All "Minimum Attribute Attack" attributes have been removed from the "Retuning Library" of all tiers, and every path now has a standard library of 6 attributes.
9. "Result Preview": The "Preview" button allows you to view the entire library after selecting the "Retuning Library" or "Re-attuning Library", with unavailable attributes dimmed for better clarity.
Ⅲ. Gear Attuning & Re-attuning Optimizations
1. Optimized Attuning Attributes: "Bellstrike Penetration", "Stonesplit Penetration," "Silkbind Penetration," and "Bamboocut Penetration" in Tier 91 "Offensive Gear - Attuning Library" will be replaced with "Formless Penetration," which automatically adapts to your current Martial Art and enhances corresponding "Attribute Penetration". This ensures that the attribute remains valuable even after using Dual-Weapon Skill.
2. Re-attuning Guarantee System: Tier 91 gear now features a "guarantee" counter. After a set number of Re-attuning, you will gain a "Custom Re-attuning" opportunity, allowing you to choose your desired attribute type for free (the attribute values will still be generated randomly according to standard Re-attuning rules). "Normal Attuning" and "Arena Attunement" have separate counters. Additionally, rolling a duplicate attribute will now provide a more stable and guaranteed value increase.
3. Attuning Swap: By spending a small amount of "Attunement Stones" and "Re-attunement Stones," you can completely exchange the "Normal Attunement" or "Arena Attunement" of a Tier 91 Attuned gear with another Attuned piece of the exact same tier and gear slot. This swap transfers all Attuning attributes of the chosen type, perfectly mirroring them, including the gear's Historical Attuning and Re-attunement guarantee counters.
Ⅳ. Archery Jade Crafting Optimization
Optimized Guarantee System for Tier 91 Legendary Archery Jades: You can now navigate directly to the Craft interface to clearly view their remaining attempts until a guaranteed drop.
Enhanced Crafting Yields for Tier 91 Epic/Legendary Archery Jades: We are introducing three new "2-piece" bonuses. These include the "Plume" set (increases Precision Rate), the "Startling String" set (increases Critical Rate), and the "Pursuing Shadow" set (increases Affinity Rate). These set bonuses require no deep development or investment to unlock; simply equipping two Archery Jade pieces from the identical set will activate the effects immediately.
We hope these optimizations will provide our Rangers with a significantly improved gear development experience. Please keep an eye on future update announcements for even more detailed optimization notes.
Ⅴ. Preview of Pacing Adjustments for Gear Development
To further alleviate the pressure of gear grinding and optimize the seasonal growth experience, future updates to level caps and gear tiers will be synchronized with full-season cycles.
April 30 Update (Start of Season 3, First Half): "Lv.14" is unlocked for Solo Mode, and Character Level cap raises to Lv.95, along with Tier 91 Gear.
Start of Season 3, Second Half: No new level caps or higher-tier gear will be introduced. During this phase, "Lv.15" is unlocked for Solo Mode (providing slight character attribute increases), new levels for "Gear Enhancement" will unlock, and Seasonal "Talents" will receive an update. There will also be a wealth of brand-new gameplay content for Wanderers to explore. However, the character level cap will firmly remain at Lv.95, and Tier 91 gear will continue to be the standard. This adjustment is explicitly designed to resolve the issues of gear lifespans being too short and version shifts occurring too rapidly, ultimately delivering a more stable and relaxing development experience.
For exact schedules, please pay close attention to subsequent official announcements. As always, we warmly welcome all Wanderers to leave their valuable suggestions and feedback.
With the journey to Qinchuan approaching, Eastwind Pavilion presents key optimization updates. To improve the network environment and competitive experience, the following optimizations for Arena and Guild War will be implemented in the April 30 update:
Ⅰ. Arena Mode & Matchmaking Optimization 1. New Arena Battlegroup Divisions The system will now divide the Arena Mode into four regional battlegroups based on server locations: Yougu: US East and US West servers; Yunya: European servers; Canglang: Asia and HK/MO/TW servers; Jiangzhu: Southeast Asia servers. \: Wanderers within the same Battlegroup share matchmaking pools and leaderboards. Event start times for time-limited Arena modes will be synchronized within each battlegroup. Matchmaking pools between different battlegroups remain independent. 2. Smart Allocation & Manual Switching We will offer both smart allocation and manual switching: Smart Allocation: Upon the new season launch or feature update, the system will automatically assign you to a battlegroup based on your primary login server. Manual Switching: Players may manually switch battlegroups via the Arena interface. Costs & Rules: The first switch per half-season is free. The second switch costs Echo Jade ×100, with costs increasing for subsequent switches. Impact: To ensure fair competition, switching battlegroups will reset your current Rank Points and remove you from your previous battlegroup's leaderboard. Claimed rank rewards will be retained and cannot be reclaimed by switching battlegroups. 3. Exclusive Battlegroup Leaderboards Arena leaderboards will be categorized by battlegroup. Each battlegroup will have independent rankings and season settlements. A Battlegroup Filter has been added to the leaderboard UI for easier viewing. 4. Mythic Rank Matchmaking Optimization As our top-tier players continue to climb the ranks, we've noticed that matchmaking quality in high-level lobbies hasn't always met expectations. To address this, we are further optimizing our matchmaking system: For the highest rank, Mythic, we are introducing score-based weighting to ensure players are matched with opponents of similar skill levels. This change aims to provide a more balanced and competitive experience at the top of the ladder. Please note that these optimizations may lead to slightly longer queue times. Thank you for your continued support and understanding. Ⅱ. Arena Mode Schedule Adjustments To better accommodate players across different time zones, we are adjusting the opening hours for certain Arena modes in coordination with the Arena Battlegroup system. Our goal is to ensure more Wanderers can participate at peak local times. Arena Matchmaking Downtime: Please note that Arena matchmaking will be suspended 2 hours before and 1 hour after a mid-season or full-season transition. 1v1 Arena (Open 24/7): Now open 24 hours a day. Wanderers can jump into the fray at any time. 3V3 Arena (Battlegroup-specific times): 15:00 to 02:00 (next day) local Battlegroup time every Monday, Wednesday, Friday, and Sunday. Group Strategy (Battlegroup-specific times): 12:00 to 02:00 (next day) local Battlegroup time daily. (Note: Due to global time zone differences, actual start times may vary slightly. Please refer to the in-game schedule panel for the most accurate information.) Ⅲ. Battlegroup Optimizations & Adjustments 1. New Battlegroups Added: Linhe: US West server Jiangzhu: Southeast Asia server 2. Guild War Schedule Adjustments: To better balance cross-region play and ensure Wanderers can participate at reasonable hours, the Guild War schedule has been adjusted as follows: Canglang (Asia, HK/MO/TW Servers): Sat & Sun @ 20:30 (UTC+8) Yunya (Europe Server): Sat & Sun @ 20:30 (UTC+2) Yougu (US East Server): Sat & Sun @ 20:30 (UTC-4) Linhe (US West Server): Sat & Sun @ 20:30 (UTC-7) Jiangzhu (SEA Server): Sat & Sun @ 20:30 (UTC+8) (Note: Due to global time zone differences, actual start times may vary slightly. Please refer to the in-game schedule panel for the most accurate information.) In addition to these updates, the new Group Strategy and Training Terrace modes are now live! Players can now enjoy multiplayer tactical combat and custom duel rooms. We hope these changes improve your multiplayer experience. Stay tuned for further update announcements.Dear Wanderers,
Eastwind Pavilion will have a rolling maintenance update on Thursday, April 16, 2026, from 01:00 PM to 05:00 PM (UTC+8). During this time, you'll still be able to log in and play, but some features and modes might be temporarily unavailable. The update schedule could change depending on the situation. Thanks so much for your understanding and support!Below are the latest news and improvements from Eastwind Pavilion. Check them out! Experience Optimization1. Added a new server in the US West region to improve network connection quality, providing a more stable and fluid gaming environment for our players there.2. Improved the visual display of in-game fonts. We are rolling this out as a small-scale test exclusively on the PS5 platform first, so only a select group of PS5 Wanderers will experience this change early on. We welcome those with testing access to share their feedback and suggestions! We will gradually refine and expand this feature based on the test results.3. Streamlined the new player tutorial process.We've adjusted the unlock timing for certain tutorials and events, optimized the notification (red dot) rules during the early game, and refined the beginner combat tutorials.4. Improved the instructional text for gameplays like Mahjong and Madiao Cards.5. Clarified the description text for tuning rules. Controller Experience Optimization1. Button conflict resolution: Added independent Interact/Pick Up/Talk button binding options in the settings specifically for Hero's Realm and Sword Trial. By default, these match your Open World settings, but you can now assign dedicated buttons based on your personal preference to effectively prevent misclicks during intense combat.2. Chat Function Upgrades:Added the ability to open the chat via the PS5 touchpad quick menu and touchpad swipe gestures;Added a custom sorting feature for chat channels;Added a new Pin Private Messages option;Added a Clear All Red Dots function.3. Added a Sync Other Character Settings button to the Settings menu. You can now synchronize your controller layouts across different characters with a single click, saving you from tedious, repetitive configurations.4. Optimized the selection logic for the controller cursor, resolving an issue where certain buttons could not be highlighted.5. Added three brand-new controller layout presets.The Winds of Fortune Bring New Rewards! To thank Wanderers far and wide for their support of the Eastwind Pavilion, from April 16th to April 19th, all Wanderers at Exploration Level 10 or above will receive a daily Energy mail containing Pillow Pill ×2 (totaling 480 Energy over 4 days). As the winds rise, may you roam freely and joyfully through this martial realm! Bug Fixes1. Fixed an issue where using Mystic Skill - Goosy Slide failed to defeat a boss during the Respite.2. Fixed an issue preventing the completion of Liangzhou Injustice Quest - Snowball Showdown.3. Fixed the abnormal hair color for Hairstyle - Dusk Rider on mobile.4. Fixed an issue where characters were unable to clear their distracting thoughts in Campaign - Death of the Governor on mobile.5. Fixed abnormal subtitles during the cutscenes of Campaign - Death of the Governor.6. Fixed abnormal audio in Campaign - Death of the Governor and Jianghu Legacy - A Bitter Draught of Home.7. Fixed abnormal subtitles during the cutscenes of Main Chapter - Paper Moon.8. Fixed abnormal subtitles during the cutscenes of Main Chapter - Liangzhou Melody.9. Fixed an issue on iPads where the UI elements on the Profile would abnormally overlap.10. Fixed overlapping UI issues in the Spotlight interface.11. Fixed desync issues between subtitles and audio in various cutscenes.We are extending the update window by 1 hour to complete final optimizations. Updated completion time: April 2, 2026 at 03:00 (UTC). This remains a zero-downtime update, and the game will continue to be accessible during the process. We apologize for the inconvenience this may cause, and thank you for your patience and understanding!
Server Maintenance Notice
Date: February 6, 2026
Time: 19:00–19:30 (UTC+8)
The server will be offline for maintenance during this 30-minute window. During this time, login and gameplay will be unavailable. We expect to be back online by 19:30 (UTC+8). We will post updates if the maintenance window changes. We apologize for the inconvenience this may cause and thank you for your patience and understanding.
Introduced exploration in the \, enabling players to collect Treasure Chests and Oddities, as well as experience certain puzzle gameplay. Rewards and completion progress are synced with the \.
Introduced \ for the Qinghe and Kaifeng Main Chapters, as well as some Lost Chapters. Customize the Martial Art Effect• Starting January 9, 2026, players can visit "Appearance → Extras → Martial Arts Effects" to customize • Martial Art Effects for individual skills—showcasing their unique style with every strike. Painted Boat Cruise Update• "Painted Boat" gets a refresh! "Towering Masters" is available during "Mirage Boat". The "Boat Owner Customization" feature will follow soon, enhancing shared adventures. Monthly Fund Upgrade• Starting January 9, 2026, the "Monthly Fund" receives a major upgrade: • "VIP Shop" and "Must-Haves List" are added, offering exclusive goods and rights when the "Monthly Fund" is activated. • "VIP Shop": New arrivals—\ and \, purchasable with \, valid for 30 days. Stock refreshes with each "Monthly Fund" cycle (for example, every 30 days during continuous subscription). \ can be used to increase "Dye Plan" capacity. • "Must-Haves List": Bookmark time-limited "Shop" items to create your personal "Shopping List"—buy in batches with one tap, never miss a favorite!Dye Update
• The number of "Outfit → Dye Plan" can now be expanded using \. • After the update, players who registered between server launch and January 9, 2026, 04:50 and have logged in before January 9, 2026, 04:50 will receive 2 \ (30-day validity), each unlocking one "Outfit → Dye Plan" slot for \ and \. Bag Optimization• More optimizations for Bag sorting. • Retroactive gear now has a "Favorite" button, and for retroactive gear that's already been retrieved, the "Compendium" interface has added an "Gear Retrieval" button. • The "Bag→ Items" interface is now split into "Common Items" and "Development Materials", with new "Filter" options.Arena Practice
• "Arena Practice" is added to Wandering Paths - Arena, including free practice, deflection, defense-breaking mystic skills, golden skills, control breaking, and mystic skill coordination. Players can familiarize themselves with the "Arena" combat rules. Free combo practice is also supported. • Improved the user experience for \. After completing the conversion, the \ will be automatically locked to prevent accidental recycling. • Enhanced the Execution Skill of the Boss \, giving players more time to react. • Improved the defeat experience of the Sufferer challenge in the \: players will now lose 10 points upon defeat. • Optimized the tracking interaction for the Sufferer in \. Online players are prioritized in the display, and the member limit for the \ has been increased. • Enhanced the team invitation experience in \, now supporting differentiation between \ and \ invitations. • Added a quick chip exchange feature to the Wandering Paths \. Players can now go to the \ item interface and quickly exchange via the \ button. • Improved chat functionality for the Wandering Paths \, enabling players to chat while spectating. • Optimized the control feel for the character's \. • Added controller operation hints for the character's \. • Refined the \ initiation process for both parties. • Optimized interaction in the \ feature, allowing interactive buttons to be shown directly within the \ area. • Optimized the settlement notifications for \, with related messages now sent to the \. • Enhanced the experience for \. During diagnosis, invitations to \ are disabled. • Optimized exploration for some Co-op in the \, now supporting sharing of newly triggered \ within the team. • Added \ on the mobile client, allowing players to choose between \ and \. • Improved the Open-world level progression. Monster levels are region-capped; non-boss monsters’ level and strength now align with the solo player's progress within that region. • Optimized the \ experience. Gear with basic starting affixes can now be recycled through the \ into stackable items—Epic/Legendary Ammolite/Ultimate Melodic Stones, corresponding to the gear's tier. The same effect is also supported during gear tuning. • Lowered the learning threshold for \. On the Gear info overlay and Tune interface, clicking on an affix to view its description and status. • Improved the acquisition of \. Players can now recycle Martial Notes from any path for free and without loss into a \, which can then be exchanged freely for \ from other paths. • Enhanced the acquisition experience for \. Having reached a certain number of gathering attempts, players are guaranteed to receive these materials. • Optimized the display cap for the \ to 160 points. • Refined the weapon counter-defense rules: some weapon skills cannot be deflected or defended, and a golden visual indicator has been added. • Adjusted the camera behavior when locking onto enemies with the \. • Enhanced the sound effects for both Light Attack and Charging Stance of \. • Refined the feel of the Charged Skill for the \—players can now charge first and then lock direction toward the enemy when releasing sword energy. • Refined the transition into the \ follow-up after a charged skill for the \, when equipped with the Inner Way \. • Improved the landing animation for certain skills of the Martial Arts \ and \ when used mid-air. • Enhanced the enemy targeting performance when releasing the Martial Art Skill of \.Optimized the effect when successfully breaking an enemy's defense with \. • Adjusted the height requirement for advancing the Mystic Skill \ into \. • Extended the duration of buffs gained from using \ from 10 minutes to 30 minutes. • Added a cooldown period for the challenge \ to prevent repeated challenges from fellow disciples. • Introduced area restrictions for the online mode of \. • Challenges cannot be started in certain zones such as Partnership, Sworn, Apprenticeship, and specific gameplay areas. • Optimized the initiation distance and gameplay priority for \ to reduce situations where elders are challenged without prior awareness. • Improved the Sever Partnership experience in the \. Negotiated Sever Partnership will no longer deduct Flower Points. • Added the \, allowing players to strike more elegant poses in screenshots. • Adjusted the buff effects in the \ to match those in Solo Mode. • Added a preview feature for \, allowing players to view them before purchase. • Reduced the display density in \ to minimize distractions.Improved the experience of \. Players can now long-press to open a menu. • Enhanced the experience of \. When a chat window is reopened with a selected player without having sent a message, the window will no longer force-scroll to the top. • Refined the tank experience in the Wandering Paths \ and \. Players with tank markers will gain a Tenacity effect. • Improved disconnect notifications in the Wandering Paths \ and \. Players can now view teammates' online status upon entering the dungeon. • Adjusted the scoring system in Wandering Paths \ for matches with large point gaps, making victory/defeat point calculations more reasonable.1. Photo – Studio Mode
Scenic Landmark Photo: Players can create a "Scenic Landmark", an independent photography scene that will preserve construction components and support multipal players. Other players can also quickly apply this "Scenic Landmark", making photo taking easier.Drag Character: In both solo and group photo modes, character positions can be modified more precisely through "Drag Character". Time-freeze photo will be added later. Tilt-Shift Mode: The new "Tilt-Shift Mode" will unlock. Recording Mode: After entering the "Photo" interface, players can switch between "Photo" and "Recording" modes. Dance Emote: New action module "Dance" has been added for free use. Other Optimizations: The "Photo → Templates" section has added "Recent" and "Nearby" categories; parameters such as time of day and tilt angle now support integer adjustment. 2. Character Customization OptimizationCustom Lighting: Customize lighting effects to perfectly match aesthetic preferences for different styles, such as idyllic or realistic painting styles. Parameter Adjustment: Finer adjustment of camera parameters and functions, optimizing facial expressiveness, as well as close-up observation of costume details. Micro-expression Optimization: Enriched micro-expressions of gazes for more vivid characters. 3. Exclusive Discipleship Mystic Skill When Discipleship Level reaches 4, the "Master" can learn the exclusive Mystic Skill "Cyclone Spin." Using this will also increase the \.When master and apprentice jointly unleash the art "Cyclone Spin," they are sure to stir up a wave of laughter in the Jianghu. 4. Arsenal Optimization After this update, the "Arsenal" will be divided into "Current Arsenal" and "Previous Arsenal" based on their release time."Previous Arsenal": At a full progress bar, all Attribute Attack and HP Attribute bonuses can be obtained without relying on overflow values; "Current Arsenal": Retains the original growth pace. Full progress unlocks all Attribute Attack bonuses, and overflow portions can still be converted into HP bonus. Players who have previously cultivated "Arsenals" will receive exclusive rewards. "Arsenal Total Mastery" reward is available, and \ and Hero Title \ will be granted based on the total progress of all "Arsenals". May this optimization reduce the burden towards higher martial arts realms. 5. Guild Event Platform Through the "Guild Group Chat" or "Guild Event" interface, guild members can easily recruit for extreme weekly dungeons, brand new trials, or custom activities with one click. Recruitment messages are displayed in "Guild Group Chat" for other guild members to sign up. The "Guild Event Platform" supports scheduled or immediate start. Reminders will be sent when the required number of participants is met or the scheduled time arrives. Guild members can quickly assemble a team. 6. Scenario Update The "Scenario" interface now allows players to freely place owned \.New \ can be placed, and the \ placement limit has been raised to 6. 7. Victory Cutscene Showcasing Weapon Appearance Victory Cutscenes \, \, and \ can display the \ equipped by the player. More Victory Cutscenes will be added. Please stay tuned.8. Draw Rule Upgrade
\Starting from the current "Draw - Celestial Echo" prize pool, the Draw rules will receive the following optimizations and upgrades:Bliss Bonus: If you use at least 131 \ in a row but only receive a single \ as the Legendary Reward, the Bliss Points will increase by 20%. At 100% Bliss Points, the Bliss Bonus will be activated—and this time, the next Legendary Reward you get is guaranteed to be an "Appearance Set from the prize pool"! After obtaining a Legendary Reward other than Harmonic Core, the \ count is reset, and he Bliss Points are cleared. However, if your Bliss Points exceed 100%, it is reduced by only 100% each time. After the version update, the initial Bliss Points will be calculated based on your historical rewards, which may exceed 100%. 9. Enhanced the experience of the Wandering Paths \ by allowing players to disable buffs from Bath and Divinecraft. 10. Optimized the interaction of the \. When minimized, quick-access buttons for Invite and Return to Room are now available in the top-right corner. 11. Added an invite feature for \, allowing players to quickly start the game. 12. Improved the \. The leader can no longer be transferred to offline players. 13. Refined the animations for the female protagonist in cutscenes of Kaifeng Main Chapters. 14. Enhanced the \ interface in Journal. Players can now quickly locate World Bosses via their map markers. 15. Optimized the \ on mobile devices. When entering combat while in a team or co-op mode, the team action bar will automatically collapse. 16. Adjusted the default idle poses for certain \ to improve their visual presentation. 17. Enhanced the \ experience. When switching \, required gear will now be automatically retrieved from the \. 18. Refined the \ experience. Using the Add All will no longer automatically include Legendary gear to prevent mistakes. 19. Enhanced the \. Players can now view the history of recent users who gave likes. 20. Improved the \. All badges can now be displayed. 21. Refined the results page for the Wandering Paths \. Players can now click on a teammate's avatar to view their profile. 22. Added a \ to help players quickly locate items. 23. Added a quick-access toggle for Auto-Snap in \. 24. Added \ and \ features to quest dialogues, allowing players to pause and review dialogue at any time. 25. Added \, enabling players to pause and observe details during cutscenes. 26. Introduced \ in the Bag, Achievements, and Map interfaces to help players quickly locate content. 27. Improved the matchmaking experience for \. Players can now initiate matchmaking for the Wandering Paths \ while in a co-op mode. 28. Enhanced the notifications for \ and \. Alerts when other players enter your co-op mode will now be clearer. 29. Optimized the interface prompts for the gameplay \ for better readability. 30. Added Comment and Share to Chat features in the Windpress: The Scoop 31. Improved the touch controls and difficulty balance for \ on the mobile client. 32. Added the \ preview in the Open World, allowing players to enter the open world to preview their \ and even view facial animations during story cutscenes. 33. Optimized the prompts in the \ by adding a display for the collection progress of breakthrough materials. 34. Improved the reclaim method for the \. Any unclaimed \ from the previous week will now be available in the Guild Red Gold Boutique every Monday at 05:00:00. Please note: unclaimed \ from the week before a Guild season reset will not be carried over. 35. Extended the duration of the \ experience to 2 hours. 36. Added \, allowing players to delete multiple private messages at once. 37. Added rewards for choosing a Wrestling match when selecting a fellow disciple from Well of Heaven in the Wandering Paths \. 38. Added \, allowing players to hide their title in their \. 39.Introduced \, enabling players to save and store important mail. 40. Optimized the set display for the weapon appearance \ series. The full set can now be viewed directly via the appearance detail interface. 41. Enhanced the \ display: \ now supports previews and virtual try-ons for popular dye options, as well as Purchase All for dyed variants. Some \ also support animated effect previews. 42. Added new triggers for \. Random outfit changes will now occur when switching between solo and online modes, or when teleporting via Boundary Stones or Wayfarer. 43. Optimized the combat experience in the Wandering Paths \ and \. Players will now automatically restore to full HP at the start of a Boss fight. 44. Added a marking function in \ and \ that allows players to mark teammates and specific locations on the field, facilitating better communication and coordination. 45. Improved the matchmaking experience for players with the healer role in \. Healers will now be distributed more evenly across different teams within a group. 46. Enhanced the interaction experience in the Wandering Paths \. Players can now quickly lock onto targets and send alerts by clicking on the avatars displayed at the top of the interface. 47. Refined the results page for the Wandering Paths \. Added displays for the win hand type and multiplier. 48. Improved the Wandering Paths \ by allowing players to hide the character models of spectators, reducing unnecessary distractions. 49. Optimized participation in the Wandering Paths \, \, and \, which now support cross-scene joining. 50. Enhanced the promotion experience in the Sect Status. Promotions are decided by each player's highest merit ranking, and players with equal merit may be promoted simultaneously or retain their status. 51. Added a purchase confirmation for \ to prevent accidental purchases. 52. Re-enabled \ in the co-op mode, allowing players to instantly teleport to friends. 53. Optimized the respawn time for \, now refreshed daily at 05:00:00 (UTC+8). 54. Added the ability to discard certain \ to free up inventory space. 55. Improved the \ experience. After successfully graduating, \ can re-establish a new \ with their former \. 56. Added the \ on the mobile client on interfaces such as \, \, and \.57. Added \ on the mobile client, allowing players to customize the position of buttons like \, \, \, and certain gameplay features.58. Enhanced the \ display to show the currently equipped \ and support uploading/applying \ in the \.59. The original scenario pose \ has been upgraded to \, which supports showing the equipped \. This upgrade does not affect the current \. Additionally, the default umbrella scenario pose \ has been supplemented.60. Optimized the animation effects for the chat bubble and the nameplate of \. 61. Added a \ entry in the \, allowing players to quickly access the \ and \ of the \. 62. Improved the display of the speedrun leaderboards for the Wandering Paths: \ and \, now categorically separated. 63. Added a \ entry for the Wandering Paths \. 64. Added locations in \ for \ such as \, \, \, \, and \. Completing these in the \ also grants corresponding solo exploration rewards and progress. 65. Added \. This enables \ for \ attacks and powerful attacks from \, while ignoring it for regular attacks from \. 66. Optimized game loading speeds on \. 67. Added support for equipping different \ while having \ of the same \ type equipped, further increasing appearance customization freedom. To maintain \ display consistency in the open world, \ switching only takes effect after casting the \. 68. Improved the display of the \, aligning its presentation level with \ and \. It now supports freely switching between previewing weapons, holding them, and equipping them. While equipping, players can toggle between \ and \. \ retains the original preview effect of the protagonist wearing weapons in scenarios. 69. Added a sheathed form display for \ in the \. 70. Enhanced the disband function for \. Guild leaders cannot actively disband a guild. A guild will automatically disband when all members leave. Additionally, when a guild leader leaves, they must transfer leadership to another member. 71. Adjusted completion requirements for some \, reducing the time required for \ and \. 72. Added \. Enabling this makes the \ require a long press if it shares a binding with \ or \ and affects movement. If a \ or \ is released during the hold, the held interaction will not trigger until the \ is released. 73. Optimized the performance of the Mystic Skill \, which now displays the player's currently equipped \. 74. Added \, allowing players to set visibility options and receive reminders as their birthday approaches. 75. Added an entry for the \ in the \. 76. Enhanced the \ experience by adding a confirmation prompt when overwriting existing plans. Newly unlocked \ will now be automatically selected by default. 77. Added \, allowing players to freely customize and save scenario effects displayed on the \ interface. 78. Introduced \ for the Wandering Paths \ and \, enabling players to rechallenge the Boss of the current stage. 79. Added \, allowing players to revisit and re-experience specific quest scenarios. 80. Introduced an Edit Starting Point feature for \, enabling players to freely choose their preferred starting position for the scene. 81. Added support for displaying \ on the single-player \. 82.Wardrobe & Shop Optimizations\The \ and \ interfaces now feature \ and \, allowing players to search by appearance names and filter by Quality, Dyeing, Tailoring, and other criteria. Additionally, the \ now includes a \, enabling players to bookmark preferred appearances—favorited items will be prioritized in sorting. A \ option has also been added, allowing players to preview how appearances react under preset wind conditions, including Normal Wind Strength and Boost Wind Power. 83. A Warrior's Journey Optimizations\Reach Wanderer Lv. 3 and complete the first chapter of the Qinghe Main Chapter \. Activity Details:The \ interface is divided into six modules: Exploration, Story, Appearance, Wandering Paths, Combat, and Leisure. Upon first opening the interface, players must select at least three preferred modules to proceed. The total number of quests per module has been increased, while quest completion difficulty has been reduced, offering greater flexibility in choice.All previous quest progress has been retained, and some new quests will retroactively count existing progress to reduce player burden. The number of quests required to claim all rewards, as well as the rewards, remains unchanged. Partially claimed rewards will now display as \ until all rewards for the current stage are fully received.For players who have already completed \ and claimed the final grand prize, the activity entry will not reopen. 84. Added Shuffle Play for \, allowing players to preset a selection range of \ for randomized playback. 85. Optimized the combat experience for \. Players engaged in \ combat can no longer be judged, and judgment cannot be initiated during a \ fight. Additionally, both parties will be prohibited from teleporting once judgment is initiated to prevent abnormal loss of sect rank. 86. Added a deletion function for \ on the mobile client after download completion, including packs for \, \, \. 87. Profile - Splashy Style\A new \ has been added to the \. Players can switch their \ between \ and \ in the \. 88. Appearance - Hide Headpieces\Added \ in the \, allowing players to conceal headpieces from their hairstyle (hairstyles without headpieces are unaffected).89.Social Preference Optimization
\ The \ interface now features a fun online status: \. Players can further customize the status icon with playful options like \, \, \, and more to express their social attitude. When \ is active, the player's social settings will adjust accordingly: their ranking in the \ moves to the top, scrolling chats in private chat are auto-enabled, and they accept team invitations, co-op requests, and voice invitations from other players. 90. Play History\ \ includes two types: \ and \, allowing players to view their friends' and other players' activity statuses. Currently Playing shows the gameplay the player is currently engaged in. Recently Played displays recent stage achievements across various gameplay, such as completing main chapters, outpost 1st clearance, leaderboard rankings in trials, or ranking up in Arena. Due to different gameplay mechanics, Play History may not display for some gameplay. Players can also set the visibility of their Play History to Off, Friends Only, or Everyone. 91. Group Portrait UpgradeMay friendship endure in the group portrait \When the Intimacy with a friend reaches \, the \ feature is unlocked. When participating in \, they no longer occupy a slot, allowing more close friends to join in \, making every encounter an eternal keepsake. Additionally, a permission management feature for \ invitations has been added, giving each player full control over access. Furthermore, when \ reaches specific thresholds, additional invitation slots will be unlocked.May every player treasure these Jianghu bonds forever before the lens. 92. Perception Forest Optimizations\Collectibles: Added four new collectibles: \, \, \, and \, each providing different buffs upon collection. Resource Zones: Added four high-resource zones: \, \, \, and \, which offer increased loot quantities. Manual Loot Pickup: Added a P\ option under \, clicking the \ button will not pick up items if the Bag is full. Shop Purchases: Loot obtained from shop purchases will not automatically replace items in the Bag, but will appear on the ground. It will be auto-looted if conditions for automatic pickup are met. Information Exchange: In Duo Queue or Flex Queue, markers placed by teammates will automatically trigger active tracking and display information alerts at the top of the screen. Players can also give quick responses to these alerts. In Duo Queue or Flex Queue, players can quickly send an "Enemy Nearby" alert when an enemy player warning is triggered in their vicinity. Miasma Outbreaks: During miasma outbreaks, merchants will now sell one random Legendary Martial Art, one random Legendary Inner Way related to Martial Art, and one random Legendary Armor. The Ten Wonders Powder offerings remain unchanged. Additionally, when many players are in a miasma outbreak zone, bombing will no longer be overly concentrated to prevent excessive damage. Ranking Points: Optimized the base point calculation rules for players. Overall base points have been increased to make the ranking experience more aligned with expectations. 93. Perception Forest Balance Adjustments• The flame area created by the Mystic Skill \ now generates a fire wall. Passing through the wall triggers an explosion, and \ cannot be used within the flame area.• The Mystic Skill \ can now be activated directly during stagger to immediately counter the attacker. It shares a cooldown with the Mystic Skill \.• The Mystic Skill \ can now be activated directly during stagger. Damage increases as the user's remaining HP percentage decreases, and it cannot be blocked or deflected. It shares a cooldown with the Mystic Skill \.• The pre-cast for the Mystic Skill \ has been shortened. Upon activation, it disables the target's \. The immobilization duration is reduced to 5 seconds.• The pre-cast for the Mystic Skill \ has been shortened, and it can no longer be deflected or blocked.• The pre-cast for the Mystic Skill \ has been shortened, and its pull-in effect has been enhanced.• The immobilization duration caused by \ in the \ has been reduced.• The passive control removal trigger time for \ in the \ is shortened to 6 seconds. The Super Armor duration upon activation is increased to 1.5 seconds.• New Mystic Skills added in the \\, \, \, and \. Drop rarity for some Mystic Skills has also been adjusted.• Mystil Skills that have breakthrough effects above Tier 5 outside the gameplay will now carry all breakthrough effects up to Tier 5 in the \, providing more complete tactical utility. Accordingly, damage and shield values for such Mystic Skills have been appropriately adjusted. \• Increased damage dealt by all Martial Arts in the \.• When replacing an equipped Martial Art during combat by looting or dragging from the reserve Bag, the newly equipped Martial Art will deal 70% less healing and damage for 6 seconds.• The damage-over-time area created by the Martial Art of \ can now dispel enemy invisibility effects. This damage-over-time can no longer be deflected, but its damage is reduced.• The timed bomb applied by the Special Skills \, \, and \ now detonates after an 8-second countdown, dealing 15% damage.• The Special Skills \ and \ continuously consume Battle Will during their charged release.\• New Legendary Inner Ways added in the \: \, \, and \, offering players more strategic options and fun.94. \
• Guild Log: Changes in membership, activity schedule updates, and role appointments can now be reviewed via the log.• Management Permissions: Guild Leaders and Deputy Leaders can now assign permissions to Managers, such as the ability to remove members or promote apprentices.• Guild Base: Allows casting of Mystic Skills and Martial Art Skills. Custom building features will be opened soon.• Guild Group Announcements: When management members modify the group announcement, all guild members will be notified in the Guild Channel to view it.• Guild Red Gold Boutique now offers \, \, and \.• Guild Positions: Added Custom Display, allowing players to choose which roles to display.• Guild Red Envelope: Red Envelopes will be distributed by the Guild Steward when new members join or when the guild wins in the \.• Guild – Member Roster: Supports filtering to view last week's activity and historical total activity, facilitating guild management. Last week's activity data will be displayed normally next Monday.• Guild Hero's Realm: If rewards were not claimed due to special circumstances, they can be claimed retroactively within the same week via the Guild Event interface. This feature will take effect after this maintenance.• Information Display: Optimized information presentation on the guild \ and \. 95. Adjusted the default idle poses for most \ to improve their visual presentation. 96. Fixed incorrect avatar updates in the Elegance Leaderboard after body type swaps. 97. Fixed the discrepancy between the Concentration state duration and its tooltip for the Inner Way \. 98. Fixed the incorrect functionality of some attribute buffs during \. 99. Fixed targeting issues with the Charged Skill \ from the Martial Art \. 100. Fixed the Martial Art \ incorrectly healing only the same line-of-sight target when none was selected. 101. Fixed the Boss \'s talent not restoring HP based on damage dealt to the donkey. 102. Fixed malfunctioning appearance items in \. 103. Fixed incorrect Elegance Score display for some appearance items of \. 104. Fixed incorrect timing for the weekly status bonus calculation in \. 105. Fixed the like animation not playing after collecting consultation fees for the \. 106. Fixed an abnormal cooldown issue for \' core disciples rejoining the sect after \. 107. Fixed an issue with the player quest panel display when initiating the \. 108. Fixed an issue with the completion marker display for challenge objectives in \. 109. Fixed the \ occasionally incorrectly indicating a Martial Art Setup as unavailable. 110. Fixed keyboard shortcuts failing to select teammates in the \ team panel. 111. Fixed the \ being inaccessible in the Online Mode. 112. Fixed missing \ markers on the \ in the Online Mode. 113. Fixed code text appearing in \ under certain conditions. 114. Fixed missing expiration prompts for Group Up cards in the \. 115. Fixed \ names failing to update normally after ownership transfer under specific conditions. 116. Fixed Group Up cards being unsendable in \. 117. Fixed the notification red dot occasionally persisting on the interface for Wandering Paths \ and \. 118. Fixed incorrect tank marker transfer in the team panel after a player swap in Wandering Paths \ and \. 119. Fixed a minimap display issue after entering the quest area in the Wandering Paths \. 120. Fixed an issue in the Wandering Paths \, where the Open World Map could not be opened while viewing a location. 121. Fixed the occasional animation synchronization issue for the Dual-Weapon Skill in the Wandering Paths \. 122. Fixed accessories not hiding properly in Wandering Paths \. 123. Fixed players being able to stand on the \. 124. Fixed players appearing in incorrect locations after teleporting in Wandering Paths \. 125. Fixed character model display errors after \ and \. 126. Fixed the \ button being blocked and unusable when covered by the Accessory \. 127. Fixed incorrect treasure chest progress counting in \ under certain conditions. 128. Fixed duplicate self-rating entries displaying on one's own \. 129. Fixed the \ not working properly.
Dear Wanderers:
Thank you for your support of Where Winds Meet. We truly value your feedback and enthusiasm for the game.
The Eastwind Pavilion has addressed several issues and optimized certain features:
- Fixed the issue with Custom key bindings could not be saved on mobile devices
- Fixed the issue of incorrect description of the "Fledgling" marker in the Swallow's Bond event.
- Fixed the display issue in the chat interface.
- Fixed the display issue with Kaifeng map. - Fixed the issue with the red dot in the Engagement system could not be removed.
- Fixed the issue with PS5 cursor not behaving properly.
- Fixed the issue with Martial Games could not be accessed.
- Fixed the display issue with the Engagement interface on mobile devices.
- Fixed the issue with My Way Never Delays Ranking.
- Fixed the issue with exchange of item Gear Echo: Fieryheart.
- Fixed the issue with the achievement for full exploration progress in Qinghe and Kaifeng could not be claimed.
- Fixed the issue where the Stonesplit Path Challenge could not be completed in Gambit Beneath the Shimmer.
- Fixed the display issue with gear affixes related to Arena.
- Fixed the issue where the subtitles and audio were out of sync in Jianghu Legacy: Gambit Beneath the Shimmer.
Optimization:
- Added the multilingual random-name generation: Wanderers now can generate names in your chosen in-game language during naming.
The team will keep working to improve your experience.
The Eastwind Pavillion
Dear Wanderer, The Eastwind Pavilion has been listening closely to Wanderers’ feedback and is committed to delivering a better experience. Check the content below for the latest bugfix progress. Known Issues on Jan 9th 2026 1. Multi‑character Feature: The feature will be fully available at the end of January as further optimizations are required. Please stay tuned. 2. A Warrior's Journey/Engagement: The interface display issue has been fixed. 3. Kaifeng Map issue on Mobile: the issue is under uergent fix. 4. Keybinding: the issue with keybnding schemes cannot be saved properly is under uergent fix. Thanks again for your understanding and support! If you encounter any other issues, go to the \ in the in‑game navigation bar and click the \ button. Eastwind Pavilion always welcome your valuable comments!
The road of Jianghu is long, ask not when one returns.
Proudly nominated for Best Game You Suck At at the Steam Awards — a tribute to perseverance, growth, and the wanderers who walked this path with us.
Your support is what carries the winds forward!
Vote for #WhereWindsMeet:
https://store.steampowered.com/steamawards/2025
Dear Wanderers:
Since last weekend, you likely have explored the vibrant life of Kaifeng. Whether you stumbled upon exciting encounters or are still enjoying the main chapter, we hope your journey has been enjoyable. We understand that there may have been some bumps along the way, and we've gathered your feedback to address your concerns. Rest assured, we're actively working on improvements to enhance your experience!
Audio Issues
Bug Fixes:
1. Fixed incorrect voice lines in the Jianghu Journey CG.
2. Fixed the issue of missing music during the cutscene: Reforging Coins.
3. Fixed audio-visual sync issues in some scenes.
4. The issue of missing sound issue on Consoles will be addressed gradually this week.
We've released a new batch of dubbing and are addressing audio-visual sync issues. Expect more dubbing and voice fixes to be available this week!
Upcoming UI Optimizations:
1. Dialogue: Subtitle optimization by fixing text overflow and adjusting the font size.
2. Text in the open-world: optimizes text display to avoid too much text from appearing at once.
3. Kaifeng Tour Map interface: Localizes into multiple languages.
4. Healer interface: optimizes layout and display.
5. Equipment Tuning interface: Fixes text overflow and optimizes the localization for the musical notes: Gong, Shang, Jue, Zhi, and Yu.
The UI optimizations above are expected to be implemented on January 9 with the V1.2 update. In the meantime, we've received feedback about the menu being too complicated and difficult to navigate. We're also working on these improvements and hope to roll them out soon.
Words from the Devs
We deeply appreciate the love and support from you wanderers around the world. Every piece of feedback matters and helps make our shared Jianghu better. Continue to engage with us through the online community, customer service, and other channels. We will always be here to address your concerns.
If you encounter any issues during your journey, please don't hesitate to share your feedback through the following channels:
· In-game Customer Service
· Official community: Where Winds Meet official account
· Customer service email: [email protected]
Feedback format:
Character ID (found in the lower left corner):
Time of the issue:
Scene:
Details:
Screenshot or video recording:
Dear Wanderers:
Thank you for your support of Where Winds Meet. We truly value your feedback and enthusiasm for the game.
Fixed the issue that the Healer's Chest was invisible in the wardrobe.
Fixed the issue with the PS5 microphone not turning off properly.
Fixed the issue that the PS5 "Quick on the Uptake" trophy could not be obtained correctly.
Fixed issues with missed or misplaced dubbing in Campaigns and Jianghu Legacy quests.
Fixed issues with tasks in Lumina Guide: Kaifeng.
Fixed abnormal sound effects with the Lift.
Fixed the issue that some NPCs where some NPCs disappeared and Anecdote quests cannot be completed.
Fixed incorrect currency display for some gameplays.
Fixed clipping issues with the Verdant Feathers shoes.
Optimized the PS5 survey experience. You can now scan the QR code to access and complete the survey.
Optimized the Acupoint Strike text display by increasing the font size and adding a floating effect.
Optimized certain requirements for completing Exploration Manual.
Added a DLSS4 Multi Frame Generation option. Enable it in settings if you're using an RTX 50 series graphics card.
New item "Mystic Skills Breakthrough Support Box" now arrives in the Season Shop.
The addition of a "goose" character indicates combat capability.
We will continue to prioritize the issues you’ve reported and resolve them promptly to enhance your experience.
Dear Wanderers,
If you've followed the winds and embraced the vibrant life of Jianghu, now's your chance to share its amazing tales with the world! Cast your vote and let everyone know about Jianghu!
Vote to Nominate Where Winds Meet for the Steam Awards:
https://store.steampowered.com/steamawards/nominations/2025
• GAME OF THE YEAR
The immersive and one-of-a-kind Jianghu. Explore a vibrant, living wuxia open world, where every corner of the land holds surprises!
• BEST GAME YOU SUCK AT
Love beyond defeat. Mid blade and shadow, you may fall and rise again—yet that spark of chivalry in your heart never fades.
• OUTSTANDING STORY-RICH GAME
Choices that resonate. Each decision ties your fate to the joys and sorrows of those who roam this vast Jianghu.
• OUTSTANDING VISUAL STYLE
Living Landscape and the art that breathes. Every frame is a living scroll of Chinese aesthetics, where mountains, water, and wind move with a life of their own.
Your vote will help this seed of Where Winds Meet take root on a broader global stage, bringing the beauty of the wuxia open world to players everywhere.
It has always been thrilling for us to see you leave the bamboo abode and embark on your journey into the world of Jianghu in Where Winds Meet. Just like your first encounter with Jianghu, our initial attempt to connect with players around the globe has been both exciting and uncertain. But our passion and commitment to creating a living open world drive us forward, and your response and support to our efforts has been a tremendous encouragement, giving us the confidence to keep pushing ahead.
Since launch, we have been listening closely. Your feedback, suggestions, frustrations, and encouragement have all been taken to heart, and we are actively addressing any areas where the experience has fallen short. While there is still much work to be done, we kindly ask for your patience as we continue to develop this world together with you.
Actions speak louder than words. To address the current issues affecting your experience, our development team is working tirelessly to optimize these concerns. Here are the initial progress we have made:
For network connectivity, we've fixed the routing issue that caused some players in Europe, the Middle East, and certain regions to be connected to non-local servers, resulting in high latency. We will continue to monitor post-fix data and player reports to ensure optimal performance.
The issue of high network latency in Online mode has been resolved, and the issue in Solo mode is expected to be fixed in the mid-December update.
Regarding text localization and voiceovers, we've revised many translations to make them more idiomatic and easier to understand. Additionally, we've optimized dubbing and subtitles in various story quests. We will continue to refine the localization of the game to make the Jianghu more immersive.
In terms of the interface, we've improved the beginner tutorial, enhanced character customization, and refined English clues for puzzle-solving quests.
These are just some examples of the key optimizations. For more details on fixes and improvements, please stay tuned for our official announcements.
Looking ahead, we're committed to ongoing improvements in other key issues that concern you most including text localization, PS5 compatibility, and multi-character creation features.
Optimizing multilingual localization is a continuous effort, and we’ve received many impressive translation suggestions through our open channels. We plan to launch co-creation events in the future, allowing your voice to shape the world of Where Winds Meet.
For the PS5 platform, we’re working hard to enhance frame rates, stability, and visual quality. You can expect to see these gameplay improvements within the year.
Regarding multi-character creation, we’re addressing platform restrictions and actively seeking solutions to meet your expectations.
Over the next two months, we will gradually roll out several updates, including Steam Deck compatibility, optimized multi-timezone display, split outfit customization, PS5 Pro support for PSSR, enhanced audio experience, and more. Our goal is to create a Jianghu that everyone can enjoy, and we welcome any further suggestions you may have.
Your support keeps us moving forward on this exciting journey that is just beginning. Thank you once again for supporting Where Winds Meet, we will not let you down!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Where Winds Meet, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Where Winds Meet statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.