
Steam news
Full Steam announcements and update articles for this title.
1.2.0 Changelog:
We have taken the time to refresh the visuals of the game and make some extra improvements!
New Features:
- Updated to a newer version of Unity
- Walking particles
- Floating ambience particles
- Background ambience audio
- Audio reverb
Improvements:
- Improved visuals with bloom, reflection probes and more!
- Changed footstep SFX
- Audio balancing
- Improved hint visuals
- Made fog darker
- Small level design improvements
Fixes:
- Added Stick drift prevention
- Improved walking precision when using a controller
- The game is now fully playable on keyboard only
- Fixed the moth getting stuck mid-air during cutscenes in the first level
- Fixed high pitched noise when spamming the interact button
1.1.0 Changelog:
We have added localization for multiple languages so more people can enjoy our game!
Where We Went now fully supports:
- English
- French
- Italian
- German
- Spanish
- Dutch
- Portuguese
- Simplified & Traditional Chinese
Other changes in this update:
- Fixed the analytics toggle not working correctly.
- Fixed the FPS setting not being applied until the settings menu was opened.
- Multiple other tiny fixes & improvements.
If you run into any other issues please reach out to us. Thank you for playing our game!
We are happy to share an update regarding Steam Deck Support for Where We Went!
We have worked really hard to make the game compatible with the Steam Deck and have been playing it internally. There are however a few caveats to keep in mind.
What works well:
- Full Controller Support.
- Decent performance.
- Most of the text is readable.
Known limitations:
- Some UI text may appear small.
- Certain graphics settings may need adjustments.
Recommended settings:
- Low or Medium graphics.
- A frame cap of 40 fps for consistent frames.
We are actively monitoring feedback, and hope to achieve full Steam Deck verification for playability.
If you are playing on the Steam Deck and run into issues, do let us know! Your feedback helps the development of this game <3
Thanks for playing Where We Went!
- Oddcube Games
1.0.5 Changelog:
New features & Improvements:
- Added bar above owl to indicate amount of oil left.
- Added a new visual for the oil refill pool.
- Removed the ability to watch back recordings to prevent confusion.
- Improved movement on oil.
- Improved placement of oil.
- Added inviable walls to prevent falling off levels in certain spots.
- Improved dynamic input UI by blinking new inputs and adding more text.
- Made jump at the end of Uneasy Alliance easier and added a platform to catch the player.
- Removes some dingdong sfx.
- Removes cutscenes in level Reflections.
- Added guardian indicators to hint the solution of some puzzles.
- Updated names in credits.
Bug fixes:
- Fixed resolution being lowest by default on some computers.
- Fixed graphics settings not being applied.
- Fixed gravity being disabled after some jumps.
- Fixed controllers not being able to cancel an input rebind.
- Fixed bat light beam not being disabled after statue got destroyed.
- Fixed broken seesaw in level Ominous Boulder.
- Fixed light beam receivers triggering too quickly.
- Fixed missing camera shake when unlocking guardians.
- Fixed missing colliders.
1.0.4 Changelog:
- Added scrolling support for controllers.
- General level building improvements.
- Fixed the interaction tooltip sometimes not showing.
- Fixed bat achievement unlocking too early.
- Fixed bat statue breaking every time a light beam hit it.
- Fixed being able to press levers from below in the Goodbye level.
- Fixed door sfx.
1.0.3 Changelog:
- Improved the design of levels: Lord of Light, Rollin, Guardians United.
- Improved fog effect in multiple levels.
- Improved code behind pushing objects.
- Changed level selection UI so no scrolling is required.
- Added a back button if you opened the credits from the main menu.
- Rubble from destroying walls disappears quicker.
- Fixed UI scaling issues on wide screens.
- Fixed torch collider.
- Fixed a huge problem with pickupable items and resetting them.
- Fixed held item collisions, so they don't bug out if you walk them into something.
The second hotfix!! The biggest bug that caused the bat to lower in altitude after a recording should now be fixed!! We apologize for this issue. Happy puzzling now!
Changelog 1.0.2:
- Improved controller support.
- Improved lore tablet UI.
- Changed the color of the light beam.
- Fixed a big bug that caused the bat to fall down after a recording.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Where We Went, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Where We Went statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.