
Steam news
Full Steam announcements and update articles for this title.
Hey everyone, apologies for the long wait, but the Level Editor and Workshop are finally here! You can now build your own levels with your own background, tileset, and music, and upload it to the steam workshop for others to play! I can't wait to see what everybody makes. This update also brings a spectator feature, kicking players from a lobby, and has reinstated the death animations everyone missed! Thank you everyone for the support!
Features
Level editor & workshop support
Spectator mode
Kick players from lobby
Polish
Death animations are back (courtesy of Catfish from the discord)
Bug Fixes
Fixed issues preventing players from selecting default cosmetics & skin colors
Poison cloud now starts ticking immediately as intended
Various other small bug fixes and tweaks
Make sure to join the discord! https://discord.gg/rzPhsksCMt
Whats up wizards, back with a new update with a bunch of requested features, bug fixes, and polish! We got two new elements that are a bunch of fun and a new steam inventory cosmetic system that rewards you just for playing the game. Items dropped by the new system are tradable and marketable, but this is SUBJECT TO CHANGE. Also there is a slight delay to the mac version of the update but expect it very soon!
Features
4 more teams (allowing for 8 player FFA)
Electric element
Gun element
Player customization overhaul
Upgrade choose timer
Polish
New color palette
New sprites for the wizard and elements
Bug Fixes
Mod loader not allowing users to load mods
Various spell bug fixes
P.S.
Make sure to join the discord! https://discord.gg/rzPhsksCMt
Hey guys! I'm back with another Wheelchair Wizards update. This time, I was mainly focused on redoing the UI, fixing a bunch of bugs, and adding some requested features. I really like how the new UI looks, and I hope you guys enjoy it too! I also added a new poison element that had been on the back burner for a while so give it a try in your games. Thank you to everyone in the discord who beta tested this new update and helped me fix a bunch of bugs. If you want to get access to the newest updates, make sure to join the discord here https://discord.gg/rzPhsksCMt
Main Bug Fixes
Killing eachother softlock
Lobby joining/leaving issues
Void light was occasionally invisible
Features
New UI
8 player lobbies
Poison Element
Selectable modifiers
GD Mod Loader support
Hello my Paralyzed Prophets, We've been playing around with a new modifier option to spice up your games! Modifiers are special round specific events such as things like low gravity, super speed, etc. It definitely has the potential to be buggy, but it's just for fun anyway. Thank you for supporting Wheelchair Wizards! Features: -Modifiers -Lifesteal Upgrade Fixes: -Negative cooldown reduction
Hello my favorite Wizards in Wheelchairs,
We’ve cooked up some new content for you all in the week since launch! Just a quick heads-up updates this fast won’t be the norm. Going forward, we’ll be putting more time into our upcoming projects, but we’ll still be fixing issues as they pop up and staying active in our Discord.
Now, about this update, there’s plenty to get excited about! We’re dropping a brand-new Desert Map, adding two new elements, and (finally!) introducing sound effects to bring the world of Wheelchair Wizards to life. On top of that, we’ve rolled out a bunch of balance changes and fixes to keep the gameplay feeling smooth and fun. We can’t wait to see you diving in and enjoying everything new!
Looking ahead to the week after this update drops, we’ve got something big planned; our first ever OFFICIAL Wheelchair Wizards tournament! We’re aiming to host it on August 11th, so mark your calendars. For all the details surrounding this event, be sure to join our Discord, as we’ll be revealing more over the next few days. But that’s not all, this coming week we’re also releasing our second Supporter DLC, featuring brand-new hat customization (a highly requested addition from you all). Keep an eye out for its release and grab it when it goes live!
(PS. Check out our Instagram for a funny lil release trailer)
– The Chromatophore Games Team
Added a New Desert Map with 6 unique levels and it's very own rap!,
Added the Sun Element with a light and heavy spell,
Added the Light Element with a light and heavy spell,
Added sound effects,
Added symbols for equipped elements in the HUD,
Added tags for players of notice in the lobby menu (ie. Tournament Winner, Developer etc.),
Nerfed Vine light attack damage,
Nerfed Vine heavy attack damage,
Added Vine stun cooldown,
Buffed Magic heavy attack damage (PISS BEAM IS BACK),
Fixed falling out of the map,
Fixed occasional double hitting instances,
Fixed map brightness issues
Fixed issue with dlc shoping cart skin not showing up
Hey all you Crippled Conjurers and Arcane Amputees!
We hope you've been having a blast battling it out in the world of Wheelchair Wizards since launch! It's been a wild couple days, and we wanted to ROLL out a patch based on your feedback, fixing some game-breaking bugs, making balance tweaks, and sharing a bit about what’s coming next for the game and for our tiny "studio" Chromatophore Games (there’s only three of us lol).
If you’re just here for the full list of bug fixes, balance changes and new features, scroll on down.
First, we just want to say when we launched Wheelchair Wizards, we didn’t expect to do much with it afterward. Honestly, we thought we’d drop it and move on with our lives. But the support you’ve all shown has blown us away. You’ve surpassed anything we imagined, so thanks to all of you.
Looking ahead, we’re excited to say that more content is already in the works! You can expect a content update and more patches in the next week or two with new spells and possibly a new map. A lot of this content comes straight from your suggestions on Discord, so make sure to keep them coming.
As for Chromatophore Games, we’ve already started working on our next project, which we can't talk about much yet but let me just say there are two goals in mind for this next game, a hard goal and an easier goal. The hard goal? Make it more fun than Wheelchair Wizards. The easier goal? Make it higher quality.
Thanks again for playing. We’re just getting started.
Added host being able to define number of rounds to win in lobby settings,
Added impact explosion for ice light attack,
Buffed non spell-specific upgrades,
Vine element light attack damage increased,
Vine element heavy attack damage increased,
Vine element heavy attack growth speed increased,
Ice element light attack damage increased,
Ice element heavy attack damage increased,
Fire element light attack damage increased,
Magic element heavy attack (AKA PISS BEAM AKA THE DEATHSTAR) damage decreased,
Fixed lobbies with more than 2 players having scoring issues (hopefully),
Fixed connection issues (hopefully),
Fixed bouncing upgrade for magic heavy attack not doing damage in some instances,
Fixed menu issues,
Other minor fixes
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Wheelchair Wizards, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Wheelchair Wizards statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.