4.6.3
M@Hiru~steam_community_announcementspatchnotes
New Features
Longer statements are now split across several lines automatically, and script editing highlights and completes them as well.
Added value passing for scene calls. Data can be passed into a called scene, the returned result can be stored in a chosen variable, and a new return statement ends a called scene early.
Variables can now be set to be valid only inside the current scene and disappear when the scene ends.
Added four figure positions: left 1/4, left 1/3, right 1/3, and right 1/4, supported by figures, dialogue, and the preview adjustment box.
Added a Recycle Bin setting so deleted games, templates, and asset files can be moved to the system recycle bin instead of being removed permanently.
Added support for opus audio.
Script editing now warns when a scene call uses a name already taken by the engine.
Improved the layout of graphical editing blocks so continuous execution and conditions no longer take up a line of their own.
Improved the option descriptions in the dialogue editor.
Simplified the flowchart editor by removing the extra explanatory text from the sidebar.
Fixes
Fixed adding a duplicate root node or drawing a loop in the flowchart editor giving no feedback.
