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Greetings Warriors!
This update brings several fixes and improvements to make the experience smoother and more enjoyable.
Fixed an issue where certain enemies could become unresponsive to player actions.
Fixed tutorial videos in the menus that were no longer displaying correctly.
Improved the lock-on camera behavior: when your character was positioned close to and below an enemy, the camera could move excessively close to the player, making it difficult to see the action. This behavior has been adjusted to provide better combat visibility.
Added new minimap icons to improve navigation and environmental awareness.
Thank you to everyone who continues to play and share feedback. Your reports help me improve Warriors United with every update! -Benfau
Greetings warriors!
A new regular update is now available for Warriors United: v0.5.1.
Added health bars for tougher enemies
Added short boss introduction cutscenes
Improved lobby animations
You can now redirect yourself while attacking mid-air
Fixed many bugs, especially multiplayer synchronization issues
Fixed an energy display bug that could randomly refill the gauge
Improved mouse navigation on the map inside the character menu to make it more intuitive
I’m still working hard on the second phase of the major gameplay overhaul announced in the previous update.
Global attack rework for smoother and more satisfying combat
Addition of an ultimate attack
More in-game cinematics and staging to make the world feel even more alive and immersive
Thanks again to everyone testing the game and taking the time to leave feedback 🙏
— Benfau
Greetings warriors!
Today marks an important milestone in the evolution of Warriors United. This update brings a major overhaul of the player movement system. And this is only the beginning!
Until now, gameplay was mainly based on basic movement and simple attacks. As a result, the experience could become repetitive fairly quickly.
I’m happy to announce that this is no longer the case.
The combat and movement systems have been completely redesigned to offer more freedom, more fluidity, and most importantly, better gameplay feel:
Sprint Move faster and unlock 2 new attacks tied to this mechanic.
Jump Take to the air and chain into 2 new aerial attacks.
Dodge & Perfect Dodge Avoid enemy attacks with precision. Perfect dodges reward good timing and add a strategic layer to combat.
All these actions now consume an energy resource:
As long as you have energy → you are free to act
No energy → no sprinting, no jumping, no attacking
Combat therefore becomes more strategic: You need to anticipate, manage your resources, and choose the right moment to engage.
The targeting system has also been reworked to be:
More fluid
More intuitive
Better suited to the new pace of the game
This update is the first part of a complete gameplay overhaul. I am currently working on the second part of this rework.
Next step:
Attack rework
Improvements to light attacks
Even more dynamism and impact
I wanted to sincerely thank you all for your support and feedback 🙏 The game is evolving, and this is only the beginning.
— Benfau
I’ve just released a new update for Warriors United, bringing fresh features and improvements to make the game more enjoyable.
I added explanations for attacks and combos.
New equipment and inventory menus (they’ll become useful in future updates).
A new page to view the entire map.
I improved it with new visual and feedback effects, making it clearer and more pleasant to use.
The game has been upgraded to Unity 6, which will allow me to bring even more possibilities in the next updates.
I’m working on adding and reworking certain attacks to make gameplay smoother and more satisfying.
A brand-new Ultimate Attack will be introduced.
The combo system will be improved to allow more input variations (such as holding buttons, spamming, attack redirections, etc.), giving players more freedom in combat.
Thank you so much for your support and feedback. It really helps me shape the game. More content is on the way!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Warriors United, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Warriors United statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.