
Steam news
Full Steam announcements and update articles for this title.
Wall Diggers, it’s time to dive in again. Wall World 2 is finally out on PlayStation 5 and Nintendo Switch! Grab your robospider, charge your drill, and descend into the depths of Wall once again.
🟥 https://www.nintendo.com/store/products/wall-world-2-switch/
🟦 https://store.playstation.com/concept/10018024
Xbox Series version is coming soon. See you on the Wall, Diggers!️
Wall World Strategy is a colony simulation and strategy game where you build and lead a settlement on the surface of the Endless Wall. Manage resources and your people, develop infrastructure, and expand your colony in a hostile, ever-changing environment.
This is a different kind of experience from the original games. Instead of controlling a single character, you are now responsible for an entire system – a living colony built on the vertical surface of the Wall, where every decision affects its stability.
To keep the colony from collapsing, you will need to:
Build and expand your colony on the Wall’s vertical surface
Manage resources, infrastructure, and technological progress
Send expeditions into the depths to secure materials and discoveries
Maintain the stability and well-being of your population
Withstand constant threats and defend against external pressure
The open playtest is available on Steam, and you can jump in right away.
This is an early version of the game, and some features are still in development. The playtest currently does not include a save system, so progress cannot be saved between sessions. A save system is already in development and will be included in the demo version – please keep this in mind while playing.
Join the playtest and wishlist the game on Steam to stay updated on future builds, demo release, and development progress:
Hey, Wall Diggers!
After the last update, some players experienced crashes and game freezes. We’re really sorry about that! This patch focuses primarily on fixing those stability issues, along with a few other improvements to enemy behavior and game flow. Please make sure that you have the latest (Win. v1.0.9.357, mac v1.0.9.32) version of the game.
Fixed a crash that could occur when spawning enemies during wave events.
Fixed an issue where enemies could get stuck on the Wall.
Fixed an issue where some ground-based enemies wouldn’t move and would eventually self-destruct. They’ve been properly trained now - no more vanishing!
Fixed an issue where a specific enemy wouldn’t damage the spider and would fall through the ground.
Fixed a camera issue when docking to a cave during a Leviathan encounter.
Fixed a softlock that could occur when selecting a mission on the map.
Thanks so much for your patience! Keep sharing the feedback with us!
Hey, Wall Diggers!
Time for another patch! This time we’re focusing on improving game stability and fixing a variety of issues you've reported. Please, make sure that you have the latest (Win. v1.0.8.351, mac v1.0.8.30) version of the game.
Fixed an issue where enemies could get stuck inside the spider after dashing.
Fixed an issue where relics were not properly registered when the player ran into the spider.
Fixed an issue where the docking station would disable the laser cutter.
Fixed various sound-related issues.
Fixed an issue where the cluster grenade launcher would not fire correctly.
Fixed multiple issues that could cause the game to freeze.
Fixed an issue where the main character could disappear from the spider.
Fixed an issue causing performance drops.
Fixed incorrect spawning behavior of the screamers.
Fixed minor animation glitches.
Many other minor fixes and improvements.
Thanks again for drilling, surviving, and sending us your reports!
Hey, Wall Diggers!
We’ve got two big pieces of news for you today and both are pretty awesome.
Your Steam profiles are about to get a whole lot more… Wall-y.
We’ve just released the full set of Steam Community Items:
7 profile backgrounds
5 emoticons
5 trading cards that can be crafted into badges
Go take a look - start collecting, and decorate your profile.. Check them out here.
It’s finally happening — Ben plushie is on Makeship! The campaign went live yesterday, and we have 10 days to reach the goal.
Support the campaign and help us reach 200 pledges to bring Ben to life (and to a well-earned rest on your shelf).
Let’s do this, Wall Diggers! 💙
Hey, Wall Diggers!
We’ve been carefully following your feedback since launch. Over the past few days, we’ve been working on a major rebalance update. We've reworked enemy damage and quantity, adjusted shop prices, tweaked Leviathan difficulty, and added difficulty selection - just like in the original Wall World. On top of that, we’ve fixed a bunch of bugs and added a few helpful features. Please, make sure that you have the latest (Win. v1.0.7.342, Mac v1.0.7.27) version of the game.
Wall World 2 now features three distinct difficulty levels:
Normal – the current difficulty after the last two updates.
Hard – for players seeking a more intense and demanding experience.
Insane – a true hardcore challenge for those brave enough to face the Wall.
Each difficulty has its own enemy strength. On Hard and Insane, extraction transport arrival time is increased by 10 seconds. On Insane, by popular request, the spiky rolling enemy once again eats your resources, so plan accordingly!
You can select difficulty at the beginning of a new run or change it anytime via the options menu.
We’ve added a Leviathan Summon Button but use it with caution! Leviathans have been rebalanced and made even more dangerous. They represent an existential threat and the most powerful entity in the Wall World universe. Make sure you’re prepared. The summon button is available for purchase in the spider garage.
We’ve also added a convenient "Report a Bug" button to the main menu. It’s now easier and faster than ever to report any issue directly to us.
Balance Tweaks:
Added three difficulty levels: Normal, Hard, and Insane.
Added the Leviathan summon button.
Rebalanced all Leviathan encounters.
Reduced the number of enemies in mines, but made them more dangerous.
Rebalanced prices in the spider garage.
Rebalanced prices in the weapon shop.
Rebalanced prices in the bar.
Rebalanced cocktail effects and pricing.
Rebalanced relic drop frequency.
Reduced dust drop rate from meat blocks.
Reduced the number of waves before Leviathan arrival.
Adjusted the behavior of the stalker enemy.
Bug Fixes:
Fixed an issue where the spider’s rocket would explode prematurely when docking at a mine.
Fixed an issue where the chain sound from the mace would persist after detaching from the spider.
Fixed an issue where turrets didn’t work properly inside caves.
Fixed an issue where some resources couldn’t be deposited into the spider.
Fixed multiple issues related to gamepad input.
Fixed an issue where the evac transport might not appear.
Fixed a black screen issue that could occur on launch in certain cases.
Fixed an issue where rock geometry could block cave entrances.
Fixed an exploit related to enemy wave behavior.
Fixed an issue where the tutorial behaved incorrectly in certain scenarios.
Fixed the issue with checkpoint location in the final battle.
Fixed incorrect Leviathan behavior in Region 4.
Improved overall optimization.
Added a "Report a Bug" button to the main menu.
Many other minor fixes and improvements.
We want Wall World 2 to be a worthy successor to the original, a place you can return to with excitement and curiosity. Thank you for your patience and support! Share your thoughts on this update in the comments.
Also, if you're looking to expand your mining library — check out the Mining Mastery 2 bundle!
It includes Wall World 2 and other great games, all at a special discount:
Hey, Wall Diggers!
Another patch is live! This time we’re bringing something cool to end-game content, along with balance tweaks and bug fixes based on your feedback. If you've already finished the main story – there’s more to discover! Make sure that you have the latest (Win. v1.0.6.338, Mac v1.0.6.24) version of the game.
New Content:
Added new drilling devices to the robospider garage, similar to those from the original Wall World
Added the ability to replay previous missions after completing the main story Several new special missions are also unlocked post-story
Added visual changes to some of the city’s inhabitants after the main story is completed
Added a decorative story-related element to the map after the main story is completed
Added Jill’s walking animation through the city after the main story is completed
Balance Tweaks:
Adjusted the amount of rubies in certain missions where the numbers were too low.
Reduced the spawn rate of Zirexes from incubators.
Improved overall balance with minor adjustments.
Bug Fixes:
Fixed an issue where the Leviathan’s wall strike had an incorrect damage area.
Fixed an issue where the spider’s weapons could become stuck and continue firing on their own in certain situations
Fixed an issue where some relics didn’t convert to dust correctly in the statistics screen at the end of missions
Fixed the thermosphere generator behavior.
Fixed an issue where the resource container could disappear in caves after teleporting back to the spider.
Fixed an issue where movement was blocked if turrets were stored inside the spider.
Fixed many other minor bugs and stability issues.
We’ve also gathered several key tips on how progression and combat mechanics work in Wall World 2 to help new players settle in more quickly.
1. Progression
Your character and the spider mecha grow stronger not only during a run. Your success primarily depends on meta-progression. Between runs, make sure to visit Jill’s Workshop for spider upgrades and the Shop for permanent hero bonuses and new tools. Don’t hoard resources without a purpose – investments always pay off in future runs.
2. Stay Hydrated
Before each run, we strongly recommend stopping by the Bar. Drinks are powerful temporary buffs for the entire expedition – for a certain amount of dust, you can gain bonuses to attack, defense, movement speed, or even resource drops. If you’re struggling with the early biomes or get overwhelmed too quickly, a couple of drinks can solve the problem.
3. New Upgrades
The second part of progression is tied to missions. “Main quests” unlock key features, new modules, and spider mecha systems. “Side quests” aren’t mandatory, but they’re your way to unlock lots of new things, including weapon types, permanent spider upgrades, and even a helpful companion.
4. Zyrexes
Tip #1 – undock the spider from the mine entrance during enemy waves to dodge attacks and defend more effectively. Don’t forget to use your machine’s abilities (missiles, saws, dodges, etc), which are purchased in Jill’s Workshop. Zyrexes inside the mines are dangerous too – the Honey Badger handles them far better than a regular drill.
5. Roguelite Element
Starting each run without temporary upgrades is part of the roguelite genre. Temporary upgrades reset, but in Wall World 2 your progress never fully disappears: every run brings new resources, every mission moves you closer to your goals, and every purchase pushes you forward. The more meta-progression you unlock, the easier your future runs will become.
As always, keep drilling, keep exploring, and keep the feedback coming!
Hey, Wall Diggers!
Thanks a ton for playing Wall World 2 and sending us your feedback! We’re carefully going through every comment, bug report and message. Some fixes are live today, and more are coming soon. This update focuses on making your journey through the Wall smoother and more balanced. Please, make sure that you have the latest (Win. v1.0.5.330, Mac v1.0.5.20) version of the game.
Balance Tweaks:
Added the drill booster device to the shop from the very beginning.
Changed the behavior of the spiked round enemy - it will no longer consume resources inside caves.
Changed evac transport timing. It now arrives 10 seconds earlier.
Rebalanced enemy waves in Region 1.
Changed wave timer behavior - it no longer progresses during combat.
Reduced the wave acceleration effect from destroying spawners.
Fixed an exploit with destructible blocks in caves.
Added new drill-enhancing cocktails for the main character.
Increased the damage dealt by the “Volcano” robospider chassis.
Increased the pickup radius for the support drone.
Bug fixes:
Fixed an issue where the spider could sometimes become unable to move.
Fixed ability icons not correctly showing their active state.
Enabled skipping dialogues with the left mouse button.
Fixed several tutorial-related issues.
Fixed an issue when background textures could disappear in the "meat" biome.
Fixed localization errors in several languages.
Fixed a targeting issue for “Hive” robospider chassis drones during the Leviathan fight in Region 6.
Fixed several sound glitches.
Fixed an issue where the resource container could pick up a relic module.
And many other minor fixes.
Also, big news! Wall World 2 is now fully Steam Deck Verified. From the start, the game has included in-game settings tailored for Steam Deck users with optimized controls and adaptive UI. So if you're playing on Deck, you're all set to drill in comfort anytime, anywhere.
More improvements are on the way - we’re already working on the next update. Keep sending us your feedback, and thanks for helping us make Wall World 2 even better.
Wall Diggers, it’s time. The Wall opens its depths once again. New mysteries, new dangers, new answers await those brave enough to dig deeper. Every layer hides a story. Every spark of your drill brings you closer to the truth buried deep in the Wall’s core.
Wall World 2 launches with a 10% release discount and is also part of the Wall World Complete Bundle, the ultimate way to experience the full saga.
💬 We’d love to hear your feedback, so feel free to share your thoughts! If you encounter any bugs or technical issues, please fill out our bug report form attaching as much info as you have - your reports go directly to our devs, helping us fix problems faster.
Now… grab your robospider, charge your drill and descend once more into the depths of the Wall.
See you on the Wall, Diggers!️
Hey, Wall Diggers! The big day is almost here — Wall World 2 releases tomorrow, November 11! We’ve prepared a bit of important info for you: release times and regional prices.
Below you’ll find a chart with release times across different time zones:
Wall World 2 launches at $11.99 USD with a 10% discount during the first week after release!
Regional prices (base fare):
11,79 EUR
400 RUB
£9.99 GBP
45 PLN
48.00 CNY
1,400 JPY
13,500 KRW
3,400 KZT
38.49 BRL
$6.19 USD (SASIA/ LATAM/ MENA/ CIS)
At launch, Wall World 2 will also join the Wall World Complete Bundle - both games together+DLC with a 25% bundle discount.
See you tomorrow on the Wall.
The Wall World 2 demo adventure has come to an end and we just wanted to say a massive thank you to all of you who joined and dug deep into the Wall once again
Over 30,000 players tried the demo!
The median playtime was around 1 hour.
And we’ve now reached 90,000 wishlists on Steam!
That’s truly amazing - thank you for your support, excitement, and all the feedback you shared! The entire content of the game is now ready, and our team is working hard polishing and fine-tuning everything for release.
There are only 11 days left until Wall World 2 launches. We can’t wait for you to see how far the game has come since the demo.
See you soon on launch day and let’s push that wishlist counter to 100k before release:
Hey Wall Diggers,
The wait is almost over.
Prepare to return to the endless Wall – bigger, darker and more dangerous than ever. Uncover new biomes, face terrifying monsters, discover lost technologies and upgrade your robospider into the ultimate survival machine. The Wall is alive. It shifts. It remembers. And it hides the answers you’ve been searching for.
Play the demo now during Steam Next Fest! Drill into the depths, test new mechanics, and share your thoughts - your feedback shapes the final version before launch. Everything will be decided this November. Play the demo & wishlist now:
Wall Diggers, take your robospider into the unknown, uncover the story’s beginning, and see what dangers and secrets await in the caves and on the surface. This is just a glimpse of the journey ahead but even here, the Wall won’t let you pass without a fight.
This demo is an improved version of the playtest, with numerous changes made based on your feedback. It’s a fresh experience both for those who joined the playtest and for those who decided to wait for a more polished version of the game.
Drill deep, fight hard, and unravel the mysteries buried within the Wall. Play the demo and add Wall World 2 to your wishlist:
Our journey into the depths of the Wall wouldn’t be the same without you. The playtest is now closed. A heartfelt thank you to everyone who joined the Wall World 2 playtest!
Over 20,000 unique players took part in the playtest.
The median playtime was an incredible 1 hour 37 minutes.
More than 5,000 surveys were filled out, giving us invaluable feedback.
And together we’ve reached nearly 65,000 wishlists in total! Let’s keep digging (with your help we can push toward 100,000 wishlists by release)!
We can’t thank you enough for the warm welcome, your patience with the bugs and glitches of the playtest build, and the flood of thoughtful comments and suggestions. On top of that, there were so many streams and videos. Our team has watched a lot of your content, and it was both inspiring and fun. We’re already working on improvements, fixes, and balance changes, many of which will make their way into the upcoming demo version this autumn.
The demo will feature a lot of changes, most of them technical at their core – bug fixes, polish, balance tweaks, and performance improvements but we promise that the result will feel like a completely new experience compared to the playtest. We’ve already fixed many of the issues you reported and are continuing to expand the content. When the updated demo becomes available, we’ll announce it here – come back and see how Wall World 2 has evolved thanks to your input.
From the bottom of our hearts: thank you for your support and for digging deeper with us.
Hey, Wall Diggers! Thanks a ton for diving into the Wall World 2 playtest and sharing your thoughts with us. We’ve been reading your feedback, and while big changes are coming closer to the demo, here’s a quick update (v166) to improve your current experience.
List of changes:
Changed how the Pulsar works. It’s no longer a drill replacement. It now requires a charge before firing, as originally intended. The Pulsar is meant to help you take down Zirexes and spawners, not for drilling through rocks. Don’t worry though – there’s more than enough resources in the mines to power up your drill.
Fixed a layering issue with the special resource from spawners. It was hiding behind the spawner, but now it's clearly visible.
Fixed a rare crash that could occur in a specific scene for some players.
We know the turbo-mining Pulsar was a wild ride, and honestly, it was fun. Thanks for the laughs, the clips, and for helping us make the game better. Keep drilling through the Wall and sending us your feedback!
Hey, Wall Diggers!
You’ve been waiting for this moment and we’re incredibly grateful for your patience. That extra time helped us shape the playtest into something we’re truly proud to show you. Now it's finally your turn to dive in and see what’s brewing deep inside the Wall.
The Wall World 2 Playtest has begun! There's a lot to explore here.
There is the hub – your new home between expeditions. It’s where you’ll catch a breath, chat with locals, pick up missions, and upgrade both your gear and your trusty robospider.
But don’t get too comfortable. The mines are no longer the quiet caves you might remember – danger’s waiting around every corner.
Oh, and if you hear strange sounds chasing you... run.
If you already signed up before –congrats! You've been granted access the moment this news went live. If you didn’t,
Head over to the Wall World 2 Steam page
Click “Request Access” to hop into the open playtest
Play, explore, survive
Fill out the in-game survey when you’re done - your feedback helps us make the game better!
We’re super excited to finally let you into this early version of the game. Some bugs might crawl out of the Wall here and there but that’s exactly why we need your help. Don’t forget to share your thoughts through the in-game survey after playing. Every bit of feedback helps us make Wall World 2 better.
So get in your robospider, pick your mission, and head into the unknown.
See you beyond the Wall.
Hey, Wall Diggers!
We’re getting closer to opening the gates to the very first Wall World 2 playtest. While the test itself isn’t live just yet, you can already request access to be among the first to jump into the robospider and uncover the secrets hidden in the mines!
How to sign up for the playtest:
Head over to the game’s Steam page
Hit that big green "Request Access" button under Join the Wall World 2 Playtest
That’s it! You’re in line. Once the playtest begins, you’ll get a notification and early access to the build.
The playtest is planned this summer (Q3), so make sure you’re signed up and ready when the doors open! While you wait, we’ve got something cool for you – a peek behind the scenes from the dev team!
New enemy: Sticky A squishy little pest you’ll meet deep inside the Hole. It clings to surfaces and blocks your path until you destroy it. Doesn’t stick around for long, but it can be a real nuisance when you're in a hurry.
New enemy: Blindness This flying creep keeps its distance, pauses mid-air, charges up… and then hits you with a blinding flash that messes with your vision for a few seconds. Confusing, disorienting, and totally unpleasant.
The Amber Zone One of the new biomes, with strange and beautiful landscapes. Just don’t get too distracted by the views — something might be creeping up behind your robospider.
Mysterious landmarks Every now and then, you’ll stumble upon strange structures. The world of the Wall is diverse and full of bizarre details. They might not all affect gameplay but they sure add to the atmosphere.
Stay tuned – more news is coming soon!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Wall World 2, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Wall World 2 statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.