
Steam news
Full Steam announcements and update articles for this title.
I'm delaying the game release date to the 29th of July because the new Personalized Calendar is removed from the homepage during the Summer Sale, which runs all the way until the 10th of July.
To compensate for the delay, I'm working on more features and hopefully deliver the game more polished on the date of release.
Very sorry for the delay.
The game is roughly 1 month away from release and I can tell you... I'm cooked! But I still want to deliver some new features for the Demo as part of Steam Next Fest. Here's the detailed patch note.
Assistant experience is now represented as a bar to make how far you are from leveling up clearer
The fish list now has colored frame representing the fish rarity
Added bubble particles to the aquarium, the particle opacity can be adjusted in the aquarium settings
Added auto save in case the game crashes
Added 16 achievements for those who want to hunt for achievements
Fix an issue where resizing the window gets weird when done on the top of the window
Fixed an issue where NVIDIA Overlay would cause the game to experience extreme lag
Windows are now contained in the monitor (should still can move to another monitor in extended mode)
Reduced memory leaks, some device will still experience this issue, leading to crashes
Optimized a sync issue that cause the game to run at lower fps
This is patch 0.6.0 with a whole lot of changes since the last patch.
Added tooltips that explain what the buttons do.
Feeding the fish now displays what it does to the fish.
Your assistant can now carry the bag to your tank.
UI changes to the shop and collections.
Fish will now move more fluidly.
Fixed crash error on Nvidia devices
Fixed an issue where fish bags' non-passthrough state can be persistent, soft-locking the game.
Fixed an issue where the assistant can walk offscreen if the tank window is minimized.
Some bugs I didn't track or was too lazy to write down...
This is patch 0.5.6, adding a tutorial and crash report.
Added a tutorial that runs the first time you play the game.
Crash reports will now be sent to me for investigation.
Unlocked a new Rainbow "fish" for the Demo: Relic Sophine.
Assistant will now inform you how much you earned while you were offline.
Some languages won't display words too long, a few of them have been fixed.
Fixed a bug where the assistant might not walk off the fish tank when trying to feed the fish.
This is patch 0.5.4, adjusting the core gameplay mechanic to fit more into an incremental game.
Removed fish hunger cooldown. They can now eat as much as they want.
The feeding tool and assistant now drop more food for the fish, scaling with the level.
Fish bags now correctly display the fish growth state.
Selling fish now adds its income to the XP bar. This ensures that selling low-value high-income fish is just as valuable as selling high-value fish.
Rainbow fish base rate in 1000$ shop: 0.1% -> 0.05%
Fixed a bug where baby fish may get stuck, unable to reach the food.
Fixed a bug where the assistant might not feed the fish if there are multiple tanks on screen.
This is patch 0.5.3, adding new fishes and filter options in the fish list.
Unlocked 12 new fishes for the Demo version
You can now filter fishes by their growth state (adult, baby)
You can now sort fishes by income, value, and rarity
Added a feedback button linking to the Discord for sending feedback.
Fixed a bug where the sliders in the interaction settings are poorly configured.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Vquarium, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Vquarium statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.