Patch Notes
Build: Release-78172
Bug Fixes
Fixed mission tabs not switching in the Atlas Terminal when the E key was also bound to Interact.

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Build: Release-78172
Bug Fixes
Fixed mission tabs not switching in the Atlas Terminal when the E key was also bound to Interact.
Build: Release-77959
Bug Fixes
Fixed a crash when pressing "Q" and "E" during the Splicing sequence.
Fixed the last catalyzer being removed when attributing catalyzers before stats on a creature.
Voidpedia - fixed the Evolution Details screen displaying the wrong Size Gene.
Fixed enemies dropping their loot twice when executed by a perk.
Fixed losing control of your creature when the Impending Doom perk triggered.
Fixed skill's VFX rendering issue on Intel integrated graphics (e.g. Kerapin defensive shield).
Fixed gamepad input being slowed down along with slow-motion effects.
Fixed being able to reach the result screen when completing an activity in the Abyss.
Fixed several Abyss issues: enemies spawning under the ship, cleansers appearing outside the combat dome, an egg stuck in the ground, and corridors no longer showing up past Abyss level 30.
Changes & Improvements
Default keybindings now follow your OS keyboard layout (AZERTY, QWERTZ, Dvorak and others). Any key you rebound yourself is preserved.
Off-Element damage will now still scale with elemental power at 25% effectiveness instead of 0%, making single element essence builds more viable in the Abyss.
Safe zones in Abyss weather modifiers now have a maximum lifetime to force a respawn to a better location when unused. They can also no longer spawn outside the storm during a boss fight.
Tweaked kill zone in *Storm Breaker* to allow backtracking in the boss arena when using the rail.
Reduced rendering cost of catalyzer at all settings, added specific optimizations for low settings.
The controller deadzone can now be lowered all the way down to 0% (was 5% minimum).
Reduced memory usage across many levels.
Huge thanks to everyone reporting bugs !
Build: Release-77130
Bug Fixes
Potential fix for a crash on Boss spawn
Build: Release-76956
Bug Fixes
Potential fix for crashes while loading missions on Intel Iris Xe GPUs (especially Subterranean Expedition).
Potential fix for crashes on startup on devices with an NPU.
Potential fix for bosses being one-shot as they spawn, which could break Abyss runs.
Fixed multiple "on damage" perks blocking each other.
Fixed a bug that allowed Morfang to reload after interrupting its primary attack with the reload key.
Fixed Ursek stance switch interaction with the Decaying Matter perk that would result in a loss of power, armor or speed stacks.
Fixed Ursek shield charge armor upgrade that wasn't properly granting armor.
Fixed Anami homing projectile location against the Ancient Warden boss.
Improved teleporting enemy checks to prevent them leaving combat areas or going behind objects they shouldn't, fixing a large variety of flow breakers.
Sealed several spots where players could fall under the map, land in a damaging puddle, or get launched into the sky.
Adjusted Abyss boss arena out-of-bounds zones to prevent bosses from staying stuck outside the play area.
Fixed an overlapping cleansing area in an Abyss level that led to Cleansing bar issues.
The "Reach 50 Abyss depth with a Species" Voidpedia counter now updates correctly (existing progress on this needs to be re-earned. Sorry!).
Changes & Improvements
Bosses can now take damage once they're out of the ground during their spawn attack, and now appear twice as fast in the Abyss when emerging to keep better pacing.
Abyss enemies now have health scaling like in other activities.
Implemented a slow scaling of enemy damage at much deeper depths to keep danger in very deep runs. Enemy damage resist now caps at 50% instead of 80% to limit situations where players deal 1 damage per attack.
Implemented health growth on enemies so players can see their damage properly applied instead of only seeing "1" damage values.
Abyss elite balance: clamped their spawn rate at high Abyss levels, lowered their armor and increased their health, and reduced their healing on bosses and other elites.
Removed the Ascending elite modifier. We may revisit it, but it was currently creating confusion.
Ascended Landscaper health increased from 100 to 250.
Together Strong's cap of 5 stacks has been removed and now properly scales with the full number of minions nearby.
Frenzied perk post-application duration increased from 0.2 to 0.35 to improve effectiveness with slow fire rate, short duration abilities.
Buffed Massive Effect Catalyzer status effect damage multiplier from 100% to 250% to bring it more in line with other Corrupted Catalyzers.
Tweaked some encounter despawn distances to allow long range builds more possibilities in maps where they were short.
You can now splice creatures with a Neutral Element.
Reduced stutters and improved performance across the Abyss and many missions.
Huge thanks to everyone reporting bugs !
Build: Release-76319
Bug Fixes
Improved Save Game backup system: progression is backed up automatically every 15 minutes and will replace the save if it becomes corrupted.
Fixed cooldown reduction stacking that could leave you unable to cast abilities.
Mortar enemies no longer hit you twice with a single attack.
Defeated enemies no longer pop out of the ground or spawn attacks after dying.
Fixed enemies getting stuck in End to the Unknown and blocking progression.
Lesion Overlord's health bar now splits correctly in the Abyss.
Gwigoon can no longer push bosses out of the arena.
Gilick's melee upgrade now properly counts toward its melee damage.
The Deep Breath Catalyzer now lowers reload speed while boosting stamina.
Fixed the Cyber mutagen rift handing out the wrong amount of mutagens.
Fixed Abyss level-reached achievements not unlocking in the Voidpedia.
Sealed several spots where players could fall under the map, get stuck, or lose health.
Fixed various VFX glitches, including particles stuck in the ship and camera clipping.
Changes & Improvements
Reduced stutters and VFX popping in and out across many levels.
Abyss enemies now hit a little harder early on but scale down at extreme depths.
Reduced enemy damage sponginess by capping the penalty at a 20-level difference.
Red portals are now always available and their minimum jump range changed from 3 to 5.
The Relentless Affliction Catalyzer now also grants an Elemental Damage Bonus.
Fixed various text and spelling issues, and renamed some Catalyzers.
Abyss
For this patch, we wanted to act quickly on some of the more frustrating elements of the Abyss.
Our immediate focus was making it faster for you to get to the fun parts, as well as tuning down the infinite scaling of enemy damage resistance to make deep progression both possible and rewarding.
While we are planning wider changes to the game mode, we hope these quick quality-of-life adjustments improve your experience while we work on larger scale changes!
Huge thanks to everyone reporting bugs !
Hello everyone! 👋
It’s already been a week since launch and wow! What a pleasure it’s been to see so many players play our game! It’s been an incredible moment for the team and we want to say thank you to everyone who’s played or taken the time to give your impressions on the game.
Needless to say we’ve also been looking through all of your feedbacks during the week! If we’re honest, the amount is overwhelming (in a good sense!) and caught us a little by surprise! Again, this is very positive and we’re thrilled that the game is getting this amount of support.
Which leads us to :
While we are not ready to share specific timeline on the following items, many players want to know what's coming up! Today we want to share with you our current development priorities.
STABILIZATION
Our main focus is to deliver a stable experience that players can enjoy without issues. Fixing crashes, bugs, and improving overall performance is on top of the list.
ABYSS IMPROVEMENTS
Feedback heard! We’re looking at ways to improve the overall experience and alleviate pain points (no checkpoints is an example that comes up a lot)., we want the Abyss offer a fun experience for you to put your spliced creatures to the test!
QUALITY OF LIFE UPDATES
This is where we want to tackle many requested improvements to improve the overall experience of the game, such as Mass Hatching and Release to name a few.
FUTURE CONTENT
We know you want more Voidling Bound and we also want to make more! You can expect new Voidlings, levels, and additional gameplay content to expand the experience down the road.
CONSOLES
Many players are patiently waiting for Voidling Bound to come to console! We’re actively working on this in parallel with our upcoming updates!
Some of these features will take time to implement and we want to do things the right way. While we want to get you these improvement as fast as possible, some might come in faster than others. Rest assured that given the successful reception of the game we want to support it and keep improving the experience!
We hope this will answer your most pressing questions regarding the future of Voidling Bound!
That’s it for us for now! One last thank you to everyone, stay tuned! Let’s make Voidling Bound the best experience it can be!
-everyone at Hatchery Games
Build: Release-76127
Bug Fixes
Fixed a crash that could occur during enemy updates in combat.
Fixed missing collision near the breeding room in the Hub - it was possible to slip behind it into an unintended area.
Fixed a crash due to preshadow caching.
Breeding station egg-quantity upgrades now correctly give a flat increase of one egg per upgrade level, from 1 up to 3 eggs.
Fixed Gwigoon minions that would catapult enemies and bosses outside the play area.
Fixed Gwigoon primary ability empowered upgrades.
Decaying Matter scale is now properly applied only when the activity is started.
Abyss - Fixed Phasing Elite that would reset bosses spawn phase.
Abyss - Fixed red portals not appearing red on the first layer of the Abyss.
Abyss - Fixed being able to extract from the Abyss without taking a portal.
Changes & Improvements
Reduced video memory usage, which should help on graphics cards with less VRAM.
Stability improvements during Subterranean Expedition loading.
Abyss - Change Phasing Elite to teleport once every 5 second when no ability is active rather then twice quickly every 6 seconds.
Some of you may still experience crashes during Subterranean Expedition loading especially on systems with an integrated GPU.
We are actively working on further fixes to address that.
Also the game is now available on cloud gaming services like GeForce Now. :)
Thank you all for your reports and for your patience!
Hello everyone!! 👋
Well, it's official! Voidling Bound is LIVE!! 🚀(as if you all didn't know already :P)
Head over to our Steam Page:
We have a brand new Launch trailer on our store page!
A super cool Artbook and the soundtrack of the game are available!
Show your support with our Supporter and Space Wrangler bundles!
==========================
The Gilick Plushie pre-order is now live too! Now's the time to show your love for MERCH!
https://youtooz.com/products/gilick-plush-9-inch
For this concept to work, we need to hit 200 pre-orders to move forward into production!
We'll open up a 1 week pre-order for our community to reach our goal!
A $2.99 USD deposit counts as one vote towards the goal
By purchasing a concept, you'll receive an early support discount of $2,99 USD off the final product! If we reach our goal, the concept will launch into production!
You will be charged 1-2 months later when the actual pre-order launches. For more informations about how concepts work, use the following link :
https://youtooz.com/pages/concepts-faqs
... Thank you so much! For being part of our awesome community, for supporting us throughout development.
This journey has been a crazy ride and we're here today because of your appreciation and love for the game!
We hope you enjoy the game as much as we've enjoyed crafting it!
-everyone at Hatchery Games
Launch day is already tomorrow and we have a bunch of stuff to announce today to hype up your day and make your experience at launch as special as possible! Don't skip anything!
Don't miss out on Voidling Bound's launch discount! (available 14 days)
Alongside this! We've prepared two special bundles with awesome items!
The Game + Voidling Bound's Digital Artbook (more than 170 pages of Concept Art, Behind the Scenes commentary, 3D Assets Render, In-game Screenshot and Storyboards and unreleased Voidlings concepts)
The Game + the Digital Artbook + the Original Soundtrack, composed by Melodysheep.
We're starting a Concept pre-order round in collaboration with Youtooz to get Plushies of your favorite Voidlings!
For this concept to work, we need to hit 200 pre-orders to move forward into production!
- We'll open up a 1 week pre-order for our community to reach our goal!
- A $2.99 USD deposit counts as one vote towards the goal
By purchasing a concept, you'll receive an early support discount of $2,99 USD off the final product!
If we reach our goal, the concept will launch into production!
* You will be charged 1-2 months later when the actual pre-order launches.
For more informations about how concepts work, use the following link : https://youtooz.com/pages/concepts-faqs
Meet Packuran! Join our friend CanadianGuyEh and prepare yourself for battle with this extensive breakdown of our little beetle friend!
With the game coming out tomorrow, there's no better time to catch up on the whole series if you have missed it!
Voidling Bound launches tomorrow June 9th at 9:00am EST !
See you soon Space Wranglers !
Good evening Wranglers! 👋
We hope you've enjoyed your time and we'd like to thank everyone for sharing their feedback to us!
Do not be too sad, the release date is just around the corner!
-everyone at Hatchery Games!
A new wave of playtest invitations has been sent out ! We'd like to thank everyone for showing such interest in helping us make this game as good as it can!
Are you ready for your toughest challenge yet ? Head to your Galactic Map and prepare to face the unexpected.
Descend into the Abyss. and face ever-increasing challenges. After each victory, dive deeper against greater threats for greater rewards, or retreat to safety. Equip Corrupted DNA Catalyzers to push your creatures’ statistics to new heights!
The Abyss Playtest will run throughout the weekend and close on April 27th.
The question is .. how far can you go ?
See you on June 9th for Voidling Bound's Release!
Hello Wranglers ! 👋
As part of the Earth Appreciation Festival the Voidling Bound Playtest is back! You can access it from your Steam Library and update to the most recent version starting now!
Complete story of Vireo, Solum and Aulis as well as access to 8 playable creatures and general improvements across the board.
Until April 23, try to unlock as much genes as possible to be ready when The Abyss opens up!
Improving the stability of the game
Finding as much major bugs as possible
✍️ Please fill out any crash reports you may get and report your other issues inside our dedicated bug-report section. We're also looking for your feedback regarding :
New Voidlings gameplay feel
If the new maps are fun
Your experience in general
📋You can find the form in-game on the main menu as well as in your pause screen.
A new wave of Playtest keys has been sent via email to Newsletter subscribers! Check your inbox!
We've also granted access to a bunch of people through Steam.
Keys are sent on a random basis. We're going to gradually send more throughout the week as we're monitoring and collecting feedback.
We're including premade save games for anyone to use inside our Presskit, alongside instructions on how to use them : https://cutt.ly/vb-presskit
If you've already gone through the content, or if you'd simply like to test the new content, consider this option!
The game now support multiple save files as well. No need to lose your save file to use them.
Finally, friendly reminder that your Playtest progress WILL NOT CARRY OVER to the full game. The Playtest is a test environment, you may/will encounter issues, and thank you very much in advance for your time and for helping us making this game as good as possible!
Have fun with the Playtest! Get Your Squad Ready!
Happy Earth Appreciation Festival! 🌍
-everyone at Hatchery Games
Hello everyone !
After seeing lots of speculations about a final playtest, we can confirm today that a new round of playtest is indeed happening !
We will be closing the current playtest on April 10th as we're preparing for the next major update. If you've taken part in the previous rounds we want to thank you for your continued support and feedback.
This update will be significant and is aimed towards getting feedback on MOST OF THE GAME.
The playtest will last from April 17th to April 27th.
It will be divided in two phases:
1- On April 17th - Timed with the Earth Appreciation Festival:
Complete story of Vireo, Solum and Aulis as well as access to 8 playable creatures.
2- On April 23rd - As part of Another Upcoming Showcase:
Access to the end game mode, more details to be announced during the event!
If you try the playtest, rest assured that the game will still have surprises for you when it comes out.
Unique creatures, new species as well as the final boss encounter and greater challenges!
======================================
Important disclaimer : Loss of progress (playtest)
We need to remind everyone that the playtest is an experimental branch! You get access to a lot of content ahead of time, but you will lose your progress! No save game of any format carries through.
Your progress from the demo that will carry to the full game will remain intact!
======================================
Until then ! We're inviting everyone who might not have done so already to register to our newsletter for a chance to get a key for the upcoming playtest!
Thank you!
-Hatchery Games
Hello Wranglers, Today we’ve announced our release date through our latest trailer during the Indie Fan Fest. It is official, Voidling Bound is coming to Steam on June 9th, 2026!
You may have noticed the release window shifted. We made the decision to delay slightly to give the game more polish, improve balance, and ensure the overall experience meets our standards at launch. Rather than rush to launch, we chose to give Voidling Bound the time it deserves so it can release in the best possible state. On our road to full release, we’ll also be hosting additional playtests. For those of you that are interested in participating, make sure to join our newsletter on our website to have a chance at a playtest key. This will allow some of you to jump back in and help us fine-tune the final version of the game! We want to thank you all for the incredible support and feedback on the demo so far. It’s been instrumental in shaping the game. More details soon! Stay tuned, and thank you for being on this journey with us!
Hello Wranglers,
We have a smaller but meaningful update for you today!
We've been getting a lot of feedback that you want more challenge in the higher difficulties. So today we are pushing a demo update with a rework of our Wrangler Difficulty. \\ Warning – Urgent Message – Warning \\ Demo Update – 2026-02-18
We’ve received alarming reports from Wranglers in the field. The Lesion has grown in strength! What to expect if you dare face Wrangler Difficulty:
Smarter, more accurate opponents
Faster attack wind-ups, increased projectile speed, and enemy spawn rates
Increased enemy movement speed
Duplicating, Clustered and Carrier Sores split into additional copies.
Improved jumping animations
Beware: Swollen Hives are high-priority targets and must be cleansed on sight. We hope you enjoy the challenge and that your Voidlings are ready to rise to it. Good luck out there, Wranglers!
Hello Wranglers, In preparation for Voidling Bound’s full release and Steam’s February Next Fest, we’re rolling out a major demo update.
Sadly, this update will RESET YOUR PROGRESS and require you to START A NEW GAME. However, with this new update, you’ll get to experience significant improvements to our demo.
Some notable additions to the demo:
Your demo progress after this update will now carry over to the full game!
New animated narrative introduction
Full support for 9 languages
Access to Gilick’s Cryo Branch
Brand new enemy faction
Maps available beyond the main questline have been modified
Significant performance optimizations
Improved sound, visual effects, and animations
We thank you for your understanding and hope these additions make up for the loss of progress. That's it for today! February is going to be a busy month for Voidling Bound but we will have more news to share shortly!
Hello Steam Community!😁
This past weekend, as part of OTKGames Expo's Winter Showcase 2025, we've released a new gameplay trailer for the game!
The trailer contains new creatures gameplay footage as well as some bits and pieces of new features a little all over! Viewers and chat also picked us in their top 5 favorites during the showcase!
Think you can find everything new that we've shown? 😁
Voidling Bound will also be featured during OTKGames' Steam Event, if you haven't tried the demo yet, why not give it a shot now?!
Thank you all! Please leave us a comment if you've enjoyed the video !
-Hatchery Games
Hello Steam community!
Straight out of Gym Leader Ed's MONSTER TAMING DIRECT 2025! We're happy to showcase our latest trailer for Voidling Bound! Let's dive... into the Splicing Station!🧬
Explore the depth of the splicing system that allows you to utilize your gene collection and craft your perfect Voidling. Then, meet Gwigoon, a mischievous master of self-replication that wields its clones in combat for devastating effects.
|| The new features revealed today are not part of our demo. Expect them for the full release. ||
We're super excited to hear what you think of the trailer!
Thank you all and please leave a comment!
-Hatchery Games
=============================
About Monster Taming Direct 2025:
Monster Taming Direct is a yearly online event celebrating the Monster Taming genre. Featuring games about capturing, training, and battling with creatures. Hosted on the Gym Leader Ed Youtube channel, it brings together more then 40 studios to showcase exclusive new trailers, dev logs, and announcements.
Hello everyone!
BitSummit 2025 is going live and so is our demo update!! Alongside the japanese localization, we are updating our demo with some new features and minor changes to the current build.
A huge thank you to our users who have helped us with this update! We hope to see you all try these changes and we are eager to meet new users!
Features Added:
Japanese localization,
You can now rename your Voidlings,
New music inside the ship,
UI:
Stamina bar rework,
Melee Ability now has an ability icon in the Combat Hud,
Adjustments:
Changed Wrangler jump animation inside the ship,
Increased Wrangler walk speed,
Creature walk and run speed increased,
Increased Research Point Pick Up Radius,
Difficulty Balancing:
Adventurer has been made a bit more challenging than previously to make it a better in-between of Collector and Fighter,
Wrangler difficulty is even harder than before with fewer health sources available to players,
Enemies health pool rebalance to make stronger archetypes more important in combat,
Bug Fixes:
Fixed critical damage values - when the player assigned exactly 7 points of strength it lowered the value from 200% to 21% instead of increasing it to 210%,
Fixed crashes when leaving Activity due to undestroyed actors (Mirage Gilick's Minion),
Fixed Kwipeck's Fuming Zone remaining in levels.
Known Issues:
Loading an older Save Game may result in Vireo's mission appearing as incomplete, even if it was previously completed.
Hello everyone!
We'll be attending「BitSummit the 13th Summer of Yokai」in Kyoto, Japan to showcase our demo for Voidling Bound!
If you are at BitSummit the 13th, we hope to see you in big numbers at our booth! Please swing by and say hello!
Cheers!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Voidling Bound, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Voidling Bound statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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