Void Sols | Randomiser & Demo Update
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🎲 RANDOMISER UPDATE! 🎲
We’re excited to introduce the Randomiser Update, a brand-new mode designed to breathe fresh chaos into your Void Sols experience! Whether you're a seasoned adventurer or just curious to mix things up, this mode offers endless replayability with unexpected twists around every corner. Unlocking the Randomiser Update To access this mode:- Complete the game at least once.
- Start a new save, go to the Challenges menu, and select Randomizer.
Patch Notes 1.5.3.6
New Features- RANDOMISER CHALLENGE
- Play the game with a variety of settings randomizing your experience and creating new and surprising encounters
- Permadeath Option when creating a new save
- This will permanently delete your save when you die! Use with caution
- Recent Items can be viewed in the pause menu to help you remember the last 10 items you picked up
- Added Steam Rich Presence!
- Demo will be shortened up to the Warden
- Demo progress and achievement progress can be carried across to the main game
- Updated the demo to now include all 11 languages that are present in the main game
- You can no longer dash through breakable walls, you must attack them to pass. Letting players dash through these walls was causing some issues with pathfinding, enemy AI, and encounter design
- Made one section of the Apex Castle Town a little easier
- Made one section of the Factory a little easier
- Final phase of Amalgamate enemy spawn changed
- Sols gained from killing Warden are no longer lost if you quit without resting
- You can no longer find flasks in Ranger Challenge (as intended)
- Fixed sorting on trapper spears, preventing them from rendering underneath the environment in some places
- Ruby Phial description improved
- Multiple localisation fixes in many places
- Alpha Wolf should no longer be able to dash out of bounds
- You should no longer see the “new” indicator if you find a potion ingredient prior to unlocking Potion Mixing
- You should no longer be able to stay locked onto enemies that have died
- Confessors can now have their movement speed modified (allowing them to be Trapped or slowed by Caltrops)
- Fixed an animation bug with Frying Pan
- Confirmation modal UI improvements
BALANCE CHANGES
Primary Weapons- Scythe Heavy Attack hitbox and visual are more reliable now
- Scythe Heavy Attack Stance Damage Multiplier
- Original: 1
- Updated: 2
- Halberd Combo Attack has a bit more mobility, making it easier to land hits
- Relic of Redirection no longer reduces Jolt damage from Lightning Talisman triggering Jolt on yourself. It still significantly reduces Jolt damage from enemies. We felt equipping the Relic of Redirection and Lightning Talisman offered a bit too much free damage with very little downside.
- Reduced maximum number of attacks the Alpha Wolf can chain together
- Slightly reduced speed of one of the Cultist Harvester’s more difficult attacks
- Slightly reduced tracking of one of the Pulverizer’s attacks
- Apex Grunt Poison Stacks Per Hit
- Original: 50
- Updated: 80
- Apex Grunt Attack Damage Per Hit
- Original: 60
- Updated: 50
- Infernal Warden
- Chooses to use fire attacks at a more predictable cadence
- Zenith
- Phase 1 should no longer be able to dodge outside the arena
- Phase 1 should attack at a more regular, predictable cadence
- Phase 1 should dodge player attacks a bit more infrequently
