
Steam news
Full Steam announcements and update articles for this title.
v1.2.6
General
- Fixed: banned player had error when trying to fly offline
Ranked
- Fixed: names were not loaded properly in match history
v1.2.5
General
- Fixed issue launching in VR from v1.2.4
Ranked
- Fixed: Matchmaking wasn't using Elo (rating) properly to match players
v1.2.4
General
- Show reason and days remaining for players banned from multiplayer
Ranked
- Fixed parsing error causing ranked mode to be broken for players in regions with day/month/year date formats
v1.2.3
Ranked
- Fixed: Player's ranked stats on main menu showed pre-season stats on game startup until playing a ranked match
Server
- Fixed: Server didn't update remote config (was still updating preseason database)
Virtual Fighter Maneuvers patch v1.2.2 is now available.
v1.2.2
General
- Added win condition in 1v1 for player chasing opponent if time runs out (don't run away)
- Added hall of fame (last season's top 10 list)
- Allow offline play for banned users
Ranked
- Added a reason message when the ranked mode is paused
- Changed round time to 8 minutes
Today I'm rolling out update v1.2 for Virtual Fighter Maneuvers. This update is mainly in preparation for the first "official" ranked season which will begin in a few days. Part of what was involved with this update is switching over to a different database host for the leaderboard, so I apologize for any loss of match records in the last couple of hours.
The new database allows me to record and display more match stats in the game (and soon on a match tracking website).
The pre-season will continue to run for a few days while I make sure everything is working as intended. You'll only see the new records and extra stats for matches starting in v1.2.
I've also made a few changes to reduce unnecessary disconnections during matches, along with various bug fixes. I will continue to push patches throughout the ranked season if any new or existing issues pop up after the update. Enjoy!
- Fixed mirrored rank decals/patches
- Improved radar vertical scan rate and effectiveness
- Fixed: Out of ammo countdown would begin while missiles are still in the air
- Fixed: radar could be notched without ground clutter
- Reduced radar ground clutter effect to zero below 2km distance
- Fixed various minor errors
- Fixed: unable to launch if Remote Config times out (unable to fetch ranked server version)
- Added game credits
- Increased altitude ceiling to 40,000ft
- Decreased High Altitude start height to 25,000ft
- Fixed: bullets spawned behind where they're supposed to
- Added mach vapor cone effect
- Fixed: HUD AoA number clips when 3 chars or more
- Fixed disconnects caused by hanging from saving replays
- Fixed potential case where player joins while match is starting and spawns underground
- Reduce disconnecting players with unstable connection
- Fixed an error when leaving a lobby
- Changed ranked leaderboard backend to be more flexible and reliable
- Fixed: Ace rank patches were offset by one rank (#2 got #1 Ace patch, etc)
- Disable ranked mode when playing from non-owner account (Steam Family Sharing)
- Show potential score rewards and penalties before match
- Added buttons to cycle through pages of top leaderboard entries
- Added button to view own player stats in main ranked menu
- Added kill/death ratio to player stats (was not previously tracked)
- Added recent match history display
- Fixed potential cause of player being stuck in darkness after joining ranked match
- Add ranked patch next to name in player lineup cards
- Sorted replays by date
- Added specific energy graph
- Show match player stats in saved replay
- Fixed error when rename is cancelled
- Fixed: error popup gets stuck when a replay is deleted
This update brings a few tweaks and improvements to prepare for the upcoming first ranked season.
v1.1.0
General
- Increased vertical scan range to include 30 degrees below nose
- Remove unsightly gloves from camera view when VR fails to launch
T-15
- Decreased lift by 3%
- Increased engine thrust by 7%
T-18
- Increased fuel weight
- Decreased dry weight (reverted to v0.52)
Ranked
- Added patches for rank tiers (will be expanded upon later)
This patch fixes a couple more issues disrupting gameplay.
v1.0.2
Multiplayer
- Fixed: another error when players collide, causing disconnect
- Fixed potential cause for vehicles not burning or match not ending properly when missiles are in play
This patch fixes a few issues which were disrupting gameplay.
v1.0.1
General
- Fixed -jetperf launch option
Multiplayer
- Fixed error when players collide
- Fixed: leaving a lobby shortly after joining would not disconnect the voice chat properly
- Disabled disconnections for gunfire server verification issues
- Fixed: Non-hosts fuel tank emptied quicker than intended
The playtest for Virtual Fighter Maneuvers has officially begun!
If you have requested access, please check your Steam Library if you have a VFM Playtest. You can install it and play now. I have only started with a small group and will continue ramping it up as the test progresses. I'll make another announcement when a larger group gets access.
Join the playtest discussion on our discord server here: https://discord.gg/VX9ZqN3j
You can still request access to join the playtest on the store page.
The public beta for Virtual Fighter Maneuvers is right around the corner, and you can now sign up to join when its ready! The public beta will last for a few days, and only a few hundred randomly selected participants will gain access at first. I'll expand the number of players as necessary.
To request access, go to the store page and click Request Access under Join the Virtual Fighter Maneuvers Playtest.
I expect to start granting access next week! Thanks for your patience!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Virtual Fighter Maneuvers, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Virtual Fighter Maneuvers statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.