Balancing
There were some balance changes addressing the difficulty ramping up to much after wave 10. I hope it feels fairer now, please let me know!
Enemy health scaling from wave 10 to 20 drastically reduced (1.2 -> 1.06 multiplier per wave)
Boss health on wave 20 slightly increased, to account for the health multiplier nerf
Now 66% of Sprockets that where not collected are rewarded at start of the next wave
Flying Saw now prioritizes boss
Flying Saw base damage increased across all levels
Slightly decrease sprocket drop rate on higher waves in difficulty 5
Steam Deck
A native linux build is now online
The native resolution is supported
Controller support and correct glyphs are implemented
Discount
A discount of 30% for 2 weeks
