This announcement is about the last two updates made available in the past few days.
They are available on the incubator branch only, but the players that use the standard build can run the incubator at anytime, more information can be found in the " Incubator branch" thread.
This new build should be more solid and clean of issues than the existing version, but give it a few days just to be sure that it doesn´t introduces critical issue and then it will be made part of the default content.
As for the update itself, since now all the gameplay mechanics are in place, it is a lot easier to find and correct all the issues that have been lurking around, this update fixes lots of them, especially in the mission and campaign editor.
Also, the ongoing development of the final campaigns are providing an excellent opportunity to test all the existing features, so anyone interested in using the editors will be pleased with these improvements.
This update also includes several new bombers units that will be used in these campaigns, some still need some tweaks, but they can consider this as a preview of the final campaign. A notable unit is the SWL-3, this is because it is a boss unit with support role that uses laser type weapons to neutralize enemy projectiles.
Also speaking about lasers, it is clear that several of you might have been interested for quite some time in the addition of this kind of weapon, while at the moment there aren´t a lot of examples, I think it has more than enough to play around and make you own.
A final point, this update also tweaks the gameplay balance of some units, first it changes the special weapons as the result of ongoing discussion in the forums and other it updates avionics parameters to properly follow the role of the unit. In this update only a few families have been tweaked but the rest will be done in the following updates
CHANGE LIST
- ADDED option to show logo for custom skins
- ADDED: the option to disable outline in the skins
- ADDED: LOD to reactor particles
- ADDED in the action "fire projectile", the option to configure the initial velocity
- ADDED: in the mission editor, the option to set the NPC mission as "do nothing"
- ADDED: in the mission editor, new Action: Set Position
- ADDED: in the mission editor, new Action: Camera shake
- ADDED: in the mission editor, new Action: Change Scene Time
- ADDED in the mission editor, new Action: Flash Fade
- ADDED: in the mission editor, new Action: Change SP weapon
- ADDED in the mission editor, new Action: Change deploy State
- ADDED: in the mission editor, the option to select the unit voice
- ADDED: in the mission editor, the option to forbid the AI to act on revenge
- ADDED: in the campaign editor more options to unlock aircraft
- ADDED: ATA Model 21 challenge
- ADDED: A-12 challenge
- ADDED: YF-5A challenge
- ADDED: Laser type weapon
- ADDED: EOS-5PP
- ADDED: SWL-3
- ADDED: T-4
- ADDED: T-4+VKS
- ADDED: T-4M
- ADDED: M-67 LK-M
- ADDED: M-67 Kreiser LK
- ADDED: 1046-1010
- ADDED: T-4MS-8
- ADDED: T-4MS-5
- ADDED: T-20-6
- ADDED: CL-282
- ADDED: BQM-34A
- UPDATED: S-32 with weaponsbay
- UPDATED: Su-47S with weaponsbay
- UPDATED: A-12 with weaponsbay, specs and special weapons
- UPDATED: ATA Model-21 with weaponsbay, specs and special weapons
- UPDATED: A/FX-12 with weaponsbay, specs and special weapons
- UPDATED: BOP MK2 with weaponsbay, specs
- UPDATED: F-36 with weaponsbay, specs
- UPDATED: X-36 specs
- UPDATED: A-10 family specs
- UPDATED: F-22 family specs
- UPDATED: F-15 family special weapons
- UPDATED: F-16 family special weapons
- UPDATED: Gun sounds
- FIXED: the kaleidoscope effect when flying close to the water
- FIXED: crash when ground objects without weapons have AI
- FIXED: XST challenge
- FIXED: occasional crash when changing the AI type of a NPC unit
- FIXED: White square in Desert Map2
- FIXED: Units visible in the hangar when set as hidden in the campaign editor
- FIXED: show difficulty selection menu in campaigns that only have one difficulty level
- FIXED: Mission editor: action UnitChangeDmgLimit assigning the wrong script ID
- FIXED: Mission editor: action UnitChangeHudInfo assigning the wrong script ID
- FIXED: Mission editor: Action call delay does not save float values
- FIXED: Mission editor: fixed issues with spawn projectile action
- FIXED: Mission editor: fixed issues with Trigger Units in Area
- FIXED: Mission editor: NPC mission TGT tab resetting
- FIXED: Mission editor: Remove target in NPC mission not working
- FIXED: Mission editor: the mutators reset after loading the mission
- FIXED: Mission editor: wrong pitch orientation for the spawn position when using the helper
- FIXED: Mission editor: the action Units in Area, does not count properly
- FIXED: Mission editor: deleting the dialogs after testing the mission
- FIXED: the issue of missiles with proximity fuse making lower damage than intended to large units
- FIXED: campaign editor save window being occluded by the edit window
- FIXED: campaign editor Issue at reading unlockables in the mission editor
- FIXED: campaign editor not saving the weapons state