Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Changelog v-941-f31da53:
Crash fix (regression): Crash when opening the lobby browser

Steam news
Full Steam announcements and update articles for this title.
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Changelog v-941-f31da53:
Crash fix (regression): Crash when opening the lobby browser
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Again if you're having connection issues and you're based in China, try the "China Networking (Experimental)" in the Online Settings and let us know whether it works better for you.
We'll bring it back to the main branch with the next patch :)!
Changelog v-940-f31da53
- Crash fix: Fixed a likely cause of the most common crash in compatibility graphics mode.
- Crash fix: Graphics driver crashes and out-of-video-memory no longer crash the game. You can keep playing or save & quit.
- Improvement: Modern AMD GPUs now use the faster, more stable Vulkan renderer automatically.
- Improvement: Improved crash reporting
- Improvement: We're building now with .NET 10 (instead of 8) which gives a small performance boost and fixes some potential issues
Dear Railroad Engineers!
We've extended our maintenance with an update of Godot and ANGLE, two very important dependencies we use. We notice crashes mostly outside of our code (either in drivers or in Godot code) and we try to fix as much as we can from our side. The auto-driver selection from us should now direct newer AMD GPUs to Vulkan which seems to run smoother.
Above that, to use Steam Input on macOS, a certain 'Accessibility' permission has to be given to Steam and when not given a ingame prompt is now shown when a controller is detected explaining what to do.
Changelog v-936-dc2dc1c:
- Change: Experimental China networking activated again
- Bug fix: Fixed several graphics-related crashes (out of video memory, driver resets)
- Bug fix: Modern AMD Radeon cards (RX 5000+) now use Vulkan automatically for better stability
- Bug fix: More detailed errors when joining a lobby fails (e.g. timeout, version mismatch, crossplay settings)
- Improvement: Connection error messages stay on screen longer
- Improvement: Gameplay version 129 is now default also when crossplay is enabled since console patches are live now as well
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Again if you're having connection issues and you're based in China, try the "China Networking (Experimental)" in the Online Settings and let us know whether it works better for you.
We'll bring it back to the main branch with the next patch :)!
Changelog v-935-d9b26d9:
Change: Exp China networking activated again,
Bug fix: Fixed several graphics-related crashes (out of video memory, driver resets),
Bug fix: Modern AMD Radeon cards (RX 5000+) now use Vulkan automatically for better stability
Well, well, well...
We can expect some exponential growth in our crew this weekend, because the Steam Free Weekend has officially begun!
We've loved seeing so many of you bringing your friends aboard the chaos already. As a reminder, Unrailed 2: Back on Track is also 40% off for a limited time.
So if you (or one of your crewmates) have been enjoying the ride, now's the perfect time to grab it before the offer leaves the station.
All aboard! 🚂
Heya engineers!
Are you unsure if Unrailed 2 is the right thing for you? Are you already playing Unrailed 2 but can't convince your friends to try it too? We've got just the thing you need - a free weekend where you can try Unrailed 2, well, for free!
Also, should you or your friends like it, you can get it now for the first time for a whopping 40% off:
As always, should you have any questions or feedback, you can reach out here or on our Discord server.
Dear Railroad Engineers!
We've extended our maintenance with an update of Godot and ANGLE, two very important dependencies we use. We notice crashes mostly outside of our code (either in drivers or in Godot code) and we try to fix as much as we can from our side. The auto-driver selection from us should now direct newer AMD GPUs to Vulkan which seems to run smoother.
Above that, to use Steam Input on macOS, a certain 'Accessibility' permission has to be given to Steam and when not given a ingame prompt is now shown when a controller is detected explaining what to do.
Changelog v-934-d5c477f:
Improvement (Win only): Updated to Godot 4.6.3
Improvement (Win only): Updated ANGLE (to chromium/7578 version)
Improvement (Win only): Modern AMD GPUs should now default to Vulkan
Crash fix: Fixed some potential crash causes in Godot
Crash fix: Crash when closing the game
Bug fix: When selecting ANGLE as driver, the game might have used OpenGL instead
Bug fix (Mac only): MacOS didn't always ask for a macOS controller permission anymore
Improvement: Improved storage push and pull icons
Hi everyone!
We just pushed another experimental version update. We had some users crashing in AMD drivers, often using ANGLE. We're updating everything we can from our side.
In the end, we recommend trying different video drivers and see what works.
Let us know what you think!
Changelog v-933-6669bfc:
Improvement (Win only): Updated to Godot 4.6.3
Improvement (Win only): Updated ANGLE (to chromium/7578 version)
Crash fix: Fixed some potential crash causes in Godot
Bug fix: When selecting ANGLE as driver, the game might have used OpenGL instead
Bug fix (Mac only): MacOS didn't always ask for a macOS controller permission anymore
Changelog v-934-d5c477f:
Crash fix: Crash when closing the game
Improvement: Improved storage push and pull icons
Dear Railroad Engineers!
We've deployed a small maintenance update focused on performance improvements, bot behavior, and a variety of bug and crash fixes to make your runs smoother. Thanks for all your reports and feedback - they've been incredibly helpful. As always, let us know if you run into any issues!
We also added an experimental "China network" mode which can be enabled in the online settings and which enabled a similar network stack like in Unrailed 1. This could improve on connection issues when being located in China. Let us know if it helps you!
Note that some improvements will only be active when crossplay is disabled. We're submitting the console patches now as well but only once they went through the certification, we can do another small patch bumping all versions such that we have feature parity even with crossplay enabled.
Changelog v-921-6c1ab81
General
New: "Use China network (Experimental)" online setting added to use a similar network middleware like Unrailed 1 for chinese players to solve networking issue. When playing in chinese, the button will also appear in the join menu.
Improvement: Overall significant performance improvements (reducing lags from particle emitters, bot, magnet perk and more - note that not all improvements are active while crossplay is enabled)
Improvement: Faster Octoboss map generation
Improvement: Lower memory usage
Improvement: Better NPC image contrast
Improvement: Centered controller button icons
Improvement: Improved item shadow pop in/out from culling
Improvement: Don’t show current wave position of miner wagon when in blueprint
Improvement: Improved ping handling for the controller
Improvement: Improved night lighting
Improvement: More consistent push and pull icons
Balance: Flying drones and bombs are now removed when opening a versus station
Bug fix: Speed reductions from gambling stations were not reset when entering the underground biome
Bug fix: Mapgen doesn’t utilize more cores when loading a savegame directly into a loading screen (resulting in even longer loading times)
Bug fix: Tools immediately respawned when they were stolen in versus (now they respawn again after 20 seconds)
Bug fix: Countdown offset for toy engine was wrong
Bug fix: Engine burning emitter sometimes spawns at the wrong position for some frames
Bug fix: The player ui was missing some players sometimes (often after crashes and loading a checkpoint)
Bug fix: Icons of extensions and cartridges on the boxes were not correctly centered
Bug fix: Handbook or setting closed when pressing the switch bot button
Crash fix: Crash in some replays
Crash fix: Crash at random places due to memory issues (probably when saving or loading checkpoints)
Bot
Improvement: Improved bot pathfinding for track placement
Improvement: The bot is now better in avoiding explosives
Improvement: Bot waits shortly when it was dashed and shows the angry emote
Improvement: Bot will now hit the tentacles of the Octoboss when the mining command is given on it
Improvement: Bot will now hit underground lasers when the mining command is given on it
Bug fix: Bots were avoiding non thrown bombs in versus on the wrong side
Bug fix: Bot sometimes used items from the train even though items on the ground were closeby
Bug fix: Bot doesn’t build bridges in track mode when a manual ping was set
Bug fix: Bot somtimes can’t figure out a way to the station
Bug fix: When adding a bot in versus, it was always added to team 0
Bug fix: When switching teams in versus, a bot didn’t switch teams as well
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Again if you're having connection issues and you're based in China, try the "China Networking (Experimental)" in the Online Settings and let us know whether it works better for you.
Changelog v-920-f062e1b
Improvement: China Networking is now selectable from the join and offline lobby menu
Bug fix (regression from main): Bot sometimes didn’t attach a track even though there was a track plan
Crash fix: Potential random crashes fixed
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Again if you're having connection issues and you're based in China, try the "Photon China Transport (Experimental)" in the Online Settings and let us know whether it works better for you.
Changelog v-919-a205128
Improvement: Photon China Transport congestion improvements (Use Options->Online-> China Photon Transport to enable it)
Crash fix (regression): Crash related to the bot
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Changelog v-918-f566acd
Bug fix: Photon China Transport had issues with sending bigger chunks of data (e.g. loading a savegame or joining a late game)
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Changelog v-916-6b85f4a
New: “Photon China Transport (Experimental)” settings added to online settings which uses again a different network and relay architecture which should solve issues in China. We got some positive feedback in Discord about that.
Crash fix (regression): Crashes when using the bot
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Changelog v-913-7f23e1e
New: “Alternative networking” settings added to online settings which uses a different network and relay architecture which might solve issues in China. It’s not well tested yet but please give feedback if that solves certain connection issues for you
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Changelog v-912-a10c28f:
Bug fix: Icons of extensions and cartridges on the boxes were not correctly centered
Improvement: More consistent push and pull icons
Improvement: Better bot pathing
Hi everyone!
We just pushed another experimental version update.Let us know what you think!v-910-f5e510b
Bug fix: Handbook or setting closed when pressing the switch bot button
Bug fix: Countdown offset for toy engine was wrong
Bug fix: Bot sometimes used items from the train even though items on the ground were closeby
Bug fix: Several bot pathing fixes
Improvement: Bot will now hit the tentacles of the Octoboss when the mining command is given on it
Improvement: Bot will now hit underground lasers when the mining command is given on it
Changelog v-911-62d13eb (gameplay version 129):
Improvement: Further improved bot performance
Bug fix (regression): Mimic tree boss models had no tongue anymore
Bug fix: Engine burning emitter sometimes spawns at the wrong position for some frames
Improvement: Ping improvement for the controller
Improvement: Improved night lighting
Bug fix: The player ui was missing some players sometimes (often after crashes and loading a checkpoint)
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Changelog v-906-f501868:
Improvement: Bot waits shortly when it was dashed and shows the angry emote
Improvement: Don’t show current wave position of miner wagon when in blueprint
Improvement: Bot track pathing improvement
Bug fix: Bot doesn’t build bridges in track mode when a manual ping was set
Bug fix: Tools immediately respawned when they were stolen in versus (now they respawn again after 20 seconds)
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Changelog (v-900-771cba6):
Regression fix: Multiple crash fixes introduced with the last experimental update
Bug fix: When adding a bot in versus, it was always added to team 0
Bug fix: When switching teams in versus, a bot didn’t switch teams as well
Improvement: Improved item shadow pop in/out from culling
Improvement: Improved bot pathfinding for track placement
Hi everyone!
We accidentally released our experimental version on the main branch yesterday.
We just rolled it back to the stable release.
We are very very sorry !!!
Now the version is correctly on the experimental branch only and here is the changelog:
Changelog v-900-771cba6 (gameplay version 127):
- Crash fix: Crash in some replays
- Improvement: The bot is now better in avoiding explosives
- Improvement: Overall significant performance improvements (reducing lags from particle emitters, bot, magnet perk and more)
- Improvement: Lower memory usage
- Improvement: Better NPC image contrast
- Improvement: Centered controller button icons
- Balance: Flying drones and bombs are now removed when opening a versus station
- Bug fix: Speed reductions from gambling stations were not reset when entering the underground biome
- Bug fix: Bots were avoiding non thrown bombs in versus on the wrong side
- Bug fix: Bot can’t figure a way to the station
- Bug fix: Mapgen doesn’t utilize more cores when loading a savegame directly into a loading screen (resulting in even longer loading times)
Heya engineers!
Today is the day!
After over 1.5 years of early access Unrailed 2 has reached 1.0. That means 1.5 years (well more if you count the beta) of updates based your feedback, bug reports, and content ideas which have all helped shape the game. Here's all the things we've added over this time:
Now importantly, here's an overview over what we've added for the 1.0 update specifically:
You're still here?! Whoa.
Great, let's take a closer look at these new features down below!
Hidden beneath the other biomes is the Underground Unit, the newest biome in Unrailed 2. Finding the entrance is one thing, but getting out again with the train in one piece is a WHOLE other challenge!
Too easy for you?
Then you might just be ready to face the head of the United Railway Division...
A feature that has been in high demand in our community has been the ability to remap the emoji in the emoji wheel. There's a whopping 111 emojis for you to choose from, but if you still miss one, let us know and we'll add it!
(Technically this and the new languages were already added in the 1.0-launch-prep-update, but since we did not announce this with a big featuring we wanted to make sure nobody missed these new features!)
Skelly the skeleton and Mortimer the mummy join the roster of Unrailed characters.
We've also added a couple of new hats and backpacks for you to equip.
A feature highly requested by our pro-community: Speedrun highscores. You can now compete to be the fastest player that beats the game in endless mode to the credits, to the endboss and in classic mode.
You can check out the rankings here: https://u2.unrailed-online.com/#/speedrun
Czech, Italian, Turkish and Ukrainian are now supported languages in Unrailed 2! To switch to your preferred language go to language tab in the in game settings.
On popular demand papercraft templates return to the Supporter Pack!
You can now build your own piggybank wagon or giraffe character.
We've also added two extra wallpapers for you to decorate your desktop with. If you do not already have the supporter pack you can get it here:
With the new biome we've also updated the soundtrack on Steam with the new tracks, it now includes a whopping 51 songs!
The soundtrack is now also available on Spotify and other streaming platforms if that is your thing.
A quick note about crossplay: If you want to play online together with consoles, make sure that crossplay is enabled on the online tab of the settings menu on all devices. Also make sure that your game installation is up to date.
We want to thank everyone here and over on our Discord server for supporting us through the early access with bug reports, feature requests, fan art, by achieving higher and higher highscores and just for making Unrailed a game where you can start playing with randos that turn into friends!
We're incredibly proud how positive and helpful the community is towards each other and especially newcomers. Just stay the way you are!
v-892-c3f3d56 (Gameplay version 125. Crossplay version 123)
Spotlight
New: Secret Underground biome added
New: Final boss and ending added
New: Skelly the Skeleton and Mortimer the Mummy added
New: Speedrun leaderboard (Endless with/without final boss and Classic): https://u2.unrailed-online.com/#/speedrun
New: Crossplay option added in online settings (make sure to activate crossplay on all devices you want to play together with)
Balance
Balance: The toy engine now crashes when the timer goes below zero in Time Attack
Balance: ?-Station is now always the 4th station in each biome
Balance: Special/Key bolt in Classic is now on the 3rd map like in Unrailed 1
Balance: An extra/spare key appears also in the underground biome like in Underwater in Unrailed 1
Balance: Fireworks in classic appear when having 7 keys
Balance: Underground can only be visited once in Classic
Misc
New: Boss totems appear on the macro map after defeating a boss
New: Drone and bomb emoji added
Improvement: Updated credits map and credited names
Improvement: Biome specific blueprint boss node tower models
Improvement: Clearer arrow models in the blueprint area
Improvement: New blueprint nodes for the labyrinth biome
Improvement: Game pauses locally in settings menu and handbook menu as well
Improvement: Better Front-Pull translation in Chinese
Change: Removed "Split input" and "Add bot" in esc menu when the room is full
General fixes
Bug fix: In Classic mode, Key bolts disappeared in Labyrinth biome when the map was replaced
Bug fix: Double bolt map modifier wasn’t described in the node tooltip
Bug fix: Double bolt map modifier had no effect in the underground biome
Bug fix: When entering underground from Boiler Badlands, you can’t exit it via a tunnel anymore to not get softlocked (you can only continue or go to the credits in a normal shop)
Bug fix: Sometimes keys (in classic mode) or cassettes would not spawn if there was a bolt far right in the last map which was not collected
Bug fix: Sometimes a bot was joined when you disconnected your local input when the lobby was full of players
Bug fix: Smudged textures on extensions or cartridges when using DirectX
Bug fix: Hydrocharge bar now disappears directly when clearing the extensions in the blacksmith
Bug fix: Tutorial breaks when placing tracks directly to the station before each player has crafted one
Bug fix: Screen is cut off at the bottom in Fullscreen on macs with notch
Bug fix: Multiple memory leaks fixed
Bug fix: Some achievements could not trigger at the same time (e.g. scenic route and nothing left behind)
Bot
Improvement: Bot is more aggressive (more dashing, less pauses) when train is close to the end
Improvement: Bot considers building tracks more around rocks/trees when the train is close to the end
Bug fix: Bot sometimes grabs wrong items and even tracks blueprint areas
Bug fix: Bot sometimes didn’t place tracks at all
v-892-d793c81
Bug fix: Cyrillic font wasn't correctly selected
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Changelog v-890-6dc5199:
Bug fix: Screen is cut off at the bottom in fullscreen on macs with notch
Bug fix: Multiple memory leaks fixed
Balance: The toy engine now crashes when the timer goes below zero in Time Attack
Improvement: Improved track path finding of the bot when the train is about to crash
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Changelog v-884-ccf28f2:
Improvement: Bot is more aggressive (more dashing, less pauses) when train is close to the end
Improvement: Bot considers building tracks more around rocks/trees when the train is close to the end
Regression fix: Swamp blueprint tower was black
Bug fix: Bot sometimes didn’t place tracks at all
Bug fix: Tutorial breaks when placing tracks directly to the station before each player has crafted one track
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Changelog v-883-468b18f:
Improvement: Biome specific blueprint boss node tower models
Improvement: Clearer arrow models in the blueprint area
Improvement: New blueprint nodes for the labyrinth biome
Improvement: Game pauses locally in settings menu and handbook menu as well
Improvement: Better Front-Pull translation in Chinese
Improvement: Add bot will now switch the character when there are no player slots left
Balance: Added bolt to underground biome
Bug fix: Sometimes a bot was joined when you disconnected your local input when the lobby was full of players
Bug fix: It wasn’t possible to ghost through blue underground lasers
Bug fix: Smudged textures on extensions or cartridges when using DirectX
Bug fix: Hydrocharge bar now disappears directly when clearing the extensions in the blacksmith
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Changelog v-876-66bae75:
New: Drone and bomb emoji added
Bug fix: Sometimes keys (in classic mode) or cassettes would not spawn if there was a bolt far right in the last map which was not collected
Hello Unrailed community! Good evening! This is a community Annoucement from Nao!
I am holding an Unrailed tournament in June with the support of BeepJapan!
The rules were adjusted such that everyone from beginners to experienced players can enjoy it and I'm happy to welcome you to participate as well!
Time Attack Division (Open to participants worldwide)
2026/6/13 14:00-18:00 (JP Timezone)
Versus Division (Only available to Asian hosts)
2026/6/14 14:00-21:00 (JP Timezone)
*To ensure match quality (due to network stability), participation is limited to teams that can host from the Asian region. We apologize for this limitation. Participation from other regions is allowed as long as the representative player is based in the Asian region.
Watch the Livestream now!
CHOO CHOO! Unrailed 2: Back on Track officially launches on June 11th on Steam. While we're working on the finishing touches, take a look at this quick recap of the past 1.5 years of early access and a quick teaser of the incoming new biome:
Work together with your team to keep the train moving through procedurally generated worlds. Build tracks, manage resources, and deal with surprises across seven different biomes. With unlockable train upgrades, cosmetics, loads of awesome community-made maps (thanks EA players!!!), plus Sandbox and Versus modes, the train is ready to leave the station!
We hope you’re looking forward to the chaos. See you June 11th! ~ The Indoor Astronaut Team
Hi everyone!
We just pushed another experimental version update.
Let us know what you think!
Changelog v-870-8320ba9:
New: Underground biome is activated again,
New: Boss totems appear on the macro map after defeating a boss,
Balance: ?-Station is now always the 4th station in each biome
Balance: Special/Key bolt in Classic is now on the 3rd map like in Unrailed 1
Balance: An extra/spare key appears also in the underground biome like in Underwater in Unrailed 1
Balance: Fireworks in classic appear when having 7 keys,
Bug fix: In Classic mode, Key bolts disappeared in Labyrinth biome when the map was replaced,
Bug fix: Double bolt map modifier wasn’t described in the node tooltip,
Bug fix: Double bolt map modifier had no effect in the underground biome
Bug fix: Tools didn't respawn when entering the underground biome boss
Hi everyone!
We pushed a small patch fixing the most urgent issues you reported!
As always please reach out if something is not working!
See you on track!
Changelog v-868-39a93f4:
Improvement: Smoothed player rotation
Improvement: Smoothed player animation (e.g. hands don’t go down when rotating 180 degree)
Bug fix: Dialogs are pushed to the side or not visible on higher distances in the shop
Bug fix: When joining a session, “No sessions found” error often appeared
Bug fix: Sometimes the sampling factor was set to a low value when opening the settings and the game got blurry
Bug fix: Too many replays were converted and slowed down the game startup. Now only the top and most recent 10 are converted
Hi everyone!
We just pushed another experimental version update which will be pushed to the main branch very soon!
Let us know what you think!
Changelog v-868-39a93f4:
Bug fix: Too many replays were converted and slowed down the game startup. Now only the top and most recent 10 are converted
Improvement: Smoothed player rotation
Improvement: Smoothed player animation (e.g. hands don’t go down when rotating 180 degree)
Bug fix: Dialogs are pushed to the side or not visible on higher distances in the shop
Bug fix: When joining a session, “No sessions found” error often appeared
Bug fix: Sometimes the sampling factor was set to a low value when opening the settings and the game got blurry
Hi everyone
Some got annoyed since the savegames were missing after the update yesterday. We indeed forgot to activate the migration into our new savegame (slot based) system. Note that there are 20 slots now and when having more savegames than slots, you might need to delete some old ones.
Please reach us to us when something doesn't work!
See you on track!
v-862-ca1d756
Crash fix: Game crashed when disconnecting a controller in the cartridge menu
Bug fix: Old savegames are now migrated to the new version (note that the new slot based system has 20 fixed slots)
Bug fix: Engine foundry, Fashion express, Cartridge and Settings menu could not be closed when the controller disconnects
Bug fix: When having 0 hexnuts, the 0 wasn’t being rendered
Bug fix: Achievements take some seconds to load (when directly opening the Handbook, it seemed like one had no achievements)
Bug fix: Lunas character model was missing
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Unrailed 2: Back on Track, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Unrailed 2: Back on Track statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
FAQ
Browse related Steam game intelligence pages and categories.