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Hi UNO™ players!
We’re Snap Finger Click, the independent team of developers working on UNO™.
We are excited to bring you a brand-new way to play together: Community Goals! We’ve also been hard at work making major improvements to our Leaderboards and MyDesign screens, plus a fresh batch of significant bug fixes and improvements. Let’s get into the details!
Community Goals is a new Event feature where players come together to contribute towards a shared objective. These are high-target goals that can only be achieved by the community working together to unlock a stylish reward!
Here’s how it works:
Play UNO™: You contribute to the goal simply by performing the action during an online or local match. You just need to be connected online to see the event and contribute.
Track Progress: Keep an eye on the community's progress via the banner on the Main Menu, or check your personal contribution in the Events screen and post-match results.
Earn Rewards: If the community successfully completes the goal, everyone who contributed at least a single point will earn the reward!
Go Beyond 100%: If the community smashes the goal before the finish date, the event stays active so you can keep contributing and see how high the percentage can go!
There’s no waiting around - our very first Community Goal is live RIGHT NOW! The first Community Goals event is Play Action Cards and it’s running until July 26, 2026. If the community reaches the target, everyone who contributed will win an exclusive T. rex avatar.
This was a very popular player request, so we are very excited to share the good news. UNO™ is officially Steam Deck Verified! Whether you are chilling on the sofa or taking a long trip, you can now host your favourite game nights on the go 🕹️
We've revamped the Leaderboards to make them better:
Brand New Layout: A brand new design that’s clearer, cleaner, and easy to read.
New Filters: You can now toggle a "Friends Only" filter to see how you stack up against your crew, and easily switch between "Weekly" and "Lifetime" (formerly Global) views.
Jump to My Score: No more endless scrolling! Use the new "Jump to My Score" function to instantly find your ranking.
PC Navigation Fixes: PC players can now click and drag the scrollbar, and the mouse scroll wheel has been updated to scroll multiple rows per notch instead of one.
We've made customising your game smoother with some added features:
Equip Your Plans Easily: You can now equip your MyDesign plan directly from the plan picker screen with the new "Equip" checkmark, without needing to start a game first.
Simplified Settings: The display options in the Settings have been streamlined down to two clear choices: 'Default' (which uses opponents’ choice for cards, UNO calls, and VFX, but your choice for the board and music) and 'My Designs' (which uses your designs for everyone).
Thematic AI Avatars & Card Backs: When playing a regular match with a customised board, the AI opponents will now automatically use avatars and the draw pile will use the card back associated with that board's cosmetic pack.
As always, we’ve been tracking your reports and squashing bugs to improve your experience in UNO™. Here is what has been fixed in this update:
Community Feedback, Gameplay & Quality of Life Fixes:
Missing DLCs in Menu: Fixed an issue where DLCs would not display in the DLC menu for some players. A huge thank you to everyone who logged this in the Bug Reporter tool, as your detailed reports directly helped us track this down and get it sorted.
Quickplay Matchmaking: Fixed the community-reported issue where Quickplay was prioritising putting players into 2v2 matches. It will now put players into a variety of match types including Free-For-All (FFA).
Deflect a Draw Glitch: Fixed an issue in the Rabbids and Rayman DLCs where players could get stuck and were unable to choose the "Play/Keep" option when using the "Wild Blue Yonder" or "Punching Things" cards to deflect a draw.
"Sluggish" Gameplay Fixes: Addressed community feedback regarding a 1-2 second delay when swapping hands using the 7-0 rule and another issue where the colour picker wheel was not instantly responsive when played, making the game feel much faster and more responsive.
DLC Theme Card Freezes: Fixed a critical issue where playing specific DLC theme cards (such as Rayman's Escape or Party Mania's Wild Pile Up and Point Taken) could sometimes cause the game to freeze.
Online 2v2 Input Loss: Resolved a bug where players would suddenly be unable to use any inputs (controller, mouse, or keyboard) to play their cards during online 2v2 Classic or DLC matches.
Card Descriptions Stuck Open: Fixed an issue where the card descriptions could get stuck open during a DLC game.
AFK Player Freeze: Fixed a bug where a player going unresponsive could sometimes cause an online game to get stuck for everyone else.
Lobby "Start Game" Freeze: Fixed an issue where a non-host/client player pressing the "Start Game" button in an online lobby would cause their game to become completely unresponsive.
UI & Visual Fixes:
Just Dance VFX Glitch: Fixed a visual bug where joining an in-progress Just Dance online match during a Hot Number card effect would cause the visual effects to persist permanently and the background tracks to overlap for the rest of the session.
Card Hover Flickering: Addressed an annoying UI quirk on PC where placing the mouse cursor exactly between two cards in your hand would cause both cards to flicker rapidly.
Rabbids Visual Artifacts: Fixed a graphical issue in the Rabbids DLC where thin, dark lines would appear on the Rabbid character models when they turned their heads.
“Just Dnace” Card: Fixed an issue where an incorrect card called "Just Dnace Machine" could sometimes appear in the card descriptions during DLC games.
Polish & Chinese Language Fixes: Resolved a bug where some characters were not displaying correctly when the game was set to Polish or Chinese languages.
Lobby Disconnect Fix: Fixed an issue where the "Play again," "View player card," and "Exit" button prompts would remain stuck on the screen during a match if a player opened a profile in the lobby just before the game started.
Steam Deck Specific :
Resolution Lock: Resolved a bug that was forcing the game to boot at a hardcoded 720p resolution regardless of settings.
Persistent Cursor: Fixed an issue where the in-game mouse cursor would appear after a touchscreen interaction and refuse to disappear, persisting across menus and subsequent game launches.
Leaderboard D-Pad: Fixed an issue where D-pad navigation was disabled in the Leaderboards, forcing players to rely entirely on the touchscreen.
Oversized Steam Deck Profiles: Resolved a visual bug on the Steam Deck where player profile cards would appear oversized when opened from the Leaderboard.
Valhalla Touch Input: Added touchscreen support to allow a battle to be triggered using the touch input.
And More: Plus multiple other bug fixes and stability improvements to keep things running smoothly.
Found a bug that’s not on this list? You can use our bug reporter tool here to tell us about an issue in the game.
Jump into UNO™ now and start playing those Action cards! Let us know what you think in the comments below or join us on Discord:
Thank you for playing UNO™!
- Snap Finger Click
Hi UNO™ players!
We’re Snap Finger Click, a small, independent studio of developers working on UNO™, and we love creating party games for your game nights.
Today, we are excited to bring an iconic indie game legend into your hands, a beautiful new cosmetic theme, and a large amount of bug fixes and other improvements. But first things first: Shovel Knight has officially arrived in UNO™!
Let’s dive into all the heroic gear and summer styles coming your way!
For all the true adventurers out there, the UNO™ Shovel Knight Cosmetic Pack brings the classic pixelated charm of Yacht Club Games' masterpiece straight to UNO™.
Here is exactly what you will unlock in this premium pack:
1x Board - The Campfire: Take a rest from your travels! Play your cards around a pixel-art campfire stage set deep within a moonlit forest.
4x Avatars - The Order of No Quarter: Rep your favourite heroes and villains to intimidate your opponents before the first card is even played!
1x Card Deck - Shovel Knight theme: Draw your weapon - and your hand! This action-packed deck features different Knights to guide you on your quest.
1x Frame - Dialogue Border: Frame your profile with an elegant border modelled after Shovel Knight’s classic dialogue box.
1x Music - Strike the Earth!: Battle for victory alongside Shovel Knight’s most iconic tune. It's the ultimate soundtrack to accompany your grand card-playing quest!
1x VFX - Loot Burst: Shatter the ground right in the centre of the table and unleash a sparkling burst of colourful gems.
1x UNO™ Call - Stage Fanfare: Let your opponents know you've dug your way down to your final card in true Shovel Knight-style!
If you're looking for something a bit more relaxing, we're heating things up with a new cosmetic drop available to all players!
Inspired by a sun-drenched, retro California aesthetic, the Poolside Sunshine pack transports your game to a chic LA swimming pool atmosphere. Bask in the glow of a golden afternoon, then take a dip in the clear water.
These items are available right now in the Store and can be unlocked using your Coins.
Here is what you'll get:
1x Board - Poolside Sunshine: A pristine pool setting complete with shimmering water.
4x Avatars - Fuchsia Shades, Potted Cactus, Coconut Drink & Flamingo Float: Chill out with these summer staples: put on Fuchsia Shades to catch every sunbeam, pick the Potted Cactus standing tall against the heat, grab a Coconut Drink for a sip of pure paradise, or kick back on the Flamingo Float, your pink throne of poolside leisure.
1x Card Deck - Poolside Sunshine theme: Brings a splash of tropical zest during a summer heatwave.
1x Frame - Summer Drifter: Float over the gentle waters with this stylish profile frame.
1x Music - California Vibin': A sun-drenched melody, straight from the coast.
1x VFX - Aqua Burst: Celebrate your victories with the energetic splash of a perfect dive.
1x UNO™ Call - Relaxing Refreshment: A refreshing sound effect for when the game gets hot.
Here is how you can show off your new look:
Navigate to MyDesign from the main menu and select either the Shovel Knight or Poolside Sunshine pack from the Packs section to instantly apply the full theme!
To make sure you can see these designs in any game you join, go to Options, enter MyDesign Settings, and choose 'My Designs'. This ensures your chosen theme stays active on your screen, regardless of what other players are using.
While our artists were crafting these vibrant new themes, our engineering team has been working on technical code fixes. We read your reports on Steam and Discord, and making sure your game nights run smoothly remains our top priority. We also have just launched a bug reporter tool which you can use to report bugs, you can read more about this here.
Here is what we have fixed in this new update:
Gameplay & Quality of Life:
Steam Deck Controls: Fixed an issue on Steam Deck where the physical controls would become completely unresponsive, forcing players to rely entirely on the touchscreen.
House Rules Saving: Fixed a bug where selected House Rules for match setups would automatically reset to default every time the game was relaunched.
MyDesign Card Overrides: Fixed an issue where players would incorrectly see the Host's card design instead of their own chosen design when the "Opponents' Design" setting was enabled.
The Call of Yara Exploit: Fixed an oversight where swapping hands using the 7-0 rule during the "Hide Opponent Cards" disruption would accidentally reveal all of the opponent's cards.
Consecutive Match Lead Cards: Fixed an issue where playing consecutive online matches with a score limit would sometimes cause multiple cards to be thrown onto the table during the initial deal.
Stability & Technical Improvements:
Jump-In Crash: We’ve made optimisations to improve game stability when executing a "Jump-In" with House Rules enabled. We are continuing to monitor community feedback surrounding this feature.
AFK Timer Crash: Resolved a critical crash that triggered if a player remained idle and allowed their turn timer to reach zero.
Menu Navigation Freezes: Addressed a bug where the game would sometimes become unresponsive when navigating to the "MyDesign" tab within the Options menu.
Controller Connectivity: Fixed a "controller disconnected" error that could trap players on the initial title screen upon boot.
UI & Visual Fixes:
Stuck Lobby Prompts: Fixed an issue where lobby button prompts would sometimes remain stuck on the screen and overlap with your hand during an active match.
Switch Resolution Blurring: Fixed a visual glitch on the Nintendo Switch where changing settings in the Options menu would cause the resolution to become blurry.
Brawlhalla Wild Cards: Fixed a visual bug where playing a Brawlhalla Wild Card would cause its theme to briefly flash back to the Classic UNO design for a moment.
PS4 Screen Blackouts: Resolved an issue on PS4 where the screen would momentarily flicker or go black when adjusting settings in the Options menu.
And More: Plus multiple other bug fixes and stability improvements to keep things running smoothly.
As an indie team, your support and feedback mean everything to us. Whether you're striking from the shadows with Specter Knight or lounging by the pool, we want to see your setups!
Come hang out and talk directly with the development team in the Community Discord: discord.gg/snapfingerclick
Thanks for playing UNO™!
— Snap Finger Click
Hi UNO™ players!
If you're new to our posts, we’re Snap Finger Click - a small, independent studio of developers working on UNO™. We love making games for your game nights!
Because UNO™ is a live game with new updates rolling out all the time, bugs and unexpected quirks can sometimes pop up. But being a live game also means we are constantly working hard behind the scenes to track them down and squash them.
Previously, we’ve relied on hunting down bugs through Ubisoft Customer Service and the Ubisoft test teams, scouring the Steam forums, or chatting with you in our Discord. While those channels are great, we want to give you another way to contact us and make it easier than ever for you to report issues.
To help us find and fix things faster, we are launching something brand new: the official UNO™ Bug Reporter!
The UNO™ Bug Reporter is a website where you can draw our attention to specific issues that you might be experiencing. You can either report new issues or upvote any issue that’s already been reported by other players. It also lets you keep track of the reported issues, so you can see if a fix is in progress, if we need more info, or when the fix can be expected to go live.
One of the biggest challenges we face with UNO™ is that the bugs we see and hear about from the community are rarely universal. Because of all the different setups, connection speeds, and peripherals that are in use, a bug that freezes your game might never occur on another player's screen - and that also means that it doesn’t get seen by our testers. These types of ‘it only happens to certain players’-bugs can be common in online games and we want to have a solution in place that helps us fix those bugs.
We have a team of testers working on the game every day, so this tool isn't about asking you to do our job for us. It’s about giving our programmers the missing puzzle pieces. When you report an issue and tell us exactly what happened right before a bug, it hugely helps us with recreating those highly specific conditions and fixing the root cause.
Search and Contribute: Before you submit a new report, you can search the database to see if someone else has already flagged the same bug. If they have, you can contribute to it. Adding contributions to existing issues helps us gather information for ongoing investigations. The more details collected in one place, the less time is spent searching for information.
Submit the details: If you've found a brand-new issue, you can create a ticket. Giving us the full picture makes it so much easier for our programmers to investigate. Even better: show us! If you can attach a screenshot or a video, please do. Even a quick clip recorded on your mobile phone pointing at your screen is incredibly valuable. Seeing the bug happen in action is often the quickest way for us to solve it.
Track the progress: You can check the status of your reports at any time, see what the community is upvoting, and track exactly what our team is actively working on.
The Bug Reporter is strictly for tracking in-game bugs. If you are having trouble with your account, billing, or general connection timeouts, you will still need to reach out to standard Ubisoft Customer Support.
We are a small team, but we are completely committed to keeping UNO™ running perfectly for your game nights. Thank you to everyone who takes the time to help us keep improving the game!
You can access the new Bug Reporter right here: https://www.ubisoft.com/en-us/game/uno/bug-reporter
Thanks for playing UNO™! 🃏
Snap Finger Click
Hi UNO™ players!
We're Snap Finger Click, the small independent team of party game developers working on UNO™.
We are always looking at the community to see how we can make the game more accessible and enjoyable for everyone. We know that Polish speakers make up a huge, passionate part of our player base, and we want to make sure you feel right at home.
So, today, we are incredibly excited to announce that official Polish language support has arrived in UNO™!
You can now navigate the menus, read card descriptions, and set up your lobbies entirely in Polish. To switch your language, simply head into the Options menu and select Polish from the language settings.
🔧 TECH UPDATES
Alongside the new language support, we’ve also rolled out a fresh batch of bug fixes and polish to keep your game running smoothly. Here are a few of the highlights of what we fixed in today's patch:
Resolved a confusing visual bug where the game would occasionally tell players to draw "+0" cards.
Ensured that custom boards display correctly for everyone when you join a private online lobby.
Active house rules will now consistently and correctly appear on-screen in online lobbies.
Eliminated several rare crash bugs behind the scenes to keep your UNO™ sessions running as smoothly as possible.
Fixed a crash that could occasionally interrupt your game when joining The Call of Yara or Fenyx's Quest matches.
Resolved a soft-lock that could happen if a player left a Party! Mania DLC online match in the middle of a Wild Pile Up event.
Plus multiple other minor bug fixes and stability improvements to keep things running smoothly.
💬 WHAT’S NEXT
We are really grateful for our growing global community. Dziękujemy za grę! Let us know what you think of the new translation, and if you run into any issues, come chat with our team directly in the Community Discord:
.
Thanks for playing UNO™!
- Snap Finger Click
Hi UNO™ players!
We’re Snap Finger Click. We are a small, independent studio of developers working on UNO™, and we love creating party games for your game nights.
Today, we are thrilled to bring a highly requested crossover to the game, but before we get into the arena, we want to take a moment to talk about personalising your UNO™ experience
🎨 MAKING UNO™ YOUR OWN WITH MYDESIGN
We know that many of you love diving straight into a Classic match, which means some of you might not have fully explored the MyDesign feature yet!
Last year, we did a massive overhaul to improve your experience and give you greater choice over your items. We integrated MyDesign customisations directly into the main 'Classic' game flow so that more players experience the feature without having to choose a completely separate game mode.
We also want to clarify how you can always view your hard-earned cosmetics during a match. The option appears under a 'MyDesign' section of the game settings and the player can choose between three options: Opponents' Designs, My Designs, and My Cards Only.
Opponents' Designs See the match exactly as others have customised it. You will see your opponents' chosen card themes and avatars, as well as the host’s selected board and music.
My Cards Only Every card on the table will appear in your chosen theme. Other elements, such as avatars and the host’s board or music, will still use the designs chosen by your opponents.
My Designs The entire match - including all cards, the board, and the music - will use your personal designs. This only affects your own view; other players will still see the themes they have chosen.
A Quick Note on a Recent Bug: We know some of you experienced an issue where your chosen MyDesign cosmetics would not show up correctly after joining a game, even with your settings configured correctly. We want to be clear: this was a bug and unintended behaviour. While we patched the bulk of this issue in our last update, today's patch wipes out the lingering edge cases. Your designs should now display flawlessly!
⚔️ BRAWLHALLA IS HERE!
Now that your MyDesign settings are switched on, our art team has been working on something completely different to bring a fresh vibe to the table.
The Grand Tournament is crashing the party: Brawlhalla has officially arrived in UNO™! If you’re ready to brawl, this new premium cosmetic pack is available to purchase right now on the Steam Store.
Here is what you can get:
1x Board - The Arena: Take the fight to the skies! Play your cards on a brand-new floating stone stage inspired by the Mammoth Fortress, complete with lush greenery and waterfalls in the background.
4x Avatars - The Legends: Rep your favourite brawlers and intimidate your opponents before the first card is even played!
1x Card Deck - Brawlhalla Theme: Deal out the damage with this epic deck featuring the mighty Legends of Brawlhalla.
1x Frame - Brawlhalla Emblem: Upgrade your profile and show your warrior spirit with this rugged new frame, featuring the iconic blazing blue torch and heavy iron chains.
1x Soundtrack - Tribes of Brawlhalla: Bring the roaring energy of the arena to your UNO™ game with this action-packed battle track.
1x VFX - Blue Swirl: Knock out your opponents with this swirling blue energy effect!
1x UNO™ Call - Brawlhalla Announcer: Let the official Brawlhalla VO announcer step in and shout "UNO!" when you're down to your very last card.
⚙️ HOW TO EQUIP YOUR NEW COSMETICS
Got your new Brawlhalla gear and want to show it off? Once you've purchased the premium cosmetic pack from the Steam Store, here is how to set it up:
1. Navigate to MyDesign from the main menu and select the Brawlhalla pack from the Packs section to quickly set up the full theme!
2. To ensure you see your new designs in every match you play, go to Options, open MyDesign Settings, and choose 'My Designs'. This guarantees your Brawlhalla items will always be visible to you in any Classic game, online or local.
Making sure the game runs smoothly is just as important to us as making it look good. While our artists were busy creating the new premium Brawlhalla cosmetic content, our programming team has been strictly focused on code improvements.
We are always reading your feedback on Discord and the Steam forums, and making sure the game runs smoothly is just as important to us as making it look good. So, today’s update brings a fresh batch of tech fixes alongside the new cosmetic to make your matches better than ever 🛠️
Here are a few of the highlights of what we fixed since the previous update:
MyDesign: Fixed a bug where a player's MyDesign cosmetics would sometimes not show correctly after joining a game.
Wild Weeks Rewards: We've updated the reward requirements! You will now earn the Participation Reward simply by completing a Wild Week match - you no longer need to win to get a prize.
Multiplayer Connectivity: Fixed an issue where players could sometimes not join an online game after accepting an invite.
UI/Visuals: Fixed a bug where viewing an opponent's player card showed a blurred screen.
Coin Balance: Corrected a display error where your Coin balance could sometimes be shown incorrectly. (Your actual Coins are safe!)
UNO The Call of Yara™ DLC: Addressed a soft lock bug in the Call of Yara DLC where the game could sometimes get stuck after the Guerrilla Broadcast card was played.
And More: Plus multiple other minor bug fixes and stability improvements to keep things running smoothly.
As an indie team, your support and feedback mean everything to us.
If you run into any new issues, or just want to show off your new Brawlhalla setup, come say hi directly to our team in the Community Discord: discord.gg/snapfingerclick
Thanks for playing UNO™!
- Snap Finger Click
Hi UNO™ players! We’re Snap Finger Click, the independent team of developers working on UNO™. We hope you’re having a great start to 2026! We are finally answering one of the biggest questions we’ve seen in the community: "What is behind the locked ‘Events’ tile?" We are thrilled to announce that the lock is officially off. Wild Weeks have arrived in UNO™!
We’re also bringing you a brand-new, wondrous cosmetic theme to spend your Coins on, plus a fresh batch of bug fixes. Let’s get into the details!
Wild Week is a new time-limited live event that shakes up how you play UNO™. We know you love house rules, but Wild Weeks take it a step further. During a Wild Week, a special game mode will appear in the Events tab. Each Wild Week event features unique rules that you have to master if you want to climb the leaderboard. There’s no waiting around - you can jump in immediately. The first Wild Week is live RIGHT NOW! The inaugural Wild Week event is Big Hands, where the standard 7-card hand gets taken to a whole new level. In Big Hands, everyone starts the game with an expanded 12-card hand! Will you go BIG or go home?
And it wouldn't be a competition without prizes. Each Wild Week has its own dedicated leaderboard. If you take part, you can earn exclusive rewards:
Participation: Earned just by completing a Wild Week match and posting a score.
Top 100: For the players who fight their way into the top 100 ranking.
Winner: An exclusive prize reserved for the best player of the week.
Wild Weeks run once a month from Monday to Sunday, so get involved, conquer the chaos, and perfect your strategy to reap the rewards!
Along with the new challenge of the Wild Week events, we wanted to bring you something beautiful and serene: introducing Floating City. Inspired by steampunk aesthetics and the wonder of flight, this cosmetic collection transports your game to a world above the clouds.
These items are available right now in the Store and can be unlocked using your Coins.
What you can get:
1x Board - Floating City
A grand game board set high above the clouds, featuring mechanical marvels and a bright, airy atmosphere:
4x Avatars - Zephyr, Gyro, Nautilus & Chronos
Meet the crew and choose from Zephyr that’s floating on a breeze, Gyro that’s ready for a spin, Nautilus that’s skimming the clouds, and Chronos that’s running like clockwork:
1x Card Deck - Floating City theme
A magnificent deck of flying machines:
1x Frame - Automaton
Upgrade your profile with an intricate contraption of gilded mechanics.
1x Soundtrack - Celestial Contraption
A stunning sound of a mechanical dream that helps you relax as you play.
1x VFX - Cranking Cogs
Brings the mesmerising hum of well-oiled apparatus to your game.
1x UNO™ Call - Frequency One
Let your fellow players know that the final transmission has been sent!
As always, we’ve been tracking your reports and squashing bugs to improve your experience in UNO™. Here is what has been fixed in this update:
Fixed an issue where you couldn't see your MyDesign cosmetics when joining an online game.
Fixed an issue where an UNO Flip match would sometimes get stuck at the beginning of the game.
Fixed multiple crashes and desyncs that can occur in the online game.
Plus multiple other minor bug fixes and stability improvements to keep things running smoothly.
We can’t wait to see who tops the leaderboard for the very first Wild Week! Jump into the Events tab now to get started with Big Hands. Let us know what you think in the comments below or join us on Discord:
Thank you for playing UNO™!
- Snap Finger Click
Hi UNO™ Players,
We are back with another update. Following our previous ‘tech patches’ on November 5th and November 20th, we are releasing Tech Patch #3 today.
We want to be transparent with you: we know the game still hasn't been where it needs to be. At Snap Finger Click we read your reviews, forum posts, and your Discord messages. We know that the crashes, input bugs, and freezes have been frustrating, and we are working flat out to fix them.
This patch is a big one. We have focused heavily on "Soft Locks" (where the game gets stuck mid-match), Crashes, and Input Issues (mouse/touch not responding).
Here is what we fixed in this update:
🛑 Crashes & Freezes (Stability)
Online: Fixed an issue where the game could display +0 and desync.
UNO Show ‘em No Mercy™ DLC: Fixed a soft lock where the game would get stuck if a player held a Reverse card of the same color after receiving a +4/+6/+10 penalty.
Skip n’ Flip: Fixed an issue where the game could desync or get stuck after declining a skipped +4 Wild card challenge.
UNO Valhalla™ DLC: Fixed a crash that occurred during online gameplay with a full lobby.
Online: Fixed a crash that happened randomly and where players were presented with an incorrect “Connection Time Out” error message.
AI: Fixed an issue where an AI player could become stuck after a draw card was played.
🎮 Controls & Gameplay
Mouse Input: Fixed a frustrating bug where the mouse would stop working if the only playable cards in your hand were ones you just drew.
Stacking Fixes:
1) Fixed an issue where players couldn't stack cards when playing the UNO Valhalla™ DLC.
2) Fixed an issue preventing players from stacking a +2 card via touch input.
3) Fixed an issue preventing mouse users from drawing a card if they had the option to stack a +4 or +2.
4) Fixed an issue where stacking cards weren’t highlighted when it was the player’s turn.
Skip n' Flip Logic: Fixed a bug where players were incorrectly given "Challenge/Decline" options for Skip/Reverse cards if they had previously been hit by a +4.
Skipping: Fixed an issue where a player’s turn could be skipped for no reason.
End Results: Fixed an issue where multiple players would be listed as being in 1st place on the end of match screen.
🚫 Exploit Fixes
The "Timer Skip" Exploit: Fixed an issue where players could avoid drawing cards from a +2 or +4 by remaining inactive until the timer ran out.
Infinite Coins: Fixed an exploit where coins were awarded continuously during the end-game screen.
🎨 Visuals & Audio
Theme Music: Fixed the "Winter Theme" and "Alien World" music tracks not playing correctly in MyDesign.
UNO Valhalla™ DLC Theme: Fixed a visual bug where the screen hue would turn green during matches.
Store: Fixed misaligned borders on some of the cards in the Store.
Player Portraits: Fixed a bug where your player portrait would briefly glitch into another player's portrait.
The Cut-out Island board: Fixed a visual bug where the board looked saturated and had overlapping elements.
What We Are Working on Next
This patch tackles multiple player-reported bugs, and we’re incredibly grateful to all the players who have helped us isolate these issues. We are a small, independent team, but we are fully committed to getting this right.
If you run into new issues after this patch, please tell us. The best place to help us is our Community Discord (discord.gg/snapfingerclick), where you can speak to us directly.
Thank you for sticking with us.
- Snap Finger Click
Hi UNO™ Players,
We want to start by addressing the state of the game directly. We know that since our update on October 21st, the game’s stability has not been good enough. Many of you are experiencing crashes and disconnects, and we understand that this is incredibly frustrating. This isn't the experience you should be having, and for that, we are sorry.
We are Snap Finger Click, a small independent studio that took over development of UNO™ last year. We love this game as much as you do, and we are working urgently to get it back into great shape.
What we are fixing:
● Stability: Two weeks ago, we released our first ‘Tech Patch,’ which significantly reduced crash rates.
● Store & Items (The New Update): Yesterday we released Tech Patch #2. This fixes the issue where some players saw empty store pages. We want to assure you that no items were lost - this was a display error. After installing this patch, the store will work as normal, and you will have full access to your unlocked items.
What comes next:
We know there are still reports of other issues. Some of these are complex and only affect specific players, which makes them harder to pin down, but we aren't stopping here.
If you are seeing consistent issues, please help us fix them faster by sharing details in our community Discord (discord.gg/snapfingerclick). This helps our dev team investigate and squash these bugs much faster.
Thank you for hanging in there with us. We genuinely appreciate your patience. - Snap Finger Click
Hi UNO players! We're Snap Finger Click, a small independent studio that specialises in party games. We’ve previously worked with Ubisoft on Family Feud® and Trivial Pursuit Live! 2, and we took over the development of UNO™ last year. We’ve already delivered the UNO Party! Mania™ and UNO Show ‘Em No Mercy DLCs to you, a Twitch Extension, a Happy Hour feature to give you free access to the game’s DLC, bug fixes ❤️🔥, and more.
We know that since the 10/21 update, the game's stability hasn't been good enough. Many of you are experiencing crashes and disconnects, and we want to be direct: this is frustrating and not the experience you should be having. We are sorry for that.
Today, we have launched a new update, which contains a series of high-priority fixes. Here is an overview of the improvements in this first Tech Patch:
Addressed multiple crash bugs.
Fixed a bug where your Ubisoft Connect avatar would appear blue-tinted and mirrored.
Ensured all players receive their starting value of 500 coins.
Addressed an issue where players could be dropped into an eliminated player's position in the Show ‘Em No Mercy DLC and be left unable to play. This may still occur in rare cases, but it should be significantly less likely. We are continuing to work on a complete fix for this.
Fixed an issue where joining an online Classic game could incorrectly put you into a DLC game, and vice versa.
Thanks for hanging in there with us. We genuinely appreciate your patience and feedback while we work hard to get UNO back into great shape. 🙏
– Snap Finger Click
We're Snap Finger Click, a small independent studio that specialises in party games. We’ve previously worked with Ubisoft on Family Feud® and Trivial Pursuit Live! 2, and we took over the development of UNO™ last year. We’ve already delivered the UNO Party! Mania™ DLC to you, a Twitch Extension, a Happy Hour feature to give you free access to the game’s DLC, bug fixes ❤️🔥, and more.
Today, we released our biggest update for UNO™ yet, and we couldn’t be more excited to share all the new content with you:
You asked, we listened! Show ‘em No Mercy has been by far the most popular request to add to UNO™. Prepare yourselves for the most cutthroat, chaotic, and ruthless expansion yet!
The Show 'em No Mercy DLC introduces a whole new level of mayhem to your games with its merciless ruleset, extreme stacking penalties, and a host of pain-inducing action and wild cards.
Here are just some of the rules you’ll need to master to survive to the end:
Stacking is MANDATORY! If a Draw card is played, you can stack the penalty by playing your own Draw card of equal or higher value. The stack continues until a player can't play a Draw card and must draw the full accumulated penalty. Ouch!
Eliminate players to be the last one standing! If a player's hand ever grows to 25 cards or more, they are immediately knocked out of the game. While you can still win by playing all your cards and yelling "UNO!", you can now also win by being the last one left in the game. Can you take out your opponents one-by-one?
New cards to wreak havoc! Along with some massive new Draw cards (Draw 10, anyone?), you can now Skip Everyone to skip all other players and take another turn, Discard All to discard every card of a matching colour, or play the Wild Color Roulette card where the next player must draw cards until they find the colour of their choice.
Even your numbered cards are out to get you! Play a 0, and all players must pass their entire hand to the next player in the current direction of play. Play a 7, and you MUST swap your entire hand with any other player of your choice. It’ll change the course of the game right up to the last moment when someone could ditch their huge hand and snatch a win from the player just about to call “UNO!”
Get ready for endless nights of intense grudges and monumental comebacks!
The UNO Show 'em No Mercy DLC is available NOW on Steam!
We've rolled out a major menu overhaul that not only gives the interface a sleek and streamlined look, but also introduces new features to make your online games easier to set-up and customise. We’re also welcoming a new Coins system that rewards you for every game you play, giving you full control over your cosmetics.
The key changes we've made include:
Quickplay gets you into an online game faster! If you’re the type of player who doesn’t mind which flavour of UNO™ you play, then this is the feature for you. The new 'Quickplay' option lets you jump straight into any available online game. No need to pick a mode and limit your choice - just click and play!
MyDesign your way! We’ve unified the MyDesign and Classic modes so you no longer have to pick a separate game mode to play online with your customised designs. But don’t worry if you prefer the Classic look, because you can now choose to see only your designs during a game.
A new Coins reward system! We're introducing a new virtual Coins system that rewards you as you play and lets you control your collection. The more you play, the more you get, in the brand new in-game Store.
We're excited to introduce two brand-new house rules to UNO™:
Skip n' Flip! You don't have to take that hit from a Draw card. If you're holding a matching coloured Skip or Reverse card, you can bounce that penalty over to the next player or push it back to the person who played the Draw card.
Draw & Play! Relax the rules a little and let players facing a draw penalty take a turn after they've pulled out their cards. Whether it's just one from the Draw Pile or a full penalty stack, you can now play a card on the same turn.
Both Skip n' Flip and Draw & Play can be combined with any other of the existing six house rules: Stacking, 7-0, Jump-In, Force Play, No Bluffing, and Draw to Match. What's your new favourite combo?
If all of that wasn't enough for you, we've got the Retro Autumn cosmetic pack to transform your game into a cosy autumnal scene. This charming cosmetic pack features a beautiful woodland-theme gameboard, a nostalgic card deck, a scattering of leaves VFX, a heartfelt soundtrack 'Beneath Golden Leaves', a whimsical Owl hoot UNO Call, four super-cute retro avatars, and a frame that'll give you good vibes.
You’ll find the Retro Autumn cosmetic pack available in the new in-game Store, which you can unlock with Coins. We’re giving everyone 500 Coins to get you started so you can choose your favourite item to go and get right now!
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PATCH NOTES:
This update isn't just about the big headline features - we've also included some important fixes. Here are the highlights:
Further improvements on preventing online lobby crashes which were caused by incompatibility with certain audio and input devices (headsets, microphones, game controllers, etc). If players still see crashes here please do let us know in Discord.
Fixed a series of issues that could cause the UNO Party! Mania™ DLC to hang sometimes when players would drop into an on-going match.
Fixed multiple bugs on UNO FLIP!™ DLC, improving stability and performance.
Reduced the volume of the Snap Finger Click splash video.
Fixed bug where audio stops when Tabbing away
Disabled autostarting on 4 players in private friend games
Added UNO FLIP!™ DLC board to MyDesign for people who own DLC
Plus various other minor bug fixes and stability improvements to keep things running smoothly.
A huge thank you to the entire UNO™ Steam community for your feedback, and of course, for playing! Let us know what you think of the Show ‘em No Mercy DLC and other improvements in the comments below or join us on Discord: discord.gg/snapfingerclick.
Thank you for playing UNO™!
🫡
- Snap Finger Click
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About
This page aggregates Steam news feeds, patch notes, and developer announcements for UNO, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main UNO statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.