Unicycle Together: Full Release is Here!
The wait is over. Everything that was locked behind "coming in the full version" is now live, and the demo was only the beginning. You finished the first stretch of the forest, and the road keeps going a very long way from there. Here's everything that's new since the demo.
The Full Journey: All-New Biomes
The demo dropped you into the first chapter of the forest. The full game continues straight past it:
Deeper into the Temple Forest: a whole second stretch of jungle, with new obstacles, traps and routes.
The Caves: mine carts, geysers, rotating fans, spikes, falling boulders, a cable car ride and a pitch-dark labyrinth to get lost in together.
The Dungeon: the final descent, and the run that decides whether your team actually makes it.
Plus new checkpoints, retuned difficulty, more tutorial moments, and easter eggs and secrets hidden all over the map for the people who go looking.
The Dragon: A Real Final Boss
The adventure now ends in a proper boss fight. A three-phase battle against the dragon in its arena: gusts that sweep you clean off the platform, walls and ground slams that cut the arena in half, and a final phase where it takes to the air and rains fire down on whoever it decides to hunt. Full intro and outro cinematics, a custom boss soundtrack, a live crowd watching you fail, and boss-specific UI so you always know how the fight is going.
Character Customization: 95 Items
Show up as whoever you want. The full customization wardrobe is unlocked with 95 cosmetic items across every slot:
36 hats, 21 hairstyles, 15 back items, 13 glasses and facewear, clothing and pants
7 unicycle designs plus wheel colors
Face expressions, including a mouth that actually moves when you talk in voice chat
Cosmetics also drop as rewards while you play: reach checkpoints and you'll get random items added to your wardrobe. (Prefer to skip the grind? The All Customization DLC unlocks the entire wardrobe instantly. Completely optional, everything can still be earned in-game.)
Global Leaderboards and End-of-Run Stats
Every completed run is now timed and submitted to a global leaderboard. See the world's best times, or filter down to just your friends. And when your run is over, a full end-of-game stats screen breaks down what actually happened: who fell the most, who carried the bomb the longest, who threw, who caught, who cooked, with awards handed out and charts for every stat.
33 Steam Achievements
From "finish the tutorial" to "clear the whole game", plus bomb-throwing and bomb-catching milestones, secret rooms, hidden chests, the pogo stick, a no-explosion run and a speedrun challenge. 33 in total.
Full Controller Support and Rebindable Keys
Complete gamepad support across the entire game, menus included, with device-aware button prompts that swap automatically between keyboard and controller.
Every key is now rebindable: movement, camera, actions and interface, all in the settings menu.
The game auto-pauses when your controller disconnects or the Steam Overlay opens.
Steam's on-screen keyboard pops up automatically for text fields when you're playing on a pad.
24 Languages
The whole game is now translated into 24 languages, including English, German, French, Spanish (EU and LATAM), Italian, Portuguese (EU and BR), Turkish, Russian, Polish, Ukrainian, Dutch, Danish, Norwegian, Finnish, Czech, Bulgarian, Greek, Indonesian, Swiss German, Japanese, Korean, Simplified and Traditional Chinese.
Reworked Movement and Balance
The core riding feel has been rebuilt: better balance handling, more predictable landings, cleaner recoveries and improved ragdoll physics, including proper water splashes when the inevitable happens.
Performance Overhaul
Big optimization pass across the entire game: Nanite on hundreds of environment meshes, a rewritten obstacle system that costs a fraction of what it used to, level collision cleanup, foliage and shadow fixes, and new graphics options (grass, foliage quality, bomb effects, and a Performance preset) so lower-end machines finally have a real setting to turn to.
Quality of Life
Player nametags above your teammates, with in-game chat messages appearing right over their heads
A progress arc on the HUD showing exactly how far along the run you are
In-game notifications when you unlock something new
Region-based dynamic music that shifts as you move between biomes, plus a large batch of new sound design and SFX
Reworked main menu, lobby and pause menu, invite and lobby-code flow improvements, credits screen
Bomb throwing, catching and explosion behavior improved across the board
And a Whole Lot of Fixes
Hundreds of bug fixes since the demo: crashes, multiplayer replication issues, checkpoint and respawn bugs, lava and kill-zone problems, save/load reliability, lobby and connection errors, camera and lighting glitches, and much more.
Unicycle Together is 2-4 player online co-op. Grab your friends, fall over a lot, and see if you can actually make it to the dragon. Thank you to everyone who played the demo, reported bugs and stuck with us. See you on the leaderboards.
