
Steam news
Full Steam announcements and update articles for this title.
Hello everyone!
Thank you for your continued support of Under The Island. Today's patch is mostly focused on smaller fixes and QoL improvements. You can find the changelog below:
added reward for 100%ing
added progress tracker for completionists
added borderless fullscreen as an option
added that a player can catch fish with the left trigger button too
re-balancing and changes to the monkey arcade mini game
adjustments to desert valley so that soft locked players can get unlocked.
improved controller and keyboard input detection
added solids to the big trees in the forest hidden clearing
fixed crash in the sawmill when you collide with the smallest piece of wood on the conveyor belt by running into the saw
fixed crash that rarely happened when you quit the snowboard mini game via menu
fixed a very rare bug that made one of dungeon 1s treasure chests to not be displayed on the map anymore
fixed a bug where the player can walk into the deep water in the save room before Big Barlu
made dirt and snowballs, that are there to fill holes, disappear after they being used.
fixed that some bird switches went back to inactive after you activated them -fixed a missing collisions on bran bran peak lowest level
fixed an jump-to-out-of-bounds bug in the pyramid dungeon
adjustments to dungeon 2 save room before boss to prevent soft-lock
fixed a crash that would occur during a wood-log-guy attack while a cut scene was played
fixed a bug that caused to reduce the items twice the price of an upgrade, when a player pressed to rapidly the accept button (upgrade shop)
fixed a soft-lock that can rarely happen to a player in the save room before the second boss of the game, where the turtle puzzle doesn't work anymore
fixed an out of bounds bug in the escape sequence of the old mines collapse room
fixed a soft-lock in the sleep chamber mini dungeon in the forest swamp area
fixed that the player would lose a bomb- or treat bag upgrade when he obtains the upgrade without the fitting bag
We hope you all continue to enjoy the game!
Hello everyone,
It's been an amazing first two weeks! We can't tell everyone enough how much we appreciate the support from the community - the release has far exceeded the expectations of everyone involved and we can't thank everyone enough who has supported the game. In line with previous updates, we've spent some time cleaning up remaining bugs reported by the community. Here's the changelog for the latest patch:
fixed a bug where the player could upgrade items for the cost of another item
added bombable blocks to the cellar entrance of the moray gang to prevent soft locking
fixed a crash when activating the energy in dungeon 4 while leaving the room
added another autosave to the desert
added that the bird item is fade out when there is a cutscene
fixed another softlock in phantom groves laser puzzles
fixed when the player carries a pot after defeating boss 2
fixed a bug where players couldn't reach max heart containers when they upgraded a heart and died afterwards
fixed a bug that crashed the snowbaord mini game when the player has the keyrex egg
fixed the twice as fast timer of the snowboard minigame
fixed a bug where the player could give the flower seeds to the technician
added autosave after boss fight 2
fixed that the player can get stuck and can walk through walls at the highest level of Bran Bran Peak
fixed that a player can win the cook off pancake recipe by just adding raw meat to the table
fixed invisible milk bug in igloo heights shop
fixed softlock on first nonogram puzzle when the player walks while solving into the treasure chest
fixed a crash when destroying the dark follower and going back to the same room
fixed that fish can get out of bounds
fixed that bombs can turn small if they are on the edge of a pit
fixed that enemys become small when they fall down and the player hits them out of the fall down area
fixed a crash that appears when player lift the box in the forg mini boss mid air
fixed a crash that would appear when a player pauses during the cutscene the player gets the bamboo goddess
fixed a bug in which the fruit spawn would continue if the player pressed pause in the monkey arcade minigame
Hello everyone,
Thank you again to everyone for the overwhelming support on Under The Island! The developers continue to work around the clock to deliver remaining fixes for bugs reported by players. Today's patch delivers the following fixes:
fixed out of bounce collision in south area of the lighthouse
fixed a bug in which you could stuck in the water in the water facility dungeon
fixed a bug in which it made impossible to buy bombs from most traders on the island
fixed that the player can get stuck after the first time winning the cook-off by pressing fast the interact button
fixed a bug where a player could die after beating the frog mini boss which lead to a crash
fixed a crash that appeared when the thief tamanegi had a big distance to the player
fixed out of bounce bug in koala village
fixed a bug where the player could get soft locked in snowys house after revisiting it
fixed out of bounce bug close to the desert temple
fixed that the bird crashes sometimes when the item he wants to carry disappears
fixed a bug that show nia on the map in town even though the player was on Bran Bran Peak
fixed a bug where the player could upgrade an item and after dying he would lose the upgrade and the resources
fixed a bug where the player could avoid the snowboarding timer to start
reduced the time to get the snowboarb mini game achievement
fixed two sound bugs that where caused by the snowboard mini game
fixed a bug where nia was not correct displayed on the map
fixed out of bounce bug in phantom grove
fixed a bug where you could cheese the time of the cooking mini game (pizza recipe)
fixed out of bounce bug on the road to harbor south area
fixed a tree with no collision on snow mountain mid level
add additional autosaves to the final dungeon
We continue to work to eliminate all remaining bugs and ensure the best experience for everyone. Thank you again to everyone for your continued support on the title!
Hello everyone,
As mentioned in our last post, the developers are working around the clock to ensure fixes are shipped for any reported bugs. Today's patch cleans up almost all remaining issues reported after the initial patch. You can find the changelog direct from the developer below:
fixed getting stuck in the entrance of the tunnel south of Koala Village
fixed getting stuck in the main treasure room of dungeon 2 by jumping down the ledge
fixed text id for the igloo heights short travel
changed the random fishbowls slot machines so that you only can get bombs and animal treats once you obtained those items
fixed Phantom Grove soft lock
changed that you cannot access phantom grove from north with the bomb bird trick anymore
fixed talk widget close to the Tamanegi thief in Koala Village
added solid collision to a stone table in mural shrine in Koala Village
changed a deco object in the Barlu boss fight to not being solid anymore to prevent the ram getting out of bounce
fixed steam screenshot functionality
fixed a bug in which the shovel balls could crash when you move them towards honey combs on trees
fixed the honey comb of the forest entrance tree so it cannot collected twice
fixed an out of bounce bug due to missing solids in E7 of final dungeon
fixed a z-layer issue in E2 of final dungeon
fixed a bug that shovel balls can roll over deep pits (this also prevents you from cheesing the library in the last dungeon)
fixed a freeze after the cutscene in front of the cereal factory
fixed a solid in igloo heights on the left fence of the factory
added a solid to the pine tree on igloo heights panorama screen
added a solid to a tree in the cave passage to igloo heights
fixed an out of bounce bug in the mayors house
fixed a z-layer bug in the terror trumpet cave
As we mentioned prior, we hugely appreciate the overwhelming support everyone has shown towards the game since launch. Sitting at such a high metacritic and seeing the overwhelming joy from players has been hugely appreciated by the team. We continue to work to make Under The Island the best experience possible!
Also as a note for those who have purchased elsewhere, this patch will ship soon there as well.
Hi everyone,
Thank you for your support on Under The Island. We released our first patch today, which includes the following fixes:
Removed boulders from the road to desert room, and moved them to the ninja mountain room to prevent the possibility of getting stuck after finishing the old mine depending on ordering
Fixed a bug that would crash the KeyRex egg when it hatches after you load a save file.
Fixed a bug where the bomb would crash the game if it’s too close to o_bomb_move_collision.
Fixed an issue related to restarting the game and it crashing the game by pressing ESC in the snowboard mini game
Fixed the game crashing in Japanese when you upgrade the shovel or obtain the bird item.
Fixed the text wrapping on some pop-ups in Japanese
Fixed the game crashing when you press ESC in the monkey arcade mini game
The developers are continuing to work around the clock to fix other key issues as they are reported. Thank you to everyone who has played the game and continues to show support! Hugely appreciated from both ourselves and the developer. We hope you all continue to enjoy the game!
Hello everyone!
It's time to pack your bags, grab your gear, and prepare for the adventure of a lifetime... Under The Island has been released into the wild, and is OUT NOW!!!
After 7 years of labor and love, we're incredibly excited that it's finally time to put the game into your hands. Those nostalgic feelings you had of being younger, when every path in the garden seemed like it could lead to a hidden cave, or tucked inside a tree stump might be a civilization of wacky creatures - these are the feelings we've tried to replicate. Of course, alongside some tributes to some of our favorite classic games!
We sincerely hope you enjoy Under The Island - and also humbly ask, if you find yourself having a good time and enjoying the game, please consider leaving a review. It really helps us with gaining visibility in the Steam algorithm!
Let's all discover the legend of what's UNDER THE ISLAND!
Hey all!
We hope you're all ready to set sail for Seashell Island - Under The Island is out under 24 hours from now, on February 17th! In terms of specific timing, the game will be available at the equivalent of 8am PST / 4pm GMT worldwide.
It's been amazing to see the interest and enthusiasm for the game as we come up to launch. As Under The Island releases, if you pick up the game and find yourself enjoying the experience, please consider leaving a review on Steam. It really helps with visibility in the algorithm!
With under a day to go, we've prepared another teaser to give you a taste of what adventure, action, and life is like on your new island home. Check it out!
By the way, reviews have been pouring in for the game already, and we're proud to say that Under The Island currently has a Metacritic score of 84 at the time of writing!
See you all tomorrow!
Hey all!
The time's quickly approaching: Under The Island launches in just 2 days from now, on February 17th! In terms of specific timing, the game will be available at the equivalent of 8am PST / 4pm GMT worldwide. Mark the date & time in your calendars, and be sure not to miss it!
And now, as we hurtle towards the release date, we're sure you're all anxious to learn about what's waiting for you... Under The Island. So, we've prepared a little teaser that'll give you a taste of what to expect when you arrive on your new island home in the ocean, Seashell Island!
See you all at launch!
Hello everyone,
Happy to announce that Under The Island will be releasing on February 17th at 11am ET / 8am PT / 16:00 UTC. We'll be holding a simultaneous release, releasing on Steam / PC, Switch, PS4, PS5, XB1, and Xbox Series X|S. The game has been in development for quite awhile, but we're very excited for the release to be finally upon us! We can't wait to share with everyone what the team has been working on over the past several years.
You can view our release date trailer below:
See you on the 17th!
Hello everyone! We're happy to announce that as part of our participation in the Top Hat Studios's latest showcase for Tokyo Game Show, we've debuted a brand new trailer which we're dubbing "Wildlife Gone Wrong". You can view it below:
We're happy to announce that we are currently looking to release in Q1 of 2026. Development is reaching near the end and we are excited to be moving into the final stages of development ahead of our release.
Hey everyone!
In line with last week's announcement, we wanted to remind everyone we'll be participating in our publisher's showcase tomorrow with some exciting updates at 1pm ET / 10am PT / 5pm UTC. You can check out the showcase below:
Check out the following links for mirrors:
Twitch:
Youtube:
Steam: https://store.steampowered.com/publisher/tophatstudios
Other partners will also be co-streaming, including Gamespot.
See you all tomorrow!!
Hey everyone!
Happy to announce there will be news regarding the game in the Top Hat Studios Fall Showcase on September 23rd. Tune in at 10am PDT / 1pm EDT / 5pm UTC at any of the channels listed below (or here on Steam of course!). See you there!
Check out a teaser for the showcase below:
Twitch: tophatstudiosen
Youtube:
Steam:
Hello everyone,
Hope you are all doing well! Thank you for following along the game's progress. Hot off of participation in some of our showcases last season, we're extremely happy to announce that our demo is out now! Putting together the demo has been an absolute labor of love and we can't wait for everyone to check it out.
The demo is a microcosm of the game as a whole, and features not just the opening sequences or introduction, but a (slightly restrained) look at the open nature of Under The Island's world and the many things to do within it. We're extremely excited to share this with everyone and get feedback on the game.
You can also join the publisher's Discord to leave feedback and ask questions about the game: https://discord.gg/yy7javF
We hope you all enjoy diving into the world of Under The Island!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Under The Island, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Under The Island statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.