The following adjustments and changes have been implemented in this patch:
Bug fixes:
- Fixed an issue where Waldstein does not appear in specific scenarios and PC setups.
- Fixed issue where players experience disconnection when trying to Alt+Tab away from the game during Network play, while playing in Fullscreen.
- Addressed an issue with certain controllers where some inputs remain as "on" constantly throughout gameplay.
- Further fixed stability of player matchings in Network Mode.
- Fixed issue where the host was unable to kick anyone in the room but the 2nd player in Player Match.
- Fixed issue where both players after a fight in the Player Match are unable to proceed if either of them stalls in the victory scene.
- Fixed issue where color selection memory does not work as intended.
- Fixed issue where "Input Delay" function in Training Mode does not work as intended.
- Corrected the "Display Timings" functions in Training Mode for setting the dummy actions, where they were previously reversed.
- Fixed issue where the game occasionally accepts inputs from the player despite being off-focus.
- Fixed issue where spaces were not usable in Player Match room namings.
Thank you for your patience.
We are sorry for any inconvenience caused and we hope for your continued support.
About
Steam news for UNDER NIGHT IN-BIRTH Exe:Late
This page aggregates Steam news feeds, patch notes, and developer announcements for UNDER NIGHT IN-BIRTH Exe:Late, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main UNDER NIGHT IN-BIRTH Exe:Late statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
FAQ
Frequently asked questions
Where can I read UNDER NIGHT IN-BIRTH Exe:Late patch notes?
This page lists official Steam announcements for UNDER NIGHT IN-BIRTH Exe:Late, including the latest post "v1.04 Patch (Nov 21th)". Each entry links to the full changelog on Steam.
How many people are playing UNDER NIGHT IN-BIRTH Exe:Late right now?
UNDER NIGHT IN-BIRTH Exe:Late currently shows 1 concurrent Steam players on SteamScope. Player counts refresh on a rolling schedule — typically about every 30 minutes for high-priority titles.
How often are UNDER NIGHT IN-BIRTH Exe:Late patch notes updated on SteamScope?
SteamScope ingests new Steam announcements as they are published. Check back after major updates, seasons, or balance patches to see fresh entries at the top of this feed.
Explore SteamScope
Browse related Steam game intelligence pages and categories.
The following adjustments and changes have been implemented in this patch:
Bug fixes:
- Fixed an issue where Waldstein does not appear in specific scenarios and PC setups.
- Fixed issue where players experience disconnection when trying to Alt+Tab away from the game during Network play, while playing in Fullscreen.
- Addressed an issue with certain controllers where some inputs remain as "on" constantly throughout gameplay.
- Further fixed stability of player matchings in Network Mode.
- Fixed issue where the host was unable to kick anyone in the room but the 2nd player in Player Match.
- Fixed issue where both players after a fight in the Player Match are unable to proceed if either of them stalls in the victory scene.
- Fixed issue where color selection memory does not work as intended.
- Fixed issue where "Input Delay" function in Training Mode does not work as intended.
- Corrected the "Display Timings" functions in Training Mode for setting the dummy actions, where they were previously reversed.
- Fixed issue where the game occasionally accepts inputs from the player despite being off-focus.
- Fixed issue where spaces were not usable in Player Match room namings.
Thank you for your patience.
We are sorry for any inconvenience caused and we hope for your continued support.
The following adjustments and changes have been implemented in this patch:
Bug fixes:
- Fixed an issue that regards all replay data as broken. Players can playback all replay datas saved thus far.
- Disabled all game inputs when Steam Overlay is active.
- Amended packet transfer protocols for network mode.
- Added V-Sync On/Off in Options/Display.
- Changed the system key for 1P START button, from SPACEBAR to ENTER.
- SPACEBAR can now be used in Key Configurations as a standard key.
*Kindly note that both the regular ENTER key and the Numpad ENTER key both registers as the same, as 1P's START button.
*Also do note that with effect of the above change, some players may experience a reset in their key configurations. We apologize for the inconvenience caused, but do be reminded to check your key configurations after the patch.
- Changed the Character Selection movement keys from fixed System Keys (fixed WSAD) to reflect that of the users' Configurable Keys.
- Fixed several instances of text errors.
Update progress report:
- We have received reports whereby users are unable to boot up the game. We are continuing the investigation, and we kindly seek your understanding and cooperation in this matter. For all reports of the same matter, please do indicate your computer specifications to aid us in our investigation effort, whether it be in the Community Hub or via our Support Bug Report form.
- We understand that certain users complain of Waldstein disappearing from their displays. We are also continuing our investigation for this matter, but from our initial reports, we have verified that this issue is most likely to happen as a result of a lack of available RAM memory for the game application.
For users experiencing this issue, kindly turn off all extra programs/applications in your computer, and restart the game.
- We are also aware of other reports, and will attend to them in a timely order.
Thank you for your patience.
We are sorry for any inconvenience caused and we hope for your continued support.
The following adjustments and changes have been implemented in this patch:
Bug fixes:
- Fixed an issue that regards all replay data as broken. Players can playback all replay datas saved thus far.
- Disabled all game inputs when Steam Overlay is active.
- Amended packet transfer protocols for network mode.
- Added V-Sync On/Off in Options/Display.
- Changed the system key for 1P START button, from SPACEBAR to ENTER.
- SPACEBAR can now be used in Key Configurations as a standard key.
*Kindly note that both the regular ENTER key and the Numpad ENTER key both registers as the same, as 1P's START button.
*Also do note that with effect of the above change, some players may experience a reset in their key configurations. We apologize for the inconvenience caused, but do be reminded to check your key configurations after the patch.
- Changed the Character Selection movement keys from fixed System Keys (fixed WSAD) to reflect that of the users' Configurable Keys.
- Fixed several instances of text errors.
Update progress report:
- We have received reports whereby users are unable to boot up the game. We are continuing the investigation, and we kindly seek your understanding and cooperation in this matter. For all reports of the same matter, please do indicate your computer specifications to aid us in our investigation effort, whether it be in the Community Hub or via our Support Bug Report form.
- We understand that certain users complain of Waldstein disappearing from their displays. We are also continuing our investigation for this matter, but from our initial reports, we have verified that this issue is most likely to happen as a result of a lack of available RAM memory for the game application.
For users experiencing this issue, kindly turn off all extra programs/applications in your computer, and restart the game.
- We are also aware of other reports, and will attend to them in a timely order.
Thank you for your patience.
We are sorry for any inconvenience caused and we hope for your continued support.
The following adjustments and changes have been implemented in this patch:
Bug fixes
- Keyboard input is registered as down when down, left and right is pressed at the same time.
- The room searching process for player match has been improved.
- The match making process for ranked match has been improved, it is easier to get a match now.
- Removed bug whereby game hangs after ranked match sometimes.
- Corrected some spelling errors for the in-game english translation.
In addition to the above,
- The game is unable to start up for certain PC.
- In some occasion, Waldstein is not visible in the game.
These issues are currently under investigation.
Thank you for your patience.
We are sorry for any inconvenience caused and we hope for your continued support.
The following adjustments and changes have been implemented in this patch:
Bug fixes
- Keyboard input is registered as down when down, left and right is pressed at the same time.
- The room searching process for player match has been improved.
- The match making process for ranked match has been improved, it is easier to get a match now.
- Removed bug whereby game hangs after ranked match sometimes.
- Corrected some spelling errors for the in-game english translation.
In addition to the above,
- The game is unable to start up for certain PC.
- In some occasion, Waldstein is not visible in the game.
These issues are currently under investigation.
Thank you for your patience.
We are sorry for any inconvenience caused and we hope for your continued support.
Is UNDER NIGHT IN-BIRTH Exe:Late patch note data official?
SteamScope republishes developer announcements sourced from Steam's public news feeds. SteamScope is not affiliated with Valve Corporation. Always verify critical gameplay changes on the official Steam announcement.