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Thanks to your feedback, we tracked down bugs that affected core gameplay, here are the details:
Dog show day is no longer a night flight
Fixed a bug where the Welcome achievement would only be given to the host player
Fixed a bug where the CoOp achievement would only be given to the host player
Fixed a bug where the Negative achievement would only be given to the host player
Fixed a bug where the Tutorial achievement would only be given to the host player
Fixed a bug where the Platinum achievement would only be given to the host player
Maybe fixed a bug where the "Boarding door" achievement would always go to the host player instead of the player that opened the door
Maybe fixed a bug where the "BeepBeep" achievement would always go to the host player instead of the player that rammed the passenger
Fixed a bug where the "Explorer" achievement would always go to the host player instead of the player that went to the end of the jetbridge
3-4p points requirements increased for all medals - +100, +200, +400, +500, respectively
Fixed a bug where completing the summer day 1 tutorial popup in the calendar could make mouse button disappear
Fixed a bug where resetting save data made it so that day 4 wasnt unlocked on the calendar and you had to play the tutorial again
Fixed a bug where there were jumpseats werent visible on the 228 plane
Fixed a bug where seats were the rear back jump seat is slightly blocked by seat
fixed an unlikely softlock in the day 1 tutorial where changing the temperature before seeing the request but after it was requested could cause the tutorial to fail to progress,
✈️ To everyone flying with Uh Oh Airlines, thank you. Since launching in Early Access we have been working hard to fix bugs and improve the experience, with more updates already on the way.
Your feedback helps us grow. If you encounter bugs or have suggestions, please share them on the Steam discussion boards, on our socials, or in our dedicated Discord section. Every report makes future flights smoother.
And as a friendly reminder, if you have not left a review yet we would love to hear from you. Reviews are incredibly helpful and guide us as we keep building and improving the game..
Thank you for flying Uh Oh Airlines | Don't forget to join the community ✈️
Did you know you can play Uh Oh Airlines on Windows & Mac?
Thanks to your feedback, we tracked down bugs that affected core gameplay, here are the details:
Increased music requests volume so that hopefully the music is a bit more obvious
Can now spray passengers with fire extinguisher to cancel request
Spraying babies with the fire extinguisher now stops crying
Oven now only requires single press instead of hold to remove items
Added Brazilian Portuguese localization
We’ve updated our analytics logging to track how many players are active in each level. This gives us better insights to fine‑tune balance and adjust medals more accurately
Fixed a bug on certain resolutions with the customization screen not rendering properly
Fixed a bug where nametags could get too long at the bottom of the screen and cover up the session ID
Removed hardware benchmark test on startup and set the default graphics quality to medium.
This should fix a crash on intel GPUs on startup
Fixed a bug where cooking a full insert of meals would only produce one meal when single clicking from the oven
Fixed a bug in the main menu where adding a local player only let you remove them once. after that, the remove player button failed to appear
Fixed a bug in the main menu where removing a local player caused the mouse cursor to disappear
Fixed a bug where progress bars sometimes didnt show up on client
Fixed a bug where some removable items (such as coffee from coffee pots and warm nuts) could get stuck to players hand after putting down
Fixed a bug where the back 2 jumpseats on the 226 were not visible
✈️ To everyone flying with Uh Oh Airlines, thank you. Since launching in Early Access we have been working hard to fix bugs and improve the experience, with more updates already on the way.
We are also very grateful to share that we have sold more than 1,000 units. Your support means everything to us and we could not have reached this milestone without you. 💙
Your feedback helps us grow. If you encounter bugs or have suggestions, please share them on the Steam discussion boards, on our socials, or in our dedicated Discord section. Every report makes future flights smoother.
And as a friendly reminder, if you have not left a review yet we would love to hear from you. Reviews are incredibly helpful and guide us as we keep building and improving the game..
Thank you for flying Uh Oh Airlines | Don't forget to join the community ✈️
Thanks to your feedback, we: tracked down a bug that affected core gameplay, here are the details:
- We’ve temporarily disabled in‑game voice chat to prevent crashes caused by an Unreal Engine bug when traveling between levels. This ensures smoother skies while we work on a permanent fix.
These issues has now been fixed! Remember all the feedback is super helpful to us, It help us keeping this airline in the skies!
Reviews on our Steam Store Page are incredibly helpful to us. If you haven’t left one yet, we’d truly appreciate it, they guide how we keep building and improving Uh Oh Airlines and help new players discover the game. 💙
Thank you for flying Uh Oh Airlines
Ready to report an issue? You can do it In-game or in our discord's section #✈️︱suggestions-and-feedback
Thanks to your feedback, we: tracked down bugs that affected core gameplay, here are the details:
Reduced camera lag speed so that it catches up to the character more slowly.
The goal here is to reduce the "camera jolt" that is felt during the dash
Fixed a bug where localization wasnt sticking across level transitions
increased dog chance on dog show day
Fixed a bug where the mouse cursor could disappear on the main menu when clicking in an empty space
Fixed a bug where night flight drinks were not black for clients
Maybe fixed another shadow people bug - sometimes if the client joined too late for the RPC call, the character customization could be lost and an all black character would appear instead
Fixed a bug where passengers were sometimes not playing the open door animation when they were supposed to
Fixed a bug where fires on seats could not be put out
Fixed a bug where the customization menu (from the main menu) would show default character causing players to think that their customization is not sticking across restarts
To everyone trying Uh Oh Airlines, whether you have purchased the Early Access version or are trying out the demo for the first time, thank you for giving our game a chance! ✈️ We are thrilled to welcome you aboard and hope you enjoy the chaos in the skies. Your input helps us grow. Keep flying, keep sharing, and know that each update is built to be better than the last.
If you encounter bugs or have feedback, please submit your reports here on the Steam discussion boards, on our socials as replies or comments, or in our dedicated section on Discord. Every report helps us improve and makes future flights smoother!
If you haven’t yet, we’d love for you to leave a review. Reviews are incredibly helpful and guide us as we keep building and improving the game.
Thank you for flying Uh Oh Airlines | Don't forget to join the community ✈️
Hey everyone! Uh Oh Airlines has officially launched into Early Access today. We want to thank you for all the support that’s gotten us here, from wishlists to streams to feedback, every bit has helped shape the game into what it is now. We truly couldn’t have done it without you.
Early Access is just the beginning, and your feedback will continue to guide us toward our next milestone: Beta. Please keep sharing your thoughts, bug reports, and ideas, they’re what keep this airline flying.
✈️ To celebrate launch, game is on sale with a 15% discount for a limited time.
So grab your boarding pass, brace for turbulence, and join the chaos in the skies today!
As we gear up for the Early Access release on July 14 (I'm terrified), I've put in a ton of work that I hope will make for the most enjoyable experience yet. On release day you'll be able to play the entirety of the Spring and Summer seasons. That's 40 days of content! I've put in a ton of work on these two seasons, so I really hope that you guys enjoy it. They come with new challenges, new level types - namely night flights and first class - and tons of the same chaotic fun that you've come to expect from Uh Oh Airlines. Please continue to support the development by purchasing the game at launch and providing a review as soon as you can to help the algorithm.
In the most recent update (0.0.37), I included in game voice chat, some tutorial fixes, i updated the player targeting to hopefully make it easier for you to select the item that you intended, fixed the feedback menu, and over 20 bug fixes. I'm always working hard to provide you guys with the best version of the game, so please continue to submit bugs and feedback whenever you can so I can make sure they're getting fixed!
I hope to push one more update before or shortly after EA launch to fix more bugs. Just know that I'm always working on this so if you're expecting an update, you won't have to wait too long.
One thing that I've seen people ask a lot, is more cosmetics. I just want to let those people know that I hear you and I would love to add more fun cosmetics and outfits to the game. I have a ton of ideas, but I need your help to make these happen. Not only does purchasing the game at launch help me to finish the game, it also helps me to add the fun extra stuff that makes a game special. I want to add lots of customization options for you guys, so help me help you! Spread the word - the more purchases the more likely it is that I can add more stuff to the game.
Sometimes, on load in, inputs do not work and you must restart the level in order to use your controller
I know about this one and I'm actively working on it. I can't replicate it so fixing it has proven much more difficult than other bugs.
Sometimes, loading into a multiplayer game causes client customization to be reset to a "shadow character" with no features
I am hot on the heels of this one and hope to have it fixed by EA release.
Tutorial can sometimes get stuck or softlock not allowing you to progress
I'm always working on the stupid tutorial. It's a huge pain point for me but I'm committed to improving the onboarding experience for all new users. I play the tutorial probably 10 times per day trying to catch bugs and softlocks.
Thank you for flying Uh Oh Airlines | Don't forget to join the community ✈️
Done reading this? Check Devlog #6
We believe the best way to keep building Uh Oh Airlines is together with our community. Early Access gives us the chance to keep polishing the game with your feedback and with some luck, maybe bringing it to other platforms, who knows!
In the latest patch we introduced a bunch of fixes and improvements, and more are on the way! We’ll continue to roll out updates with new features, balance tweaks, and more polish. Your reports, clips, and feedback are what keep this airline flying.
Read all about our latest patch here!
So buckle up, grab your boarding pass, and get ready to experience the skies like never before. Uh Oh Airlines enters Early Access on July 14, and we can’t wait to see what kind of chaos you bring aboard.
https://linktr.ee/uh.oh.airlines
Thanks to your feedback, we: tracked down a bug that affected core gameplay, here are the details:
Disabled p1 using keyboard by default to hopefully fix the input issues at game start
Fixed a bug where cosmetics werent sticking and sometimes all customization could be missing and player could just be "shadow player"
Fixed a bug where the soft keyboard in the online join menu wasnt updating the editable text box for the join code
Fixed a bug where the randomize button in the customization menu would always save the customization despite clicking the cancel button
Fixed a bug where randomize button wasnt updating selected customization items in the menu
Fixed a bug in the customization screen where changing cosmetics could reset your indicator color
Fixed a bug where if the server closed the tutorial prompt before the client, clients inputs would stop working
Fixed a bug where sometimes tutorial text popups could overlap with each other on clients
To everyone trying Uh Oh Airlines for the first time, thank you for giving our game a chance! ✈️ We’re thrilled to welcome you aboard and hope you enjoy the chaos in the skies. Your input help us grow. Keep flying, keep sharing, and know that each update is built to be better than the last.
Thank you for flying Uh Oh Airlines | Don't forget to join the community ✈️
Thanks to your feedback, we: tracked down a bug that affected core gameplay, here are the details:
- We fixed a bug in the tutorial where the passenger wasn’t providing instructions. This made it impossible to complete the level as intended.
These issues has now been fixed! Remember all the feedback is super helpful to us, It help us keeping this airline in the skies!
Thank you for flying Uh Oh Airlines
Ready to report an issue? You can do it In-game or in our discord's section #✈️︱suggestions-and-feedback
Thanks to your feedback, we: tracked down a bug that affected core gameplay, here are the details:
- Removed "Restart Day" button from lobby
- Fixed a bug where people weren't sitting in seats correctly
- Disabled crab pickup
- Updated loading screen timings
- Added private servers
- Fixed a bug where player indicator colors were not properly updating on all clients to the correct color
- Rain should now be replicated to clients successfully
- Increased pilot request timer from 10>12 seconds
- Slightly reduced pilot neediness in >2 player scenarios
- these two should make the pilot request things less often
Fixed a bug where passengers could make requests while on fire
Fixed a bug that made the popup for "cant close before passengers are boarded" show instead of "close boarding door to arm"
Fixed a bug where you couldnt sit in a jumpseat during turbulence
Fixed a bug where you could sometimes only sit in a jumpseat once
Fixed a bug where the character could sometimes not face the camera in the changing room customization screen
Fixed a bug where lobby didnt spawn fire extinguisher
Fixed a bug (again) where passengers in seats couldnt be interacted with (especially kids)
Fixed a bug where kids couldnt open the bathroom door
Fixed a bug where the character customization screen would be smaller than intended in online mode
We are mid Steam Next Fest, and we want to thank everyone who has given Uh Oh Airlines a chance. Let us know your thoughts about it, we read every comment! Your input help us grow.
Thank you for flying Uh Oh Airlines | Don't forget to join the community ✈️Thanks to your feedback, we: tracked down a bug that affected core gameplay, here are the details:
- Luggage no longer blocks interaction with passengers while held in their hands
- Added highlight color selector
- Increased loading screen time by 2 seconds to allow for assets to finish (sorry!)
- Fixed a bug where other requests (typically trash) could override music request and make music requests unresolvable
These issues has now been fixed! Remember all the feedback is super helpful to us, It help us keeping this airline in the skies!
Thank you for flying Uh Oh Airlines
Ready to report an issue? You can do it In-game or in our discord's section #✈️︱suggestions-and-feedback
Thanks to your feedback, we: tracked down a bug that:
Fixed a bug where the tutorial boarding gate could take you to endless mode instead of the tutorial.
That issue has now been fixed!
Thank you for flying Uh Oh Airlines
Ready to report an issue? You can do it In-game or in our discord's section #✈️︱suggestions-and-feedback
This isn’t just another patch, it’s our Steam Next Fest June 2026 special update. To mark the occasion, we’ve packed in new features, fixes, and improvements that make every flight smoother and more fun.
Crew, we’re excited to roll out this update packed with fresh features, Thanks to your playtesting and feedback, we’ve fine‑tuned the skies and polished the cabin. important fixes, and gameplay improvements for everyone on board. Let's break them down.
Added Unstick Player button in Accessibility Settings menu.
Unsticks whoever pauses and presses the button.
Changed Rearrange Phase Complete button from Left Face (X)/F to Top Face (Y)/R to clear up confusion with the “Skip Tutorial” button on the same key.
Added Korean localization
Fixed a bug where losing Endless Mode in online multiplayer wouldn’t show the end screen to clients.
Added a new menu for when you press Back on the calendar in online mode that can take you back to the calendar.
Fixed a bug where passengers weren’t dressed the same on clients and server.
Fixed a bug where turbulence wouldn’t show on the client after talking to the pilots.
New achievement icons!
New lobby!
Added 2 new cosmetics as well as unlock system
Cat Ears
Complete the cat request (catch the cat and return it to its owner)
Chicken hat
Play 4 player co-op
Fixed a bug where trash visuals could be different on client and server
Fixed a bug where banana peels could be white on clients
Enabled TAA
Fixed some layout issues in the character customization screen
Reduced service trash chance by 40%.
Reduced max simultaneous requests for 4‑player mode by 1.
Disabled ragdoll when dashing into other players.
Updated necessary points for most days and medals.
Fixed a bug where “Level Complete” could appear in the lobby after a while.
Fixed a bug where a music request could be overridden by another request, making it impossible to complete.
Fixed a bug where you could offset the cart by ragdolling while holding the cart grab button.
Fixed a bug where innertube passengers would get stuck when standing.
Fixed a bug where dropping the dog made it impossible to pick him up again.
Fixed a bug where the master slider no longer affected music.
Fixed a bug where player count could be registered as higher than normal, causing more requests than intended.
Fixed a bug where returning to the main menu didn’t allow removal of extra players.
Fixed a bug where releasing the “Skip Tutorial” button didn’t reset the timer, so visuals didn’t match the backend reset timer.
Fixed a bug where tutorials couldn’t be skipped.
Fixed a bug where rogue jumpseats could exist on the plane in unintended places.
Fixed a bug where you couldn’t interact with unaccompanied minors when they were scared.
Fixed a visual bug where nuts weren’t showing on ice cream sundaes.
Fixed a lobby bug where canceling customization in the lobby could kick you back to the main menu.
Fixed a bug in the customization menu where scrolling with a controller sometimes didn’t work.
Fixed a bug where the customization screen could update after spawn with duplicates of all customization options.
Fixed a visual bug where the cart could become rotated on client machines when grabbing at an angle.
Fixed a bug where the medal at the top of the calendar couldn’t show platinum medals even if earned.
To everyone trying Uh Oh Airlines for the first time, thank you for giving our game a chance! ✈️ We’re thrilled to welcome you aboard and hope you enjoy the chaos in the skies. Your input help us grow. Keep flying, keep sharing, and know that each update is built to be better than the last.
Thank you for flying Uh Oh Airlines | Don't forget to join the community ✈️
Hey everyone! I know things have been a bit quiet over the past few weeks, but I've still been working hard on the game to make sure that it's as polished as possible for the upcoming Steam Next Fest. I'm definitely not dropping out again this year, so be prepared to show your support starting June 15th!
I've been working on a couple of things in the background that I wanted to touch on so here we go!
We have been working hard to bring the Steam store page to more audiences by localizing it for all 13 languages that the game currently supports. (-Thank you Gustingorriz, Backlight50, Kepow, & Villa) If anyone runs across any issues with the localizations, please let me know and I'll get it taken care of. I've also added Korean to the list of supported languages, so hopefully that will bring in a few new players!
I have a brand new lobby that we are introducing in the next patch! This new lobby was built with the player in mind and will now be the default for all game modes, not just online play. In this new lobby, you should be able to get your bearings by practicing taking orders, as well as start the endless and tutorial modes. I think it looks great and I hope everyone is as excited about it as I am.
Along with the new lobby, we've also got 2 fun, new cosmetic items coming your way so keep an eye out for new, unlockable headgear in the game!
We're running 2 giveaways simultaneously that will be ending soon. The discord giveaway for our existing discord members, and the gleam giveaway for members of our other communities! Feel free to join these giveaways as a thank you for supporting our game. There's still time!
As always, I'm always working on improving the game for you crew. I have been working on bug fixes in the background to make sure that you have the smoothest experience possible as we move toward Steam Next Fest and ultimately release. From loose dogs to stuck passengers, I'm working on ironing things out to make sure anyone that plays gets the truest Uh Oh Airlines Experience. If you come across any bugs that haven't been addressed, please feel free to report them using the in-game form or submit them in our Discord and I'll try to jump on them as soon as I can.
We’re gearing up to welcome a wave of new passengers aboard Uh Oh Airlines. A fresh patch is taxiing on the runway, details will be shared soon, so keep your seatbelts fastened. In the meantime, do you have friends or favorite content creators who should experience the chaos at 30,000 feet? Drop their names in the comments or share the game with them, the more crew, the merrier.
Thank you for your support, your feedback, and your patience. More updates are already on the horizon, and I’ll be back with another status report before long. Until then, keep your tray tables stowed and your eyes on the skies.
Thank you for flying Uh Oh Airlines | Don't forget to join the community ✈️
🛫 Incoming announcement from the captain! 🛬 To celebrate Uh Oh Airlines joining Steam Next Fest, we’re running two giveaways!
Discord Exclusive: 1 winner will receive a $50 Steam Gift Card
Social/Gleam Giveaway: 2 winners will each receive a $25 Steam Gift Card
Join our Discord for the $50 giveaway. Discord Giveaway Here
Complete Gleam tasks for the 2×$25 giveaway, the more tasks you complete, the more chances you have to win! Gleam Giveaway Link Here
📅 Deadline: Thursday, June 4, 2026 Winners will be randomly selected and announced shortly after via Discord and our social channels.
Discord Giveaway is in the #🍀︱giveaways
Bots and giveaway farming accounts are not eligible.
Winners must respond within 72 hours to claim their prize.
Please check your email/Discord after the giveaway ends to receive your prize.
🎉 Celebrate Steam Next Fest with us, hop aboard Uh Oh Airlines and join the chaos!
Thank you for flying Uh Oh Airlines | Don't forget to join the community ✈️
After our previous update, the community kept playtesting extensively and sharing valuable feedback. That input helped us uncover and fix a whole new set of bugs, making the experience smoother than ever.
Crew, we’re excited to roll out this update packed with fresh features, important fixes, and gameplay improvements for everyone on board. Guided by your reports and suggestions, we’ve polished the journey so each flight feels more enjoyable.
Pilot phone interaction bar and sound now only appear when the pilot has a request or is informing of turbulence (i.e., when the red light is on).
Reduced hitbox size of wall panel.
Fixed a bug where the turbulence tutorial was partly in English only.
Fixed a bug where the siren sound caused by opening a door mid‑flight wouldn’t stop on the client when the interaction was cancelled.
Updated passenger and FA locations when sitting in seats.
Reduced trash chance by about 75%.
Slightly increased music request chance.
Enabled physics substepping to help prevent erratic physics movement.
Fixed a bug where the points bar on the end flight screen showed the wrong number of points.
Fixed a bug where exiting the rearrange phase while holding a counter/trash can and then swapping with a cabinet could cause an item from the cabinet to remain attached to your hand for the rest of the flight.
Fixed a bug where a lost item request could trigger when only one trash item existed and it was being held by a player, causing the lost item to appear floating in the air.
Fixed a bug where combining a coffee pot with water directly with coffee from the cabinet created an empty coffee pot instead of a full one.
Fixed a bug where you could dash into seated FAs and make them ragdoll.
Fixed a bug where dashing into or shoving passengers that already had a medkit request caused it to reset when playing in any language except English.
Fixed a bug where the pilot could have trash.
Fixed a bug where poop duplicated too quickly when walking over it, causing more poop on screen than intended.
Fixed a bug where dead passengers could still sometimes make requests (i.e., trash request).
We’re grateful for the growing community of players who have joined us and continue to support Uh Oh Airlines. Your feedback, reports, and enthusiasm drive every improvement we make. Keep flying, keep sharing, and know that each update is built to be better than the last.
Thank you for flying Uh Oh Airlines | Don't forget to join the community ✈️
Crew, we’re excited to share a new update that brings fresh features, important fixes, and smoother gameplay for everyone on board. With your feedback and bug reports guiding us, we’ve been able to polish the experience and make each flight more enjoyable. Whether you’re joining solo or with friends, this patch is designed to keep the skies clear and the fun flowing.
Added 4 player co-op
Added 2 extra jumpseats to all planes
Added pilot phone
Pilot now calls phone to tell FAs about turbulence
Pilot now calls phone to request food/drink
Customization screen now supports up to 4 players
Removed movement penalty from bumping into players (not passengers)
Reduced Ballerina achievement spin count from 10 > 5
Reduced resolution of feedback screenshot to hopefully prevent crashes when the screenshot is taken
Shove now applies forces to the upper body instead of lower body so shoves should look more natural
Dashing while holding a soda now makes it explode
Graphics options resolution setting now defaults to highest monitor resolution
Passengers can now have trash request during service
FAs now accept waters one time even when not requesting anything just like real FAs :)
Can no longer shove passengers and give them medkits to farm combo points
Can now combine objects in hand from cabinets
Reduced default interaction duration from 2.0s > 1.2s
Added Italian localization
Fixed a visual bug where some localizations had main menu buttons get cut off
Online sessions now support up to 4 players
All medals require 100 more points than 2 player mode
Fixed a bug where "Paused at host" visual was missing from clients
Online mode now shows a Steam username instead of "Player 1", "Player 2", etc.
"Paused at host" now shows on tutorial pause as well
Added a quit to lobby button on host
Fixed a bug where seat lights during night flights wasn’t showing on clients
Fixed a bug where you could close the door in 4 player with players outside the plane
Fixed a bug that would cause some passengers to be naked on clients
Fixed a bug where trash visuals weren’t properly replicated on clients
Fixed a bug where leaving and rejoining as client would show end rearrange phase UI
Fixed a bug where "Put away cart" on screen notification wasn’t showing up for all clients
Seat numbers now hidden in online lobby
Ragdolling is now more properly replicated. Should no longer be able to desync ragdolling on client and server
Fixed a bug where day and season indicator in top left could be out of sync for clients
Fixed a bug where flight progress bar was sometimes incorrect on clients
Fixed a bug where joining mid game caused FA visuals to be defaulted
Dog visuals are now replicated to clients so everyone should see the same color dog
Fixed a bug where dog barking wasn’t stopping on pickup for clients
Fixed a bug where oven progress bar wasn’t updating for clients
Fixed a bug where under some circumstances, F to lock in configuration wouldn’t propagate to clients
Fixed a bug where passengers weren’t sitting in their seats properly on clients
Fixed a bug where server and client could be out of sync on whether it was a night flight or not
Fixed a bug where you could enter an online game with no code or a wrong code
Fixed a bug where smoking passengers VFX didn’t show on clients
Fixed a bug where sitting passengers weren’t on chairs properly on clients
Fixed a bug where putting out fires on passengers would cause them to continue running animation while walking on clients
Fixed a bug where passengers weren’t falling asleep visually on clients
Fixed a bug where clients could get the wrong flight progress bar
Fixed a bug where sometimes passenger requests weren’t visible on clients
Fixed a bug where you could get stuck on the "Attempting to join game" screen after putting in an incorrect code
Fixed a bug where session box could get duplicated if you left and came back from the sessions screen
Fixed a bug where parachuting would cause crazy rubber banding on the client until landing
Fixed a bug where passengers that fall asleep with a request could still have their request shown while sleeping
Maybe fixed a bug where clients could show different days in primary UI than the server (and different than they were actually on)
Added an out of order sign to the bathroom when it is overflowing or on fire
Coffee pot with water visuals changed to coffee pot instead of cylinder
Reworked the lobby level a little bit
Reduced the size of the controls menu so the tutorial popup doesn’t block the controls menu on day 1
FA passengers now wear red
Fixed a bug where cart could be crooked after turbulence
Added an oven icon to cabinets that contain items that need cooking
Updated max request logic to account for multiple player counts
Angry passenger’s patience reduced from 5 > 10
i.e. passengers now have 5 less seconds of patience when angry
Angry passengers now reduce the patience of everyone around them by 5s
Reduced shoved ragdoll time from 3 > 2 seconds
Cat sitting still time reduced from 3 > 2 seconds
Coffee interaction time reduced from 2 > 1.5s
Fixed a bug where "Paused on host" visuals would sometimes not come up on clients
Fixed a bug where you couldn’t set the resolution to 3840x2160
Fixed a bug where after returning to the main menu from the game, the back button wouldn’t work on the calendar
Fixed a bug where navigating to the back button in the in flight manual was not possible
Fixed a bug where demo complete screen didn’t gain focus when it popped up
Fixed a crash that could happen when you use the screenshot feature of the feedback/bug report form
Fixed a bug where turbulence could cause player to get stuck inside cart
Maybe fixed a bug where turbulence could cause player to get stuck holding cart even after they let go of the hold cart button
Fixed a bug where ragdolling would cause you to temporarily snap locations into the sky
Fixed a bug where jetbridge easter egg would appear for all clients instead of just the owning client
Fixed a bug where two players could hold the same side of the cart
Fixed a bug where ragdolling while the cart was blocked in one direction made it so that you could get stuck unable to move in that direction
Fixed a bug where you could push the cart through the front of the plane
Fixed a bug where you could farm bonus points by knocking over passengers and giving them medkits
Fixed a bug where if 2 players were holding the cart and one let go, the other would move without the cart until you let go and regrabbed the cart
Fixed a bug where "Put away cart" text could get stuck on screen if cart was left out during takeoff
Fixed a bug where a burnt item could disappear if the oven caught on fire from an item that didn’t have a cooked class (i.e. the fire extinguisher)
Fixed a bug where "Golds to next season" count wasn’t updating correctly
Fixed a bug where when a seat request would occur during boarding, that seat would stay interactable and could cause you not to be able to complete some requests
Fixed a bug where you couldn’t click the 28th day of any month with the controller
Fixed a bug where dog poop could cause the game to crash by multiplying too rapidly
Fixed a bug where tutorial popups could appear in the lobby
We truly appreciate the growing community of players who have joined us and continue to support Uh Oh Airlines. Your feedback, reports, and enthusiasm help us improve every journey. Keep flying, keep sharing, and know that we’re committed to making each update better than the last. Thank you for flying Uh Oh Airlines.
Thank you for flying Uh Oh Airlines | Don't forget to join the community ✈️
Passengers, the cockpit has a new mission. From April 9 to April 23, our latest playtest introduces 4 Player Co‑op Mode, and we want you on board.
Grab your crew, join the lobby, and put our new multiplayer systems to the test. We’ve made adjustments, and now it’s time to stress‑test the skies together.
This invitational is all about teamwork. Whether you’re flying smooth or hitting turbulence, every report helps us refine the experience before Steam Next Fest.
To claim your playtest key, head to our Discord server and visit the #🔑︱playtest-keys channel. Type the command manually (no copy‑paste). Your code will appear and can be redeemed directly on Steam.
Please let us know if you encounter any issues. You can submit your feedback, and reports in our Discord- Bug Reports Section, or in the form you can found in-game, from the main menu.
⚠️ Important Notice: This is playtest only. The demo will remain unchanged for now, this flight is strictly a test run.
We’re incredibly grateful to everyone joining the upcoming playtest. Every bit of feedback, bug report, and shared moment helps us fine‑tune Uh Oh Airlines and bring it closer to the best experience it can be.
Thank you for flying Uh Oh Airlines | Don't forget to join the community ✈️
We’re excited to announce that a Public Playtest for Uh Oh Airlines will be taking place soon. This is your chance to jump in, explore the game, and help us track down any bugs, quirks, or issues across all sections. Every report helps us get the game into great shape ahead of Steam Next Fest in June.
You can participate in the Playtest from Friday March 20, 2026 – Till Sunday April 5, 2026.
We’ve made several updates to improve the online experience. The lobby has been rearranged so the jetbridge is easier to spot, and you can now confirm your code with the Start button. Nut Tin has also been added to the lobby for a little extra flavor.
Alongside these changes, we fixed issues that could cause soft‑locks, stuck menus, or session ID errors when joining online games. Controller users will find the soft keyboard now fully usable, and clients will see clearer notifications such as “Paused at Host.” We also resolved problems that could teleport players unexpectedly or block sound effects like the passenger door siren.
These improvements are designed to make multiplayer smoother and more reliable. Please test online sessions during the playtest, try different setups, and let us know if you encounter any issues. You can submit your feedback, and reports in our Discord- Bug Reports Section, or in the form you can found in-game, from the main menu.
To claim your playtest key, head to our Discord server and visit the #🔑︱playtest-keys channel. Type the command manually (no copy‑paste). Your code will appear and can be redeemed directly on Steam.
We want to see your funniest Uh Oh Airlines playtest moments! Share them by tagging us on social or posting in the 🪟︱window-seats channel on Discord. The best clips will be featured across our social platforms.
We truly appreciate everyone who takes part in the upcoming playtest and community event. Your feedback, bug reports, and shared moments help us polish Uh Oh Airlines and make it the best experience possible.
Thank you for flying Uh Oh Airlines | Don't forget to join the community ✈️
Hey everyone, your Pilot here. It has been a quieter few weeks on the surface, but a lot has been happening behind the scenes. I’ve pulled everything together for you in Devlog #5, covering playtests, fixes, improvements, and what’s coming next. Fasten your seatbelts, and let’s dive in!
I just got done with a private network playtest this month, and it yielded a bunch of good info. The overall sentiment of the game was very high, which put me in good spirits. I spent the following 2 weeks working on various online issues that arose during these tests, and I think I have finally gotten the majority of the bugs worked out. Those playtesters found some crazy bugs that were pretty difficult but with UOA Alpha 0.0.33.0.0 Patch Notes, most of them should have been resolved.
We will be holding a public playtest at the end of this month for anyone that would like to participate! The goal of this playtest is to find any bugs, quirks, or issues in ANY section of the game. This is an open call to all bug testers and friends to find anything they can and report it so that I can get the game in a great spot before Steam Next Fest in June!
I have been working on the onboarding experience, hoping to make this better and more enticing for new players. I've removed fail states from the two training days, fixed the achievement for completing training, and added a fun fire section in day 1 in hopes of increasing player retention through the tutorial as well as decreasing frustrations and player churn post-tutorial. I have seen some improvements in these areas, but am ALWAYS looking for feedback. If you have something to say about the tutorial, please let me know either via discord or the in-game feedback form! Your testing truly makes a difference.
We are just over 3 months out from Steam Next Fest and the goal is POLISH, POLISH, POLISH. I want the game to be in the best place possible with the fewest bugs and the most fun. I am continuing to work out the kinks and fixing the bugs you guys find, as well as implementing any features that you guys request - there's one in particular that so many people have requested that I'm really hoping I can make happen for y'all. Please continue to keep the feedback coming. I am listening!
Thank you for flying Uh Oh Airlines | Don't forget to join the community ✈️
Welcome aboard! In the patch #0.0.33 We’ve been busy tightening bolts, clearing turbulence, and polishing up the cabin to make your flights smoother than ever. This update brings a mix of improvements, fixes, and quality‑of‑life tweaks inspired directly by your feedback. Let’s dive into what’s new on today’s flight manifest.
Passengers should no longer wait at their seats if the cart is blocking the bathroom.
It is now impossible to lose requests on Day 1 and Day 2.
Added Dash to the Controls menu.
Added a Fire task to Day 1.
Reduced Day 2 length from 2:00 to 1:30.
Updated ragdoll recovery logic to help prevent passengers from getting stuck after recovering.
Fixed a bug where the main menu needed an extra controller click before it would activate.
It should now be easier to get luggage into the anticipated overhead bin.
Rearranged the online lobby so the jetbridge is at the top and more visible.
You can now use the Start button to accept your code once entered.
Nut tin is now available in the lobby.
Fixed a bug where the game could soft‑lock if the client skipped the rearrange phase on Day 2 before the server accepted tutorial prompts.
Fixed a bug where the soft keyboard for the online session ID wasn’t focusable when using a controller.
Fixed a bug where clicking multiple times on a session could cause the online menu to get stuck on screen.
Added a “Paused at Host” notification for clients.
Fixed a bug where slow clients could be teleported to the top of the plane on load.
Fixed a bug where the session ID wasn’t being properly set by the soft keyboard, causing players to be booted back to the Join screen after entering a code.
Fixed a bug where clients couldn’t hear the passenger door‑opening siren.
Cart not being put away should now be more clear.
Smoking VFX now triggers more often, making it more visible.
Reduced capsule size slightly.
This should make it less likely for players to collide with each other and get slowed down.
Reduced violation point deductions from 50 → 25.
Reduced point requirements for Day 2.
You no longer get penalized for missing requests on Day 1 or Day 2.
Fixed a bug where two FAs could sit in the same seat.
Fixed a bug where the cart could be in the cart holder area but still trigger as “not put away.”
Fixed a bug where beach ball height would get set too high after pickup and put‑down.
Fixed a bug where Idle Break could interrupt other montages like the plane‑door‑opening animation.
Fixed a bug where the plane‑door‑opening animation wasn’t looping, causing passengers to stand at the boarding door.
Fixed a bug where there was no lose condition when passengers opened the boarding door.
Fixed a bug where luggage could sometimes not fall all the way to the ground and get stuck in the air.
Fixed a bug where passengers opening the boarding door while on fire caused the siren to stay stuck on.
Fixed a bug where the Just Right achievement wasn’t being granted.
Fixed a bug where the Explorer achievement wasn’t being granted.
Fixed a bug where
Thanks again for spending time with Uh Oh Airlines and sharing your feedback with us. Every report and suggestion helps us keep improving the experience for everyone on board. If you notice anything else or have more thoughts to share, feel free to stop by our Discord. We are always listening and doing our best to keep your flights running smoothly. Thank you for flying Uh Oh Airlines | Don't forget to join the community ✈️
Before we take off, the crew has prepared a handy FAQ to answer the questions we hear the most around the cabin. If you are curious about the chaos, the gameplay, or the team behind Uh Oh Airlines, this is your in‑flight guide. Please sit back, relax, and enjoy the information.
Uh Oh Airlines is a silly, chaotic flight attendant simulator that you can play with a friend or solo.
Serve drinks and wrangle passengers. Surely it can’t be that hard, right?
Unreal Engine 5.
Super safe. In fact, I encourage you to stream it! Doris would say: No copyright drama. Stream away.
At least 4GB of RAM, 1GB of disk space. It can run on a GTX 1050 and even on Steamdeck!
Uh Oh Airlines is currently localized to 11 languages – English, French, German, Spanish, Dutch, Indonesian, Japanese, Portuguese, Simplified Chinese, Latvian, and Malay.
No microtransactions are planned. Additional content or DLC may be considered in the future if there is strong community interest.
I would like to bring the game to consoles in the future, but that remains a longer‑term goal. If the PC release gains enough attention and builds a solid player base, then expanding to other platforms becomes a real possibility.
Join the Discord! That’s the best way to get a hold of me. If you don’t wanna do that, send me an email at [email protected] and I’ll reply that way.
Buy it on release, join the Discord, wishlist, stream it, tell your friends about it, tell your mom and your dog about it. Whatever you can.
Try switching to Proton Experimental in your Steam compatibility settings. This often resolves issuesT. You can enable it by:
1. Go to your Steam Library.
2. Right‑click the game → Properties.
3. Under Compatibility, check “Force the use of a specific Steam Play compatibility tool.”
4. Select Proton Experimental from the dropdown.
Last updated: April 14, 2026.
Throughout the week, we identified several new bugs thanks to ongoing playtesting from the community. A special thanks goes to ImTacoCat, a dedicated member of our crew who has been streaming the game and helping us spot issues in real time. With that support, the cabin crew has prepared a fresh round of fixes and improvements. Here is what is included in Patch 0.0.32.
Multiplier can now be granted during boarding
Normalized music volume
Reduced default music volume
You can now pick up the beach ball during the rearrange phase
Added a new achievement
Passengers can no longer catch fire while walking to the bathroom
Disabled the chance for passengers to not open the bathroom door, since it was too confusing
Increased the size of the tutorial arrow
Increased the size of lost items
Increased the screen size when zoom is disabled in the settings
Request widgets should now display at the correct height when using the disable‑zoom setting
Fires on the boarding door should now be easier to see
Reduced the chance of pilot requests happening during boarding
Pilots can now request coffee only during the service phase
Increased argument chance by 100%
Slightly reduced the neediness of first‑class passengers
Reduced stinky chance by 50%
Maybe fixed a bug where getting platinum on Day 2 prevented the training tutorial from appearing
Fixed a bug where the rotation of cookies and pretzels would not match if you removed one and put it back
Fixed a bug where picking up trash was not resetting the multiplier timer
Fixed a bug where a pilot’s order could come in during the rearrange phase and get deleted
Fixed a bug where picking up the fire extinguisher or air fresheners caused them to spray slightly
Fixed a bug where the calendar’s summer unlock popup would appear even after you had already played summer
Fixed a bug where you could play fall days after completing the demo levels in summer
Fixed a bug where dog poop could spawn in an unreachable location
Fixed a customization bug where you could still select the jacket while wearing the puffy‑shoulder shirt
Fixed a customization bug where you could combine the jacket and puffy‑shoulder shirt at the start of customization
Fixed a bug where some controller buttons were not working on the calendar
Fixed a bug where the controller sometimes would not work on the customization screen
Maybe fixed a bug where people could get stuck standing on top of the innertubes after ragdolling
Fixed a bug where placing an invalid item (barf bag, coffee pot, etc.) into an insert would break it and prevent new items from being accepted
Fixed a bug where passengers could overwrite their existing request with a physical‑needs check, especially in first‑class flights
Fixed a bug where new trash could behave like a banana peel and become slippery
Fixed a bug where you could get stuck in the online menu if no sessions were found
That wraps up the changes included in this patch. We want to thank everyone who continues to play, test, and share feedback with us. Every session, every report, and every moment you spend with the game helps us refine the experience and deliver something truly enjoyable for the entire community. Your participation is meaningful, and it makes a real difference as we keep improving the skies of Uh Oh Airlines. More updates soon. Thank you for flying Uh Oh Airlines | Don't forget to join the community ✈️
DevLog #4 is here, coming to you directly from the cockpit. We have been cruising through feedback, tightening systems, and polishing the cabin to keep your flights running smoother than ever. Please fasten your seatbelts as we guide you through everything new this month.
After reviewing our flight plan, we have decided not to participate in the upcoming Steam Next Fest. Instead, we are focusing on bringing the game to a higher level of polish and stability for the community. Our goal is to join the June Steam Next Fest, and we are committed to making sure the game is in its best shape by then.
Over the past few months, the cabin crew has been hard at work tightening every bolt and smoothing out turbulence across the entire experience.
Throughout 2025, we released more than twenty patches to keep the airline in top condition, and so far in 2026 we are already on our sixth update. All to have a cleaner, more stable, and more enjoyable experience as we continue refining the journey ahead.
To reinforce our commitment to the game and the community, we will be releasing Patch 0.0.32 later today.
If you would like to help shape the future of Uh Oh Airlines, we invite you to jump into the playtest. Every flight you take, every bug you spot, and every bit of feedback you share helps us iron out the experience and improve the game as much as possible. Your testing truly makes a difference.
With Next Fest off the radar, our full attention is on polish, stability, and preparing the next wave of improvements. More updates are already in the hangar, and we will be sharing them soon once they are cleared for takeoff.
This concludes today’s in‑flight development briefing. We appreciate your support, your feedback, and your willingness to fly through the turbulence with us. More updates are on the horizon, and we will be back with another status report soon.
Thank you for flying Uh Oh Airlines | Don't forget to join the community ✈️
• Added small helper text to Summer Day 1 to explain how to make coconut drinks • Kids can no longer spawn on Day 1
• Added napkins for trash • Cut coconuts now appear in place of regular coconuts • Regular brown coconuts are now pulled from cabinets • Updated innertube seat material to look more plasticky • Main menu name tag now says "Add Local Player" instead of "Add User" to hopefully prevent confusion for online multiplayer
• Fixed a bug where the customization screen in online mode could get stuck permanently if both players were in the customization screen at the same time • Fixed a bug where "Hold F to lock in this customization" text wouldn’t go away if the client held the button instead • Fixed a bug where "Hold F to lock in this customization" text showed up on the client on Day 1 and could be used to jump to the setup phase when it wasn’t supposed to • Fixed a bug where fires were not able to be put out properly online • Can no longer pick up cabinets and counters in the lobby • Fixed a lobby bug where a passenger request would make the customization menu unresponsive • Fixed a bug where a third player could spawn under certain circumstances
• Fixed a bug where you could pick up inserts during the rearrange phase by holding pickup • Fixed a bug where on Day 1 you couldn’t use the X button • Fixed a bug where trash pickup sound wasn’t playing • Fixed a bug where passengers could get stuck behind innertubes on 118W planes • Fixed a bug where placing a medkit (and sometimes other items) on top of the cart caused the cart • to become immovable • Fixed a bug where new Summer Day 1 text and Summer unlocked text weren’t properly localizing
That’s all for this patch. We’re committed to keeping your flights smooth and your cabin running clean as development continues.. Thank you for flying Uh Oh Airlines Check out ModoPollo's Twitch Channel! {STEAM_CLAN_IMAGE}/45537409/1c518e78146f0b39cf272759a5fc16cac41bb764.png
• Added a popup for when you complete the Spring season that tells you about Summer • First Class tutorial now happens on Summer Day 8 • Spring Day 8 is now a night flight • Can now pick up trash bag outside of rearrange phase with a single click instead of click and hold • Can now throw away things on counters by interacting while holding trash bag • Both players can now end rearrange phase
• Updated all translations to hopefully be more context‑appropriate • Fixed a bug where the pause menu could cause language to get reset to English • Fixed a bug where language would show English in pause menu even when it was set to another language after pausing and unpausing • Fixed a bug where leaving the pause menu and returning to language would not show localized language names • Maybe fixed a bug where an extra character could spawn in online mode
• On‑fire anim now plays on client also • Fixed a bug where passengers would keep running after they were no longer on fire on clients • Fixed a bug where trash pickup sound wasn’t spawning on client • Fixed a bug where interacting with an unaccompanied minor while scared could immediately resolve the request on the client but keep it active on the server
• Reduced golds‑to‑next‑season requirements from 4 → 3 for demo and playtest • Platinum points for Day 1 increased from 31 to 33
• Unaccompanied minor progress bar now no longer recreates a new one every time you start and stop the interaction
• Fixed a bug that could prevent you from progressing to the Summer season if you had to go back and get more golds • Fixed a bug where going into the customization screen twice could cause customization to get reset to default • Fixed a bug where Summer passengers could get stuck inside of innertubes • Fixed beach ball collision roughness. It should roll better now • Fixed a weird collision issue around the front seats of the plane • Added a bathroom checker loop to help prevent passengers from getting stuck in the bathroom queue when there is nobody else in the bathroom • Fixed a bug where passengers could walk between the seats and the wall on the 224 • Fixed a bug where counters could be picked up during setup phase
That’s it for this patch. We’ll keep wrangling chaos, tuning the cabin, and smoothing out the skies as development continues. Thank you for flying Uh Oh Airlines
The cabin crew has finished another round of mid‑air fixes, polish, and chaos control. This update brings important improvements to networking, bug fixes, and a special seasonal touch to keep your flights running smoother than ever.
We’ve been tuning engines, reorganizing cabins, and ironing out a few in‑flight oddities. This update brings a brand‑new rearrange phase, interaction improvements, and several important fixes aimed at making your flights smoother and more predictable. Here’s the full breakdown.
Added "Rearrange" phase to beginning of flights
Can now only pick up cabinets and counters during rearrange phase
Can now take a single item out of a cabinet by single‑pressing the pickup button
Can now pick up an insert from a cabinet while holding the object of that type
Disabled pause while game is loading
Fixed a bug where joining an online game via a friend invite would create a third player
Fixed a bug where there was no input on client on days with no tutorial
Cart door now opens when cart is docked and inserts are opened
Fixed a bug where parachute wasn't disappearing and you didn't regain control after landing
Fixed a bug where baby could spawn if pax already had luggage
Fixed a bug where passengers would stop in the doorway and make it impossible to interact because of the door interaction
Passengers should get stuck or walk in circles less often
Fixed a bug that allowed players to dash into inner tubes and launch themselves in the air
I fixed this by setting the gravity to 100x
That wraps up this update. We’ll keep refining systems, tightening loose bolts, and smoothing out turbulence as development continues. Thank you for flying Uh Oh Airlines.
Reduced number of available days per season, but added summer season to demo and playtest
⇨ Demo now up through day 5 of season ⇨ Playtest now up through day 8 of season
New feedback form now available from the main menu and pause menus, as well as via F8
Temporarily disabled coconut‑dropping mechanic
Crew passengers can no longer have babies
Disabled flamingo floaty as an accessory
Fewer bald people
Reduced volume of one of the songs to be more in line with the rest
Fixed a bug where the in‑game options menu didn’t stick the language like the main menu one does
Fixed a bug where trash and spills count at end of flight could differ on client and server
Bathroom door open/close state should now be properly replicated
Fixed a bug where online character could be all black and naked
Fixed a bug where dither mask was flickering on client
Fixed a bug where chill music at the beginning of flight wasn’t playing on client
Fixed a bug where passengers could look different and have different attributes on client and server
Passenger clothing should now be more vibrant
Passengers can no longer wear both types of glasses at the same time
Progress bar no longer blocks most interacting objects, including wall panel visuals, UMs, coconuts, and coffee
Reduced size and color of fire extinguisher sprayed location VFX
Fixed a bug where hair colors were darker than their swatches in the customizer
Progress bar reverted back to blue
Slightly increased size and outline of progress bar
Increased kids’ chance slightly
Increased kids’ chance on Back to School Day
Unaccompanied minors always need luggage and seat help
Slightly reduced fire chance
Optimizations
Optimized baby and summer clothing textures for better performance
Fixed a bug where trash mesh could be incorrect and be a white banana instead
Fixed a bug where you could step up on a little platform next to the door
Fixed a bug where new music wasn’t respecting audio slider volume
Fixed a bug where babies could start crying before boarding the plane
Fixed a bug where passengers were spawning with babies and luggage on day 2
Fixed a bug where night music wasn’t playing properly
Fixed a bug where kids carried their luggage weird
Fixed a bug where flamingo floaties were allowed on 118W Day
Fixed a bug where passengers could have two seat checks and cause a soft lock on boarding
Fixed a bug where summer was still playing spring music
Fixed a bug where the crab could stop cart movement
Your feedback keeps this chaotic little airline in the sky, and every update gets us closer to a smoother flight. Thank you for flying Uh Oh Airlines.
We are working through the feedback sweepstakes form submissions tackling every bug, frustration point, and oddity you‘ve reported. If you haven’t entered yet, now’s your chance. Submit the form for a chance to win a $50 steam gift card!
Summer levels are officially complete and now in the testing phase! All summer content is implemented and I’m polishing and testing everything to make sure that it is up to standard. Kids and babies have been added to the game. This is mostly for visual interest, but with a few small quirks attached. Passenger archetypes are now live! Different types of passengers now have different attributes. Business passengers are less patient, kids are needier, and the crew tries not to bother you as much as possible.
Online multiplayer is officially ready for public testing. Jump in, try it out, Online multiplayer is now enabled on the demo. Make sure to share your feedback with us.
A new in-game feedback form is rolling out to make sharing your thoughts even easier. You can already access it by pressing F8, and will soon be available from the pause and start menus as well.
From here it’s polish and bug fixing. With summer content wrapped, we won’t be adding new features for a bit, instead, we are focusing on tightening everything up to deliver the smoothest, least-chaotic-but-still-chaotic-enough experience possible. This concludes today’s in‑flight development briefing. We appreciate your patience, your feedback, and your willingness to fly through the turbulence with us. More updates are already on the radar, and we’ll be back with another status report soon. Thank you for flying Uh Oh Airlines | Don't forget to join the community ✈️ {STEAM_CLAN_IMAGE}/45537409/127eac2a209e893c63af9f26857839a2f1ce39ee.png
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Uh Oh Airlines, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Uh Oh Airlines statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.