
Steam news
Full Steam announcements and update articles for this title.
v1.0.7 is out (web + Steam) — banzuke and scheduling release:
- The banzuke never publishes empty sanyaku ranks again. the committee now always fills both Sekiwake and Komusubi slots the way real Ozumo does, reaching into the upper Maegashira when it must.
- Top-heavy eras now schedule like real sumo (thanks Spiffy for the forensic report): with 3 Yokozuna and 5 Ozeki around, Y/O clashes now start early enough for everyone to actually face each other and a yusho co-leader will not dodge the other co-leader on senshuraku. Your 15-0 means something now. This applies to the AI too
- Off-season can't be skipped by quitting after a week-0 workout, the chanko feeding menu scrolls when you've stockpiled bowls, and imported saves now receive all the achievements they'd already earned — load your web import on Steam and years of progress pop at once. Divine bowls also now count for the Excellent chanko achievement.
- macOS: fullscreen works properly now.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Uchi No Heya!, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Uchi No Heya! statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.