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Full Steam announcements and update articles for this title.
Hello everyone!
Just a few days before the release, Tulip Season got into a festival! Yay!
I am located in Berlin, so the game is legit composed in Germany, along with many other cool titles:
https://store.steampowered.com/sale/Games-Composed-in-Germany
Hey all!
I have made and, to the extent of my capabilities, tested the changes to the gameplay that I was talking about in the last post. Now, you get the points from blooming flowers every day, instead of reaching new maximum of beauty. I hope this makes the game simpler and more enjoyable. I also fixed a few bugs and added a couple small quality-of-life features.
What is in the demo:
20 levels to progress through (out of 100+ in the game)
Chats and small quests from villagers that reward you with the field decorations
Flower breeding
Hey everyone!
An update with respect to the latest Steam page changes.
About two weeks ago, I released my first Steam Demo. I was quite happy and hopeful about it, because the recent playtest data was very promising, as well as the survey feedback.
However, the demo results so far showed me some crucial flaws in the game design which I plan to rectify. Therefore, the current demo doesn't represent my intent anymore, so I blocked it for the time being. For the next couple of weeks I will be running playtests instead, so that by the upcoming Nextfest the Demo is new and shiny.
Still hopeful,
Tatiana.
Hey all!
I'm participating a couple of Steam events, and decided to put a broadcast to show off how the game looks now, since the trailer is a bit outdated by now.
Hello everyone!
I have just remembered that people can make devlog updates on Steam, so here I am! A lot of things were done since the launch of the page, but the most important ones are the progression system, idle mode, and new field beauty calculation.
My favorite decision of the game so far. The inspiration came from playtesting the game among friends and them commenting on some points that made me thinking how could I make the field beauty calculation clearer and more rewarding. I hope compression doesn't kill it entirely:
On levelling up player will be able to unlock a lot of things: flowers, decorations, various perks and features. Many of those are not implemented yet, but the system itself works! And the plan is that the progress tree will contain at least 40 elements.
The game now can play without you making any actions! You set the rules, sit back and relax watching how the character does all the work day by day. You'll need to come back occasionally and plant the flowers to blossom in specific times and patterns, so that you can get a higher score and level up.
I am running small playtests with friends and family before putting the game out for the big Steam. However, if you are curious to participate early, and also get more regular updates - you are welcome to join the game discord ^_^ https://discord.gg/dqDa6HgY3F
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Tulip Season, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Tulip Season statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.