Hey friends!
While you're still mastering the tracks in Try To Drive, we have big news — we officially announced a new project.
Steam news
Full Steam announcements and update articles for this title.
Hey friends!
While you're still mastering the tracks in Try To Drive, we have big news — we officially announced a new project.Hello everyone! We invite you to another major update in Try To Drive, where you have access to new maps, character customization, and much more.
Ready for real cold and New Year's spirit? The update includes two new maps for you to play through, which will greet you with winter challenges.
Hurry up and "catch" the drifting ship! Want some holiday atmosphere? Be the first to reach the Christmas tree!
And don't forget the main goal of the game — not to ruin your friendship with your partner!
Now you have full customization of the main characters! The most important thing — it's completely unlocked. Want to put a bag on your head? Or go for a fully pink style? Now you can make it happen! Be unique.
Previously, you only had one save slot. There are more maps to play through now, so we've increased the number of saves! All saves now work on the following principle: one save per map. Need more chaos!
We've redesigned the lobby interface. Choosing maps and difficulty is now more accessible and easier to understand.
Minor lobby animation tweaks. Transitions are now smoother.
Fixed an issue where an invisible mouse cursor would work in the game.
Despite extensive testing of the new maps and other additions, you may still encounter some issues. If you come across such problems, please let us know via Discord so we can quickly fix everything and ensure you get maximum enjoyment from the game!
Thank you all for supporting our game at every stage. Every comment and piece of feedback makes the game even better and gives us tremendous experience!
Introducing a new regular update for Try To Drive🎉
Added full game localization for the following languages: Korean, Japanese, Italian, and Portuguese (Brazil).
The user interface has been improved: added an "About the Developers" tab, refined the visual design of the interface and animations.
Fixed an issue where it was impossible to select multiple available settings, including selecting some languages.
Get ready for new obstacles and traps — all designed to test your friendship. Jump back on the bike with your friend, because these maps will truly challenge you.
Ready to laugh and get mad at each other again? Welcome!
We’re introducing a completely redesigned user interface. We’ve added smoother animations and made it more intuitive and modern! Now everything looks much more exciting than before.
We’ve added a split-screen system (Gamepad + Gamepad). Now, the only thing that matters is finishing the session peacefully — since you’re no longer separated by miles of internet cables.
With two new levels, we’ve also added several new achievements you can earn by completing the new maps. There are now 23 achievements in total! Can you collect them all?
Despite extensive testing of new maps and features, you might still encounter some issues. If you do, please report them via Discord so we can fix them quickly and make your experience as enjoyable as possible!
This is our biggest update yet, and there’s much more to come — we won’t let you get bored! Thank you for your support and feedback.
We fixed a problem with checkpoints in saved games.
We moved the "Keyboard Layout" setting to the "Controls" menu.
Main menu navigation now works correctly with gamepads and AZERTY keyboards.
Finishing a single-player race now correctly returns you to the main menu.
We present to you the first full-fledged update, with the addition of a new game mode.
Singleplayer mode.
Records are now separated by difficulty levels and game modes.
Added AZERTY support. On first launch, players with French localization will have the AZERTY layout selected by default. The current layout can be changed in the settings: Video/Screen/Layout.
Fixed a bug where menu buttons would disappear if "Back" was pressed on the main button layer.
Adjusted collisions on a level.
Changed the checkpoint sequence on "Hard" difficulty.
Added the ability to use cooperative jump throughout the entire location.
Due to the recent major update, we received feedback from you that the Multiplayer mode is not working for some.
We are forced to temporarily roll back the new version of the game and are now urgently fixing these issues to eventually release a full update that won’t disrupt the gameplay.Hello everyone! We have some very exciting news for you! 🎉
We’d like to share a bit about our plans for the development of Try to Drive, so you know what to expect from the game in the near future.
Right now, we’re working on new connection modes and co-op features to give you a completely fresh gameplay experience.
Single Player — for those who enjoy challenges solo, without any “interference” from a friend.
Share Screen — a cozy co-op mode on one device. The main thing here is to finish the session on good terms, since in this mode you won’t be separated by miles of internet cables.
Support for AZERTY keyboards;
Individual bike customization;
Individual character customization;
Small thematic 🎃 maps to complete.
And of course, we’re listening to each of you! Share your ideas and suggestions with us — we really want to see and implement them!
Optimized netcode. Issues with bicycle "teleportation" have been eliminated. Also reduced input latency for the client.
Increased the rotation force when tilting the bicycle. Performing tricks in the air is now much easier.
Fixed a bug where the restart effect did not play for the Client if the bicycle entered a tunnel in the car location.
Fixed a bug where the Client did not hear the sound of cannon shots.
Fixed a bug where the Host saw a "Waiting for players" message over the loading interface.
We decided to run an unusual interactive session directly through Steam.
If you have any questions❓ during the game or while purchasing — this is a great opportunity to ask and get a quick answer.
When loading a race, all players start simultaneously. You won't lose a single second waiting for your partner anymore!
Added restart zones in the tunnels on the car location.
Fixed a bug where both players would start the game as the rear rider if the Host chose to change position in the lobby before the Client connected.
Fixed a bug where the client incorrectly displayed the notification about reaching a new checkpoint.
Fixed a bug where the settings might not match the displayed values in the menu.
Fixed a bug where the client's camera could tilt to the side.
Removed sounds during level loading.
Fixed a bug where the client saw tutorials when re-entering already completed areas.
Hello there! 🎮 We’ve created our own Discord server and we’d love to invite you to join! 💥 Join us if you want to chat, get early updates and news. You can meet other players and find teammates to play our game together. Let’s build this story together!
👉 Join now
Added the option to join the studio’s Discord directly from the main menu.
Fixed a bug where the pause menu was accessible during level loading.
The pause menu now shows the current difficulty level instead of the game version.
Fixed incorrect localization text in several UI elements.
Closed several spots where players could get stuck and lose progress.
Added several checkpoints on "Medium" difficulty.
Added difficulty level descriptions in the lobby.
Increased the size of steering wheels.
We have finished development and are excited to present you with the final product — a new co-op game for two players, where you both control a single bike.
The main goal? Reach the top, or (to be honest), keep your friendship intact along the way.
👉 What awaits you in the game:
- A split-control system for the bike;
- Themed locations and a variety of level challenges;
- Physics is everything: tilts, jumps, and collisions — all follow the laws of reality.
This is a game about emotions: not just finishing it, but experiencing it together with your friend — through shouts, falls, and victories.
Tomorrow, Try To Drive launches — a co-op game where you and your friend control one bike together.
What’s waiting for you❓ Lots of laughter, unexpected moments, and a real test of friendship. One player steers, the other hits the gas — and every turn becomes a little adventure.
🎉 Release is tomorrow, September 11.
Hi, Friends!
We need a little more time to bring the project to the level of quality it truly deserves.
🚴 Co-op like you’ve never seen before — two players control one bike: one handles the gas and brake, the other steers.
🎢 Crazy themed locations — construction, office, highways, and even... candy❓ Every move counts. One wrong turn, and you’re falling.
💥 Physics that matter — realistic tilts, jumps, and crashes. Everything follows the laws of physics.
🤝 A game about emotions — we don’t want you to just beat the game, we want you to feel it. With a friend. Through shouting, falling, and winning together.
💬 Support us — hit Wishlist on Steam. It’s the best way to help us and make sure you don’t miss the launch.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Try To Drive, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Try To Drive statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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