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Full Steam announcements and update articles for this title.
Hello everyone, this is Troubleshooter development team.
As previously announced, online service maintenance will be conducted according to the following schedule:
Daylight saving time is not applied.
Date: May 13th, 2026
Wednesday 08:00 ~ 10:00 CET
Wednesday 16:00 ~ 18:00 JST
Tuesday 23:00 ~ 01:00 PST
Wednesday 07:00 ~ 09:00 UTC
We would like to inform you of the changes and fixes implemented in this update:
Added:
Added the Only incomplete Workmanship filter to the item crafting window.
Added an option to equip characters with random costumes when starting a mission.
- When this option is active, characters participating in a mission will wear a random costume from your collection.
Added a 'No limit' option for Joint Drill in PvP.
Upon completing the Crimson Crow DLC scenario missions, the White Tiger, Black Tiger, and Bull costumes will be rewarded to Misty.
- If you have already completed the missions, these will be delivered automatically after the maintenance.
Changed:
Reduced the maximum amount of enemy information required for the Troublemaker by 60%.
When selecting characters for a mission, the character selection window will no longer close if more characters can still be added.
When attacking an enemy from the Overwatch state, hit chance is now reduced by 40% against targets in the Dashing state and by 20% against moving targets.
- There is no hit chance penalty when attacking a stationary target.
Added the remaining duration of terrain effects to the Tile Information.
Lowered the equipment enhancement levels for Ortega, Mash, and Gaia.
Fixed:
Fixed an issue where the Action Time reduction did not function correctly when additional action point was gained after using the Stand By ability without moving.
Fixed an issue where the hit chance reduction effect of the set mastery Shadow in the Dark was not applied correctly.
Fixed an issue where certain masteries did not trigger when the additional difficulty Records of Ancestors was active.
Fixed an issue where Thick Yasha Skin and Black Thick Yasha Leather were not being unlocked.
Fixed an issue where movement paths on certain maps were abnormal.
Since the end of last year, we have faced several challenges during the development process, which has hindered smooth progress and prevented us from sharing development news for a long time.
We sincerely apologize for not providing sufficient updates to those who have been waiting.
We will do our best to organize the new features of 『Troubleshooter: Banished Children』 and share them with you as soon as possible.
Once again, we express our deepest gratitude to everyone who continues to trust and support our team.
Thank you.
Hello everyone, this is Troubleshooter development team.
We are going to have a maintenance for system stabilization for system and fixing some bugs.
The maintenance schedule is as follows:
Daylight saving time is not applied.
Date: May 13th, 2026
Wednesday 08:00 ~ 10:00 CET
Wednesday 16:00 ~ 18:00 JST
Tuesday 23:00 ~ 01:00 PST
Wednesday 07:00 ~ 09:00 UTC
We will continue to do our best to ensure that you can use Troubleshooter more stably and enjoyably.
Thank you.
Hello, this is the Troubleshooter development team.
We hope you’re all having a warm and happy end of the year. Thanks to your continued support, we’ve been spending our days enjoying the development process as well.
With the year-end holidays approaching, our development team will be taking a longer break starting tomorrow through January 5th. That said, some team members will be taking turns to monitor things, so please feel free to continue sending us your feedback and suggestions as usual. Responses may be a bit slower than normal, but we’ll do our best to get back to you.
Once everyone returns in the new year, the entire team will be fully focused once again on the development of Troubleshooter: Banished Children. The reason we’re able to keep developing the game steadily is all thanks to your interest and support.
We’d like to take this opportunity to sincerely thank you once again.
Merry Christmas and Happy New Year!
Hello everyone, this is the Troubleshooter development team.
As previously announced, online service maintenance will be conducted according to the following schedule:
Daylight saving time is not applied.
Date: November 26th, 2025
Wednesday 09:00 ~ 11:00 CET
Wednesday 17:00 ~ 19:00 JST
Wednesday 00:00 ~ 02:00 PST
Wednesday 08:00 ~ 10:00 UTC
Here are some fixed bugs and changes made in this update:
The abilities of equipment used by mechanical units have been slightly adjusted downwards.
Fixed a bug that effect of Weight of Life, Berke's individual mastery, didn't affect to whole ally.
Fixed a bug that Dual Shock Controller didn't work properly in a specific UI.
Fixed a bug that a controller didn't work properly when you acquired an item from chests in a mission.
Fixed a bug that a reward based from the safety level on Activity Report was decreased in a specific condition.
Fixed a bug that selectable company was limited to first 3 companies when a player activated A Parallel World on the Offline mode.
We will continue to do our best to ensure that you can use Troubleshooter more stably and enjoyably.
Thank you.
Hello everyone, this is the Troubleshooter development team.
We are going to have a maintenance for system stabilization for system and fixing bugs.
The maintenance schedule is as follows:
Daylight saving time is not applied.
Date: November 26th, 2025
Wednesday 09:00 ~ 11:00 CET
Wednesday 17:00 ~ 19:00 JST
Wednesday 00:00 ~ 02:00 PST
Wednesday 08:00 ~ 10:00 UTC
We will continue to do our best to ensure that you can use Troubleshooter more stably and enjoyably.
Thank you.
Hello, this is the Troubleshooter development team.
We hope you are doing well.
Meanwhile, we spent the last four months solving various problems that we encountered while developing new functions for our sequel.
We faced many unexpected challenges, each one demanding and exhausting to resolve.
Nevertheless, we are trying our best, step by step, to present you with another amazing adventure.
In this post, we’d like to share what we’ve been working on over the past four months.
In our last post, we revealed 5 of our main casts - Ari, Hannah, Azul, Faye, and Claudia.
And now, we have finished the other 6 characters, including their own background and story.
With this,『Troubleshooter: Banished Children』will present the story of 11 main characters.
Gravis spends his day wearing only a knit turtleneck shirt, even in harsh weather… ...just because ‘he’s too tired to layer up’.
However, when he goes to get some goods, he slicks back his hair, highlights it, and wears fancy trousers with a dark-colored jacket.
Because he believes that people won’t look down on him if he looks like this.
Ari, while looking at him, always thinks.
“It won’t make any difference.”
Since he already looks so intimidating with his physique.
As a former lawyer, Tyra felt deep disappointment in the law and authority while witnessing the corrupted ‘justice’ of Valhalla.
The day her client was imprisoned by false accusation, she clipped her hair that she had grown since she was a child, and threw away all the expensive suits and shoes she had. That was the day she abandoned her career as a lawyer and became a Troubleshooter.
As a Troubleshooter, she now wears cropped jackets with innerwear that she never tried when she was a lawyer, and wears sturdy leather boots instead of luxury shoes. As a lawyer, she had to hide her true self behind formal suits, but now she puts on badges that represent various organizations she believes in.
It’s the same for her casual look. For Tyra, fashion is more than just clothes to wear, but an expression of her rebel spirit to society.
Reed spent a lot of time finding valuable things in scrap. There are paint stains on his work suit that can’t be removed with ordinary washing, and the frayed hems show signs of wear and tear.
His colleagues recommend that he buy a new one, but he thinks that it is not necessary, since it will get dirty soon. As long as it doesn't smell too bad, he's content.
Indeed, he knows that one day he has to change his suit again. Usually, he wears more casual clothes.
As the youngest Public Security officer in history and the youngest Public Security chief officer in history, Lumi set a new example with her excellent skills.
Despite all her efforts, people called her only ‘daughter of the Director’. Jealous, her colleagues mocked her success as a trophy made by her father.
On the first day of her work as chief of Section 1, she ‘armed’ herself with a red uniform exclusive for chief officers, blonde wig, dark eyeshadow, and red lipstick. It was like her armor protecting her from many suspicions and mockery.
Since then, she has led her team with righteous jurisdiction and a calm judgment, silencing anyone who questioned her skills before. Her red uniform and makeup became more than just show-offs. They became icons of her presence.
But when she comes back home, she throws away that armor of hers.
Wigs away, makeup off, she turns to “Lumi” again when she puts on her sleeveless shirt and jeans.
The Nine Dragons. The strongest crime organization in the East Alliance.
To choose its new leader-The Dragon Head, they held a competition called ‘The Game of Dragons last’
Each clan sends its champion, and there is one more person to check the last leader’s clan. So there are 10 candidates. These candidates are called Carps, and only one of them can become the Dragon Head- the supreme leader who rules the Nine Dragon gang.
Ryo Ryuzaki, the 10th Carp.
He turned his face away and ran away from his fate, but it won’t let him go that easily. By a twist of fate, he took many people’s lives, just like when he was an assassin for his clan before.
The weight of his karma became heavier, and his way to redemption has been blocked. Until he met his former master, Kylie.
If he can’t run from his fate, he’s going to fight it. For his new goal, he now heads to Kalter while disguised.
Son of Edward Leblanc, the most powerful man in Valhalla.
The former successor of the Leblanc family.
Vahalla’s ‘Orichalcum’ rank wanted criminal.
A prophetic artist known as Ramjist.
He has many names, each one being grand and heavy enough.
But if one meets Yuri in person, they can never imagine that these names fit him.
Because, he is just an everyman in appearance.
Today, Yuri is travelling across the Kalter to fulfill his purpose, wearing comfortable clothes.
For practical reasons, it’s not easy for us to afford dynamic and cinematic video cutscenes.
Instead, we choose to rely on the illustration-focused method, just as we did in our first game. To improve your immersive gaming experience, we adopted a new technology: The image conversion.
We are also listening to your feedback on our story, such as too many retrospection scenes and scripts being too long.
We are looking into it, trying to solve the problems by planning our scenes a step ahead, with more care.
3 new tracks were added during the last 3 months. We’ll do our best to present you with better music, and more joy!
The development may be slow, but we’re doing our best to deliver a better product.
We’re going to launch the game in Early Access again. Hence, we’ll listen to your feedback and make the game better together.
Wait for actual gameplay footage that we’ll bring you with the next update, early in 2026!
Thank you.
Hello everyone, this is the Troubleshooter development team.
Currently, online mode is servicing without maintenance for a long period.
To maintain stable service going forward, we have determined that interim maintenance is necessary and will be conducted according to the following schedule:
Daylight saving time is not applied.
Date: September 22nd, 2025
Monday 08:00 ~ 11:00 CET
Monday 16:00 ~ 19:00 JST
Monday 23:00 ~ 02:00 PST
Monday 07:00 ~ 10:00 UTC
The following issues and changes have been applied during the last server operation period.
Fixed a bug that 'Auto Revenge Shot' didn't consume fuel.
Fixed a bug that property of some tiles in 'The Monster and the Hunter' mission was setup abnormally.
Fixed a bug that 'Death' buff didn't work properly.
Fixed a bug that 'Celestial Shield' didn't work properly.
Fixed a bug that amount of fuel consumtion of 'Auto Rearrangement' was set abnormally.
Fixed a bug that the 'Cruel' game difficulty displayed when a new game starts.
Fixed a bug that some routes were misleaded in the 'Disaster' mission.
Fixed a bug that item move didn't work when the 'A Parallel World' was activated.
A unit acting automatically does not attack an beasts in taming state.
Changed the 'Unstoppable Beast' like below:
It will be applied when a unit gets 'Bruise' by ability enhancement.
'Strong Charge-In' will also be applied when the 'Bruise' turns in 'Severe Bruise'.
'You Won't Catch Me off Guard.' will be activated after the 'Resistance Shot' is fired.
'Prey Fishing' will not be applied to a invisible target.
Anne can not drink or eat a food including cocktale.
We will continue to do our best to ensure that you can use Troubleshooter more stably and enjoyably.
Thank you.
Hello everybody, this is the Troubleshooter development team.
There was an issue with the North American servers around 7pm today (24th June, GMT+9).
The issue has now been resolved and the game can be played normally.
We will work harder on internal verification to prevent the same issue from happening again in the future.
We're really sorry for your inconveniences.
Thank you.
Hello, this is the Troubleshooter development team. We hope you’ve all been doing well. Thanks to your continued support, we’ve been able to focus fully on the development of our upcoming title, Troubleshooter: Banished Children, and we sincerely thank you for that. That said, we apologize for not being able to respond to your valuable feedback on the current game as promptly as we’d like. Once Banished Children is released and development reaches a more stable point, we promise to apply the experience and knowledge we’ve gained to improve the original game as well. Now, we’d like to share with you the progress we’ve made on Troubleshooter: Banished Children over the past three months.
We’ve reworked the initial concept designs of several key characters to better align with the story and worldbuilding. The designs introduced below will serve as the characters’ default costumes during gameplay.
In his village, Azul prefers wearing traditional attire designed for the warm climate—lightweight, quick-drying, and well-ventilated clothing that allows him to enter the water at any time with ease. However, when heading outside the village, he opts for casual outfits from Bonaparte, a luxury fashion brand from Valhalla known for blending style and practicality. Among his favorites is a special outfit personally designed by Eunomia, Bonaparte’s lead designer. Tailored specifically for ESP users, this outfit offers exceptional flexibility and functionality—making it Azul’s most cherished choice for outings.
Faye was taken in by the Silvermoon Order at a young age and spent most of her early years in the monastery, wearing simple training robes. These robes were nearly identical in form and texture, with only their size changing as she grew. However, during a pilgrimage, Faye met Aurora and began traveling with her group. Aurora, who had an infectious passion for fashion, constantly suggested new outfits for Faye to try. Though Faye was indifferent at first, she eventually gave in to Aurora’s persistent enthusiasm.
Claudia typically wears a loose, long dress skirt paired with a short blouse—an outfit that keeps her comfortable and mobile throughout all seasons. Although Aurora often suggests different clothing styles, Claudia consistently and firmly turns her down. On the rare occasions when she goes out, Claudia puts on a long, flowing black fabric coat. Aurora often complains not only about Claudia’s stubborn taste in fashion, but also about her tendency to choose only dark-colored clothes. Still, Claudia remains unmoved.
In Troubleshooter: Abandoned Children, our limited development capabilities sometimes led to unintuitive and inconvenient character movement. For example, characters often had to take unnecessarily long routes around low fences, or perform multiple jumps to get over low cover objects. To address these issues, we’ve adopted several new movement actions from Firaxis’ XCOM series, which served as a major reference during the development of Abandoned Children.
These movement actions not only make navigation more intuitive, but also add depth to tactical decision-making during combat. We're designing the game with these elements in mind to enhance strategic enjoyment.
As with our previous development update, three new tracks have been added over the past three months. We’ll continue doing our best to bring you more enjoyment through great music!
We are currently in the process of creating the key assets for Troubleshooter: Banished Children, including player characters, enemies, and NPCs. Once this phase is complete, we will begin filling in the core gameplay content in earnest. When a playable portion of the game reaches a sufficient level of completion, we plan to launch Early Access. As with our previous title, we will continue to build out the game's content during Early Access while using the revenue to support ongoing development. Although we are a small team with limited resources and a slower development pace, we'll do our best to deliver a more refined and enjoyable SRPG experience. Thank you for your continued support.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for TROUBLESHOOTER: Abandoned Children, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main TROUBLESHOOTER: Abandoned Children statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.