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Treasure Clicker - Patch Notes
WHAT'S NEW - Crafting skill tree: stronger gathering talent upgrades: energy, yields, field bonuses, and related perks feel more impactful
- Gathering: mining, woodcutting, and foraging polish clearer energy bar, smoother herb garden dragging, and more reliable inventory when moving items between bag pages
- Crafting: improved brewing flow, and continued work on the crafting bench tied to gathering resources
- Alchemy & inventory: clearer unlock order so features open in the intended sequence; quick nav only shows what you've unlocked
- Elixir shop: new gathering-focused elixirs, a totals panel at the top, and balance tweaks to late-game hero passive gold
- Art & UI: updated wood/log/plank icons, and assorted layout fixes
COMING SOON
- Improved hero system
- Better speed challenges
- Improved Abyss bosses
- Extensions to crafting and gathering
JOIN THE COMMUNITY
- We now have a Discord for bug reports, suggestions, help, and future teasers:
Thanks for playing, see you next time. -Marrimarr
Alchemy potions - Brew potions from herbs in the cauldron: recipes, bag slots, recipe book, and clear UI for brewing and equipping buffs. Potions can boost tap gold, overall passive gold, and passive gold for specific hero classes. Failed brews can still give you a short harmful “mishap” instead of a normal potion.
Stronger potion effects - All potion recipes were rebalanced with much larger bonuses and longer durations on the high end, so potions feel like a real power spike. In-game descriptions were updated everywhere so the text matches the new numbers.
Guild alchemy hub - Herb garden merge minigame, potion crafting, elixir shop, and recipe discovery live under Guild - Alchemy, with layout tuned so the herb grid and side controls fit together.
Persistence - Herb garden and alchemy-related progress stay with your save across prestiges where designed; potion buffs use real time so they behave sensibly when you close and reopen the game.
Challenge timer clarity - Challenge time-left presentation and related status text are clearer at a glance.
Prestige progress messaging - Prestige bar lines are cleaner and easier to read in real-time progression.
Buff/status readability - Active potion breakdown and remaining duration display were polished for quicker parsing.
-Steam integration: Achievements unlock through Steam when you play the Steam build. -Retroactive credit: Progress is checked when you load a save and when Steam finishes connecting, so goals you already met (including before this update) should unlock without replaying everything. -Speed challenges: On the Chest tab, your current challenge goal can appear as a short hint you can dismiss so it is clear what you are racing for. -Miscellaneous bug fixes and small improvements.
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This page aggregates Steam news feeds, patch notes, and developer announcements for Treasure Clicker, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Treasure Clicker statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.