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Hello all!
It's been a little bit since I last updated, but I'm still here!
I don't have a ton to show off for this update. I've been hard at work on the game, but a lot of that work has gone into internal stuff: updating the game's engine, adding opt-in error reporting, and restructuring some of the game's internals to improve stability. I'm hoping with this update y'all will be running into fewer bugs, or at least I'll have a lot more visibility into the bugs you're seeing and can get fixes in quicker.
But I do have a couple of user-facing updates I'd like to mention:
1) There's a new objective-based level in Act III. This is the last level before the boss, and I'm already partway through building the boss encounter, so you can forward to that soon!
2) I went a little hog wild building a 3D lighting system for the game. It's a bit wacky from a technical perspective, but I am really liking how it's turned out, so I hope y'all will too! Here's a little preview:
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This page aggregates Steam news feeds, patch notes, and developer announcements for Trash of the Titans, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Trash of the Titans statistics page.
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Okay so IT'S BEEN A MINUTE.
I'm sorry for the silence - y'all bought a game and in the Early Access description I was like "idk it'll probably be done within a year lol" but it turns out that LIFE HAPPENS and the pace I was developing the game for the first year and a half or so was uh... unhealthy? Aaand then I disappeared because of my best friend ✨🌈ANXIETY🌈✨
But I'm back! And I have content which I'm actually feeling pretty jazzed about? So that's neat.
I'll keep it brief, but first off is this little guy:
His name is Hamster, and he's a Bard, and he sings his lil' song across the battlefield to help his friends and harm his foes:
Second off, there's a shop! You can sit and enjoy a tasty meal at bargain prices with money you get from your fights!
And last, You can play the first half of Act III. I won't spoil much, but what I've been most excited about is the new objective-based encounters I've built:
There's also lots of OTHER STUFF because I've actually been working on this behind the scenes for a while and I'm kinda disorganized.
Anyway y'all are great and also come hang out in the discord for updates because somehow I'm less avoidant when it comes to posting in there and we have fun times! (LINKY LINK ❤️)