
Steam news
Full Steam announcements and update articles for this title.
Gold loss in hardcore mode changed to 100%
Fixed back button in settings menu
You can now "help" the red homunculus in the tutorial
Hello everyone! For quite a long time, I haven't released any updates or worked on my games because I'm going through difficult challenges related to the war. But I will not give up, and I will finish Trapped Souls. Recently I returned to game dev. Thank you all for your support!
Trapped Souls Beta is here!
New game plus
After the final cut scene, the story starts from the beginning but this time the enemies will be stronger and the traps more deadly. You will get more gold and experience, and the loot will drop with higher level.
Achievements
Added 22 achievements to the game
Reworked save system
Now the story progress is tied to the character. After you update the game the story progress will be erased but the character progress will remain.
Improved final battle
Improved sounds
Improved the final stage, increased speed and attack radius. Also added a thunder aura line.
Improved platforming stage
Added a lot of gold after defeating the boss (Yes, you can collect all that gold)
Added an additional platforming challenge that can randomly appear in platforming challenges of level 2-3
Added text to the book
Improved the text of the most expensive book
Weaker progression of dodge roll stamina cost and attack stamina cost costs per hit in the item leveling formula
Fixed the appearance of the player in the final execution scene
Added on time entry library to make the cat's reading progress faster
Added mute music button
Autofocus on gamepad selects target faster
Fixed bug on destroy crates planks was invisible
New main menu
Reworked text on the beginning of the game
Update 9.7
Added Final cut scene, to start it exit the graveyard (final boss must be defeated)
also
Dragonslayer added to battle with a white lord
Added text to the most expensive book
Removed the ability to dupe torches through craft
Added crit! With a 5% chance, a crit is triggered and the player will deal +200% damage to the enemy.
Barrels deal more damage to mobs
Traps have a chance to deal +300% damage to mobs
Enemies can deal critical damage to each other
Damage from traps increased Damage from traps increases in the dungeon with boss #2 by 50% #3 by 100%
Added a new greatsword Dragonslayer
The higher the item level, the more the stats will increase when the item level increases
Borscht now gives more stats (+10 for each main stat)
Improved death Shadow of the Angel
Fixed a bug where the final boss projectile would not spawn
Fixed blocking did not waste stamina
Fixed a bug where drinking potions turned off the effect of the potion of light
After the final boss, homunculi will appear that trade instead of characters
Every time you find Josephine with coins, the amount of gold that is lying around increases
New red spider has a lot of health and protection
The jumping spider is now bigger and stronger, and it always drops a tiny emerald.
The red barrel can now be moved
Fixed the rotation in shooting spiders
Now when the player picks up a torch, it will automatically equip it in the active hand if it is empty.
Rebalanced damage in the tutorial
Fixed a glitch after loading the player has little health in the tutorial
Fixed a bug with Pickaxe leveling
Added a final boss fight
The pursuer is back in the game!
When you become cursed, there is a chance that the Shadow Angel will start chasing you. Very dangerous enemy, run away when you see him.
New recipe for raising item levels with two Kato Elixirs as a substitute.
2 identical items + 2 Kato Elixir = higher level item
Added this recipe to the improved recipe book
New artifact ring that increases running speed
(available as a bonus in a golden chest in the cemetery)
Improvements:
Combining replaced with chewing
A red barrel appeared in the locations that can blow up enemies
Added dialogue with the Red Homunculus in the tutorial
Added dialogue with homunculi in the cemetery
Resist rebalance, basic elemental protection is now -20 (was -100)
Improved loot drop tables
Skeleton now drop 2nd tier stones
Dragons now drop 3rd tier stones
A simple box can now drop a higher level item
Silver chest now drops 2nd rank scrolls
Gold chest drops 3rd rank scrolls
The golden chest now drops angel feathers
Improved the tutorial now has spiders
Fixed crafting basic items
The music after the fight with Perpetuum is now turned off
Added colliders to the mimic
Changed the stamina cost for the dagger
More mobs will only spawn when there is at least 1 curse
Fixed the mobs turning off when the player has passed the location.
Fixed the bug that the red mushroom cannot be eaten
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Trapped Souls, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Trapped Souls statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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