
Steam news
Full Steam announcements and update articles for this title.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Transience, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Transience statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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Hey everyone, In our Day Three Patch, we highlighted several issues that were still affecting the experience. This update tackles many of those pain points directly, along with a range of quality-of-life and systems fixes.
In the last update, we talked about how the AI wasn’t always reacting in ways players expect from a stealth-focused game. This patch is our first meaningful step toward making their behavior more predictable, fair, and readable. Enemies were detecting players too quickly at long distances, so spotting now builds more slowly the farther away you are. This should make long-range stealth, crossing open areas, and peeking from cover feel much more manageable. We also reduced how aggressively AI react at close range. The instant-detection radius has been tightened so enemies only snap to you when you’re truly in their personal space. Combined with a fix for a bug that caused zero-delay spotting, this should cut down on sudden, unfair detections. Lastly, suspicion was ramping up too easily, so we increased the threshold while AI are in their Passive state. This gives you more leeway when experimenting with routes or recovering from small mistakes. TL;DR • AI now takes longer to spot you at longer distances • Close-quarters instant detection range reduced (3.0m => 1.5m), with a fix for a rare instant-spotting bug • Increased suspicion threshold in Passive state • Improved AI strafing, peeking, and approach behavior
We previously mentioned that Chapter 1 (“Unicorn”) was running too long for what is essentially the player’s introduction to the game. These changes improve pacing and flexibility without altering the intended structure of the prologue: • Eli now starts with both the pistol suppressor and a shotgun at his disposal • Gadget recharge time reduced by half (45s => 22.5s) • Flash dart is now always available • Ammo pickups grant 20% more on Easy and 20% less on Hard
• Fixed a case where AI could incorrectly aim at the ground • Loadouts now persist across play sessions when using the Continue button • Gamma setting now correctly updates in first-boot configuration • Gamma adjustment is now more granular (0.05 increments) • Added “Toggle Slow Walk” to Gameplay Settings • “Toggle Crouch” is now enabled by default • Fixed an issue where several keybinds could remain “held” after unpausing • Fixed a re-equip issue where the primary weapon was selected instead of the last-held weapon • Added an additional head hitbox to fix cases where leaning prevented AI from being able to hit the player (no extra damage is applied)
• Fixed a rooftop gap that allowed players to see under a building • Fixed collision on a shelf above the drug room that could cause the player to get stuck
• Fixed an issue allowing the player to vault through Building B’s fences • Fixed collision on the final bridge
• Fixed another spot where AI could see the player from the lower floor • Remaining ASA-objective enemies can no longer shoot through the Master Server room ceiling • Fixed an enemy spawn above the DevOps Wing Server Authority room
• Fixed an issue where enemies could spot you through the floor behind the keypad office in Mazed • Fixed a floating case in The Dam (Holdout map)
Hey everyone,
This patch addresses a growing problem related to our save system. A developer-only Quick Save/Load feature was unintentionally included in the launch build, and its use can disrupt mission flow, continuity, and general save stability. It has now been disabled. If you encounter objective-related problems and previously used this feature, we recommend reverting to an earlier save.
Good hunting.
Hey everyone, The team has been reviewing the most common pain points players are still running into. Although fixes for these are not included in this smaller patch, we'll lay out what some of those issues are first.
We recognize that our prologue can feel overly drawn-out in both narrative and gameplay. From our observations, players are averaging anywhere between one and three hours for Chapter 1 ("Unicorn") alone. For a mission that we consider to be a 'tutorial', that is way too long. We’re assessing ways to streamline early pacing and clarity without disrupting core structure.
Performance varies depending on hardware, with AMD GPU users seeing more noticeable drops. There are still general optimizations we can make across maps and systems, though improvements will come in small, ongoing updates rather than big sweeping changes.
Compared to other great stealth installments, our AI has areas that could feel tighter. Their sensory response isn’t always predictable in ways players expect from the genre, and could benefit from further refinement. We’ll be testing some of your feedback here, though any tuning will be gradual and iterative.
• Fixed issue where the player could get stuck on Christmas props • Fixed upgrade bugs on Holdout (Overcharge and Infinite Ammo now work) • Fixed issue in Pursuit where players could vault a shelf • Closed up holes in Hack Master Server in Information Game • Fixed very visible seam in Going Shopping • Fixed issue where enemies could spawn behind a door inside of Visitors Only Good hunting.
Hey everyone, Today’s update continues our push to smooth out rough edges and tune the game based on the situations you’ve been running into. We’re working quickly, but we’re also being careful not to break existing progress. Everything in this patch is still safe for your current saves.
• Fixed error where opening the gadget wheel on death would hard-lock the player • Held knife is now effectively an instant-use (removing the need for charging it)
• Holdout player now takes 40% less damage from Enemy AI • Increased number of Holdout Store options from 6 => 9 • All Holdout weapons are now 50% cheaper (besides from the Detective Revolver, that is only 25% cheaper) • All Holdout gun attachments are now much more expensive • Fixed hole where Doorstop should have been in The Vault
• Fixed issue where you could vault through the cross-shaped holes in certain walls • Removed player collision from grass (seen on rooftop) • Fixed issue where static civilian in front of "The Back Door" would not loop its idle animation • Fixed collision issues on left side of rooftop before jump-off (towards Pursuit) • Fixed water visible in parking lot • Fixed duplicated death actor found at the end of the Elevator cinematic • Fixed floating light on rooftop • Fixed collision for the 'drunk' NPC during Eli's walk home • Fixed a lot of geometry holes in pantries in Unicorn. Eli's room and others. • Fixed wall at room 5008
• Fixed issue where you could vault into any shelving on Pursuit and get stuck • Removed issue where the player could get the LPVO attachment from Pursuit
• Fixed issue where the player could glitch between the bridge and its railing, causing camera spasms. • Fixed clipping caution signs at both ends of the road • Fixed issue where you could get stuck in a pipe if you vault a fence
• Adjusted collision on the Clamp Light that would cause the player to get stuck upon interacting with it • Fixed collider issues where AI could see you through Breaker objectives • Fixed all instances where AI could spawn on top of vents outside of the bounds of the map
• Removed ability for players to skip Squad Leader fight on Mazed • Fixed issue where enemies could see you through the pool on Visitors Only
• Fixed ECO-FRIENDLY (max progress stat now properly aligns with description) • Fixed AMMO AIN'T CHEAP (meleeing enemies now count towards this achievement)
We’re reading everything and prioritizing as fast as we can. Some fixes need deeper work and may not land instantly, but they’re on our list and we’ll keep rolling out improvements steadily. Thanks again for supporting the game, sharing your feedback, and sticking with us as we go through this process. We’re committed to getting the game to where it needs to be. Good hunting.
Hey everyone, Transience is AVAILABLE RIGHT NOW on Steam. The wait is over. After years of work, late nights, and insane dedication from everyone involved, our first game is officially launched and ready for you to jump into.
Both editions are discounted by 15% during launch, dropping the prices to approximately: • Standard Edition – $16.99 • Supporter Edition – $25.49 These prices will be available for the next 14 days, get in early! Transience is featured in multiple curated bundles alongside some excellent tactical shooters. If you pick up Transience in these bundles, you can grab it at a deeper launch discount than the standalone price.
Standard Edition • Full single-player campaign • 9 missions across 9 handcrafted environments • Holdout mode, infinite rouge-like wave mode Supporter Edition Includes everything above, PLUS: • 145-page digital artbook • 17-track original soundtrack
In Transience, you are an Accountant. Armed with near-future weaponry and tech, your job is to keep the books balanced… by any means necessary. Only this time, you are the intended target. Play as Eli Reed, an accountant-for-hire who ends up on the wrong side of the gun. Redlisted and on the run, you’ll: • Uncover who placed the bounty – and why • Weave through corporate power, dirty contracts, and shifting allegiances • Use tactical stealth or aggressive gunplay to survive and clear your name Key Features • Single-Player Campaign – 9 missions across 9 hand-crafted environments, telling one man’s journey out of Transience
• Fully Voiced Dialogue – Story-driven, character-focused narrative • Tactical Stealth Action – Become the spectre in the walls or the storm kicking in the door • Combat & Stealth Gadgets – Tools for distraction, disruption, and domination
We grew up on gritty, tactical games, and Transience is our attempt to bring that feeling forward with modern pacing, movement, and presentation.
Transience is live, right now. Pick your edition, grab a bundle, or help by sharing and reviewing. Every purchase directly fuels the future of what we’re building. Go get it, play it, and tell us what you think. Good hunting.
Hey everyone, We are less than 24 hours away from the worldwide launch of Transience. December 4th, 2025 – 12:00 PM EST on Steam. This has been a long road, and we’re incredibly grateful to everyone who has followed development, shared feedback, and supported us along the way. Tomorrow is the biggest step we’ve ever taken as a team. Thank you for believing in our project. We can’t wait to share it with you.
To celebrate the launch, Bigfry will be livestreaming a launch party as we set the game live. If you want to talk about mechanics, ask questions, or just hang out, this is the best time to do it. This is our first time releasing a game, so expect a chaotic (but hopefully fun) post-launch day full of nerves and excitement.
You can pick up Transience in two editions: • Standard Edition – $19.99 • Supporter Edition – $29.99 Both editions will have a 15% launch discount, so you’ll be able to jump in at around $16.99 for Standard and $25.49 for Supporter during the launch window. We have partnered with other excellent games (such as Zero Hour, Trepang 2, and Intravenous 2), where you can get Transience at a deeper discount.
Play as Eli Reed, an accountant-for-hire who ends up on the wrong side of the gun. Redlisted and on the run, you’ll: • Uncover who placed the bounty – and why • Weave through corporate power, dirty contracts, and shifting allegiances • Use tactical stealth or aggressive gunplay to survive and clear your name Key Features • Single-Player Campaign – 9 missions across 9 hand-crafted environments, telling one man’s journey out of Transience
• Fully Voiced Dialogue – Story-driven, character-focused narrative • Tactical Stealth Action – Become the spectre in the walls or the storm kicking in the door • Combat & Stealth Gadgets – Tools for distraction, disruption, and domination
We grew up on gritty, tactical games, and Transience is our attempt to bring that feeling forward with modern pacing, movement, and presentation.
The Supporter Edition is for players who want to dive deeper into the world, themes, and creative process behind Transience. 145-Page Official Digital Artbook A high-resolution artbook packed with behind-the-scenes content: • Early concept art, environment studies, and unused designs • Developer notes, world-building insights, and hidden lore • Fun facts, cut ideas, and production trivia • Character explorations, location breakdowns, and thematic design notes This is the definitive companion piece to the world of Transience. “TRANSIENCE ORIGINAL SOUNDTRACK” by Rewritten Verdict, A complete 17-track original album created exclusively for the game: • Atmospheric, driving, and emotional tracks • Captures the full tone and mood of Transience • Experience the world of Transience beyond the game itself
Your support matters Purchasing the Supporter Edition helps us: • Continue reviving the spirit of the games we grew up with
• Invest into more content*, polish, and updates
• Begin work on future titles we hope to bring to life
* Future content is in reference to the potential for future Resurgent games and projects.If you enjoy the game, your Steam reviews and wishlists during launch week have a massive impact on visibility and future support. Even a short “fun game, recommended” would help a lot more than you might think.
We have consolidated the community into the Bigfry Discord, which will now serve as the central hub for: • Transience news & patches
• Feedback, bug reports, and suggestions
• Dev updates and behind-the-scenes looks
• Future project announcements Join here
Hey everyone, We’re excited to finally announce the release date for Transience: December 4th, 2025 on Steam. At launch, you’ll be able to choose between: • Standard Edition – $19.99 • Supporter Edition – $29.99 Both editions will have a 15% launch discount, so you’ll be able to jump in at around $16.99 for Standard and $25.49 for Supporter during the launch window. We have partnered with other excellent games (such as Zero Hour, Trepang 2, and Intravenous 2), where you can get Transience at a deeper discount.
Please wishlist Transience and mark December 4th on your calendar – it genuinely helps a ton with visibility and momentum on release.
In Transience, you are an Accountant. Armed with near-future weaponry and tech, your job is to keep the books balanced… by any means necessary. Only this time, you are the intended target. Play as Eli Reed, an accountant-for-hire who ends up on the wrong side of the gun. Redlisted and on the run, you’ll: • Uncover who placed the bounty – and why • Weave through corporate power, dirty contracts, and shifting allegiances • Use tactical stealth or aggressive gunplay to survive and clear your name Key Features • Single-Player Campaign – 9 missions across 9 hand-crafted environments, telling one man’s journey out of Transience
• Fully Voiced Dialogue – Story-driven, character-focused narrative • Tactical Stealth Action – Become the spectre in the walls or the storm kicking in the door • Combat & Stealth Gadgets – Tools for distraction, disruption, and domination
We grew up on gritty, tactical games, and Transience is our attempt to bring that feeling forward with modern pacing, movement, and presentation.
The Supporter Edition is for players who want to dive deeper into the world, themes, and creative process behind Transience. 145-Page Official Digital Artbook A high-resolution artbook packed with behind-the-scenes content: • Early concept art, environment studies, and unused designs • Developer notes, world-building insights, and hidden lore • Fun facts, cut ideas, and production trivia • Character explorations, location breakdowns, and thematic design notes This is the definitive companion piece to the world of Transience. “TRANSIENCE ORIGINAL SOUNDTRACK” by Rewritten Verdict, A complete 17-track original album created exclusively for the game: • Atmospheric, driving, and emotional tracks • Captures the full tone and mood of Transience • Experience the world of Transience beyond the game itself A Thank-You from Resurgent Your support directly helps us: • Continue reviving the spirit of the games we grew up with • Invest into more content*, polish, and updates • Begin work on future titles we hope to bring to life * Future content is in reference to the potential for future Resurgent games and projects. If you want to go the extra mile with us, the Supporter Edition is for you.
As we get closer to launch, we’re going to retire (purge) the Transience Discord and move everyone over to the main Bigfry Discord. That will be our central hub for: • Transience news & patches • Feedback, bug reports, and suggestions • Dev updates and behind-the-scenes looks • Future project announcements Join here