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Full Steam announcements and update articles for this title.
Join us for an educational session with fixed block signalling. This session is an organised simulation on the PL2 server, where train movements between sceneries will take place only along pre-defined fixed route connections, allowing for an even more accurate representation of real-world traffic management conditions. Additionally, during the session there will be extra challenges in the form of various random situations that drivers and dispatchers will have to deal with.
Voice communication via a dedicated TeamSpeak3 server is required during the session. The educational session is aimed primarily at novice players, so any mistakes made during the session will have no consequences. We warmly invite everyone to join this coming Saturday, 23 May, starting at 7 pm.
Developer's livestream starts tomorrow (March 15th) at 4:00 p.m. on the official Train Driver 2 Youtube channel. Lokol will give you a behind-the-scenes look at how models are added to the simulator in Unity3D. We hope you’ll tune in!
Please note - stream will be in Polish, but feel free to ask questions on the chat in English.
Link to the stream:
Added new liveries for ET22-242 and ET22-916
Added 411V carriage model in 6 liveries
Added electric arc light effect when the pantograph passes through an insulator
Fixed handbrake rotation in 445Rb wagons
Added Monat road traffic signal models
Added model of the Łask Łs signal box
Added model of the Łask Łs1 signal box
Fixed text display on the ERP-6 controller
Fixed smoke direction from residential wagon and building chimneys
Fixed pin loading
Fixed pin description saving
Added hiding of pins along with the interface
Added model of the PRSM4 rail welder.
Fixed collider size of 418Vx wagons.
Increased scenery version number (requires re-saving the scenery in the editor).
Fixed rotation of the wgt_magazyn_gaz_tech object.
Fixed text display on objects.
Fixed textures of point blades (switch rails) in turnouts.
Added models of CBP level crossing panels.
Added the ability to transmit data via API for ASDEK sensors.
Optimized the operation of the ETCS panel.
Optimized several methods to reduce memory consumption.
Fixed file path processing for the station plan in the signal box.
Added the pushpin system for adding comments on the scenery during inspection.
Optimized editing of forest walls.
Fixed object detection by pantographs.
Fixed fog density.
Fixed visibility of buttons in the scenario editor.
Fixed the private session field functionality during login.
Changed the release numbering system, supplemented with version type designation.
Updated the Unity editor to version 6000.0.58f2.
New liveries for ST44 locomotives: ST44-138, ST44-199, ST44-282, ST44-854, ST44-992, ST44-1099, ST44-1103, and M62-1769 – available exclusively to sponsors for the first month
Thales container models
Ł34 wheel loader model
Fog shader density now correctly depends on camera height
Fixed train length and weight calculation in driver mode
Corrected switch locking order relative to derailer
Fixed required kilometers message for dispatcher mode availability
Corrected derailer setting order when open in default position
Fixed rendering of sunflower_field_12m object
Corrected translation of signal Rm3
New SKPL liveries for 102A wagons (available exclusively to project sponsors for 2 weeks)
Fixed passenger spawn position in 101A and 102A wagons
Fixed colliders in 101A and 102A wagons
Fixed LOD1 model for object blok_mieszkalny_12
Fixed LOD1 model for object most_stalowy
Fixed block apparatus spawn position in nastawnia dworzec_Uhrusk
Fixed disappearing text on W8, W27 signs and semaphore boards
Fixed transparency issue in buffer_01 bumper texture
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Train Driver 2, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Train Driver 2 statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.