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After watching some videos, and receiving a lot of feedback in general, I decided it would be a good idea to make some improvements for this version (v1.1.0). I'm actually quite satisfied with what this update brings to the game; it improves the overall experience and makes it more accessible when exploring.
This update includes:
- Marking of specific areas
- Improved explanations of some tips
- Hour 8 & 9 memory leak fixed
- Pre-rendered cinematics lowered to 480p for low-end PCs (though the HD cinematics remain in the game files)
- Some navmesh errors fixed
- Prototype missing textures fixed
- Secret Ending bug fixed
- Minor additions and bug fixes
After a full year of development, Toy Zombies is finally here! Personally, it was a great experience; the lore, the gameplay, the content—everything gives it an essence that I hope to replicate in the future. Anyway, I want to thank everyone who joined me on this journey. I love you all! :D
And... Enjoy your stay
I'm very excited to announce that the demo is available right now. It's your time to prove you can survive against a bunch of toy zombies in a shopping mall. But it won't be easy; each one has a unique behavior, and their terrible thirst for blood will only make every noise you make a death sentence.
Will you survive?
For about 10 years, I've been trying various ways to make this game; this version is the best I could do for you. Now you must prove you're capable of escaping the smartest and toughest monsters you'll ever face. Good luck! ːsteamthumbsupː
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Toy Zombies, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Toy Zombies statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.