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Full Steam announcements and update articles for this title.
Fixed an issue where healing at full health sometimes failed to trigger Reisen's Link Attack.
Fixed an issue where Reverse Shot could not be triggered when Tongue-Ripping Hell was active.
Players can now properly trigger the Deathbomb mechanic with Ultimate when taking lethal damage.
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Boss Timers Removed: Removed the time limit mechanism in boss fights on certain difficulties.
Deathbombing Optimization: Successfully triggering a Deathbomb will no longer void your "No Damage" achievements, nor will it negatively affect your Battle Report score. And now, when you take a lethal hit, you can also activate your Ultimate to trigger a Deathbomb effect and avoid death.
Fixed an issue where dropped items would occasionally jitter while flying towards the player and fail to be auto-collected.
Fixed a rare issue where finishing moves could not be cast normally after triggering a Deathbomb.
Fixed a rare issue causing abnormal NPC animations during dialogues.
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VisualsOptimized UI & HUD.
General visual adjustments.
Difficulty
Added a time limit for Boss battles on certain difficulties.
Added the \ unlockable, which provides multiple extra challenge rules.
Added new Elite Enemies: Clownpiece, Rumia, and Daiyousei will appear in \ challenges.
Added custom keybinding settings for movement.
Added a Music Player feature (requires unlocking).
Added the \ mechanic (requires unlocking).
Added Companion \.
Changed Aunn's interaction mechanics.
New General Talent:
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New Mokou Talent:
Regretful Life "Incomplete Combustion"
New Talents for Mokou & Flandre:
Kundalini
Eye for an Eye
Added Companion Enhancement options to the Omikuji.
Adjusted stats for certain talents.
Fixed several occasional bugs.
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Due to the large number of changes in this update, I have opened a Public Beta for version 1.2.0 on Steam to ensure a stable and smooth experience when the official update goes live.
If you would like to help test and be among the first to experience the latest changes and fixes, please feel free to switch to the Public Beta branch!\In your Steam Library, right-click on the game and select "Properties".
Select the "Game Versions & Beta" tab on the left, and choose the public_beta branch on the right.
Close the Properties window. Steam should automatically start downloading the beta update. If it doesn't, attempting to launch the game should trigger the download.
If you come across any issues, please contact me at\
VisualsOptimized UI & HUD.
General visual adjustments.
Difficulty
Added a time limit for Boss battles on certain difficulties.
Added the \ unlockable, which provides multiple extra challenge rules.
Added new Elite Enemies: Clownpiece, Rumia, and Daiyousei will appear in \ challenges.
Added custom keybinding settings for movement.
Added a Music Player feature (requires unlocking).
Added the \ mechanic (requires unlocking).
Added Companion \.
New General Talent:
\
New Mokou Talent:
Regretful Life "Incomplete Combustion"
New Talents for Mokou & Flandre:
Kundalini
Eye for an Eye
Added Companion Enhancement options to the Omikuji.
Adjusted stats for certain talents.
Fixed several occasional bugs.
New Content
Custom Mode (Requires Unlock)
In this mode, players can freely configure Talents and Attributes to practice against formidable foes.
Optimizations
Performance Optimizations
Significantly reduced performance consumption on Low and Medium graphics settings.
CPU usage is now stabilized, though there is still some GPU strain under High graphics settings.
Dev Note: I have tried various solutions including FSR and DLSS, but most deep optimizations either compromise visual quality or introduce visual bugs. To preserve everyone's visual experience, this update focuses on deep optimizations for Low and Medium settings, while for Medium-High settings, only conservative optimizations that do not affect image quality have been applied.
Future Plans
The development focus moving forward will shift toward expanding content, with plans to bring new enemies, new stages, and a brand new game mode.
If you quit the game midway, you can now continue from the subsequent level when you next enter the game.
Implemented newer voice recognition technology, which is theoretically compatible with all Windows versions.
To save performance, the voice recognition scope has been narrowed to the specific language selected in the game settings. Tests show that simple English commands are supported regardless of the selected language.
Troubleshooting: If you are still unable to use voice recognition successfully, please try the following:
Go to Windows Settings -> Privacy -> Microphone.
Ensure that "Allow desktop apps to access your microphone" is turned On.
Fixes
Corrected various translation errors.
Example: title = MyCoolMod
References: Include the TD.Modding namespace.
Inheritance: The main script must inherit from ModBehaviour.
Naming Conventions (CRITICAL):
Namespace: Must match the title in info.ini exactly.
Class Name: Must be strictly named ModBehaviour.
codeC#
using TD.Modding; // The Namespace must be identical to the title in info.ini namespace MyCoolMod { // The Class name must be fixed as ModBehaviour public class ModBehaviour : TD.Modding.ModBehaviour { public override void OnAfterSetup() { // Mod initialization code } } }3. Output FileDLL Filename: The compiled .dll filename must be exactly the same as the title.
Example: If title = MyCoolMod, the file must be named MyCoolMod.dll and placed in the Mod root directory.
Improvements
Added some festive Christmas atmosphere.
The talent "Miser's Teaching" has been changed to a blue rarity talent, with its maximum level cap increased to 3.
Fully upgraded talents now display a "MAX" marker on the status screen.
Added a new "Voice Control" toggle option.
Bug Fixes
Fixed an issue where the talent selection screen would not close due to a failure in retrieving Steam achievement data.
Fixed an issue where certain mod models would cause connection anomalies with Komeiji Koishi.
Fixed an issue where certain mod models would cause abnormalities with Grab skills.
New Content
Steam Workshop is now available for testing!
Added a new Mods Management Interface for uploading and enabling/disabling mods.
Added new Talents:
Star Sign "Eccentric Asteroid"
Miser's Teaching
The post-battle report now displays newly acquired Talents.
The charge gauge now shows the current maximum charge level.
Keiki's locked items are now displayed in the UI with their unlock conditions.
Added an option to hide the charge gauge.
Added an option to hide the post-battle report (Aya's Newspaper).
Some items are now automatically picked up during combat.
The Grappling Hook can no longer interact with Vending Machines.
Items from Vending Machines are thrown further to prevent misclicks.
Removed the confirmation pop-up when replacing an Omikuji fortune.
Food items that reduce Talent Refresh cost now display the current refresh cost.
Fixed an issue where, when having both the Reincarnation Sword "Slash of Circular Vicissitude" and Hell Fire Sword "Sudden Phantom Formation Slash of Karmic Wind" talents, some projectiles could occasionally be lost due to the dash action.
Fixed an issue where Marisa could occasionally be unable to cast her Ultimate when at 100 Energy.
Fixed an issue where the visual effects for Mokou's Barrage Attack could occasionally appear abnormal.
Future Plans
Improvements
Added a random weapon recommendation feature (requires unlocking).
Added a charge progress indicator.
Added a dedicated key binding for sprint.
Companions will no longer actively attack enemies at full health when the player has specific talents.
Improved the visual state feedback after clicking the talent refresh button.
Improved the display for unrecognized key prompts (no longer shows as a white box).
The grab button prompt will no longer obscure menu pages.
Added a note in the Mods interface indicating that currently only VRM version 0.0 is supported.
Adjusted the BGM playback order (tentative).
Adjusted some sound effects.
Bug Fixes
Fixed an issue where BGM could sometimes repeat abnormally.
Fixed an issue where Marisa's barrage attacks could sometimes fail to destroy enemy projectiles or objects.
Fixed an issue where Sakuya's thrown knives would sometimes not pause mid-air and would instead be thrown directly.
Fixed an issue where some UI buttons would occasionally become unresponsive.
Future Update Schedule
I am now planning the development of some larger content updates. The expected release cycle for future versions is estimated to be between 15 to 30 days. Thank you all for your support and patience.
Improvements
Suwako will no longer be auto-targeted by barrages during her special mechanic.
Grappling will no longer accidentally trigger item purchases or shop refreshes.
The Yamawaro have adjusted the prices of some food items.
Corrected various localization text entries.
Bug Fixes
Fixed an issue where Ultimate, Special, and Grab skills could sometimes be interrupted by Charge Attacks.
Added save file corruption detection. If the game fails to load due to a save issue, it will automatically back up the old file and create a new one upon next launch.
Fixed the talent "Heart Excerpt Slash" occasionally not activating.
Improvements
Adjustable controller vibration
The save folder can now be easily accessed from the settings interface
Detailed steps for resetting save data have been added
Adjusted cooldown mechanics for certain bosses
Optimized descriptions for some talents
Bug Fixes
Fixed an issue where players could become permanently unable to act after being hit
Corrected the description of save data inheritance
Fixed an issue where Life-Cutting Sword "Slash of Meditation" occasionally failed to restore energy
Current Version Update Details:
Improvements
Added an auto-aim toggle option for barrage attack
Players can now enable or disable the auto-aim feature for barrage attacks via \ based on their preference.
Players can now cancel stagger by dashing.
The Status screen now displays current status (various stats).
The Status screen now displays current Noble Phantasm information.
Noble Phantasm information now shows base damage and reload time.
The energy bar now indicates the remaining time for Flandre Scarlet and Mokou's ultimate.
Added smooth animations and sound effects to the lock-on frame.
Summoning Kisin Sagume is now possible after sitting just a moment.
Added new Lore: Gensokyo.
Added new Guides: Attack Types, Stagger, Crit.
Added a Depth of Field toggle.
Added a guide arrow.
Icons for locked entries in the Travelogue are now displayed.
Improved descriptions for some talents and unlocks.
The credits screen is now easier to close.
Bug Fixes
Fixed an issue where the button prompt for Youmu's retreat shot appeared at the wrong time.
Fixed minor text errors.
After confirming with some players who have successfully resolved the issue, I believe the following methods may help in this situation:
Check if the C drive is full.
If using a laptop, ensure that high-performance mode is enabled.
Disable the game's cloud save function and delete existing saves
Disable cloud saves:
Right-click the game → Properties → General → Turn off "STEAM CLOUD"
Back up and delete current saves:
The save file is generally located at: "C:\\Users\\Administrator\\AppData\\LocalLow\\DefaultCompany\\Touhou Dystopian\\SaveFile.es3"
Disable Steam's shader pre-caching feature
Click "STEAM" in the top-left corner of the Steam client, then select "Settings".
Go to the "Downloads" section.
Scroll to the bottom and uncheck "Enable shader Pre-caching (0 MB pre-cached)".
Finally,Reinstall the game.
Current Version Update Details:
ImprovementsOptimized the auto-lock-on logic for enemies.
Added ultimate descriptions to weapon interaction tutorials.
Fixed an issue where items dropped near portals were difficult to pick up.
Removed distant blur effect.
Fixed a bug where Fujiwara no Mokou might not recover HP upon completing a stage during her Finisher.
Fixed an issue where certain talents for Fujiwara no Mokou could cause reduced HP recovery from her Finisher.
Fixed a bug where coins could be lost after unlocking the Money Bag from Sagi no Miyako.
Fixed an issue where the "Heart Copy Slash" talent could unexpectedly fail to activate.
Fixed an issue where the Bestiary interface would not display correctly in ultrawide screen modes.
Fixed a bug where dashing during a charge-up sequence might sometimes not cause movement.
Fixed abnormal voice control prompts.
First off, a huge thank you for all your support! I’m thrilled to share some great news:
The game has already recouped its development costs (including art assets and personal living expenses) on its launch day.This development journey has been full of surprises and passion, and it has been incredibly fulfilling for me. As long as it’s financially feasible, I’m fully committed to continuing to polish this game until it becomes the vision I’ve always had for it—only after that will I consider starting a new project.So far, I’ve received tons of thoughtful optimization suggestions and bug reports from my dedicated players. Thank you all so much for your active involvement!Now, I’d like to share my preliminary update roadmap (timelines are approximate and subject to change based on my development progress):Short-Term Updates (Oct 19 – Oct 26)
ImprovementsImproved auto-targeting logic
Better skill description for weapon ultimate
Added current Noble Phantasm info to the status page
Fixed issue where items near portals were hard to pick up
Fujiwara no Mokou’s HP may not recover after clearing a stage during her ultimate
Some of Mokou’s talents may reduce ultimate HP recovery
Gold loss after unlocking the coin purse at Keiki
“Heart Excerpt Slash” talent unexpectedly not working
Incomplete scroll display in ultrawide screen mode
Charge attack sometimes failing to dash
Mid-Stage Save Players will be able to exit during combat without losing progress.
Training Mode Improvements Added option to freely test specific talents.
Voice Recognition Upgrade I plan to replace the current outdated voice recognition system with a newer solution, as it currently causes issues on some Windows setups.
Enriched Level Content Adding randomized stages and challenges.
Performance Optimization I’ve identified key performance bottlenecks, but addressing them will require significant low-level changes and extensive testing.
DLC Content to be announced.
My first self-developed game, "Touhou Dystopian", is now released! The game launches with support for four languages:
Simplified Chinese, English, Japanese, and Traditional Chinese.
Enjoy a limited-time 15% launch discount for the first two weeks! "Touhou Dystopian" features:
4 unlockable main characters, each with unique combat styles.
9 intense boss battles inspired by various Touhou characters.
Over 100 different enhancements and abilities to discover and combine.
The combat controls are thoughtfully streamlined to lower the barrier for entry while fully preserving the thrill and fast-paced excitement of action games.
If you encounter any issues, feel free to contact me.
Official email: [email protected]
Discord: https://discord.gg/eD7Ed7hKu7
Thank you for your ongoing support!
When you first launch the game, it will automatically and completely sync all of your save data from the Demo.
Please note that a small number of save files from very early versions might not carry over to the full release, due to significant version differences or cloud save failures.Additionally, if you've already played the Demo and wish to start fresh, you can delete your original save data by following the prompts within the game.About
This page aggregates Steam news feeds, patch notes, and developer announcements for Touhou Dystopian, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Touhou Dystopian statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.