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Full Steam announcements and update articles for this title.
Hey folks,
Hotfix 8.1.1 has just rolled out for Total War: WARHAMMER III, focused on implementing the following quick fixes in the wake of Patch 8.1:
Fixed potential crash on boot that was affecting some players.
Reverted unintended change where Shadow Walkers’ weapons could stack multiple contact effects.
Fixed issue with screen scrolling when using the mouse cursor to scroll. Note: we are aware of some specific instances where this may still occur and are investigating further.
As always, if you run into any news issues after updating to 8.1.1, please report them in our dedicated bug reporting sub-forum.
See you on the battlefield!
— Steve // Senior Community Manager
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
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Hi folks and especially content creators! With 8.1 we've launched a Twitch Extension that allows creators to stream Total War on Twitch and let their viewers engage with their stream via polls and raffles! This has been a small passion project that was slowly developed in the background over the last year, and the functionality is focused on allowing viewers to naturally integrate into the experience, rather than dramatically alter it.
We've learned a lot from the implementation of this extension, and we'd love to hear what other ideas you have for extensions on future titles. To set up the Total War: Warhammer III Twitch Extension, please follow the steps below:
Open the Creator Dashboard on Twitch on your account.
Go to Extensions.
In the Invite Only tab, you should be able to find the extension: Total War: WARHAMMER III Companion 0.0.1. Click Add to claim it.
Go to the My Extensions tab and set the Total War extension as an Overlay 1.
Go to the Stream Manager in Creator Dashboard on Twitch and click on Edit Stream Info.
Input Category as Total War: WARHAMMER III and click Done.
Open Total War: WARHAMMER III and go to Options.
Click Log In and connect your game with your Twitch Account.
Once connected, Start Streaming in OBS (or other broadcast software). * Please Note: you might need to wait for some time for Twitch to send the information to the game that you have started the stream so be patient. Once the connection is established, you will see the status change in the Twitch Integration tab in the game.
When someone wants to join in on a Raffle or a Poll you created, they will need to click on the Total War: WARHAMMER III Extension in Steam and click Accept.
Have all of the fun with your Polls and Raffles! — The Total War Team
Hi everyone, Patch 8.1 has now arrived in Total War: WARHAMMER III, with a primary focus on Campaign AI improvements, as well as introducing some new Landmarks, Technologies, and a swathe of bug fixes and adjustments across the board. As always, should you run into any new issues after updating to 8.1, don’t hesitate to report it over in our dedicated bug reporting sub-forum. See you on the battlefield! — Steve Coleman // Senior Community Manager
What did we change?
There are certain Campaign AI tasks that lead to its armies clustering and idling e.g. focusing on defending key regions therefore, we’ve added a new mechanism that allows us to control exactly what the Campaign AI prioritises, depending on how many turns have passed since campaign start. Using this new mechanism we’ve de-prioritised tasks e.g. defending key regions in the late game, as contextually they are not that useful at this stage of a campaign anyway.How will this change affect you in-game?
We expect this to solve a number of cases where Campaign AI armies are clustered and idle around settlements, and the mechanism we’ve developed make this tweak also allows us to more easily solve similar Campaign AI behaviour issues in the future.What did we change?
Utilising the mechanism above defensive tasks for end game factions have had their priority decreased, making the late game more dynamic and much more interesting to play as the Campaign AI will seek to expand and compete instead of turtling up and behaving reactively. The priority of tasks that target enemy forces is increased slightly.How will this change affect you in-game?
End game factions should be less prone to idling and clumping around a settlement, and situations where multiple end game factions end up in a stalemate (not attacking each other, only defending) should decrease.End game factions spawning before turn 40 are more likely to both exhibit and cause clumping behavior.
Multiple end game scenarios triggering at the same time can cause, regular factions bordering end game factions to clump up around their settlements.
End game factions bordering other end game factions clumping around settlements or near region borders (this can occur regardless of whether the factions are at war).
End game factions at war with other end game factions that share a border or fight over a contested province can form pockets of armies locked in a standoff (usually this manifests as one side encamping around a settlement, and the other - raiding in the same region). The chance this occurs is proportional to the autoresolve result - the more evenly matched the armies are in auto resolve, the higher the chance this will happen.
End game factions bordering a human of similar or superior strength ranking may fall back to owned regions and clump up.
Settlement
Tier
Building Effects
Name / Brief
Village of the Tigermen
III
Recruitment cost: -15% for all Tiger Warrior units (factionwide)
Ability cooldown: -20% for innate abilities Guiding Strike, Master Strike and Predatory Instincts of Sawai lords (factionwide)
Spell intensity +10% for all Clawspeakers (factionwide)
Wound recovery time: -2 turns for Sawai and Clawspeaker
Monument of the White Tiger
Shang-Yang
III
Income: +500 per turn
Unlocks hero recruitment: Alchemist
Hero capacity: +2 for Alchemists
Hero recruit rank: +2 for Alchemists (factionwide)
Ability cooldown: -20% for abilities “Alchemist’s Elixir of Puissance”, “Alchemist’s Elixir of Iron Skin” and “Potion of Healing” for Alchemists (factionwide)
House of Secrets
Nan-Gau
IV
Unlock recruitment of Terracotta Sentinels
Upkeep: -10% for Terracotta Sentinels (factionwide)
Recruitment rank: +2 for Terracotta Sentinels (factionwide)
Defensive supplies: +200 for all settlements factionwide
Defensive supplies: +50 per turn when under siege (factionwide)
Terracotta Road
Shi-Wu
V
All armies ignore movement cost when embarking or disembarking from ships
Sea Lane movement: -1 turn
Grand Maritime Lift
Tiger's Call:
Upkeep: -10% for Tiger Warrior Stalker units
Recruitment cost: -10% for all Tiger Warrior Units
Base missile damage: +2 for Tiger Warrior Stalker units
Honed Senses:
Upkeep: -10% for Tiger Warrior (Dual Axes) and Iron Claw Tiger Warrior units
Recruitment rank: +2 for all Tiger Warrior units
Speed: +10% for Tiger Warrior (Dual Axes) and Iron Claw Tiger Warrior units
Goblin Big Boss, Goblin Great Shaman and Orc Warboss now have access to Chariot mounts in Campaign
Dragon-blooded Shugengan Lords (Yin and Yang) now have personalised skill lines.
Fixed an issue with Zhao Ming’s goals triggering for Bhashiva around the Chaos Invasions.
Fixed bug where, upon meeting the maximum capacity in the Garden of Morr panel, removing one location does not cause available locations to repopulate.
Fixed an issue with Dragonship armies, causing them to not grant Settled Grudges or Iron Favour. Note that this fix will not affect saved games, only newly started campaigns.
When playing as Lizardmen, the main buildings of Itza and Hexoatl should now provide the same Control effect as the regular settlement main buildings.
Hotkeys have now been disabled during Realms of Chaos narrative event messages, to prevent other UI panels opening that can cause issues with other on-screen panels.
The building "Sanctum of Quintex" should now provide its Growth effect factionwide, instead of only for the local province.
Changed the effects of Rampaging Oak Landmark, which now provides:
Immediately causes wall breaches when besieging (Be'lakor's army)
Attribute: Siege Attacker (all characters factionwide)
The minor faction Ss'ildra Tor should no longer get Tzeentch corruption from an unknown source.
Astromancy stance will no longer take 25 campaign moment range on each turn, and will now only take that cost when entering the stance, as intended.
The following new Landmarks, exclusive to Grand Cathay factions have been added:
Monument of the White Tiger in Village of the Tigermen (exclusive for owners of Character Pack: Bhashiva)
House of Secrets in Shang-Yang
Grand Maritime Lift in Shi-Wu
When an enemy occupies a settlement with a Purple Hand, the unusual location foreign slot no longer shows building slots (if any were originally present).
Fixed script error when starting Taurox quest battle Heart of the Dark.
The Orthodoxy and Ice Court building chains should no longer remain in Kislev settlements after they've been conquered by another faction.
Fixed an issue where the title "Slayer of Champions" for the Warriors of Chaos wasn't unlocked upon completing the requirement.
The effect bundle "Raise the Banners" should now decrease cost and increase recruitment rank of Warband Recruitment units.
Lords will no longer lose Action Points mid turn by changing mounts or ancillaries. Those bonuses will be properly changed on turn start only.
Fixed issue with re-allocation of AP when switching between stances.
Fixed instances where recruiting a saved character would initiate a dilemma allowing stacking Names of Power buffs.
The settlement Massif Orcal should now have 10 construction slots available instead of 8 when playing as Greenskins or Bretonnia.
Lords will no longer lose Health or other stats when changing mounts in the same turn.
Added Vampires and Dark Elves to the Iron Favour targeted cultures for Bhashiva.
Added a price cap to all actions within the Armies of Shang Yang. Costs are now capped to 10x their original value.
Treasury and Iron Favour rewards are now fixed to the mission type:
Scaling for destroy faction missions tweaked to better reflect the faction size.
Slightly improved Iron Favour from culture targeting missions.
Fixed issue where Armies of Shang Yang would sometimes get more than 3 Zhao Ming’s Goals.
Increased Gold rewards from Zhao Ming’s Goals, and increased Gold and Favour rewards scaling based on the target difficulty.
Added building buff to Tiger Den when playing as Yuan Bo in Fortress settlements.
The Lord limit in Bhashiva’s Armies of Shang Yang no longer counts armies borrowed from allied factions.
Fixed an issue where Caravan rewards were not updating properly.
Caravan encounters with Chaos Dwarfs now resolve correctly, without unforeseen wars.
Fixed an issue where the "Capture Settlement" target in Zhao Ming’s Goals would repeat with the same settlement.
‘Da Plan’ scripted tour no longer breaks when triggered.
Fixed an issue where the Oath activation requirements could be bypassed.
Fixed an issue where missions under Zhao Ming’s Goals are hidden if they have not been accepted but have had their requirements met, preventing new missions from repopulating.
Changed ‘Raise Dead’ recruitment panel to include pending recruitment costs in its calculations so that it is no longer possible to queue up more units than you can afford.
Changed the effects for the ritual "Mistwalker Reinforcements" in Tyrion's Champion of Ulthuan mechanic.
Removed the effects targeting only Mistwalker units.
Removed the Vigour loss reduction effect.
Added an effect providing the army ability "Envelop in Mist".
Added an effect granting all units in the army the passive ability "Grim Discipline", replacing "Martial Mastery" and "Martial Prowess".
The ritual "Blessed Cold One Spears" in Nakai's Temples of the Old Ones should now state the correct amount of Spawning Sequence it grants.
Cults for the Masque and Dechala have received the following updates:
The building "Charm Offensive" has been added for the Masque with adjusted effects for her.
The building "Ritual of Excess" has been updated for the Masque. It now has a cost in Favour and provides a large amount of Devotees to the Masque upon building construction.
The building "Ritual of Excess" has been added for Dechala's Magus Cults with effects and costs adjusted for Dechala.
When playing as Slaanesh, Daemon Prince of Slaanesh lords should now have the Devour Captives post-battle option.
Changed the logic of Sayl's Blind War; it will now cause the target to declare war on all factions it knows, except for Sayl, his human allies or any of their vassals.
Caravans can no longer be dispatched before starting the scripted tour for Cathay caravans.
Fixed issue where Elspeth was able to construct more than 5 Gardens of Morr.
Scripted tour for Pleasure Palace no longer triggers when the user selects and deselects a settlement.
The Boar Meat ingredient for Grom's Cauldron should now unlock when a Savage Orc Shaman unlocks his War Boar mount, Wurrzag unlocks Spleenrippa or Gorbad unlocks Gnarla.
The Spider Egg Yolk ingredient for Grom's Cauldron should now properly unlock after recruiting an Arachnarok Spider (Flinger).
The Deeps foreign slots should now be removed if the settlement is traded to another faction. (Note that this fix will not affect existing saves and will only be applied to new campaigns.)
Ritual of Pestilence and Ritual of Plague now correctly increase Epidemius' tally mechanic.
Dark Elves should now get the same Income from Ports benefit that High Elves receive from the main building in Ancient Elven Colony settlements.
Establishing a colony in the Shrine of Khaine's ruins, as Aislinn, no longer requires colony availability points and it doesn't cost colony availability points when ending the turn.
Fixed softlock when Aislinn is declaring war on The Awakened and Clan Spittel and both of them are vassals or allies to the player.
Adjusted the effect of "The Fruits of Torment" after completing all narrative missions as Dechala. It will now increase the unit capacity and replenishment rate in Daemonic Attraction recruitment.
Nakai should now keep his horde buildings after he gets confederated by another Lizardmen faction.
Repanse de Lyonesse will now start her campaign with a Peace Treaty and Military Access agreement with the faction Lyonesse.
Fixed an issue where Saytang the Watcher was ignored by some skill benefits affecting Heroes.
Fixed the Gifts of Slaanesh not being applied to Generals when they are wounded or have a hero action applied to them.
Fixed and issue where the Daemonsmith Sorcerer with the Lore of Hashut didn't have the Hide (Forest) attribute.
In Rewards of Dread the cost to increase unit capacity of Chimera and Preyton should now correctly increase each time you purchase it.
Increased the recruit time of the Chimera to 2 turns, to be equal to all other T4 Monsters.
When playing with a Tomb Kings faction, the Salt Mine building should now increase the recruitment rank of Liche Priests as intended.
Dragon-blooded Shugengan Lord (Yin and Yang) now have personalised skill lines.
Miao Ying’s starting army buffed to help her early campaign experience.
Increased number of Stalkers given in Ivory Road dilemmas. Reduced the price of units in one of the choices when units are given through an Ivory Road event.
Some ancillary balancing:
Dragon’s Gaze: Armour +15, Enemy Hero action success chance -15%
Horns of Shang Yang - Armour +15, Spell Resistance +30
Storm Wind Coronal - Armour +15, physical resistance replaced with Ward Save +12
Vambraces of Yin - Melee Attack and Melee Defense +6
Burning Vambraces: Melee Attack and Melee Defense +6
Dragon’s Fang: Melee Attack +12
Styrkaar the Sortsvinaer should now appear for Azazel after finishing his missions.
When playing as the Beastmen, completing the mission "Fall of Man" should now properly trigger the event "The Fall of Men" granting the ancillary "Banner of Fallen Kings".
When playing as Grom the Paunch, all versions of the mission "Cook for the Hag" should now properly complete when the correct recipe and ingredients are cooked.
Fixed a script error that occurred when completing a Shanty mission.
The Gotrek and Felix quest battle now triggers for Bhashiva.
Fixed a bug where daemon invasion forces in Bhashiva's quest line do nothing.
Fixed new Cathayan ancillaries not properly being generated from ancillary drops.
Fixed an issue where fusing two green arcane items as Valkia was destroying the items but wasn't producing a blue one. Valkia should now receive a blue arcane item when fusing green ones.
The technology ‘Service Great and Small' should now appropriately reduce the cost and build time of Bhashiva's military buildings. Note that the ‘Peasant Huts’ and 'Peasant Stables’ won't be affected by this technology as they're not considered military buildings.
Added bespoke Technologies for Tiger Warriors in the Cathay Technology tree.
Fixed Celestial Dragon Guard and Celestial Dragon Crossbow benefits to provide their benefits to the appropriate units and their RoR versions.
Changed Traditions of Fortitude to now affect all Tiger Warrior units. Also changed how the Tiger Warrior Sawaii benefits are displayed to be consistent with other skills in the tree.
Caravans now possess a new skill, allowing them to reduce or become immune to attrition.
Fixed issue where Norscan Provincial actions effects were applying to player armies instead of enemy armies.
Drycha's skill "The Natural Order" should now increase the recruitment rank of Branchwraiths as intended.
Fixed an issue that caused the Mentor skill to occasionally not be visible for Celestial General Lords.
‘Drowned Dead’, ‘Awaken from the Grave’ and ‘Command of the Unliving’ now receive cooldown reduction from "Cooldown to all spells" effect.
The Gate Master's skill Implacable Spirit should no longer unnecessarily display the portrait of the Gate Master.
When playing with Tiktaq'to, the Skink Priest (Beasts) should now have the correct skill "Gong Attunement" instead of "Sun Alignment".
High Queen Khalida's skill "Tenacity" should now require only 2 skill points instead of 3.
Warriors of Chaos tech Giant Manacles and the skills Monstrous Strength and Freakish Mutations will now provide bonuses to Chimera and Dread Maw units.
Supreme Sorceresses, Warlock Masters and Warlock Engineers now have a chance to be recruited with the Knowledgeable trait, increasing the experience gain of the character and the chance to receive a magic item after battle.
Aislinn and his Dragonship Admirals no longer have the Looter skill, and instead have been granted the Ancient Cunning skill. To facilitate this, Ancient Cunning has been replaced with Elven Scholar in the second part of the campaign skill line.
Fixed an issue with Transformation of Kadon (Lore of Beasts) not being available to Wood Elves or Bhashiva’s faction.
Fixed an issue where Champions of Slaanesh are missing the Immune to Psychology trait provided by Mark of Slaanesh.
Gorbad Ironclaw's skills "Shootaz to da Back!" and "Riderz on da Flankz!" should now properly grant their respective ability and attribute to the listed Regiments of Renown.
Fixed an issue where movement increases applied through traits/ancillaries didn't work for Heroes.
Fixed an issue where the Insignia assign menu loses functionality if it's opened whilst the army is moving.
Fixed the 3D relics decal on settlements appearing for factions other than Bhashiva.
Fixed the Select Race button not working in the Unit & Spell browser.
Fixed the names of all Lords appearing as empty or incorrect text.
Fixed Zhao Ming’s Goal mission tooltip sometimes breaking and not displaying properly.
Fixed incorrect warning texts on loaned armies in Zhao Ming’s Support recruitment.
Devotion tooltip can no longer be clicked through.
Fixed missing UI elements for the Gate Keeper Embed actions.
Fixed issue where Caravans tooltip displayed wrong unit rank number when recruiting a caravan.
The Flow of Desire ability tooltip no longer has an incorrect condition.
Fixed Bhashiva's Tiger Warrior garrison leaders having Cathay names instead of Sawai ones.
Fixed an issue where some settlements weren't displaying the icon of the trade resource they're providing.
The action points of Heroes will properly be added to Lords when they join their army.
Fixed issue when activating rituals in the campaign where some of the upgrades were not displayed in the UI panel.
Improved performance of Tiger Warriors/Bhashiva campaign AI behaviour.
Claws of the White Tiger (Bhashiva) now properly send out caravans.
Norscan factions will now build Mammoth recruitment buildings.
Fixed a script error in second tutorial battle in Prologue campaign.
In Bhashiva’s final quest battle, units can no longer move to or land on unreachable areas of the map.
Tzarina Katarin's Ice Court Sled mount should now be available to players who don't own the Shadows of Change DLC.
Fixed issue where increases to explosion radius made in campaign do not increase the explosion radius in battle.
Fixed issue where underground intercepts would trigger a minor settlement battle instead of a subterranean Underway battle.
Made the following changes to address issues with overstacking of Speed bonuses when playing as a Slaanesh faction:
The innate hero trait "Sleek" now provides Speed only to the hero, not the whole army
The skill "Sinful Demeanour" of Exalted Hero of Slaanesh now provides Speed only to the hero, not the whole army
The skill "Bend the Mind, Bend the Flesh" of Cultist of Slaanesh no longer provides a Speed bonus to the Cultist
The skill "The Umbral Pall" of Druchii Anointed now provides the Evasion passive ability only to Devotees of Slaanesh, not the whole army
Dechala's Mark of Vindictiveness "Heed the Lash" has had its Speed and Charge Speed bonuses lowered to 10%/15%/20% for the 3 tiers respectively.
Sky Junk will now have the Eye of the Dragon ability again.
Adding missing Moving Attack animation to Jade Lancers.
Sky Lantern’s projectile range has now correctly been adjusted to 275.
Night Goblins will now face the direction in which they are placing ladders.
Added the Aquatic trait to Lokhir Felheart and both Black Ark Corsair units.
Fixed an issue where Hobgoblin Wolf Raiders (Bows) were not counting towards ‘Missile Unit' unit cap and 'Missile Cavalry, Chariots & War Machines’ unit cap.
Fixed an issue where the Gate Master incorrectly had Expert Charge Defence while on a warhorse.
Fixed an issue where the Great Shaman Sorcerer (Death) had less Missile Resistance while on a War Mammoth mount.
Fixed an issue where Berog Bearstruck and the Marauder Bearmen were available as an Extended roster unit for the Warriors of Chaos faction when unit caps were turned on.
Fixed an issue where Da Rusty Arrers (Night Goblin Archers) unit had lower Charge bonus than the base Night Goblin Archers unit.
Calmed the Steam Tanks down a little so they stop moving and spinning of their own accord without any player intervention.
Removed the bullet point on Wind Bow incorrectly stating that it deals scaling damage.
Fixed an issue where some Lords and Heroes were missing the Encourage attribute.
Fixed an issue where Master of Mists ability didn't have a cooldown.
Fixed an issue where the self effect from Dual Personality - Betrayer ability was not being applied to the Curs'd Ettin (Runecaller).
Removed a number of placeholder icons from new maps.
Fixed an issue where the Herald of Slaanesh, when put on a Daemonic Steed, has the wrong unit type icon.
Fixed an issue where the AI ignores routing units when there are no other suitable targets nearby or urgent tasks to do.
Fixed an issue where the AI had problems reforming its big army, causing units to stack on the border of the map.
Fixed an issue where the AI ranged units are constantly receiving different orders and changing formation, while prioritising outflanking instead of just shooting the open targets.
Fixed an issue where the AI was stacking units on top of each other in Chokepoint battles.
Added 2 new battles (land and ambush) to the area of Black Fire Pass.
Fixed incorrect wall HP in Ancient City of Quintex – Dark Elves siege map.
Fixes and adjustments to deployment zones, ambush zones and reinforcement markers in various maps.
A selection of minor terrain, border and height adjustments in various maps.
Fixed crash caused by Caravan encounters from confederated factions.
Fixed crash occuring after using Amethyst artillery units in Battle as Wissenland & Nuln.
Devotees of Slaanesh 2D portholes now using correct updated models.
Tiger Warrior Stalker’s hair no longer jumps around, jumps around, jumps up, jumps up and gets down.
Exalted Hero of Slaanesh, Ogre Bruiser and Skaven Warlord characters should no longer flicker around during idle animations.
Ivory Road scripted tour Dispatch button highlight no longer remains after completing the scripted tour.
Fixed an issue where in Skirmish vs. AI as Daemons of Chaos the Herald of Tzeentch on Disc of Tzeentch doesn't have said Disc of Tzeentch.
Fixed capture point flag positioning in Ancient City of Quintex and Sartosa - Coast maps.
Fixed animation issue where Celestial General on a Celestial Lion detaches from the mount during a flying attack.
“Fire while moving” animations are no longer interrupted, which would lead to them not dealing damage.
Added missing axe unit variants for Doomseekers and The Brotherhood of Grimnir RoRs.
Bhashiva’s Quest battle option objective line now plays when completed.
Fixed a translation error in Warptech Academy.
Fixed a bug where game objects could be clicked on outside of the visible game display area (i.e. on ultrawide monitors)
White Tiger passive ability
Effect Range: 55m > 100m
Cost -100g
Max Splash Attacks reduced to 5
Predatory Instincts ability
Additional 24 Melee Attack added.
Dawn Glaive
Effect range increased to 55m
Ferocity of Kamau passive ability
Cost -100g
Protection of Kamau passive ability
Cost -100g
Mysticism of Kamau passive ability
Cost -100g
Mantra of Righteousness ability
Additional 25% armour piercing melee effect added.
No longer uses the pre-cursor missile weapon profile and are now missile skirmishers.
Now has the woodsman attribute
Uses small forest strider effect group.
Now has immune to psychology
Max splash attacks reduced to 4
Fuelled by Vengeance passive ability
Base and AP damage maximum increased to 35%
Damage resistance maximum increased to 35%
Additional +4 hp per entity
+25 Mass
Now has Sunder Armour contact effect
Now has the Sunder Armour contact effect
Cost -50g
Mechanical Overdrive
Base weapon strength increased to 20%
Additional 20% AP weapon strength effect added
Stone Mantle
No longer has the health activation flag
Now increases based on the amount of spells casted by the player.
Speed penalty increased to 30%
Physical resistance increased to 40%
-400 HP
-6 Melee Defence
Chanson of Caging
Speed increased to 15%
Additional 15% Charge Speed effect added
Waltz of Lethargy
Effect Range increased to 55m
Additional Unyielding Assault attribute added
-600 HP
-2 Charge Bonus
-2 Armour piercing weapon strength
Dance of Destruction
Additional 36 melee attack added
Additional Unyielding Assault attribute added.
Praise of Slaanesh
Additional 360 missile block attribute added
Missile block chance increased to 36
Elixir of Damnation
Number of uses increased to 5
+25 Weapon Strength on all variants (mounts etc)
Can now purchase Murderous Euphoria in Custom Battle
Can now purchase Guardian in Custom Battle
All-Consuming Hatred
Damage Reflection increased to 40
Now has unlimited uses
Endless Malice
Effect Range increased to 55m
Now has Murderous Mastery
Second stage weapon strength is now 20%
Now has Immune to Psychology
Bonus vs Infantry increased by 5
Now has the wounded prey contact effect
Now has Hide (forest)
-20 Armour
+20 Charge bonus
-20 armour
+20 Charge Bonus
+5 Armour Piercing Weapon Strength
-20 Armour
+20 Charge Bonus
Additional Causes Terror attribute added
Now has Soporific Musk contact effect
Beguiling Gem
Now has -20% speed effect
Cost -50g
Cost -50g (mounts included)
+5 Melee defence on the Daemonic Steed
Locus of Swiftness
Now has 40s duration
Can now purchase Locus of Beguilement in custom battle
-100g
Bound Enfeebling Foe
Num uses increased to 2
Pendant of Slaanesh
Cooldown now 60s
Torment Blade
Duration now 18s
-5 Leadership
Flaming Breath
Damage Reduction
-5 Leadership
Perfect Predator
Target Range now 55m
-5 Leadership
Burrow
Cooldown now 25s
Increased explosion projectile radius
Base explosion damage is now 25
AP explosion damage is now 35
Cost -50g
Hit Reaction/Ignore chance now 70%
Favoured by the Matriarch
Cost -50g
Hit point threshold is now 25%
Now deals 20 Bonus vs Large instead of Bonus vs Infantry
Can now purchase Colossal Strike in Custom Battle
Replaced Potion of Toughness with Preyton Horns in Custom Battle
Hit Reaction/Ignore Chance now 75%
Bear Fang Talisman
Now has 25s Duration
War Cry
Now has 22s duration
Cost +100g
+420 HP
+5 Weapon Strength
+420 HP
Hunter of Champions
-60 Armour
Sword of Torgald.
Now has the Invietable End contact effect
Cost -150g on the War Mammoth.
Cost -50g
Can now purchase Colossal Strike in Custom Battle
Copious Vomit
Now has the Stomach Acid contact effect
From the Mist
+5 Melee Defence
Now uses the aquatic_large ground stat group.
Cost -100g
Enfeebling Foe, Flock of Doom and Doom & Darkness uses are now 3
Dual Personalities – Savage
WOM reserves per second now 0.07
Cost -150g
-1 Melee Defence
+2000 HP (11970 > 13970)
Base melee damage now 200 (275 > 200)
AP melee damage now 400 (325 > 400)
Increased acceleration
Collision attack profile adjusted
Unspeakable Foulness
No longer has the in melee condition
+2000 HP (Bubebolos)
Base melee damage now 200
AP melee damage now 450
Cost -100g (on foot)
Bonus vs Large now 30
Hit Reaction/Knock interrupt chancen ow 80%
Black Cleaver and Rotting Host range now 55m
Feast of the Maggot Lord healing increased from 2.4% to 3% per second
Cost -100g
+304 HP
Cost -50g
+15 HP per entity
+2 Melee Attack
Mount Entity Shape now ellipse
Cost -150g on all variants
Plague Flail can now be purchased in Custom Battle
Locus of Virulence
Duration is now 25s
Additional 25% base weapon strength added.
Cost -200g on all variants
Tormentor Sword can now be purchased in Custom Battle
Cost -50g
+30 Weapon Strength
Sands of Sickness
Duration now 25s
Tallyman’s Blades
Summon lifetime is now 120s
Tally of Pestilence
Max Melee Attack is now 20
Removed poison contact effect and replaced it with Corroded Armour
Violent Wind
Increased Damage
Removed Corroded Armour contact effect and replaced it with Suffocating.
Now has Foetid Stench
Cost -100g
Can now purchase the Brass Cleaver in Custom Battles
Warrior Bane
Base weapon strength debuff is now -12%
Deceiving Shadows
Now gives 25% spell mastery to the Changling
Decoy now has the Disoriented contact effect
Cowled and Cloaked
Cost -100g
Now has +25% speed
+4 Charge Bonus
+15 hp per entity
Cost +50g
+4 Charge Bonus
+15 hp per entity
Cost -50g
Petrifying Gaze
Num uses now 2
Cooldown now 120s
Locus of Change
Duration now 40s
Fractured Clasp and the Great Standard of Sundering can be purchased in Custom Battle
Now has the hide (forest) attribute
Vessel of Chaos
Barrier now heals at 1% per second
35m AoE added
Twisted Twin
Maximum intensity requirement reduced
Cost -100g
+27 accuracy
Man entity now uses the correct profile
Hit reaction/knock interrupt ignore now 75%
Thorn’s Aura
Duration now 30s
Wind Blade
Vortex goal radius increased to 4m
Now has the Flammable contact effect on their missile weapon
Cost -100g
Maelstrom of Change
Spread range now 40m
Additional 20 bonus vs infantry
Warpflame contact effect added for melee
Collision attack profile adjusted.
Now has the Seer of Destiny
Now has the Seer of Destiny
Bound uses of Seering Doom is now 2.
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
Hey folks,
We have another Hotfix for you today, including some cost balancing to Tiger Warriors and some crash fixes, as well as some additional bug squashing and adjustments.As always, if you run into any new issues after updating please report them over in our bug reporting forum.See you on the battlefield!— Steve // Senior Community ManagerReduced campaign costs for some Tiger Warrior units:
Tiger Warrior Iron Claws:
Recruitment = 1700 > 1600 per unit
Tiger Warrior Stalkers:
Recruitment = 1550 > 1400 per unit
Upkeep = 300 > 275 per unit
Tiger Warrior Dual Axes:
Recruitment = 1200 > 1000 per unit
Upkeep = 250 > 225 per unit
Changed the Desert Tigress Insignia for Jade Crossbows benefit to Armour-piercing missile weapon damage; Increased effect benefit from 3 to 4
Increased Desert Tigress Insignia for Jade Infantry Armour-piercing effect from 3 to 4
Made completing Zhao Ming’s goals more rewarding by increasing the drop chance for higher tier units when accomplishing them
Fixed a crash on end of turn while playing as Bhashiva
Fixed a crash that would occur when opening the Armies of Shang-Yang panel
Fixed an issue so that the Clawspeaker Hero provided to Caravan Lords by the Deeply Devout trait now correctly start with spells and abilities unlocked
Fixed an issue that would occur when capturing settlements from rebels with Bhashiva
Campaign movement range bonus has now replaced "Strider" from the "Fleet of Foot" traits since "Wayfarer" under the same trait already provides "Strider"
Tiger Warriors now receive proper recruitment cost reduction from Prophecy of the White Tiger buildings
Fixed a bug so that benefits targeting Melee infantry provided by Zhao Ming's skills and faction effects now include Tiger Warriors
Fixed an issue so that Bhashiva's direct allies are no longer targets of Zhao Ming's Goals
Fixed caravans being counted towards the army count in the faction summary screen
Fixed the banner upgrades menu closing instantly after opening if you have an agent selected before opening it
Improved consistency when generating Zhao's Goals
Fixed error in mission execution for Bhashiva around the Chaos Invasions
Interacting with Zhao Ming's end turn goals now opens the missions tab instead of the default units tab in AoSY
Fixed an issue where the text pointer would not fire as intended on the Armies of Shang-Yang panel
Fixed a rare post-battle crash after Miao Ying’s Realm of Chaos Battle
Fixed an issue with an animation where Auto resolving battles with Lord Magistrate while he is on a Sky Lantern mount
Fixed an issue where Armies of Shang-Yang missions were not displaying unit cards for the relevant unit requirements
Fixed an issue where the Insignia assign menu loses functionality if it's opened whilst the army is moving
Fixed an issue where some Norscan homeland settlements were incorrectly set up, causing Warriors of Chaos factions to be unable to vassalize their respective Norscan factions when conquering the settlements
Fixed an issue so that When playing as Skarbrand in the Realms of Chaos campaign, the mission "Chaos Invasion: Despoilers" should now spawn a fully functional Cultist of Khorne. Note that this will not affect save games where the mission has been already started or completed
Fixed an issue so that Epidemius' Tally of Pestilence should now properly count plagues that spread to settlements
Resolved a problem where the AI was constantly prioritizing single entity targets for AOE spells
Fix a softlock that would occur when opening the Unit & Spell browser after a Mirror of Madness battle
Fixed an issue so that the Sky Lantern Gunner crew's effective range is now aligned with the sky lantern's
Fixed an issues with Bhashiva's teleport attacks not playing their sound effects in quest battles
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
For the latest news and announcements, drop by our official social channels.SteamXFacebookInstagramDiscordBluesky
Hey folks, we're happy to confirm that the Bhashiva Character Pack is now available on Mac & Linux! Once again, apologies to anyone who managed to purchase before today and was unable to access the content until now - thanks for your patience while we looked into this.
Hey folks,
Today’s Hotfix tackles some issues identified in the wake of Bhashiva’s arrival and Update 8.0’s release, including some extra balancing and a fix for the Sky Lantern’s HP, along with a variety of additional fixes and tweaks.
We can also confirm that Update 8.0 and Hotfix 8.0.1 will be arriving on Mac & Linux later today, and Bhashiva will be purchasable once more. Apologies to anyone who managed to purchase before today and have been unable to access the content - thanks for your patience while we looked into this.
As mentioned yesterday, our next planned release will be Patch 8.1 but our teams will be continuing to keep a close eye on things should any further Hotfixing be required. As always, if you run into any new issues after updating please do report them over in our dedicated bug reporting sub-forum.
Hope you're all enjoying your time with Bhashiva and the Tiger Warriors!
All the best,
— Steve // Senior Community Manager
Optimized performance on regions that have Slaanesh corruption applied
Fixed an issue where most hotkeys would stop functioning after dismissing The White Tiger's Calling event with ESC
Fixed an issue with the Armies of Shang-Yang campaign mechanic where upon merging units, losing them in battle or disbanding them meant their upgrades were lost. Now they are refunded and can be re-bought
Fixed an issue where a notification from the Armies of Shang-Yang campaign mechanic would wrongly trigger after completing one of the missions in Zhao Ming's Goals
Fixed an issue where having hotkeys enabled would cause an error in the Armies of Shang-Yang panel
Fixed a recurring issue where having hotkeys enabled would disrupt some of Bhashiva’s narrative dilemmas
Fixed an issue where a hardlock would occur when opening the Tiger Court or Armies of Shang-Yang panel and going through the scripted tour after they have been opened once before with another scripted tour ongoing
Fixed the "Reveal Relics" camera triggering too early if there is a caravan or other event at the same time
Fixed an issue so that when playing as Grand Cathay, buildings from the Conscription chain should now be able to properly upgrade and convert from Yin to Yang and vice versa
Fixed incorrect icon and ability shown over the "Cooldown to all spells" effect
Additional text translations added
Added a range of 35 to Astromantic Warding & Heavenly Bonds abilities
Reduced spell intensity by the "Celestial Conduit" skill from 20 to 10
"Sentry of Mettle" adjustments:
Upkeep reduction from 10% to 5%
Missile Strength from 15% to 10%
Reload Time from 12% to 10%
“Optimised Logistics” and “Preparedness Drills” skills stats corrected to:
Optimised Logistics - Ammo = 5% / 10% / 15% Fixed an an additional misleading visualization for "Optimized Logistics" that would show incorrect gains when improving the skill
Preparedness Drills - Defence = 2 / 4 / 6
Fixed a missing percentage sign for the bonus value of the Alchemist skill "Metallurgic Refining" as well as improved presentation within the character screen
Corrected the Melee Defence stat for The Jade Standard skill reduced from 10 to 4
Fixed "Cooldown to all spells" effect to work on the Transformation of Kadon for factions not summoning a Manticore
Fixed an issue preventing insignias from being assignable to RoR units
Fixed an issue so that one of the Gate Master’s buffs showed properly as a percentage in their UI
Fixed an issue where Taoyan did not have Harmony despite not being a Tiger Warrior character
Fixed an issue where the Alchemist was missing casting animations while mounted in the Sky Lantern
Fixed an issue where the Sky Lantern was wrongly categorised as both Yin & Yang when it is only Yin. Update: We are aware that the Sky Lantern is currently categorised as Yin under both Attribute and Ability - this is a topic we're continuing to look at in more detail for a future update. Sorry for any confusion.
Tiger Warriors (Dual Axes):
-100g (Dropped from 900g to 800g) for multiplayer
Melee Defence +4
Tiger Warrior Stalkers:
-150g (Dropped from 1100g to 950g) for multiplayer
+5 AP weapon damage (bringing WS up from 35 to 40)
Taoyan:
-200g (Dropped from 800g to 600g in multiplayer, this is her base amount without anything equipped)
Fixed an issue in the Ogre Folly quest battle where enemy units wouldn’t respond appropriately to incoming missile fire
Fixed an issue where Ogre Folly's second phase objective to kill Lord Dechunga wouldn’t complete when he was routed
Fixed a missing chain link on chest pieces armour for the Clawspeaker
Fixed an issue by increasing the HP of the Alchemist when mounted on a Sky Lantern to be consistent with the standard Sky Lantern unit
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
For the latest news and announcements, drop by our official social channels.SteamXFacebookInstagramDiscordBluesky
Bhashiva the White Tiger of Shang-Yang and her mercenary company The Claws of the White Tiger have joined the fray. The Bhashiva Character Pack has arrived in Immortal Empires and Total War: WARHAMMER III alongside Update 8.0.
And for what we’re sure is very welcome news, we’re pleased to say that Soundtracks for Total War: WARHAMMER I, II, and III are now available to listen to on your favourite music streaming platforms.
All of our incredible scores were recorded with the Budapest Scoring Symphonic Orchestra and choir alongside numerous soloist performances with compositions from Richard Beddow, Tilman Sillescu, Tim Wynn, Ian Livingstone, Richard Wells, Simon Ravn, and Jamie Christopherson.
You’ll find links to those down below, go get them added to your playlists!
But if you prefer to listen to those soundtracks here on Steam, via your Steam Music player across any game you’re playing, they’re also available for purchase and to add to your library right now.
Or listen on your favourite music streaming platform!
>> LISTEN HERE <<
>> LISTEN HERE <<
>> LISTEN HERE <<
Enjoy!
— The Total War Team
For the latest news and announcements, don't forget to visit our official social channels.Steam X Facebook Instagram Discord Bluesky
Hey folks,
The Bhashiva Character Pack is OUT NOW alongside Update 8.0!Find the full list of changes coming to Cathay alongside Bhashiva and her Tiger Warriors — as well as any additional fixes and adjustments — in the Update 8.0 Release Notes below.Our next planned update will be Patch 8.1, but our teams are watching closely for any Hotfix requirements in the wake of today's release. If you run into any new bugs or issues after updating to 8.0, be sure to report them over in our dedicated bug reporting sub-forum.See you on the battlefield!— Steve Coleman // Senior Community ManagerTechnologies have been separated into two trees:
Military – contains unit and combat enhancements
Provinces – contains enhancements for provincial management, economy and actions on the campaign map and contains 2 starting nodes
Tech trees have been organised to provide more meaningful player choice and areas of focus
The amount of technologies and time to completely research all of them remain unchanged
Added many new effects to the technologies - there are no more techs that take several turns to complete, yet provide only a single benefit.
Many techs now benefit additional units, where previously they affected a single unit.
Improved growth gain from Cathay settlements.
Longma Paddocks – this building has been moved from tier V down to tier IV, so Great Longma Riders will be unlocked earlier.
The Jade Dragon’s Edict – now provides Growth in addition to the existing effects
The Iron Dragon’s Edict – now lowers the Construction cost of buildings in the province in addition to the increased Research rate
The Storm Dragon’s Edict – slightly lowered the Corruption reduction effect
The Sea Dragon’s Edict – changed the effect of this commandment to increase the building income in the province
More variety added to travelling caravan encounters
Gate Master
Updated the skill tree to make him able to specialise in buffing Cathay melee infantry (excluding Tiger Warriors), Archer and Crossbow ranged units or buff self to become a better warrior.
The combat line has been split in 2
1st line focuses on the melee self buffs
Total skills reworked/reduced from 11 to 9
Second line focuses on ranged self-buffs (5 skills):
Implacable Spirit (new) – Activates after 25 seconds of remaining stationary, granting increased range, armour‑piercing missile damage, and missile resistance.
Bandolier – Increases ammunition capacity.
Masterful Shot – Increases missile strength.
Drill Disciple – Improves reload speed.
Wall Veteran – While Implacable Spirit is active, also applies buffs to nearby units.
Unit buff line has been updated. The player can select only one of the this skills - The Jade Standard, Sentry Mettle and Guerrilla Guard
Bulwark of the Gate - unchanged
The Jade Standard – updated
- Upkeep for all melee infantry
+ Melee defense for all melee infantry
Sentry Mettle – updated
- Upkeep for Peasant Archers, Jade Warriors with Crossbows, Celestial Dragon Crossbows and Tiger Warrior Stalkers
+ Missile strength for Peasant Archers, Jade Warriors with Crossbows, Celestial Dragon Crossbows and Tiger Warrior Stalkers
+ Reload for Peasant Archers, Jade Warriors with Crossbows, Celestial Dragon Crossbows and Tiger Warrior Stalkers
Guerrilla Guard – unchanged
Bastion’s Defenders – unchanged
Self-Specialization Line – allows further combat self-specialization for the Gate Master. The line is unlocked at level 12 and only one skill can be selected
Volleymaster – new skill
Adds Restock ability
+ AP missile damage
Celestial Hunter – new skill
+ Bonus vs Large
+ Melee attack
Protective Oversight – new skills
Adds the Guardian ability to the Gate Master
+ Hit Points
Adds Immune to Psychology for the Gate Master
Army Buff Skills – new line that allows the Gate Master to use new Assist Army actions similar to the Rune Priest
Optimized Logistics – new skill and Assist Army action - adds ammo for missile units in the lord’s army
Preparedness Drills – new skill and Assist Army action - improves the melee defense to the units in the lord’s army
Alchemist
Updated the skill tree to bring the Alchemist more in line with the customization level of recent heroes. She can focus on buffing self to be better in melee, casting or ranged (yes, ranged combat).
Added a new mount option – Sky Lantern
The Enchanted Metallurgy Line and Ability has been buffed to have better value.
Alchemical Enhancements – new skill
Adds magical attacks to the units in the Lord’s Army
Adds the Alchemist’s Elixir of Puissance as a bound ability to the Alchemist
Added a new Self Buff line for the Alchemist
Student of the House of Secrets – new skill
+ Speed for the Alchemist
Reduced Cooldown for Lore of Metal spells
Steel-Sheathing – new skill
+ Armour Speed for the Alchemist
Adds the Alchemist’s Elixir of Iron Skin as a bound ability to the Alchemist
Alchemical Wrath – new skill
+ Melee attack
+ Missile Range
Living Forge – new skill
+ Ammunition
+ Winds of Magic power reserves capacity
Harmonic Anchoring – new skill
Unit counts as both Yin and Yang for activating Battle Harmony
Adds the Health Potion as a bound ability to the Alchemist
Army Buff Skills – new line that allows the Alchemist to use new Assist Army actions similar to the Rune Priest
Metallurgic Refining – new skill and Assist Army action – increases Weapon Strength for units in the lord’s army
Alchemical Hardening – new skill and Assist Army action - increases Armour for units in the lord’s army
Astromancer
Updated the skill tree to include a Caster Buff Line like most other new wizards. Added a specialization choice allowing him to buff constructs and magical creatures in the army.
Caster Buff line – a new line allowing the Astromancer to become a better caster. Unlocked at level 12
Attuned to the Heavens – new skill
+ Winds of Magic power reserves per turn
The Flow of Azyr – new skill
Reduced Cooldown for the Lore of Heavens spells
Martial Interests – new skill
+ melee attack
+ melee defence
Trusted Counsel – new skill
+ Research rate
Decreases construction cost for all buildings in the local province
Celestial Conduit
Increases spell intensity
The Specialization skill line:
Allows the Astromancer to buff a specific group of magical creatures available to Cathay. Unlocked at level 14 and the skills are mutually exclusive. The buffs of a particular skill don’t stack with more Astromancers in the army, but each Astromancer can bring one of the other exclusive buffs
Astromantic Warding – new skill
Passive ability Astromantic Warding for Jade Lion, Jet Lion and Terracotta Sentinels in the lord’s army increasing their physical resistance
Heavenly Bonds – new skill
Passive ability Heavenly Bonds for Great Moon Birds and Celestial Lions in the lord’s army increasing their speed and armour
Peerless Astromancy – new skill
Spells range for the Astromancer
+ armour for the Astromancer
Sky Lantern unit:
Updated the Sky Lantern to change its role in combat. The focus is to make it a buffer for the ranged units:
Reduced the missile range to be closer to the Crossbow units
Added an explosion effect to its projectiles to be more effective against infantry
Reduced its overall damage to deviate from the sniper role
The unit can now activate both Yin and Yang Harmony similar to the War Drum
Updated the Eye of the Dragon passive skill to improve the range and reload speed for nearby allied units in addition to its leadership buff
Removed the Eye of the Dragon from the Sky Junk. Sky Lanterns are now the only way to get the buff.
Fixed an issue where an occasional random crash would occur when manually starting a battle as Astragoth Ironhand
Fixed an issue where the Dwarf's Foundry building wouldn’t increase the ranks of lords recruited by Malakai’s airship
Fixed an issue where non-recruitable units were visible in the Chaos Dwarfs' Hell-Forge manufactory
Fixed an issue for the Wood Elves so that the effect bundle "Tree Spirits Spared" from the dilemma "Forest Encounter: Tree Spirits" should now increase the Charge of Tree Spirit units instead of decreasing it
Fixed an issue so that the Cult of Pleasure unusual location spreads 10 slaanesh corruption as stated in the tooltip
Gave Tamurkhan back his tongue in his unit card and his porthole
Fixed an issue where multiple unit types in Elspeth’s roster wouldn’t receive Schematics from damage dealt in battle
Fixed an issue so that the main buildings in Chaos Dwarf settlements should now display in their tooltips how many construction slots they unlock
Fixed an issue so that the Khorngors, Skullreapers, Wrathmongers and Bloodbeasts of Khorne should now properly receive the benefits of the Chaos Gift "Violent Hunger"
Fixed an issue so that the effect bundle "Use the wisdom of the Old Ones" from the dilemma Ancient Skills should now decrease the construction cost of Nakai's horde buildings
Fixed an issue where Markus's lords red skill line didn't affect Huntsmen recruited from Imperial Supplies
Butcher and Firebelly heroes should now receive the Big Name "Magic Feaster" when they complete the requirement to win a battle against a spellcaster character
Fixed an issue where Vassals would constantly recruit until they went bankrupt
Fixed an issue where when attacking a walled settlement, the AI would not move some units for the duration of the battle
Improved the unit card art for both versions of the Devotees of Slaanesh
Fix a crash that would occur when opening the Lords & Heroes side panel when there is a Waaagh army whose general's initial unit has died
Fixed lord/hero recruitment UI showing an incorrect upkeep amount for wounded lords and heroes
Fixed an issue so that the tooltip explaining that Vassals cannot be 'Dominated' by Slaanesh now appears when hovering over the greyed-out button
Added generic diplomacy lines to Azhag when clicking through the diplomacy panel and selecting the character depending on current diplomatic relations
Fixed an issue so that the Norsca Great Shaman’s VO now plays when razing a settlement
Resolved some weapon ghosting artifacts that appeared when Temporal Anti‑Aliasing was enabled
Fixed an issue with the Chaos Dwarves' Skullcracker animation
Fixed an issue in multiplayer where the supporting player was capable of issuing commands to gifted units while the game is paused and the Battle Realism mode was turned on
Fixed an issue so that Direct damage, Healing spells and Barrier replenishment correctly scale down with small unit size
Fixed an issue where Ancient Protector’s circle made out of sight units visible
Fixed an issue where a softlock would occur after closing the scripted tour for Battle deployment
Fixed terrain gaps, decal and no-go zone issues on the Vaul’s Anvil battle map
Fixed an issue so that AI Changebringers of Tzeentch no longer attack the player units in melee when they still have ammo
Fixed an issue where enemy AI army clumped together in one place as the same order was being given to all units
Fixed the AI controlled Ushabti (Great Bows) that were refusing to fight in melee when engaged
Resolved a problem where the AI controlled lord stays idle in front of gates
Resolved a problem where the AI Gyrobombers were not using the bombs
Resolved a problem where the AI Changeling were constantly using the Transformation and De-transformation abilities one after another in melee
Resolved a problem where the AI wasn't prioritizing using the single target damage spell Spirit Leech (Upgraded) on units with less entities
Solved a problem where the AI in land battles sometimes stays idle with the whole army waiting for the player to attack while the player is outflanking him
Resolved a problem where units were forming in narrow columns after destroying a gate and sometimes after receiving an order to attack a gate
Resolved a problem when ranged units had orders to shoot target in range but with blocked fire arc, they were moving forward dangerously close to melee
Fixed a problem where infantry were bracing even when the cavalry were not moving straight towards them, meaning they stayed in position facing enemy cavalry units without moving, allowing them to be skirted/bypassed
Fixed flickering UI overlay in battle when TAA is enabled and the camera is moving backwards
Fixed an issue by increasing the mass of Elspeth Von Draken when on a Barded Warhorse to be the same as other Empire characters while on a similar mount
Fixed an issue so that Jade and Jet Lion units have their own specific unit caps
Fixed an issue where Nuln Ironsides weren’t using all of the rifle model variants available to them
Fixed an issue where the Celestial General would detach from the Celestial Lion during some flying attacks
Fixed an issue by updating the attack active hitbox of the terracota sentinel so he has a better chance to connect hits
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
For the latest news and announcements, drop by our official social channels.SteamXFacebookInstagramDiscordBluesky
Hey folks,
We've just rolled out Hotfix 7.2.2 for Total War: WARHAMMER III. The aim of today's hotfix is to prevent the possibility of the game crashing on boot when online services are unavailable for whatever reason, allowing you to boot the game in offline mode successfully.
As always, if you run into any new issues after updating to 7.2.2, please report them over in our dedicated bug reporting sub-forum.
See you on the battlefield!
— The Total War Team
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
For the latest news and announcements, drop by our official social channels.SteamXFacebookInstagramDiscordBluesky
Hey folks,
In case you missed our Show & Tell livestream yesterday, here's the tl;dr of everything we covered:
For more details check out our Recap Blog, or get caught up by watching the stream back on YouTube.
See you on the battlefield!
— The Total War Team
For the latest news and announcements, don't forget to visit our official social channels.SteamXFacebookInstagramDiscordBluesky
Hey folks,
We’ve just rolled out an update to the Total War: WARHAMMER III Mod Manager, bringing with it several improvements based on player feedback and our internal testing:Improved performance for large mod libraries
Faster mass mod activation, including for users with very large mod lists
Reduced startup time in cases where hundreds of mods are installed
Additional performance improvements and general code clean-up
Improved mod ordering and selection in edge cases
Improved how mods are ordered and selected in cases where mods share the same pack name and/or checksum. This addresses situations where the UI could previously behave in a confusing way, such as when local modder versions matched subscribed versions.
Improved filter search
Search now matches against:
Mod title
Pack file name
Steam Workshop mod ID
UI improvements and fixes to mod source, subscription, and version information
Fixed issues with mod source tooltips in the mod profile table
Fixed cases where the option to subscribe was not offered for unsubscribed mods
Updated icons to show whether a mod is subscribed and whether it is up to date
Made tooltip text clearer and more helpful
Improved handling of cases where a mod is subscribed but no matching local version is available
Improved subscription status and “latest version” indication
Added support for showing correct mod details, such as title and tags, even when a mod is not subscribed or is subscribed by a different user on a family account
Fixed duplicate installed mod entries for some setups
Added an arrow symbol to menu items that open URLs in a web browser.
Fixed mod profile display on startup
Fixed an issue where the previously used mod profile was not shown immediately on startup until the mouse moved over the window.
Font and text rendering improvements
Multiple fixes and improvements to font and text rendering
Removed remaining dependency on system fonts
Add game name to window title
Improved download progress feedback
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Hello everyone,
You’ve maybe heard me mention that we’re working on a new stream for the end of this month. As it’s the first of its kind, I wanted to give some context about what we’ll be showing.
On April 30th at 3pm BST, we’ll be going live on Twitch, YouTube and Bilibili with our first ever Total War: Show & Tell.
Show and Tells are something we regularly do internally, where different development teams come together to share snippets of the cool things they’re working on, and we wanted to try and extend an invitation to one of these publicly.
Before we get into it – I just want to highlight that we’ll be showing you in-development footage, mostly running without UI. Nothing seen in this stream will be final quality, so you’ll see placeholders and broken textures all over the place. This is something that we’ve been doing over on our Medieval III streams – and you’ve told us that you enjoyed these insights, so we’re trying to expand that thinking to other games in the hopes of getting you all involved earlier.
We have asked each development team what they’d be interested in presenting, so in this Show and Tell, you can expect to see:
The Building Medieval III series is the best place for us to share our progress, and we don’t want to try and cram one of those streams into 15 minutes. Instead, we’re using this space to discuss our approach to rosters (using one faction as an example) and answer some top community questions (but look forward to our next dedicated Medieval III stream in the Summer).
Surprise! We spoke last year (and in the Community Inbox stream) about wanting to return to some of our older titles and update them. Rome II is the first title we’re doing this for, and we’ll be sharing our plans for what you can expect to see.
We’ll start with a discussion on a few bits about upcoming Campaign AI changes and the Siege Rework, before giving you the first look at Bhashiva in-engine, alongside the accompanying FLC Legendary Hero coming as part of Update 8.0.
Then, it’s onto Lords Of The End Times, and we’re thrilled to be introducing another Legendary Lord. We’ll show some in-engine footage of them alongside revealing a couple of the units included in their pack.
There’s been a lot of discussion about the game’s scale, so we wanted to take this opportunity to answer some of those questions. We’ll show you the current development pass on planetary visuals, chatting about how we’re tackling battling across an entire planet. Then, we’ve got a few battle maps to fly around in, where we’ll give you a proper look at the map featured in our trailer, alongside a look at some less dense maps.
Our first community inbox was well received, and we thought this is a good place to slot in another. As the game directors will have already covered specific game bits, we’ll have Roger answer some of the franchise-level questions that you’ve emailed in. If you haven’t dropped Roger an email before, we can’t promise that if you did so today that it would make it into our stream next week, but don’t let it stop you doing it for when we next catch up with Roger. You can do so via [email protected].
At the end of each segment, we’ll let you know when you’ll hear more from each game. We’re very excited to show you what we’re working on and hope to see you there!
P.S. Consider this a one-off for now, but if you enjoy the stream and the format, please do let us know and we’ll look to repeat it when we’ve got another batch of things to show.
See you there,
Josh // Head of Community Engagement
For the latest news and announcements, don't forget to visit our official social channels.
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Hey folks,
Today's small update adjusts the version number to maintain crossplay compatibility with other platforms, and brings no changes to the game itself.
Please note that as a result of this version number change your mods may be tagged as outdated, but should continue to function as normal.
See you on the battlefield!
— The Total War Team
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
For the latest news and announcements, drop by our official social channels.
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Ahoy mateys!
We’re setting sail towards... well, whatever destination we please as Luthor Harkon prepares for the Great Necromancer’s arrival in today’s More War Let’s Play 🏴☠️
Enjoy!
— The Total War Team
For the latest news and announcements, don't forget to visit our official social channels.SteamXFacebookInstagramDiscordBluesky
Hey folks,
Patch 7.2 for Total War: WARHAMMER III is now live. Barring any Hotfix requirements this will be our last game update before Bhashiva and her Tiger Warriors arrive in Update 8.0 — we’ll be sharing more on that around mid-April, so keep an eye out for more news then.As always, if you run into new issues after updating to 7.2, please be sure to report them over in our dedicated bug reporting sub-forum.See you on the battlefield!— Steve Coleman // Senior Community ManagerAfter:
Diplomacy double click shortcut is disabled when the scripted tour for Witch's Hut is active to prevent opening the Diplomacy panel.
When the scripted tour is active for Hexes the double click on settlement to open the Diplomacy is disabled to prevent script break.
The Scholarly Purity edict for Tomb Kings now properly states that it clears all corruption in the province in addition to blocking corruption from increasing.
The Carnival of the Damned Unholy Manifestation should now properly apply the Growth and Corruption penalties to the target province.
On the Prologue Campaign disbanding Generals no longer will causes a crash.
Fixed a crash when closing Throt's Flesh Laboratory.
Fixed an issue with Eternal Dance scripted tour when the user selects and deselects Army Lord with access to Eternal dance.
Fixed a bug with incorrect diplomatic relationship type icon displayed in some event messages.
Fixed an issue where some settlements weren't displaying the icon of the trade resource they're providing.
During the onboarding for Corrupting enemy unit. The second enemy unit selection is disabled to prevent the user from locking themselves during the scripted tour.
Fixed Sayl downgrading his own fortress gates to level 1 whenever he confederates another Norsca faction.
Fu Chow should now have only one Port building chain when colonized by Norsca.
When an Exalted Hero is devoted to Slaanesh through Path to Glory, they should now receive 4 boons instead of 3.
When winning against Allegiance to the Gods factions, the user will no longer receive a subjugation dilemma.
Fixed the character's HP values not updating correctly when obtaining HP increasing skills.
Activating a ritual as Sayl no longer closes the Manipulations UI panel.
Added generic diplomacy voice lines to Azhag when clicking through the diplomacy panel and selecting the character depending on current diplomatic relations.
Aislinn’s Highborn Champions technology should now increase the recruitment rank of Lords and Heroes when recruited from colonies and outposts.
Fixed an issue where effects from Black Ark buildings, stating that they apply to "this army and all armies within circle of influence" weren't applying to the Black Ark itself.
Lords who do not have a recruitment cost will no longer display a cost in the recruitment tab.
The High Elf Woodlands building chain should now provide all its effects to Silverin Guard, Rangers and Ship's Company units in addition to the rest.
Fixed how HP is updated when changing a mount.
The Exalted Hero of Slaanesh should now have the Siege Attacker attribute when mounted on all their mounts.
Fixed an issue where after the Quest Battle Tower of Ashshair as Sayl, you were at war with the Western Provinces and The Jaded Court.
The ammunition bonus effect from Tzeentch corruption should now apply the correct amount of extra ammunition in provinces with multiple owning factions.
Fixed an issue where Mages (Life) were unable to move if they have auto skill upgrade on and hit level 50.
Azazel's faction The Ecstatic Legions should now receive the missions for unlocking Styrkaar the Sortsvinaer when a lord reaches rank 11.
Improved some interactions with quest battles (e.g. Aislinn final quest battle) by speeding them up.
Manipulation between certain factions in the High Elves' Intrigue at the court mechanic wasn't working. High Elves should now be able to manipulate the diplomatic relations between any two factions.
The Dark Elf Long Victory rewards should once again grant Slave Income, instead of Global Recruitment Capacity.
Fixed an issue where recruiting lords at higher level with a mount spawns them with missing HP.
Fixed an issue so that The Gates of Ulthuan once again have Gate Guards in their garrisons.
Waaagh armies should not take terrain attrition while in garrison.
AI factions will now consider positioning their forces close to a nearby settlement besieged by an ally, ready to reinforce an assault. They will be more inclined to do this when there is a war coordination request from the ally for the besieged settlement, and even more so if the ally is human and/or their vassal master. If all these conditions are met, the AI will consider reinforcing even assaults it would otherwise deem too risky. Nevertheless, the behaviour is not 100% guaranteed. The AI may still choose to help in a different way, like engaging other enemy forces nearby or just raiding the region.
The Chimera should now receive benefits from some tech and skills of Warriors of Chaos factions.
Glade Lords on Great Stag mounts should now receive all benefits that they would normally receive while on any mount.
Fixed a misplaced armguard on the Bull Centaur Taur'ruk.
Fixed an issue where the spear and bow Mistwalker units where partly missing from the technology "Seasoned Militia".
Lokhir Fellheart's mount Maelstrom should now have his Mass, Turn Speed and Fly Speed properly adjusted to match the Black Dragon mounts of other Dark Elf lords.
The Fimir Noble should now be able to equip all the special follower ancillaries which all other Norsca heroes can equip.
Zhao Ming's skill Lord of Shang-Yang should now increase the weapon strength of any ogre unit in the army, not just mercenary units.
Fixed an issue with the skill Devious Flames of Azrik the Maze Keeper, where it was actually increasing the fire resistance of enemy armies instead of reducing it.
The character trait "Conscientious" should now properly increase the rank of Lords and Nobles recruited through Sea Patrol Outposts.
Eltharion's skill Grim Discipline should now properly apply the Grim Discipline passive ability to Ship's Company, Skycutters and Mist Mages.
The upkeep reduction effect in Tyrion's trait "Great Warrior" should now also reduce the upkeep of Ship's Company units.
Fixed an issue where different Norscan lords would get different versions of the innate skill Diablolic Splendour.
Fixed an issue where an ability or bound spell given by a character trait may not appear in battle.
Fixed an issue where the Fimir noble could get the trait Sneaky that has no effect for him.
All Mist Mages and Mages with the Resistant trait should now properly apply the effects of the trait to their armies.
Fixed Tamurkhan AI not being able to finish chieftain progression.
The skill "Hard to Hit" for Dragonship Admirals now only requires 2 skill points instead of 3.
The Spell intensity effect from the Shadows Shiver step choice in the dance The Symphony of Excess should now apply to all caster heroes in the army.
Fixed an issue where Azrik and Burplesmirk were missing for the spellcasters affected by the tech Collapse of Grand Cathay.
Fixed an issue with the order of spells in the Great Shaman Sorcerer's skill tree.
Removed the Unholy Manifestations source from Dechala's breakdown for her Thralls resource.
The Stand Your Ground skill for Dragonship Admirals should now require only 1 of the previous skills to unlock.
Fixed an issue where the overcast Flensing Haar would not spread nor show its over time ability visual.
Removed the anti infantry trait from Marauders of Slaanesh, as they are not particularly specialised against it.
Fixed the scope of the Crushing trait of Sea Helms.
Fixed an issue where Cut da Chainz tactic did not remove Feral Rage ability from Feral Wyverns correctly.
Fixed an issue so that the Ritual of Pestilence and Ritual of Plague now increase Epidemius' Tally mechanic.
Fixed an issue where the Empire tech Teachings of Teclis wasn't properly linked to the following two technologies.
Fixed an issue where Riders of Hell tech wasn't applying properly the Beastbreaker ammo to both marauder Horsemen of Slaanesh.
Reducing the UI component highlight to prevent the user to click outside of the faction list.
Fixed a visual issue, where effects applying fire weakness to enemy units were colored red like they're a negative for the player.
Fixed an issue by increasing the text box size on the 4th step of the scripted tour for Manipulations feature for Sayl to prevent overlap between the text box and scripted tour navigation controls.
Fixed an issue by reducing the enemy unit highlight to prevent the nearby unit pop-up tooltip to appear in Dechala’s campaign.
Removed the "cannot change stances" part of the tooltip when the force is an ogre camp, because that is incorrect.
Fixed a bug in which Sayl's Manipulation army icon appears as Waaagh! units inside the loading screen.
Fixed a bug in which Monstrous Horde icon appears as Waaagh! units inside the loading screen.
Fixed an issue where Aislinn and the Mist Mage used lower resolution unit cards in campaign.
When the Settlement panel is open it cannot be closed using ESC button to prevent a softlock.
Fixed an issue where Daemonic Attraction daemons didn't have any 2D portholes.
Fixed an issue where the Exalted Hero of Slaanesh was assigned to Sigvald thus appearing in the recruitment queue while being disabled.
The mission "The Promise of Perfection" for the Masque of Slaanesh should now require the technology Dance of the Mind. Note: this fix only affects new games, and will not affect saved games where the mission has already been issued.
Fixed an issue so that in Golgfag's War Contracts mechanic, the tooltip for Client Satisfaction now provides extra information about accumulating it beyond what is required for the contract.
Amended Aislinn VO to use the correct VO actor when mounted on the Star Dragon.
Added an additional check if there is not currently running a scripted tour before starting Battle Fundamentals tour, in order to handle a soft-lock occurring.
Fixing missing sounds on Arachnarok Spider movements.
Fixed an issue where the Blessed Tome masterwork item could still target a character below 50% HP when used by the AI. It can no longer target its own bearer. Additionally, added a quality‑of‑life improvement: the item is now inactive while its bearer is fleeing.
Fixed incorrect camera position for porthole of Exalted Hero of Khorne on Chaos Steed Mount.
Added Devastating Flanker attribute to the Exalted Hero of Slaanesh when on mount in Skirmish.
Fixed missing deployment zones on some battle maps.
Brought a floating house in Schwartzhafen back down to earth.
Fixed the position of the VFX of the Thunderbarge’s Thunderburner ability.
Fixed an issue so that the quest battle Vanquisher of the Undead for Repanse de Lyonesse should now display the appropriate image for the battlefield in the frontend.
Resolved situations where the AI army is taking too much time to storm the settlement after routing the enemy units if front of city gates.
Resolved situations where the AI is creating spaghetti lines when entering a minor settlement.
Resolved situations where AI units can get stuck when entering a minor settlement.
Resolved a problem with AI deployment in Major settlement battles when there are breaches created before the battle starts.
In land battles the AI will no longer split its army to chase groups of only flying units.
Resolved chaotic AI movements linked to reinforcements in Chokepoint battles.
Resolved situations where AI commanders are aggressively flip-flopping behind its army.
Resolved situations where the AI Magistrate is refusing to go in melee.
AI-controlled Yuan Bo will now use his Dragon Form more often in melee.
Fixed an issue where the name of Flensing Haar and its overcast version was missing from its ability overview on unit cards.
Fixed an issue where the UI could softlock the player after finishing a Quest Battle tutorial as Karl Franz.
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
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Hey folks,
More War is back, and today Will is on a mission to acquire another Book of Nagash and make the big man proud!
Watch it right here:
— The Total War Team
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Hi everyone, This year marks the 10th anniversary of Total War: WARHAMMER, and we want to begin by thanking you for being part of this journey. Whether you’ve been with us since the start or joined along the way, your support, feedback, and passion for the series mean a great deal to us. Right now, the team are hard at work on a variety of content that’s going to inject some exciting new experiences into the game. The big addition being Lords of the End Times, which arrives later this summer armed with four new Legendary Lords including the Great Necromancer himself, Nagash. Alongside this, we’ll also have Update 9.0 which includes the long-awaited Vampire Counts update, and Neferata as the free Legendary Lord. We’re still on track for release this later this summer and look forward to sharing more with you closer to the time. Before all that, though, we have something special you’ll be able to experience first: our very first Character Pack. To mark the occasion, we’ve worked closely with Games Workshop to introduce an entirely new character to Warhammer lore - Bhashiva, the Desert Tigress, White Tiger of Shang Yang - accompanied by a deadly host of mercenary Tiger Warrior units. We’ve been discussing bringing her to life for quite some time, so we’re thrilled to finally share her with you. She represents another step into the mysteries of Grand Cathay, and we’re grateful for the opportunity to debut a brand‑new aspect of the setting. Since Bhashiva and the Tiger Warriors are fresh additions not just to the game but to the entire tabletop setting, today’s blog is primarily about giving you a small first look at who the White Tiger is, how she fights, as well as spotlighting one of the mercenaries who will be supporting her armies. Think of this as your introduction, but with more in‑depth info coming closer to release. 👉 READ THE FULL BLOG HERE 👈 — The Total War Team
For the latest news and announcements, don't forget to visit our official social channels.SteamXFacebookInstagramDiscordBluesky
Hey folks,
Patch 7.1 has just landed in Warhammer III, bringing with it a swathe of bug fixes across various areas of the game. If you missed my message last week where I shared more about our approach to Patches in 2026, you can check it out here.You can find the full Release Notes for Patch 7.1, lovingly organised into categories and factions for your reading pleasure, at the link below. We’re already working on what’s next, the current aim being to put out a Patch 7.2 sometime in March, which I’ll share an update on nearer the time.PATCH 7.1 RELEASE NOTES
For our Chinese players: / 至中文玩家:中文补丁说明会在稍后在B站发布As always, thanks for your all your support and feedback! If you happen to experience any new bugs or issues after updating to 7.1, please raise them over in our dedicated bug reporting sub-forum so our QA team and can get them logged for investigation.See you on the battlefield!
— Steve // Senior Community ManagerIf you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
For the latest news and announcements, drop by our official social channels.SteamXFacebookInstagramDiscordBluesky
Hey folks,
Hotfix 7.0.3 is now out of Beta and has rolled out to all players. Thanks to everyone who checked out the Beta and shared their feedback and bug reports over the holidays and in these first weeks of January.We’ve added a number of additional fixes to the full release which are listed below, as well as in their respective categories in the full release notes.Fixed an issue introduced in the 7.0.3 Beta where the option to Subjugate a faction would sometimes not appear after defeating them.
Fixed issues with Elspeth’s Gunnery School missions and progression issues.
Fixed an issue where Norscan Marauding actions would incorrectly have a 5 turn cooldown.
Fixed an issue where Pleasurable Acts for N'kari and The Masque would incorrectly having a 10 turn cooldown.
Fixed broken Encampment stance for Dragonship horde armies (Aislinn unaffected).
Fixed an issue so that the Nemesis Crown dilemma should no longer display a placeholder image.
Fixed an issue where you could only select 1 spell after resetting skill points for Kairos Fateweaver.
Fixed an issue where Kairos couldn’t change spells in Fragments of Sorcery once confederated.
Fixed an issue where Multiplayer would crash if any player was playing as Kairos.
Fixed performance issues when using Chinese Text language on high UI Scale (160% to 200%) on 4K Resolution.
👉 Read the full Hotfix 7.0.3 Release Notes here 👈
As always, should you run into any new issues after updating to Hotfix 7.0.3, be sure to raise them over in our dedicated bug reporting sub-forum. See you on the battlefield! — Steve, Pingu & Freeman // TW Community TeamIf you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
For the latest news and announcements, drop by our official social channels.SteamXFacebookInstagramDiscordBluesky
Hey folks, We’ve just rolled out Hotfix 7.0.3 as an opt-in Beta for Total War: WARHAMMER III, giving you the chance to get an early look at the myriad tweaks and fixes we’ve been working on in the wake of 7.0 and Hotfixes 7.0.1 and 7.0.2 before our teams sign off for a well-deserved festive break. You can find full instructions on how to opt-in to a Beta on Steam here. The Beta you need to select from the dropdown menu is 'beta_hotfix_703 - BETA Hotfix 7.0.3'. Once we’re back, fully stuffed and well-rested (hopefully), we’ll be taking a look at any feedback raised from the Beta and set to work on getting 7.0.3 ready for a full release. Unlike in the past when we’ve used the Beta branch to deliver Hotfixes, we are keen to ensure that we do take on board your feedback around the changes and fixes we’ve implemented. This does mean that 7.0.3 will only release once we’re happy with its content, so please expect this to remain on the Beta branch until we reach that point. Whilst our teams will be monitoring for any unexpected behaviours, we expect that this is our final release of 2025. We want to give our sincere thanks to everyone who has helped by giving feedback, pointing out errors and raising bug reports. All of this has helped us to provide the changes and improvements you wanted to see this year, and we hugely appreciate your passion and enthusiasm! With that said, let’s jump into the list of changes.
👉 READ FULL HOTFIX 7.0.3 BETA NOTES HERE 👈
— Steve Coleman // Senior Community Manager
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
For the latest news and announcements, drop by our official social channels.SteamXFacebookInstagramDiscordBluesky
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Total War: WARHAMMER III, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Total War: WARHAMMER III statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.