🎨 UI
Item tooltip UI no longer gets cut off at the edges of the screen. Tooltips for equipped items in the inventory now display correctly as well.
⚖️ Balance
Spear wall formations now receive 2.4× more speed-based damage scaling compared to cavalry. Additionally, the threshold for speed-based damage bonuses has been adjusted from 1 m/s to 2 m/s.
✨ Magic System Added
A new magic system has been introduced, including:
Various resistances
Barrier system
Damage over time (DoT)
Area-based buffs and debuffs
Heal over time
How to use magic:
You must purchase a weapon corresponding to each magic school to use magic.
When learning a spell, the corresponding weapon is automatically added to your inventory.
With a magic weapon equipped, press R to select a spell from the same school.
🧬 Equipment & Enchantments
Enchantments have been added to high-tier weapons and armor. Most enchantments increase equipment or base stats, while poison enchantments use a separate mechanic.
Additionally, high-tier weapons and light armor come with enchantments by default.
⚠️ The magic resistance stat on equipment is currently not functional.
🧠 Perk System Rework
All perks have been completely redesigned. Most perks are now applied based on multipliers of base stats.
⚠️ Perks and enchantments have not been fully tested. If critical issues arise, fixes may be deployed without prior notice.
🌍 World & System Changes
The density and style of the world map terrain have been adjusted. In the final version, the entire world map will be rebuilt to match the story.
In hostile territories:
High-tier units cannot be recruited
Trading is limited to selling only
Units stuck against walls on the world map are now ignored by other units
AI clans now start with de jure claims on foreign territories
🛡️ Magic Barrier Details
The barrier system works as follows:
Has a fixed defense value of 20
Not affected by armor penetration
If incoming damage exceeds the barrier, one instance of the remaining damage is negated
⚔️ Combat & Misc
Soldier knockback direction has been improved to behave more naturally
Mounts are immune to poison and healing effects
🔊 Sound
The sound system is currently in development, and some parts are incomplete.
🐞 Bug Fixes
Fixed an issue where consecutive attacks on horseback would execute in a different direction than intended
Fixed temporary instability when displaying de jure loss messages
Fixed an issue where undefeated clan leaders would patrol the center of the map instead of their own territory
⚠️ Known Issues
Rider height does not properly match mount height when riding deer
Corpses may be launched upward instead of backward upon death
There is an issue where a dense square formation consisting of only a single soldier accumulates errors, making the program unstable
⏳ Development Status & Future Plans
The current build is not well-balanced and not suited for long-term play. This state will remain for some time until the story mode update.
The next major update will take a significant amount of time and will include:
Full story implementation
Quest system
Complete world map overhaul
Memory usage optimization
For the time being, updates will be limited to perk-related bug fixes only, and these updates may be deployed without separate announcements.
