
Steam news
Full Steam announcements and update articles for this title.
The version number of the new update is 1.3.6, if you see a different version number in the main menu and Steam isn’t updating the game for you, the quickest way to get the update is to restart your Steam. If you are still on the old version you will not be able to see games from the new version, so make sure you download the update!
Today we are peeling back the mysterious game code and revealing the stats for your mini player abilities or huge player towers! The menus in the game have been updated with a focus on making choices clearer and explaining how the game works. Let's take a tour!
The Item shop screen and Stats screen are now visible at the same time! Lots of changes make this menu more helpful to read and use
All stats now show their numerical value that the game is using. Now you can see exactly what power is going into your build.
Ability Strength stat & Shield Health stat start off locked (aka not upgradable) until you actually buy an item that uses those stats.
Previously, it was unclear to the player that upgrading shield health added no value if you didn't have a shield equipped. The same is true for Ability Strength, which we also handle with the next feature:
In the top right of the Items shop window, text hints will appear to show all of the special abilities you currently have from your items! Abilities also include an icon to show which stat they are primarily impacted by. Here is the full list of Abilities depicted in the menu:
Knockback resistance:
Low Health Doesn't Increase Knockback (Colossus Helmet)
Immune To Being Knocked Over (Chonky Boots)
Ability Strength: *More info about Ability Strength updates below.
Activatable Invulnerability (Enchanted Helm)
Activatable Forcefield (Forcefield Bandana)
Deflector (Electro-Magnetic Shoes)
Dash (Ninja Bandana)
Super Dash (Two Ninja Bandanas)
Jump Height:
Double Jump (Double Jump Shoes)
Super Double Jump (Cloud Shoes)
Shield Health:
Regenerating Forcefield (Regenerative Forcefield)
Walk Speed:
Immune to Ice and Wind (Spiky Cleats)
When hovering over any upgrade button, or any item button, the stat numbers update showing the change the upgrade will have!
If an item changes your stats in a positive way, green text will appear previewing what that change will be.
If an item negatively changes your stats, the preview text will be red.
When items add or remove abilities to your character you can also see those abilities highlighted in red if they'll be deleted, or green if they'll be added.
We standardized the use of the green "Tactic Tokens" icon everywhere that cost values are listed, for easy reading.
All of the hover texts have been updated to more accurately reflect the changes the items give. previously % changes were depicted as the total change you would have by getting each item in the chain, now each item only shows the change it specifically gives relative to your current loadout. Also fixed preview hints that gave incorrect information, or was missing information.
Stats aren't just for lil' players! Now with a click of the new orange "Towers" button on the bottom toolbar, you can preview all of the available towers in the game! This menu currently only works as a dictionary of info, placing towers still works as it previously did.
Towers have all their stats visible here, with a key to reference what each stat represents.
Prices are listed for each upgrade, and does not include the total cost needed to get to that tower in the train.
The menu can be navigated by clicking the scroll bar, scrolling the mouse wheel, or dragging the content within the window.
Each screen in the main menu has been revamped for aesthetics, and also to get rid of unneeded scrolling throughout these menus. We hope you find these new menus prettier, easier to read, and faster to use!
Throughout making all this information visible to the player we noticed some inconsistencies we want to address. many more balance changes will come in a future update, but for now we adjusted the following:
blizzard tower's range has been increased to outperform lower tier ice towers
Jump height code has been restructured. Jump height multipliers will be more reliable now.
Ability Strength Stat has been restructured and buffed. Here is the full list of items/abilites that it impacts:
Enchanted Helm. Activatable Invulnerability time length is based on Ability Strength Stat
Forcefield Bandana. Activatable Forcefield time length is based on Ability Strength Stat
Electro-Magnetic Shoes. *New! Deflector power is now based on Ability Strength Stat! If you have low Ability Strength, the Deflector works the same as it did in previous versions. If you have higher Ability Strength, then projectiles will start getting deflected farther away from yourself, and they will deflect at stronger angles away from you!
Dash (Ninja Bandana) Dash distance is based on Ability Strength
Super Dash (Two Ninja Bandanas) Ability Strength Functions at +50% power for Super Dashes.
A few quick bug fixes from yesterday's update. New version is now 1.3.5: - Fixed physics objects in lobby minigames not rendering the same for all players - Fixed huge player getting a different starting amount of money for host player vs other players. Make sure to update your game to see all the lobbies from the latest version!
Today we are releasing new Mini-Games for choosing the huge Toppler, as well as some bug fixes and QOL features.
Next up, we are planning to release a UI update for topple tactics! This UI update will make the game UI a lot more informative.
Fall wall is a plinking drop game where all topplers are flung down a wall of bouncy pillars! First one to the bottom becomes the huge player!
parkour path is a quick obstacle course, where random platforms will fall out from the path. All players are equipped with double jump shoes and double speed for the mini game
Fully reworked the hitbox for the electro deflector shoes, they no longer cause the repeated death bug from spawning into acid lab or its variants.
Fixed bug where huge guy would infinitely spawn death particles after dying.
All towers now have a range indicator for the huge player! This circle shows up when placing towers and reappears whenever you hover your mouse over a tower.
Note that the range indicator shows how far projectiles or areas of effect actually impact mini Topplers, some towers (like cannons) will detect topplers and try to shoot at them outside of their range, but in this case the bombs will drop at the edge of the range indicator.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Topple Tactics, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Topple Tactics statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.