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Full Steam announcements and update articles for this title.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
Here's some more fixes and adjustments, some new plants and products to make. This update also has the new forest generation for new saves, so yeah you can look at that, I think it looks better than the previous version.
generation is now seeded, but currently random seeds are created at the start of a new save, but when i make further adjustments you'll be able to type in whatever seeds you want.
Conceded the right half the flag to The Spiffing Brit. ☕
Added New Forest Generation (only active for new farms, remains the legacy gen for already existing saves.) \
Added some more plants \
Added some new craft able products
Added a retire button in case a fella is no longer wanted\.
Added a thing that allows interruption of some types of "Tasks" when something more important pops up.
Changed the way beehives work to ideally make honey output match surrounding plant type percentages correctly.
Fixed issue where first load was faster than the next load.
Fixed some weird visuals when finishing a progress goal
Adjusted cloud spawning
Fixed an issue with the inventory
Adjusted the way resolution changes happen(possibly fixing some instant crashes)
Added launch options to force DirectX 11 or 12(default option should pick whichever one you have)
Fixed the Move and Resize cursors not appearing when adjusting the windowed mode(sometimes if flickers when dragging fast)
Capped fella cost
Removed OS Fullscreen key commands, replaced with F11 or Alt + Enter(which is ideally the keys already used but not the swap is handled by the game for consistency.)
Fellas now stop fishing when picked up, instead of freaking out.
Made the Nighttime brighter, and a little more blue
Fixed Beehive upgrades not being auto-unlocked upon load due to my recent changes to loading
Fixed some stuff that would cause fellas to give up.
Fixed some visual issues with the tile highlighter
Fixed QE seed selection adjustment highlighting the wrong thing when going from empty to final seed
Fixed an auto-seeder issue.
(?) = possible fix
Various visual issues
(?) Performance degrades over time \
Crashes sometimes \
Click through UI sometimes(mainly on Mobile, might be on PC as well)
(?) Ghost Carrying - Fellas walk around with nothing in their hands.
Thanks for checking out the game! :D
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
I messed up on the last patch, which caused new farms(when you hadn't played prior) were unusable, so sorry to anybody in the past 3ish days the tried the game.
This patch fixes the issue, but if you had one of those broken farms they still wont be usable so you'll have to start a new farm and everything should function properly.
here's some more fixes.
Fixed first farm(for new players) being unplayable.
Fixed the loading bar not being reset properly after first load.
Fixed Fermentation Rock "All" & "Connected" multi-production buttons not starting the recipe on the other selected buildings.
Fixed leftover objects from menu hurting performance
Fixed Extra objects spawned on new farms.
Fixed visual sorting issue on Tree Trunks and Shadows
Fixed missing plants in the journal from the v0.93 update.
Fixed issue that would break the building move mode, if it was swapped out of mid move/selection of a building.
Fixed Wind & Particle settings not affecting the first playthrough correctly if never re-loaded the save.
Fixed middle dirt and pond not being destructible objects
Disabled plant particles for now as they are visually incorrect.
Made all building particles respect the particles setting.
Fixed issue with the middle seed selector tutorial X button's collider.
Fixed middle menu sliding up while trying to press the X button to close the tutorial popups
Fixed first click not registering.
(?) = possible fix
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time \
Crashes sometimes \
Various visual issues
Click through UI sometimes(mainly on Mobile, might be on PC as well)
(?) Ghost Carrying - Fellas walk around with nothing in their hands.
Resizing Cursor doesn't show up when in windowed mode and trying to adjust window size.
Visual bug where a tree when getting knocked down vibrates violently instead of falling correctly
Thanks for checking out the game! :D
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
I fixed some things, like the destruction of the newest added tiles, and some other things :)
Adjusted the loading some more
Added a loading bar
Fixed some building destruction issues (including the decorative dirt, grass, and other small detail tiles newly added in v0.93)
Fixed an issue with Fermentation Rock
Fixed an issue that existed across all production buildings
Fixed the bottom bar tool icons being desynced their actual active state
(?) Fixed a building supplying issue causing fellas to stop supplying when items are still available.
(?) Fixed ghost carrying
(?) Fixed the issue of not being able to grab eggs from the delivery men if the egg is outside the farmable area.
(?) Fixed ground re-appearing after deletion
Fixed Fermentation rock showing compost recipe if you happen to have not made vinegar yet at the time of placing the building
Fixed Auto-Seeder drones not fully going back into the box when done placing seeds
Fixed issue causing infinite errors when placing an Auto-Seeder at the edge of the farmable area
Fixed Auto-Seeder paste button appearing on newly placed buildings when there isn't a copied layout from another Auto-Seeder
Fixed other little issues
Some small optimizations to sprinklers and signs.
(?) Fixed some Fella leveling issues.
(?) = possible fix
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time \
Crashes sometimes \
Various visual issues
Click through UI sometimes(mainly on Mobile, might be on PC as well)
(?) Ghost Carrying - Fellas walk around with nothing in their hands.
Resizing Cursor doesn't show up when in windowed mode and trying to adjust window size.
Visual bug where a tree when getting knocked down vibrates violently instead of falling correctly
Thanks for checking out the game! :D
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
this is just a quick fix, i messed up the order of one of the new progress goals:
Fixed sugar snap pea goal requiring honeydew before it was unlocked.
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
I did some stuff over the past months, various decent sized optimizations, added some crops and new products.
the new crops: 🌱
And the new items: 🥒
Added 7 new Crops
Added Wine, Mead & some Pickled Items.
Added the Fermentation Rock
Changed a decoration barrel to the "Useful Barrel" to make Vinegar for pickling.
Added new Decorations
Added ability to select seeds via selection grid in the auto seeder by clicking on the seed in the ui instead of arrow scrolling through all of them
Added the ability to copy and paste auto-seeder targeted tiles
Added ability to click and drag to select new tiles for auto-seeder to target
Added an auto purchase of target tiles in the auto-seeder as you select new tiles instead of having to buy them prior to editing the targeted tiles.
Removed Targeting Restrictions of Auto-Seeders.
Tiles can be targeted by multiple auto seeders
Tiles no longer have to be connected
Added little "x" buttons to the production buildings UI to allow another way of closing the UI without having to click the building again.
Fixed Escape button not closing all production buildings UI, and some other menus
Fixed fella fishing levels not being saved.
Expanded Compost Heap Collider slightly
Significantly improved loading speeds of various things
Significantly optimized Carry task for larger amounts of on-ground items(22k items had minimal impact for me)
Optimized Particles
Optimized some sound effect code
Optimized various things on the fellas
Optimized visuals of some menus
Capped butterflies @ 200
Added stuff to make the Steam Deck on-screen keyboard appear when selecting an input field in the game
Fixed an incorrect particle sorting visual
Fixed Auto-Seeder drone randomly coming out of the building and just hovering when there is nothing for it to do.
Fixed a visual issue on particles when raining
Optimized the "Select All" function of production buildings
Fixed the selected recipe in the recipe grid and production building not being the same
Slightly Optimized the hover tile details
Fixed locked recipes spilling over to new saves when going from a further progressed save to a lesser one.
Adjusted Item dropping visual
Fixed some Missing Characters
Adjusted Wind visual
Fixed an issue where fellas would try to plant a non-existent seed, causing the tile to remain targeted and no-longer be able to be interacted with by any fella until the game is restarted.
(?) = possible fix
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time \
Crashes sometimes \
Various visual issues
Click through UI sometimes(mainly on Mobile, might be on PC as well)
Ghost Carrying - Fellas walk around with nothing in their hands.
Desynced visual of hot bar tools showing an active state when they aren't
Resizing Cursor doesn't show up when in windowed mode and trying to adjust window size.
Visual bug where a tree when getting knocked down vibrates violently instead of falling correctly
Thanks for checking out the game! :D
I also just figured out something that is causing an issue of the fellas not supplying buildings when you have the item available, so I'll get that implemented in the next patch(which should be within a week-ish). Hopefully you enjoy the new stuff!
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
small patch to fix a few more things.
Fixed a Beehive loading issue
(?) Fixed Tutorials getting reset sometimes(or every time), I believe.
performance improvement per plant (significantly improves performance while Wind is enabled and hundreds to thousands of crops are planted \)
Fixed an error when clicking outside the usable area
Fixed some leftover building requests when a building was destroyed
Fixed issue of leftover water field/pond related data when destroyed or swapped to another tile type.
Fixed Water plants saying "Water" instead of "Growing" while growing.
Fixed fellas fishing on no-longer fishable tiles.
Fixed random error causing building destruction to think there wasn't a building on a tile when there was one.
Adjusted some Egg laying related stuff.
Small optimizations to various sections of code.
Fixed an error in the Monitor/Window placement stuff
(?) = possible fix
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time \
Crashes sometimes \
Various visual issues
Click through UI sometimes(mainly on Mobile, might be on PC as well)
Ghost Carrying - Fellas walk around with nothing in their hands.
Thanks for checking out the game! :D
Outside of other patches to fix stuff, I am working on the next update that'll have some more goals to complete, so yeah look forward to that sometime soon.
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
Another little patch to fix a few more things.
Fixed "Okay" button of Progress Goal Completion getting blocked/not registering.
Lowered volume of Nighttime Ambience to be roughly equal to daytime volume
Fixed some leftover rain sounds during other weather types
Fixed a text error
Fixed some sounds playing when they shouldn't
Fixed bridge collisions not be properly updated upon removal
Adjusted some code
Fixed some audio errors
Lowered memory usage of audio
Fixed a small performance hitch upon starting placement of a bunch of seeds with the area plant
Added a game version number at the top of the escape menu
Added a option in the upgrade menu to enable Default on/off auto-level for newly made fellas - it is set "On" by default so if you don't want it you'll need to turn it off.
Fixed some more potential production building breaking code.
Fixed a quit hang, where the game wouldn't fully quit.
Lowered size of the game some more.
(?) = possible fix
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time \
Crashes sometimes \
Various visual issues
Click through UI sometimes(mainly on Mobile, might be on PC as well)
Ghost Carrying - Fellas walk around with nothing in their hands.
Thanks for checking out the game! :D
Outside of other patches to fix stuff, I am working on the next update that'll have some more goals to complete, so yeah look forward to that sometime soon.
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
Just a quick little patch to fix a few more things.
Fixed some Errors
Fixed "Enable Fishing" buttons not functioning correctly
Fixed visual for pickup animation.
Removed a foot step sound effect for animals that stood out too much.
Fixed "Crawdad" being displayed as "Perch" in the inventory.
Fixed some more issues with the buildings upon swapping recipe to make leaving leftover item requests
Fixed produces left not displaying properly upon hover of a plant that produces more than once
Fixed middle Seed/Building display being above the fishing minigame.
Fixed Sunflower Seeds translation
Fixed missing translations of stuff related to Taro plant.
Adjusted some text stuff
Lowered size of build, I realized there was lots of unnecessary stuff being included in the build from a long time ago.
Fixed Task List button being covered by visibility button in Full-Screen or Bottom/Top of screen layouts.
(?) = possible fix
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time \
Crashes sometimes \
Various visual issues
Click through UI sometimes(mainly on Mobile, might be on PC as well)
Ghost Carrying - Fellas walk around with nothing in their hands.
Thanks for checking out the game! :D
Outside of other patches to fix stuff, I am working on the next patch that'll have some more goals to complete, so yeah look forward to that sometime soon.
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
I Added fishing stuff. 🎣🧍♂️
and some other things :)
* I was going to add fishing lines but didn't do it yet, may do it later and have a setting to disable them if the simple version is enjoyed better.
Added Fishing for the Fellas & You
Fishing Minigame - relatively idle, has upgrades in the minigame menu, and has a boost game that'll popup upon hooking a fish, not all fish will require player input to be caught as there is an auto-reel that assists in catches.
Fellas can now fish in Ponds(4+ tiles large) and the River.
Fellas have the ability to disable/enable fishing in case you don't want certain ones to start fishing (They all spawn as enabled.)
There is a 5 minute pause on fellas fishing on any new terraces.
Added 2 Progress Goals
Water plants: labeled with a 💧
Added 5 Achievements
Changed Menu Background.
Fixed some crashes.
Fixed Sprites of Eggs
Fixed some animations
Added Fish related products to make
Adjust tab selection visual in Inventory & Shop
Added in ability to start multiple production buildings at once.
Connected: Physically touching buildings of this type
All: all buildings of this type.
Fixed multiple issues of production buildings
Should fix any issues of not remaining as infinite through loads
Removed number visual in the hover UI to avoid confusion of infinite productions displaying as 99x.
Fixed windmills not loading back in prior task or selected product.
Optimized some stuff
lowered fog density
Fixed Quail and Chickens quacking like ducks.
(?) Fixed Animals from walking outside farm/getting stuck out there.
Fixed leftover requests in production buildings.
Fixed not being able to pull up the recipe selection grid on production buildings while it's producing something.
Adjusted progress goal saving method & added 2 new progress goals for Water plants.
Added a couple sorting buttons to Inventory and Shop
Inventory: A-Z alphabetical sorting, and Quantity sorting.
Shop: A-Z alphabetical sorting, and Cost sorting.
(clicking more than once swaps direction of the sorting)
Added 3 hats
Added a bridge that is placeable over ponds.
Added a Water Field for planting water plants on, and some different animations for when they walk in the water.
Planting on a normal Pond tile will convert it into one of these Water Field tiles.
Fellas slow down when trudging through water.
Fixed some code running at unnecessary times
Fixed sideways tree trunks
Added different sounds for Windmill, and Cooking Pot buildings
Fixed Recipe grid highlighter not mirroring correct selection
Fixed inventory sorting issue.
Fixed Sunflowers not being harvestable unless marked for harvest.
Upgraded engine version - to fix any performance/errors related to that.
Slightly improved performance of rain
Fixed some things missing translations
Fixed some missing characters
Fixed visual issue where some crows don't actually land on the ground
Fixed some visual issues with the animals.
Improved some lighting performance
More Optimizations
Fixed issue of selecting a seed before its ever added to the inventory required clicking it twice to actually select it.
Fixed an error in the building destruction list
Fixed watering plants while raining
Adjusted Fireflies
Added an "X" on the top left of the middle seed selector UI to clear the selection of the currently selected building/seed, setting it to "Empty"
(?) = possible fix
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time \
Crashes sometimes \
Various visual issues
Click through UI sometimes(mainly on Mobile, might be on PC as well)
Ghost Carrying - Fellas walk around with nothing in their hands.
Thanks for checking out the game! :D
I've got an internal planned order of the next updates, so yeah, more content/fixes soon...
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
Just a quick little patch to fix a few more things.
Added a few new products: Oatmeal, Refried Beans(Pinto & Black)
Fixed Egg Sprites
Fixed Fellas no longer conversing.
Fixed issue with Tree Taps
Slight Optimizations of Sprinkler & Tree Taps
Fixed the Hat placement on Fellas in several animations
Added a missing translation
(?) = possible fix
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time \
Crashes sometimes \
Various visual issues
Cooking Pot uses wrong sounds
Click through UI sometimes(mainly on Mobile, might be on PC as well)
Thanks for checking out the game! :D
Still trying to get the job system correct, I have it coded, but it didn't want to function correctly so I swapped back to the previous version with just some slight changes and optimizations.
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
I added a task targeting list, so that you can drag around the list items in the order that you want jobs/tasks to be done. I also optimized some stuff including the job system(but it's still not where I want it to be), and also did some fixes.
Added ability to enable auto-level for fellas, as well as some settings for that(in the upgrade menu).
Did some UI adjustments
Optimized some code
Added Task Targeting list
Stopped fellas from watering unplanted tiles
Fixed visual issue with one of the Pine Trees
(?) = possible fix
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time \
Crashes sometimes \
Various visual issues
Cooking Pot uses wrong sounds
Click through UI sometimes(mainly on Mobile, might be on PC as well)
Thanks for checking out the game! :D
Still trying to get the job system correct, I have it coded, but it didn't want to function correctly so I swapped back to the previous version with just some slight changes and optimizations.
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
I added a couple new buildings to allow for more products to be produced out of the plants that are grown on the terrace.
Added Windmill for Flour creation from grains in the game
Added Oven to bake several different things, such as pies, tarts, baked potatoes, and several roasted items.
Added 14 more achievements
Added a few settings
Added a Sunflower and Pumpkin plant.
Added a link to the subreddit. \
Fixed water appearing at the center.
Fixed adding a frame to Beehive, causing the progress of the current honey to disappear or change types.
Fixed Upgrading a Beehive, causing the progress of the current honey to disappear.
Fixed fellas off-screen stopping work.
Adjusted bees
Optimized some per-frame calculations.
Fixed some issues with pond tiles
Added an Auto Refund between placing dirt on a pond tile/ placing a pond tile on a dirt tile.
Fellas no longer walk on water
Fixed other Beehive issues
Fixed some hover ui stuff
Fixed Auto-Seeder not planting when it has seeds available but no money.
Other fixes/optimizations.
(?) = possible fix
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time \
Crashes sometimes \
Various visual issues
Cooking Pot uses wrong sounds
Click through UI sometimes(mainly on Mobile, might be on PC as well)
Thanks for checking out the game! :D
Sorry this patch took so long, but I shall continue working on the updates, thanks for stickin' around. I'm going to work on optimizing the job stuff/making it account for distance(so that fellas don't plant a plant on one side of the map then decide to go harvest one on the opposite side causing them to walk super far), because at the moment, that is the last more major optimization. I will also be making something to help with the leveling up of fellas, as well as messing with some of the UI stuff.
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞 I included some flowers that I drew so you can now have some more variety when placing wildflowers, heres the newly added ones:
And once again, this is another update prior to v0.92, with more fixes, some sell value adjustments for plants and the auto-seeder.
Added 9 new flowers to the wildflower seeds
Fixed issues with some inventory items having their sell buttons show up below the row beneath
Fixed the cursor being placed in the wrong spot while in building move/destruction mode
(?) Fixed negative numbers in the middle menu
Fixed Fertilized tiles displaying previous/random data of other tiles instead of their own.
Stopped buildings from being hovered after the mouse has exited the game window
Fixed weather sounds continuing into different weather events
Altered windowed mode
Fixed some unlocks displaying "seed" in addition to their name when hovered.
(?) Fixed the bottom bar sliding off the screen
Fixed leftover plants remaining on tiles near the river even after being unlocked.
Fixed some stuff with Compost Heap
Fixed inconsistent seed selection between clicking the "Q"/"E" buttons next to the middle menu vs pressing the Q and E keys, as well as just selecting seeds in the middle menu.
Fixed the selector around the current seed selected in the middle menu.
Adjusted prices of some produce items:
Watermelon: 3G -> 27G
Honeydew: 2G -> 19G
Pinto Beans: 6G -> 7G
Tea Leaves: 4G -> 6G
Coffee Beans: 3G -> 4G
Oats: 30G -> 35G
*also fixed the prices of the products made using the above items
Fixed Orange & Yellow Bell Pepper Seeds not dropping
Fixed the Hedge Fence being too tall
Adjust the sell price of Auto-Seeders to include upgrade prices
Fixed the area plant tool button, visually unselecting other tools, causing them to still be active but not visually look active.
Fixed some issues where a menu would be blocked by another menu that should be below and is currently not visible
Using Q and E to select different seeds now scrolls the middle menu along with the selected seeds.
Adjusted water shader (Better Performance, mainly for mobile)
Removed some stuff that could cause Performance drops
Fixed beehives showing the wrong range when upgraded from level 2 to 3.
Removed keybind that brought up a useless menu.
Added rounding to some Stat numbers in the Journal
Added commas(or periods, depending on the region) to make the money value easier to read.
Stopped the current seed from showing up when trying to move/destroy buildings.
Adjusted some sound volumes
(?) = possible fix
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time \
Crashes sometimes \
Various visual issues
Cooking Pot uses wrong sounds
Click through UI sometimes(mainly on Mobile, might be on PC as well)
Thanks for checking out the game! :D
I shall continue working on the updates, thanks for stickin' around.
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
I've been working on the main v0.92 update, which includes the underground area. I've created some mushrooms that'll be farmed down there, and I've been trying to figure out the visuals for that area.
But that update isn't done yet. (Also, ignore the butterflies; they most likely won't be down there)
I had some things that needed to be fixed in the meantime, plus some optimizations, so here are those changes.
Optimized some things:
Task assignment performance improved by ~30
Camera movement performance improved significantly.
Many small math/code performance improvements for particles, little fellas, bugs, animals, and more.
Fixed a building duplication issue.
Fixed visual issue with Auto-Seeder
Fixed an issue causing details of tiles to disappear randomly(only fixed by reloading/restarting the game)
Fixed lots of missing sound effects and adjusted volumes of some sounds.
(?) = possible fix
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time \
Crashes sometimes \
Various visual issues
Cooking Pot uses wrong sounds
Thanks for checking out the game! :D
Hopefully, the next update will be the v0.92 one, which'll include the underground area. :D
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
Sorry, this took so long. I was pretty slow on working on this stuff, but this update fixes the Hats, and adds a recipe book to make it a little easier to figure out how to make certain required products. Here is the list of changes.
Added a Recipe Book
Added the ability to open recipe of a produced item from the progress goal.
Added the ability to find recipes related to raw items from the journal.
Added an infinite produce button to the Juice Barrel & Cooking Pot building.
Added a recipe selection grid that can be opened by clicking the output item, or the arrow at the top of the UI for the Juice Barrel & Cooking Pot.
Added a visual top part to the map.
Added some missing translations
Did some tiny visual fixes
Removed some stuff impacting performance
Changed the selling price of tree taps.
Fixed the Egg delivery fellas in the River.
Fixed hover plant details not popping up after tabbing out.
Fixed remaining Auto-Seeder issues. (First load can still have the problem of Auto-Seeders disappearing, because that was a saving issue, but after first load and save in this patch, they shouldn't disappear anymore.)
Fixed Hat Equipping/Saving
Fixed scaling issues of items held by fellas.
Fixed Beehive issue.
Fixed some issues with the building move grid visual issues.
Fixed some translations
Fixed search allowing for camera move if WASD buttons happen to get typed.
Fixed some controls.
Fixed Tree Taps in inventory not being used first when trying to place a new one.
(?) = possible fix
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time \
Crashes sometimes \
Various visual issues
Cooking Pot uses wrong sounds
Thanks for checking out the game! :D
I think the next update will be the start of the new content(unless I've introduced a lot of unknown bugs this update), the new content update will probably be labeled as v0.91 or v0.92.
The Underground: I showed this off a little bit ago on my YouTube, but this will be the main addition of that (v0.91-2) content update.
I'm not sure how long this update will take, because there are some visual problems I haven't figured out, ideally, only a month. But yeah, we shall see :D
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
The next update, I will be trying to get a recipe book made, and fix the Hats equipping/saving, but here are the few fixes I did for this little patch.
Fixed some scrolling issues.
More optimizations
Fixed Beehives upgrade issues.
Fixed Progress Goal Popup issues.
Fixed Auto-Seeder issues.
Fixed Egg Delivery fella issues.
Fixed clicking back into the game, causing camera to shift randomly.
(?) = possible fix
Hat UI is broken, and if a hat is equipped, it doesn't load back in
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Autoseeder has a couple of issues.
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time \
Crashes sometimes \
Various visual issues
Cooking Pot uses wrong sounds
Thanks for checking out the game! :D
I will start adding new content soon, while continuing to fix stuff, so stay tuned.
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
Here's an update of what was changed/added (also sorry this took a bit, there were a few patches I had to do following the mobile release to fix different issues):
Added the ability to make Jam & Jelly out of Berries and Melons. \ 🍓
Added Search bar to Inventory & Shop
Changed Auto-Seeder to be able to be upgraded, so you can now purchase tiles for it to target. Each of them starts with 4 tiles(in the plus formation as before), which you can now edit auto-seeders to target any tiles as long as they are connected by an adjacent selected tile or the building itself.
Fixed "STORAGE IS EMPTY" and other text in inventory not being translated to other languages
Adjusted save stuff to make it a little safer
Fixed the middle Seed/Building selection UI from staying open above Bottom Menus when opened
Added name popups when hovering over Unlocked stuff in the Progress Unlock Popup.
Stopped allowing camera movement while the Progress Unlock Popup is active.
Fixed upside-down fish
Fixed some Scrollbar issues
Optimized several things
Adjusted how building move works, so you can now just drag buildings to where you want without having to click the building, then the move selector, and an additional click of where it should be placed.
Fixed errors when picking up a fella that is trying to / currently sitting
Adjusted some Tutorials
Added a notification bell button in the bottom left corner, which can be used to disable the normal item notifications. (It will still show the error pop-up type notifications)
Increased size of the building destruction selected building button UI.
Stopped fellas from flipping to the wrong direction when poked.
Stopped the text pop-up from happening when selecting a seed through the Storage tab while overlapping the selected seed/building middle UI
Increased size of the fella upgrade menu
Fixed flip/flopping overlaps of buildings when producing next to each other
Optimized butterflies a little.
Fixed text in transition between menu and farm from extending outside the screen.
Even more optimizations
Added Auto-Seeder tutorial
Fixed one building missing a price
Mobile Specific Changes Below(in case you own that version)
Fixed the Building destruction selection area being dragged while zooming
Two-finger camera moving added for while tools or certain things that require dragging are active.
Bottom Bar moved up a little
Building Destruction UI size increased
The game now overrides the phone's default Sleep mode when open.
Added mobile-specific variations of tutorials
A double 3-finger tap to hide UI and a single 3-finger tap to unhide UI.
Offset destruction/build mode top text if under an island/camera that blocks it.
Adjust sickle tool for plant marking.
(?) = possible fix
The progress goal popup has some visual issues and errors
Hat UI is broken, and if a hat is equipped it doesn't load back in
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Autoseeder gets stuck, sometimes doesn't detect empty plantable tiles next to it, and sometimes also repeatedly tries to plant the same already planted tile.
Strange visuals with the fellas after a while of playing.
Clicking outside the window then back in with the middle mouse shifts the camera randomly
(?) Performance degrades over time \
Crashes sometimes \
Various visual issues
Some egg delivery fellas stand in a place making the eggs ungrabbable
Cooking Pot uses wrong sounds
Auto-Seeder drones can be invisible while still placing seeds.
I will continue to patch up the game. Thanks for checking out the game! :D I'll should start adding new content soon, while continuing to fix stuff, so stay tuned.
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
Here's an update of what was changed/added in the past couple of patches. Also, sorry It took a little bit to get these out some of them have been fixed for days but I was trying to also get some other things into the patch before releasing.
On a side note, the mobile version was released, if you want to check it out heres the links: iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android (this patch will be sent soon, but has to be approved so some stuff will still be broken on there.)
Added some UI to the Cooking Pots and Juice Barrels, when hovering over those buildings you will now see the progress, as well as when you hover over the items when swapping recipes they will now show the names.
Added missing description of Hedge Fence
Slightly adjusted some ui
Now can zoom out further
Fixed rounding issues which was causing stuff like 1240 to be rounded to "12,k" instead of "1.2k"
Changed rounding from midpoint to towards zero.
Fixed oat juice not having a name.
Fixed translations for Jelly/Jam/Juice sometimes having their suffix removed
Fixed visibility button disappearing with progress goals when completing all of them.
Sprinklers now show their range when hovered over
Adjusted water particles of longer range sprinklers
Fixed playtime rounding displayed in the save slots in the main menu
Fixed some performance issues with Inventory
Did some big performance improvements, 4 improvements which average to ~91% better performance of those.
Cut some unnecessary calculations
Fixed Tree taps not visually showing as filled
Fixed an issue with area planting
Fixed the Great Sprinkler saying the wrong range.
Fixed Shop & Inventory tabs not being sized to fit the width of the menu.
Fixed some issues with the Building movement
Fixed notifications of the shop items being visible outside the menu.
(?) Fixed all remaining issues with Juice barrels and Cooking Pots
(?) = possible fix
The progress goal popup has some visual issues and errors
Fellas standing around doing nothing
Hat UI is broken, and if a hat is equipped it doesn't load back in
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Autoseeder gets stuck, sometimes doesn't detect empty plantable tiles next to it, and sometimes also repeatedly tries to plant the same already planted tile.
Strange visuals with the fellas after a while of playing.
Clicking outside the window then back in with the middle mouse shifts the camera randomly
(?) Performance degrades over time \
Crashes sometimes \
Various visual issues
Some egg delivery fellas stand in a place making the eggs ungrabbable
Cooking Pot uses wrong sounds
Duplication of buildings.
I will continue to patch up the game. Thanks for checking out the game! :D I'll should start adding new content soon, while continuing to fix stuff, so stay tuned.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
The game was released recently, thank you for all the suggestions/error reports, here are some things that I have Changed and Fixed in this most recent patch.
I changed the way that Jelly sprites look, so should be a little easier to identify at a glance.
Also Added ability to place Tree taps on non fully grown trees. (represented by the slightly transparent Tree Tap that that fella is standing behind)
Added ability to place tree tap on non fully grown trees.
Fixed progress goal requirements adding "juice"/"jelly"/"jam" to the end of items that don't need it
Fixed leftover water
Fixed Pond tiles giving 10g instead of 15g
Fixed the Auto-Seeder not saving and loading the selected seed.
Added Pause button to Auto-Seeder.
Fixed Habanero plant not having a name when hovered.
Fixed "Produces Left"/"Fertilized"/"Tree Tap: Ready" missing translations
Fixed Juice Barrel/Cooking Pot behaving wrong (this will be messed up upon load, but should fix after it produces one thing or is a newly placed building)
Fixed Carry Capacity Fella upgrade not doing anything.
Fixed Amount to produce text being the wrong number upon starting production of Cooking Pot/Juice Barrel
Fixed UI being able to disappear off screen in fullscreen mode/ upon adjusting layout.
Fixed Various Errors
Changed speed of camera follow when following a fella/animal
Fixed Upgrade and Accessory tab being off screen.
Changed Jelly Item Sprites
Fixed not being able to place a seed using the area planting mode if you had the exact amount of money.
Fixed area planting bug when clicking on Storage building
Added Missing Translations
Fixed full grown Apricot Tree texture being offset downward
Fixed Produces Left value on hover being the wrong number
Lowered distance from edge of screen that Edge Scrolling activates
Fixed more Bee Hive issues
Changed Juice Barrel & Cooking Pot UI to close upon starting production
Added +/- 5 buttons to Juice Barrel & Cooking Pot
Made +/- buttons loop back around for Juice Barrel & Cooking Pot, if pressing minus when at 1 it goes to 99, 99 goes to 1 upon adding
Fixed Compost times
Did a few performance improvements
Fixed one major performance impact
Fixed Issue with fellas all going to one spot at the start.
Fixed leftover button after Progress Goal Completion Popup happens.
(?) Fixed Visual Issues in the Journal.
(?) Fixed leftover untouchable items under cooking pot/juice barrel
(?) = possible fix
The progress goal popup has some visual issues and errors
Fellas standing around doing nothing
Hat UI is broken, and if a hat is equipped it doesn't load back in
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Autoseeder gets stuck, sometimes doesn't detect empty plantable tiles next to it, and sometimes also repeatedly tries to plant the same already planted tile.
Strange visuals with the fellas after a while of playing.
Clicking outside the window then back in with the middle mouse shifts the camera randomly
Performance degrades over time \
Crashes sometimes \
Various visual issues
Some egg delivery fellas stand in a place making the eggs ungrabbable
Cooking Pot uses wrong sounds
I will continue to patch up the game. Thanks for checking out the game! :D I'll should start adding new content soon, while continuing to fix stuff, so stay tuned.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
The game was released recently, thank you for all the suggestions/error reports, here are some things that I have fixed in this most recent patch.
(as of v0.90.637.7176)
🔨Here are some things that I have fixed/changed.
Fixed money exploit.
Fixed some dropped items never being able to be picked up again.
Fixed missing translations
Fixed the info tab of the journal not being scrollable
Fixed compost heap, disable all compost heap UIs(including itself) when clicked on, if there is more than 1 in the farm
Lowered sound of the Autoseeder
Added keys for the journal button, animal info button, axe tool, and sickle tool
Fixed items required for a progress goal to be completed, not having names, causing confusion of what they are.
Moved some text popups to avoid blocking information
Fixed the beehive upgrade button not appearing after loading a beehive
Fixed beehives producing honey, they don't even have pollen to produce.
Fixed beehives not using some hive frames to produce honey
Moved building harvest task to higher priority(collecting from Hives, Juice Barrels, Cooking Pots, and Tree Taps)
Fixed fruit trees no longer being harvestable if a tree tap is placed on them.
Moved the layer visibility button with progress goal when opened.
Fixed visual issue with tree taps
Fixed beehive honey popup blocking part of beehive ui when open
Fixed Autoseeder drone sound not being audibly scaled when offscreen
Fixed Fella talking noises not being audibly scaled when offscreen
Lowered density of fog weather
Fixed Fellas menu cutting off the bottom-most fella in the list
Fixed loaded ponds not being destructible.
Fixed the Fellas not going to the nearest storage upon picking up items to deliver
Fixed opening cooking pot ui, not closing other cooking pot ui's that are open.
Fixed Animal Info menu not scrolling far enough, and first animal being slightly cutoff on the top.
📃Known Issues:
The progress goal popup has some visual issues and errors
Fellas standing around doing nothing
Hat UI is broken, and if a hat is equipped it doesn't load back in
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Juice Barrel and Cooking Pot are behaving strangely, causing the wrong item production
Autoseeder gets stuck, sometimes doesn't detect empty plantable tiles next to it, and sometimes also repeatedly tries to plant the same already planted tile.
Autoseeder doesn't load previously selected seed.
Strange visuals with the fellas after a while of playing.
Clicking outside the window then back in with the middle mouse shifts the camera randomly
Performance degrades over time \
Crashes sometimes \
Various visual issues
Placed fertilizer remains on tile even after destruction
Some egg delivery fellas stand in a place making the eggs ungrabbable
Destroying pond tile gives wrong gold amount.
Swapping to Fullscreen can cause main UI bar to dissappear off screen
Note for the save files getting messed up sometimes: I think it was to do with saves being started and the game only finished part of it before the game then quit(from the few people I had asked, they were playing on Linux, so potentially proton was changing the way my code for waiting for the save to finish before fully closing the game was being messed with). I believe I should have it fixed, but if you are playing the game currently, the safest way to make sure the save finishes is by returning to the main menu before quitting the game.
And if it does happen to be a loading issue, I've added some stuff so that one failed tile(whether it be a building or some other data that belongs to that tile) shouldn't mess up the rest of the farm loading.
I'll be working on a better loading system soon, to hopefully allow for better recovery of data if it gets messed up.
I will continue to patch up the game. Thanks for checking out the game! :D
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
The game was released yesterday, and here are some things that were fixed over many little patches. (as of v0.90.634.7070)
🔨Here are some things that I have fixed.
Fixed some missing translations.
Fixed giving a nondescript building at the beginning.
Fixed the sorting tabs in the fellows menu being on top of eachother
Fixed the levels of the guys not being saved.
Fixed the missing costs of some buildings
Fixed different-level sprinklers functioning the exact same.
Fixed the ability to hotswap juices so that juice barrel would be harvested for a different juice than was currently being produced.
Fixed beans being unharvestable, so now you should be able to progress past them.
Fixed tutorials not saving (maybe fixed, I should say, it seems to be fixed sometimes, but just recently reverted for me.)
Fixed ponds not loading back in. (They, however, aren't destroyable after loading yet.)
Fixed buildings all having the word seed added to the end of them.
📃Known Issues:
The progress goal popup is not translated and has some visual issues.
Fellas standing around doing nothing
Info tab in the journal is not scrollable
Fellas menu cutting off the bottom-most fella in the list
Hat UI is broken, and if a hat is equipped it doesn't load back in
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (I think I may have prevented the clearing of farms with some changes to the loading function)
Seed planting mode, axe tool, and sickle tool, all bound to the same key.
I will continue to patch up the game. Thanks for checking out the game! :D
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
I've decided to swap the Tiny Terraces full release to an Early Access release. This doesn't mean I'm releasing with any less content, I'm just reclassifying what I consider to be v1.0. The release dates remain the same: July 31st for Steam, August 8th for Mobile(iOS & Android). The game will be released as version 0.9, and I plan to keep it in Early Access for approximately a few months before doing the v1.0 release. I know this will make some people sad/mad, sorry about that. But I will continue to develop/update the game, adding even more content to the game as was already intended. I will continue posting videos/shorts to the VuVuu Inc. YouTube channel throughout the Early Access period (I'll try to target posting some sort of video every few days), so that you can see what's being worked on.
Also, recently, I showed off on the channel that I added a couple of buildings, the Juice Barrel and Cooking Pot. As the name suggests, the Juice Barrel makes juice which is worth 2x the base product's price. Currently, it allows processing of all fruits, berries, melons, Coffee beans, Tea leaves, and some vegetables.
And the Cooking Pot currently can process Fruits into Jam worth 2.5x the base product's price, and Fruit Juices into Jelly worth 2x the Juice price.
Thanks for sticking around, and sorry if this announcement disappoints you.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
I wanted to give an update on the release date. I'm targeting July 31st (I assume I will be capable of hitting that date) for the release of Tiny Terraces v1.0
v1.0 won't be the end of the game, there will be at least a few decent-sized content updates that follow, but yeah, the release should happen in about 2 weeks :D
📃 To the people who use macOS, I am trying to get it functional for launch. There is a single issue with the window placement stuff that needs to be fixed, which I haven't been able to solve.
The rest of the game functions perfectly fine, but I cannot remove the ability to have it on the bottom/side of the screen, as it is one of the main features, even though it can still be played in full screen, as many players have done. I attempted to fix it several times, wasting many hours, but it continues to persist.
So I will try to get it on there 🤞, but I can't guarantee it, as I've responded to many people who have asked throughout its development.
Thanks for sticking around!
Hello there fellow Tiny Terrace enjoyers! 🌿🌱🌞
Sorry for no updates through the game page on Steam in the past multiple months, I've continued working on the game through that time, and I'll be announcing a release date pretty soon. I came here to update you on some of the things I've made progress on recently.
My more frequent updates occur through YouTube Shorts I post to The VuVuu YouTube Channel
One thing I've added to the game was a "talking" system.
Here is a link to the short that I made for that:
It's a relatively simple system for the fellas to have other things to do outside of just wandering around when they are idle. Another alternative includes the ability to just sit down for a little bit.
I created a building, the Tree Tap, which like in Stardew Valley(if you've played that) will produce saps/juice from a tree it is placed on.
(ignore the drones) Some of the saps will be used in crafting recipes at some point (maybe a couple at launch, if not, then for sure in a more processed/artisan goods focused update post launch)
I also added clouds that move over the terrace and shade the object which are "under" them. It adds a nice bit of detail, but It's a little offset and goofy sometimes at the moment.
There's probably some other smaller changes/additions that I could show, those are just the most recent. But yeah, just wanted to mention that the game is still be worked on, and getting closer to the full release.
Thanks for sticking around! :D
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Tiny Terraces, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Tiny Terraces statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.