
Steam news
Full Steam announcements and update articles for this title.
Hey everyone, we've just got the next update ready which fixes bugs we introduced in the update on Sunday and we're excited to have included some new features and content as well, that did not quite make it for the last update, including Tarts, Pancakes, and the ability to open/close your bakery temporarily whenever you want.
You can now open and close your bakery during the day to have more time for preparing, decorating, or whatever else you want. Just use the lever near the door to open/close the window.
New Recipe: Pancakes
New Recipes: Strawberry Tart and Apple Tart
Some of the new recipes are now unlocked by letter, allowing us to add more lore in the future
Added a spoon that stirs your pot for you
Improved item drag behaviour, which should stop them from clipping into or through surfaces
Made it so the build mode storage ui can be minimized
Cash register can now be bought, moved and rotated
Strawberries and apples can now be stored in the fruit basket
Improvements to the experimental first person mode (Settings > Gameplay)
Added a tooltip to the build mode toolbox for clarity
Unpacking furniture or decoration now enters build mode. This will become a setting in the next update, but should lead to less confusion for some players.
Fixed font issue in connection to special characters in some places in the UI
Fixed strawberry ice cream recipe issues
Fixed some items having wrong icons, including milk and some combinations of mixtures
Fixed plants beeing rotated in a weird way on purchase
Fixed some incorrect texts
Fixed the material of the terrain being all sandy
Improved shadows in near-camera scenarios
Fixed the translation of item tooltips not updating when switching translations mid-game
Fixed random white flashes during rain
Fixed an issue were you could somehow delete the bakeries floor
Added missing items in store
Eggcartons now work propperly on cookingpots
Hi! We’re back with a big update <3 We added an icecream machine and 4 ice cream recipes you unlock at the summer festival and many bug fixes and small features.
Reworked counter system: Free placement and rotation, upgrades, etc.
New translations: Simpflified Chinese, Korean, Brazilian Portugese, Spanish, Filipino, Russian, Ukranian
New Recipe: Ice Cream (Chocolate, strawberry, lemon, and vanilla) + the Ice Cream Machine to make it
New Festival: Color Festival
The Counter is now more customizable (you can freely place and even add candles and such)
New Furniture, Decoration and Storage
The first counter size upgrade is now available
Slime accessories based on season and festival
You can now name your bakery
Anti-Virus warnings should all be gone
Small storage box for tea bags
The cookie jar can now also hold brownies
Cheesecake can now also go on the etagere
The Demo save and full-release save are now properly seperated
Slimes are now hidden in the counter view, so they can't block the view
Incorrect cursor and some cursor jitter fixed
OBS shouldnt flicker anymore when recording
Started replacing the rendered shop icons with hand painted ones
Improved shadow visuals and fixed floating shadow look
Some changes to the UI to make it look and feel better, this includes the settings and a new language selector, as well a nicer build mode
Performance improvements
With this update, we've shifted more and more content towards the moddable data format we developed. While the modding tool, in-game mod manager, and steam workshop are not ready yet, and we are still changing the data quite a lot, this is showing more and more that modders will have a wide veriaty of options to add content or modify the existing game.
Curtains might be rotated incorecctly and must be moved slightly in edit mode to re-align them
We’ve been working on many different parts of the game and are wrapping all our construction sites up bit by bit. We will bring out a lot of content the next few weeks :D
Hey everyone, we forgot to post notes for the last update: We’re finally healthy again and the update should address most issues that came up through the feedback tool and the discord. Changes:
New Recipe: Lemonade
New Recipe: Black Tea
A new Slime
Fixed summer skipping in some special circumstances
Slime seasonal wear: Some slimes should now put on some different seasonal wear in summer and winter, we’ll expand on that feature in the future
Added a Letterbox: No longer will you get jumpscared by a letter, instead, you hear a sound and the letterbox gets a little indicator. On click, you can see your new letter.
New setting: Toggle between Hardware/Software cursor
When hovering a storage, like the flour box, you can now see how many items are inside, and how many would fit in total
Propper translation for item tooltips
Improved graphics when using upscaling: Using lower rendering scales should now look better, while improving performence on lower end devices.
More accurate visuals: The cookingpoit, jug, mug, glass, mixingbowl, and mixture all use a new system now that should allow most combinations inside to have their own visual
Further work on stability
Some small seasonal decoration during summer outside your bakery. This will later be more common and customizable in combination with another planed feature
More fixes:
The counter should now stop complaining for no reason
Items now should not go inside cabinets when the door is closed
When rotating an item in build mode, you no longer zoom in/out
Eggscartons no longer make the mixingbowl jump
Fixed a time zone based issue in the main menu, when the system got confused when trying to match the sun position to the players device time
The hotkey info now actually uses rebound keys from the settings
Known Issues:
When using the new Hardware Cursor, there might be some temporary incorrect cursors for up to half a second after a scene load
We hope this resolved most of your issues and you enjoy the update. We'll be back on Saturday, working on some new changes coming up This includes more slime colours and designs, the rework of the counter, and lots of other stuff we'll tell you about soon.
~Janis & Marie
Hi! Last night we uploaded a new update, here is what it entails:
Many visual fixes (we overhauled the system for displaying all ingredients in all recipe steps so that they are more accurate and the trash visual should only appear when it’s actually trash)
Also we did some other changes in the backend to try to fix crashes that still sometimes occurred when opening the game, since the update we received no new crash reports, so we think it might have resolved the issues
Cookies not being sellable should be fixed
If you’re still experiencing issues please let us know, the new crash reporter also has helped us a lot already, thank you to everyone sending us infos <3
Hey everyone!
Since yesterday, we recieved some reports using the newly added crash reporter regarding crashes.
We found a new issue regarding the intro cut scene, which could have caused them on devices where a certain windows feature was not present.
Hopefully it helps, if not please let us know <3
Best wishes,
Marie & Janis
Hellooo, we just uploaded the new build! :D here is what's new:
implemented the cheesecake recipe
Cloud Saving✨
Chocolate Storage
Seasonal texts are now translated
new setting to change the brightness of the game for diffrent eye needs
mugs no longer get stolen when you send a slime away that wanted multiple things
made the cream model look like the icon
etagere is now buyable as placable furniture item for placing cupcakes, cake slices and mugs around your bakery,
there is now a little message popping up when counter is full
implemented a tutorial for when letting something fall behind something on how to get it with ctrl
added a crash reporter that helps us determine reasons for a crash and send immediate feedback to us
Lots more performance improvements and work on stability and compatability
added “Item Return Zones”, which, if entered, teleports items back to the bakery. This should reduce lost items.
And a little question to you, do you prefer it if a cake makes 4, 6 or 8 slices of cake? Currently the cheescake becomes 4 ginourmous slices when seperated, but we thought a little smaller slices could look cuter. This update should hopefully fix the crashes some of you were experiencing, and if not the crash reporter should help us get to the bottom of them. Thank you so much for all the help <3 ~Janis & Marie
Heyyy! We just uploaded another Update, here's what changed:
We added "portioned items". Milk and eggs now can be used multiple times: A milk bottle contains 3 portions of milk, and the egg carton contains 4 eggs. These can be used in the exact same way the old items could, but help staying organized, and allow us to later have recipes with more then one egg/milk.
We also added "Audio Cues". These add a small notifications in the top left, when things are conveyed mostly through sound (currently supports completion of mixer and stove), to make the game nicer for people with limited hearing. This can be enabled with "Settings/General/Show audio cues on screen"
We worked on improving performance
Made items stick to furniture when moving them in build mode
We improved the slimes animations, fixing small bugs and making the jumping look nicer
We added a scrolling sensitivity slider, and a scroll speed slider. The first is the change "per scroll", the other is the speed the camera moves towards the targeted zoom. This way you can make it slow and smooth, or fast and snappy, or any combination between.
We also added a rolled up package for carpets and flags
We made some small adjustments to the shop UI, and also added translations to the items in the shop
Fixed a bug where even when pausing time, letters with special orders would still arrive
We also now made the big table purchasable
The paused time effect is now less intrusive, because it's sometimes used for long periods
When making hot chocolate or hot milk with honey, you now make 2 portions at once, which, looking at the size of the pot, feels a bit more natural
Ohh, and maybe this was already in the last update, I'm not sure, but theres now an option to enable V-Sync
As always, we're excited to hear all your thoughts on this <3
Hey there!
We wanted to publish another patch earlier but had to playtest the new Version more to not introduce new bugs with this update.
Here’s whats new:
The camera now moves when the mouse is near the edge of the screen (changeable in settings)
We included new storage box for milk
We also improved the visual and recipe matching system again, fixing some wrong recipes, and allowing slightly incorrect items to go into cookie jars, etc., as long as they would also be accepted by a customer
We added an FPS Number next to the target fps slider in the settings
We also updated packages, making ingredients also use the animated packages, and we added smaller package for ingredients and bigger ones for furniture.
And these bugs are fixed:
items in shop are labeled correctly now (we’ll still update some of the names in general later though)
Items should now disappear, glitch out, or fall into the floor, significantly less often
(hopefully) fixed the “failed to load IL2CPP” issue
Baked goods like cookies, can’t be combined to trash anymore
When doing one thing wrong (not adding baking soda) cookie dough looked right after mixing and - rolling but turned to trash when using cookie cutter, that is fixed
Fixed package animation caused by scaling
Slightly wrong cookies can now be placed in cookie jar
When taking out and putting in cookies in cookie jar fast, they don’t get thick anymore
slightly wrong muffing can become cupcakes now
When pausing time closes the door, and its after closing hours, but
there are still customers, the door remains closed after unpausing time
made it so washing stuff doesn't add water
Fixed build mode hotkey not working
Improved Main Menu Performance
when unpacking ingredients, butter and eggs are not rotated at first anymore
Made it so items can’t go beneath the floor anymore
Trying to stack oven trays no longer results in one of them turning into garbage
Build Inventory works again
We're sorry this patch is took so long, we're working on the translation system for all the in-game texts and wanted to continue to add to it bit by bit so we can eventually translate the game in many more languages like portugese, chinese, spanish etc. we're already talking to freelance translators about that. But we accidentally opened a bit of a rabbit hole and couldn't continue without fixing it and had to redo large parts of the shop. That is also why we needed to do more thorough testing.
This however also was a huge step towards modding support, since it's now possible to externally edit the traders, including adding and removing items, adjusting icons and prices, and other settings, all from an easy to edit and reload mod-format
Here is some of what we plan to work on the next few days:
of Course more Bugs, letters coming in when the game is paused and such
adding a number which shows how much is in a storage item when hovering over it
some additional tutorial parts
a multiple fillings system for milk, hot chocolate and such
a piping bag for frosting and updated Cupcake recipe
making trays and display stands available in furniture shop so you have a cute way to store Muffins and such
adding visual notifications for better accessibility
and more :D
Hope you're having a great time <3
Marie & Janis
Hey, we just released version 0.9.4.
This is a smaller update, focused on addressing some issues that have come up.
After this update:
Dragging & combining items should be more stable
Items should not disappear anymore, or at the least way less often. (if they do, hold ctrl to grab them through walls)
You get a preview of where a dragged item will appear after drop. This should make placement easier. We’ll turn this into an optional feature soon.
V-Sync can now be enabled and disabled in the settings
We fixed a bug, where some tutorials where shown again after a game was loaded.
Thanks again for all your feedback, were super happy to have such an active community and are having a blast working on the game.
~ Janis & Marie <3
Hey everyone,
we just released a new version! With this update, we have added the first version of the menu.
When your bakery opens in the morning, you are presented with all your unlocked baked goods and drinks, and you can decide, which of these you want to sell today. This should allow you to play the game more at your own pace.
When unlocking a recipe during the day, it is automatically added to your menu for the rest of the day.
We also added a reset button onto re-assigned controls, changed the look of the “Skip night” button, and fixed the following bugs:
Tutorial does not break anymore when opening chocolate package too early
You can’t put a package onto a baking tray anymore
The colors of the curtains can be changed once again
Empty mugs can’t be put into empty pots anymore
The category title in the shop now actually works
Added a save-guard, that should prevent any of the build mode placeable (cookie jar, shelfs, etc.) to be placed/teleport to places where they can’t be reached anymore
Fixed various dragging issues regarding furniture, especially wall mounted objects like the flag.
The night has also become even longer, since lots of you felt like the game was a bit too fast, and we fully agree. At some point, we might even make this a setting, but for now, there is more time in the night and early morning, and you can always pause time by clicking on the clock on the bottom right shelf.
We also worked a little more on performance and overall stability. If anyone is experiencing crashes or unusually bad performance, please let us know, so we can gather info on what could be the cause.
Hellooo! Here is what we patched and added in this update:
Storage placeables (Flour-Rack, Knife-Block, Chocolate-Box, Cookie-Jar,...)
Added movement sensitivity slider
Made combining mixingbowls nicer (no more flying around)
Improved visual for end of day screen
Attempted fix for drag-closing documents
Made the night longer to allow for more prep
Improve lemon muffin progress visuals
Made mugs bigger
Thank you to everyone helping us find bugs! <3
~Marie & Janis
Hey there! We got lots of feedback over the last few days and here is what we implemented and fixed in the last update:
Improved cooking pot mechanic: It is now possible to add items to an already cooking pot, which is way more intuitive. You can now also remove content from a completed cooking using a mug, by dragging it onto the pot. Also improved visuals.
Added French translation
Made it possible to close Letters with ESC (we’re working on fixing a bug where some players can’t close them using dragging)
Fixed the recipe overview sometimes being multitudes bigger then wanted
Improved the knives collider and animation to reduce physics glitches
The clock and cash register stopped growing uncontrollably
Prevented some unwanted combinations resulting in trash
Translated some missing texts
Updated some tutorial texts for clarity
Increased WADS movement speeds
Fixed small mistake in the brownie recipe
And some smaller fixes and changes
Thank you so much for playing our game! <3 If you have any feedback for us, always feel free too tell us via Discord or the anonymous bug report tool in the game.
Have a nice day!✨
~Marie & Janis
Hello! We’ve launched into Early Access!! :D✨
A big thank you for everyone who has supported us getting here, this is a veryyyy exciting and scary moment for us.
We really hope you’re enjoying the game as it is already, but it’s going to be really amazing when it’s finished for sure! We have lots of plans for the Early Access and we’re excited to see what ideas everyone will add as well.
If you have any, be sure to visit our Discord and share them <3
The game has still quite a few issues we’re working on, so if you run into any hiccups, please let us know! We will bring up updates every few days in the beginning with mostly quality of life and bug changes as well as small features and then we’ll switch to bigger updates with completely new recipes, furniture and so on❤️
Here is a little notice explaining the current state of the game:
Hey! We've released many small updates over the last few days after getting lots of feedback, they include:
you can now grab items even though walls when pressing ctrl
the blur can be toggled of for anyone prone to dizziness
some accessibility Options (more coming in Early Access)
when throwing trash away the container doesn't get thrown away as well (it takes like 4 seconds to spawn back after but we're currently fixing that)
the bakery open phase is a little shorter and the prep time a little longer now so you have a more time to get organized
We improved performance by around 1/6 and implemented many more settings to make the game able to run on weaker pcs too like turning of the grass, custom limit the framerate and such (it does look like an old DS game if you turn everything to the lowest tho, we're working on further improving performance)
Summer Festival currency fixed
made the baking tray draggable onto counter to dumb its content in there
Customized Floors and Walls get saved now
You can’t put cup in pot anymore
Ingredients and such snap stronger to the shelfs and (shouldn’t) fall out anymore (and baking soda can now be placed closer together in shelfs)
Added a missing bowl content model for something with milk, egg and chocolate
The summer festival balloon has now a special design differentiating it
You can’t accidentally put finished pastries into bowls, cups etc. anymore (they looked like trash when you did that)
There is now a new little slime scene where you get a recipe
And we fixed the bugs we made while fixing these...
We’re working on many more things right now, bugs and little features, but if you find anything, please let us know and we’ll add it to the list.
One bigger issue we have seen very rarely is the game crashing, 3 players we know of had that issue, one even repeatedly.
The first two where somehow when interacting with the balloon. We couldn’t replicate these crashes in any way so far, so if you are having issues like these please let us know, maybe we could figure something out with a crash log or more hints, but we’ll keep searching on our side as well of course. We’re adding opt out auto saving in the next update as a first aid solution.
The next update will come sometime today <3
Thank you so much for your support!❤️ ~Janis & Marie
Hello! We've just uploaded a big demo update <3
In this, we have the first iteration of the bakery customization system. Feel free to give lots of ideas regarding that, like what colors, patterns or furniture you'd like to see.
Right now, you can change the color of many things like the rug, tablecloth, walls, and such and sometimes choose a pattern.
The colors and patterns are not final.
But feel free to suggest anything you'd love to have! ✨
Also, we replaced the "filling jar" progression system with a more organic one, where you get recipes in various ways. Right now there is only one very simple one, but we'll implement more very soon. We want to weave the overall story into it. We fixed a lot of issues, like:
- Buggy windowed mode
- Pinned recipe being too small or too big
- Some recipes not being ordered
- Shop icons
- Outlines not showing up
- Many, many issues we found ourselves in the customization tool (snapping and placing stuff on top of each other was causing quite a bit of trouble)
- And many more :D
Oh, and you now see what is what as text when you hold Ctrl and hover over an object, but we're still working on overall identifiability of ingredients.
✨Build Mode Tutorial✨🛠️
Also, we haven't made anything tutorial like yet for the build mode so there is a quick one here if you wanna try it out:
If you click on the toolbox (the one below on the picture) you get into build mode, there you can grab stuff and drag it wherever you want, on the floor, on another table and such. You can also rotate objects holding "R". Some Objects have more design options, the walls for example can have patterns. Just right click on the wall or other objects and you can change the color or if available pattern. For the Mixer you can choose the kind of metal you want for the top and color for the bottom. You can also change color of Light for Lamps and such for maybe a mysterious ghostly Bakery or a a very warm one.
We also made some first little Furniture Options like lamps a plant and such. You can purchase those in the shop.
At the bottom is also a brush tool to color many things at once for example.
Later we also make a build mode inventory to store unused furniture.
Oh and you can delete furniture by clicking right click and then the trash can.
If you have any suggestions for the build mode or other aspects of the game, feel free to let us know and you can share your bakery builds on the discord, we’d love to see what everyone makes🫶
~Marie & Janis
Hey there! ✨
We just released a big update for the demo. It still doesn’t fully represents the full version of the game just jet, but there is quite a few new things now:
Seasons (Spring, Summer, Autumn & Winter) with seasonal weather
A first Version of a Counter System
5 Recepices to try
A Progression System
And maaany bugs have been resolved (hopefully):
light flashes at night
big light flash in the middle of the day (the sun got reflected in the whole ocean O.o)
Volume Sliders not working or not saving
Disappearing Baking Pan
Items behind counter not being up pickable
…and many more we made ourselves while fixing other stuff :D
Our lovely Kickstarter Bakers are helping us working on new features and fixing bugs. The Demo will be updated in the future again to better represent the current version of the game.
Thank you also to everyone in the steam community and our discord for all your feedback!
It helps a lot and it's so much fun developing this game with you all <3
~ Marie & Janis (Bubbly Games)
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Tiny Bakery, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Tiny Bakery statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.