
Steam news
Full Steam announcements and update articles for this title.
Hello fellow gooser,
The Tingus Goose Number Goes Up(Hell Yeahhhhh) bundles are now officially live!
Tingus Goose x Scritchy Scratchy
https://store.steampowered.com/bundle/75473/_Tingus_Goose__x_Scritchy_Scratchy/
Tingus Goose x Keep on Mining!
https://store.steampowered.com/bundle/75474/_Tingus_Goose__x_Keep_on_Mining/
Also, Tingus Goose is now at its historical lowest price, with 30% off on Steam:
By picking up Tingus Goose through either bundle, you can get an extra 10% off on top of the sale.
If you love watching numbers and powers go insane, or you just want something cozy, weird, and satisfying, this is the best time to jump in!
Sweaty Chair Studio
Hello fellow gooser,
We hope you’ve been enjoying the Goose.exe mode so far!
Here’s a hotfix update to improve the Goose.exe experience based on your feedback.
You can now click the Poop button while pooping to instantly claim all poops in the queue
Mac users should no longer experience flickering when clicking into other apps
Thank you!
Sweaty Chair Studio
Hello dear gooser,
We’re happy to announce this will be our last hotfix update… until the next big update during the Spring Sale!!
We’re really excited about what we’ve been preparing, and you’ll be seeing news very soon.
Anyway, here’s the changelog for this hotfix:
The Cat Wheel Blossom now correctly overlaps other Blossoms.
Tingi spawning clouds no longer incorrectly show the remove icon prompt.
Fixed rendering issues that could occur on some graphics cards.
The VFX On/Off setting now has a much larger impact. Players still experiencing performance issues can try turning VFX off.
We made the difference between VFX On and Off much bigger because we’re still seeing some players struggling with lag. If you are still having performance issues, try turning off VFX in Settings. It should help improve performance.
Thanks again for all your support!
Sweaty Chair Studio
Hello dear Gooser,
A new patch just dropped!
We have added a long-requested feature: you can now record your Tingi and Goose Tree to share with your friends!!
You can either record Tingi’s journey from the Tingi ID panel, or freely record the tree from the Next Chapter panel. We also now show your best stats in the Next Chapter panel, so you can show off how your tree has grown.
Added a recording feature so you can brag to your friends
Next Chapter panel now shows your best stats for that chapter
Fixed cutscene videos so they now play properly on all platforms
That is it for this update. We wish you all a happy Chinese New Year and hope you enjoy the game. Until next time!
Sweaty Chair Studio
Hello dear Gooser,
Tingus Goose is now at its historical lowest price with a 20% discount on Steam!
We are also bundled with 3 other amazing, cute animal-themed games (though we wouldn't doubt that we’re the cutest goose).
You can get an extra 10% off when purchasing through the bundle.
Whether you love cute animals or weird ones, you will definitely find something you like in these bundles. And even if you already own Tingus Goose, don’t hesitate to check out those awesome games too!
Sweaty Chair Studio
Hello dear gooser,
We’ve heard many of you say that waiting for the shop to progress in the late game can feel boring and slow. To help with that, we’ve added a new skill node that lets you access the shop at all times.
Hopefully, you’ll find it useful and a bit more satisfying!
Fixed an issue where some Blossoms would never spawn with a mutation.
Added a new skill node that allows permanent access to the shop.
Sweaty Chair Studio
Hello dear gooser,
We’re back from the holiday and back to business!!
Here are some quality-of-life improvements and bug fixes for this week.
We will keep updating the game until we feel it is stable and fun enough for all players.
Meanwhile, we are also preparing something bigger that we hope to reveal in the near future. Hopefully you enjoy this update in the meantime!
Fixed an issue where some players could lose their save file due to an unexpected situation.
Fixed an issue where feeding Strawberry food could crash the game.
Added a new skill node that removes the limitation on how many gems you can hold.
When selecting a “New” Blossom, the Blossom info panel will now pop up to demonstrate its behaviour.
Fixed an issue where some players could get permanently locked after changing the resolution in Settings.
Pooping wheel from the news no longer passes through Blossoms.
The holiday is over. Take off your Christmas hat, Tingis.
Thank you again for all your support, and we hope you enjoy this update.
Sweaty Chair Studio
Hello dear gooser,
Yes, we thought we were going to have a holiday...but something was a little bit broken, and here we are, trying to make the game just a little bit more polished!!
Blossom movement should now be more stable
And that’s it! We fixed it!! (Most likely...)
And now we are really going to take our holiday.
See you after the break!!
Sweaty Chair Studio
Hello fellow gooser,
Here’s another patch dropping in! This will be the last update until the end of the Christmas holidays. The team is going to take a short Christmas break, so patch updates will be paused for a while until we are back.
In the meantime, here is the change log:
### Features
Tingis now has a little festive vibe
Mutation Blossom parent now shows in red text
Added a button to quickly move the camera to the head or body
### Fixes
Fixed Reborn text animation numbers starting incorrectly
Reaching the final color now properly spawns the Singularity Tingi
Fixed the default Tingi limit
Fixed rapturing Tingi getting stuck mid-air
Improved robustness of saving
Improved basketball hoops so larger Tingi are less likely to get stuck
Fixed Tutorial Blossom silhouette so it can no longer interact with Tingis
Fixed Tingi rotation issues
Adjusted the Fry Chicken Blossom so it fits better with movement
Localization polish
Aside from the game itself, as developers based in Sydney, Australia, we are sincerely saddened by the recent incident in the city. Our thoughts are with everyone affected, and we hope you and your loved ones can stay safe and find some peace and happiness during the holidays.
Again, thank you for all your support so far. We have received so much love from all of you since the game launched, more than we could ever imagine. Thank you, and we wish you a happy holiday as well.
Sweaty Chair Studio
This update is the result of two weeks of relentlessly squeezing our brains for every remaining drop of juice. This update focuses on two big things:
Making the game smoother and deepening the baby colour evolution and ascension system. ( post Archangel evolution )
🚀 Performance & Stability
Major optimisation pass across the whole game
Fixed slideshow / PPT-like lag caused by calculation spikes
Smoother input, animations, and population handling
Improved game state and stat calculations for long sessions
🌈 Baby Colour Evolution & Ascension Rebalance
Rebalanced Level 10 Tingi progression
Colour Tingis now evolve differently from white Tingis
Higher evolution requirements for coloured babies
Evolution gains scale more carefully after rebirth
Rebirth now resets EXP to avoid runaway scaling
Ascension tips are now clearer and properly unlocked
🛠 Fixes & Quality of Life
Tingi merges no longer skip evolution levels
Blossom flipping now works correctly with all inputs
Added a Tingi population limit slider in Settings
Visual polish to burn and creep mutations
Localisation improvements across the game
Bad news can now be removed using gems, and Chainsaw now burns blossoms instead of destroying them
Thanks again for all the playtesting, feedback, and wishlists — this update is built directly from what you’ve shared with us.
As always, keep honking and let us know how the balance feels.
– Brian & SweatyChair
This is part one of many of our upcoming fixes. Expect more optimisation waves over the next few days as we continue tuning physics, collisions, and memory usage.
Reworked clicker visual effects and interactions to reduce memory and CPU demands
Optimize the Tingi value calculation system to reduce CPU demands
Blossom collision now ignores non-Tingis to reduce calculation overload
Adjusted physics timing to lower calculation intensity (things should stop passing through the universe unexpectedly)
Clicking VFX will no longer block objects
Fixed German text issue
Updated BGM licence content
Updated app icon
Fix the Test tube blossom visual issue
Fix the Test tube and orange juice blossom info preview
This update should push your framerate from “PowerPoint presentation” toward “playable chaos”. More tuning soon!
Sweaty Chair Studio
Hello fellow goose farmers,
Another hotfix has dropped for bug fixes and optimization!
We have also seen some feedback and concerns about data collection, so we would like to explain how it was used before the official launch.
During the demo, we collected the completion rate of some specific gameplay progression solely to help us balance and improve the experience, such as pacing and difficulty, and never for personal identification.
For the full release, although the analytic events were still present in the game, we have not been using any of that data, because we have been receiving a lot of direct feedback from players instead, and we truly appreciate the support.
Since we no longer rely on those analytics, we have now completely removed all data collection from the game. No analytics, no tracking, and what happens between you and the goose now stays between you and the goose.
Here is the full changelog for your reference:
Removed data collection from the game
Fixed Guardian Wasp Goose Blossom dropping Tingis midway or stealing other Wasps’ Tingis
Fixed Handy Goose walls that could be passed through
Made minor performance optimizations
Fixed Tree Hole so it can no longer be destroyed by Gooseling News
Fixed Tree Hole so it no longer gets disabled when overlapped
Fixed Hitting Cow’s Leg so it now correctly takes space
Fixed Conveyor Belt Goose so it can no longer generate money while disabled
Again, thanks to everyone for your support on the game.
For now, we are going to take a little rest over the weekend. But do not worry, we will keep pushing out hotfix builds over the next week, because we know some players are really struggling with lag. We are on it and will keep working to optimize the game.
Sweaty Chair Studio
To all our goose enjoyers,
Thank you so much for the incredible support on our day-one release. We’ve been reading (and genuinely enjoying) every review, comment, and bug report you’ve sent our way.
Thanks to this glorious flood of feedback, we’re rolling out our first hotfix update to deal with some of the bigger issues you’ve encountered.
Change Log:
Centipede Goose no longer sends Tingis out of the field
Fixed a bug that prevented Achievements from unlocking
Clouds no longer trap Tingis or Hatchlings
Fixed an issue where some DNAs could be randomly unlocked
Pony Butt Blossom can now poop properly
Fix Triple Teeth Blossom so it can no longer hit infinitely
Fix Float Tooth Blossom so it can't overlap anymore
Thank you again for all your support. We’ll keep patching, polishing, and poking this goose until things are truly stable.
Have fun with the Goose!!
Sweaty Chair Studio
To all goose enthusiasts,
The containment door is open.
Tingus Goose has officially been unleashed into the wild.
What started as a harmless little goose project has now grown into an ever-mutating nightmare-tree of beaks, necks, and very questionable life choices.
Welcome aboard, and here’s what you can expect!!
Grow your own beautiful goose abomination
Chase numbers so big they stop looking like numbers
Unlock stranger and stranger upgrades that definitely weren’t approved by any ethics committee
Realize you’ve been staring at a goose for three hours and somehow you’re fine with that
This is the full experience: more chaos, more progression, more “I can stop anytime I want” energy, and absolutely no responsible supervision.
If this sounds like a normal, healthy use of your free time:
Grab the goose and have a go!!
Leave a review if you survive, we’d love to hear your last whisper.
And last but not least, thank you all for supporting our strange little goose and the even stranger team behind it.
Keep it honk.
Sweaty Chair Studio
We sell WTF for a living
Dear Humans, Scientists, and Other Questionable Lifeforms,
After months of service, suffering, and being poked at by thousands of curious fingers, the Tingus Goose demo is retiring today.
It has earned its rest. It has witnessed things no demo should witness. It has been honked on… a lot.
Why disable it?
Because in 6 days the real madness arrives. The full game. The full mutation tree. The full cosmic goose catastrophe. And we want your first moments to hit as hard as possible.
If you enjoyed the demo, wishlist now so you don’t miss launch. If you didn’t enjoy the demo… the full game is much worse. You’ll love it.
We’ll be counting down each day with something special. Stay tuned. Stay weird. Stay honkable.
The Sweatychair Team We sell WTF for a living.
Hey fellow goosers,
We’ve just pushed a new update to the Tingus Goose Demo! You can now experience Chapter 4, featuring:
🌸 A new goose lover (things are getting weirdly romantic) 🌿 Blossoms and other fresh content 💫 And a few surprises we’d rather you discover yourself...
Thank you all for the insane amount of playtime, feedback, and wishlists since the first demo launch. Seeing so many of you dive into this chaotic universe means the world (and possibly several alternate ones) to us.
Keep playing, keep honking — and let’s see how far the madness grows.
– Brian & The SweatyChair Team
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Tingus Goose, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Tingus Goose statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.