Version 0.9.2 (Act 6) has officially left the beta branch, and is now in the stable branch! Thanks to everyone who downloaded the beta release and provided feedback! You do not need to unsubscribe from the beta branch if you are currently using it, as both beta and stable branches have been updated.
This update contains Chronicle Mode's final act, Act 6, which brings the story to a close. You'll be facing off against a difficult Boss Gauntlet that will test your mastery over the cast of heroes. Will Claire be victorious, or will the Ancient succeed in its goal?
The next major update we are are working toward is the 1.0 release! Updates for that will include any additional QoL features suggested by players, and expanding on the music soundtrack.
If you have feedback, suggestions, or bug reports on this release, or would just like to chat with other players, come and join the community on our Discord at https://discord.gg/m9MAfrP !
The following changelog outlines the details of changes from the previous stable version 0.7.5 to this release, 0.9.2.
Changelog for version 0.9.2
Final Chronicle Mode Act (Act 6) added, with new enemies, music, and a conclusion to Claire's Story
Max town level increased by 2, rewarding the final two reserve slots
Added act 6 bosses (except final boss) to Singularity mode tier 15 possible final boss pool
"Fencer's Riposte" relic renamed to "Fencer's Rapier" to better represent the icon used
Added some star icons on load game screen to show which Acts have been completed in the save file
Added a maximum cap to total stamina loss modifier to help make very long runs (such as lv 15 Singularity) more viable to keep up with recovery via camps/items
Updated Wrestler AI to prioritize Finisher skill when available and not use Pander skill when it's already been activated for next Finisher
Updated a bunch of multi-hit skills to display all damage hits as part of the skill animation (but still condensed damage values in battle log)
Added piercing skill and relic tag, unified skill descriptions to all use "piercing" language, and clarified what piercing damage is in game glossary
Base piercing value for all player skill damage increased for Easy difficulty, to help offer a difficulty mode for those who find enemies "too tanky"
Pressing triangle/Y/F1 while viewing an enemy on battle status screen now opens the bestiary directly to that enemy's listing
Improved controller navigation on party/bundle select, favorite name entry and options menus by making Start button jump to "OK/Continue" buttons
Tombstone enemy's skills are no longer interruptible
Living Snow's Frozen Solid skill can no longer be copied
Genius now shows up under Tank, DPS, and Support character list sorting, since she is all 3. This also fixes an edge case issue related to replacing an invalid leader on favorite party load
Updated several skill descriptions to list number of turns to charge instead of simply "charges over time"
Core Surge effect is no longer removed when downed, and cannot activate more than once. This fixes a few issues with possible infinite loops of the skill in certain circumstances
Removed incorrect Discipline tag from Shaolin Robe relic
Changed incorrect Focus tag to Wisdom for Incense relic
Fixed AI not being properly overridden by taunt on a few particular healer type enemies
Fixed a couple instances where "Defend" skill would not be available in skills list
Fixed skills that are supposed to start charged not being charged when the owning character was added mid-battle
Fixed logic for Wizzar Drone to ignore MP cost when determining copyability
Changed logic for Wizzar Drone to also allow copying most charge over time enemy spells, with appropriate charge up time on the copy
Morph's Martial DB skill also updated to allow copying auto-charge skills
Fixed Morph's Martial DB skills not always having starting state initialized when added mid-battle, and not respecting the lv 3 skill upgrade
Fixed Morph's Imitation skill lv 3 not considering zero MP cost upgrade when determining copyability
Fixed Spellblade's Spell Refraction skill lv 3 not considering zero MP cost upgrade when determining copyability
Fixed a few enemy skills that were marked as copyable when they shouldn't have been
Added several additional enemy spells that were previously unavailable to copyable list for Wizzar Drone or Spell Refraction
Fixed Armored Drone enemy's Piercing Laser dealing physical instead of energy damage and not having a valid set of skill type flags
Fixed Chainsaw skill animation for characters that also have a gun animation
Fixed a rare crash when mousing over an effect icon as the battle ended in certain specific encounters
Fixed a couple of character sprite offsets that made them look like they were "floating" while downed
Fixed a crash that could happen if Claire transformed back and forth during the same turn, in certain instances
Fixed Holy Shield, Kinetic Barrier, and a few other similar skill effects not always removing themselves properly when reduced to a remaining value between 0 and 1
Fixed Arctic Jet skill dealing 1x damage instead of listed 1.5x
Fixed a few skill descriptions that had typos or were too long, etc
Fixed Gambler's Card Throw subskills not correctly inheriting parent's level upgrades
Fixed CENCOM boss' Overclocked trait incorrectly showing +POW instead of +FCS when buff is applied
Fixed Yakuza's Racketeer effect being treated as a dispellable buff on allies
Fixed Lumian's Blind skill effect not stacking properly or removing itself after a miss
Fixed odd interaction between Guru's Doom Prophecy and Jackal's Draw Soul where revived Guru would apply Doom to himself or allies due to "dodging" healing
Fixed a few skills where listed piercing damage modifier was not being applied
Fixed possible crash when combining Brawler's Heart relic with certain other relics
Fixed Juggernaut being available as a leader in Singularity mode even though he has a bleedout skill
