
Steam news
Full Steam announcements and update articles for this title.
Crushed In Time, the There Is No Game spin-off, is NOW AVAILABLE on PC!
Go make some schboing in this elastic game about time travels and game development! 💥
And to celebrate its release, Crushed In Time is 20% OFF for two weeks!
Here we are: after taking a bunch of detours through time, the development of Crushed In Time is finally coming to an end!
Get ready to make some schboing in this There Is No Game spin-off!
Check it out!
With Meet The Team, Draw Me A Pixel introduces you to the people behind its games. We promise, no one bites. At least not yet!
I‘m a freelance VFX artist. I create visual effects for video games - smoke, fire, water, sparkles and all those elusive little things that breathe life into a scene. I tailor each effect to the game‘s distinctive visual style and make sure players receive satisfying feedback for their actions.
I‘ve been freelancing as a VFX artist for several years now. I love working with small indie studios and usually join them for a couple of months before moving on to the next project. Before that I co-founded a tiny indie studio with three friends, where we developed and released a cozy adventure game called Weaving Tides.
Best: it‘s a bit like adding sprinkles and a cherry on top - often the whole dev team lights up when you add a final layer of polish onto their already beautiful scenes. Worst: sometimes you have to skip the cherry, because VFX can get really expensive performance-wise.
Chapter 2, with Sherlock and Watson, of course.
There Is No Game: Wrong Dimension: Chapter 2? Of course!
Some all-time favorites: Don‘t Starve, Hearthstone, Zelda Breath of the Wild, Tears of the Kingdom and Oracle of Seasons. ;)
Recently I greatly enjoyed Pacific Drive - a fresh gameplay mix with a great atmosphere and soundtrack. And for anyone who loves the point & click genre I‘d also recommend Tangle Tower.
It‘s wonderful to finally be able to show friends and family what I‘ve been working on! And the hype around the game has been really exciting to watch. It makes the wait feel worth it!
You can show Crushed In Time to your friends and family too!
Haha, yeah, you know, this isn't our first game, haha!
*throws up in the wastebasket*
To celebrate the upcoming release of Crushed In Time, There Is No Game: Wrong Dimension is 50% off on Steam through June 1! 🎉
Don't miss this chance to meet Sherlock Holmes and Dr Watson! (And Game, that hopeless romantic.)
With Meet The Team, Draw Me A Pixel introduces you to the people behind its games. We promise, no one bites. At least not yet!
I‘m a Sound Designer. I create all the sounds needed for the game (apart from the music) and take care of their integration in FMOD and Unity. I also handle the mix of all the elements (sound effects, voice, music).
I did sound engineering studies that were pretty general and didn’t tackle video games, so I then specialized myself in this field. I was very lucky to find my first sound design job at Plane Toast where I did the sound design for Caravan SandWitch. It was quite an ambitious project for a first one! I also work with other studios (such as Swing Swing Submarine and The Pixel Hunt) on their upcoming game or demos.
I love that I have to do very different things every day. Getting creative by creating the sounds, then thinking about how they will be playing, how I will integrate them in the code, and mixing them all together. I like the creative process as much as the technical one, and being the only sound designer is perfect for that. The thing I like the less is how intense it can be to handle all the audio of a game by myself and how I have to be efficient in order to deliver my work in time
I think the first one because you discover what the game is going to be, alongside the humour that it carries. But I also loved the one with GiGi’s song !
There Is No Game: Wrong Dimension: This non-game will drive you nuts.
Hard to answer that question! I really like the Zelda series, my favorite one is probably Twilight Princess on Wii. The Last of Us was also amazing to play and cry in front of. Risk of Rain 2, love that game ! I also might have a couple hours on Monster Hunter World… Lately I really enjoy Arc Raiders too.
It’s really nice to talk about the game and see the excitement around it. I can not wait to see players having fun with it.
In Crushed In Time, Sherlock Holmes is probably the only one who can wait.
Good news, everyone: Crushed In Time will be finished ahead of schedule, and you'll be able to play it by June 10!
No need to wait until the year 9202!
Wishlist now! ✨
With Meet The Team, Draw Me A Pixel introduces you to the people behind its games. We promise, no one bites. At least not yet!
I'm Game Designer. My role is to think about and write gameplay ideas around a game concept and a story. I support Pascal in designing the gameplay, but I'm also there to supervise the different levels I'm working on, ensure the quality of the ‘game feel’ and work closely with the programmers. In short, to set up everything that can be set up so that the player loves using the game's systems.
I worked for two years as a Level Design tutor at a video game school. I had to learn to express myself well in order to share my knowledge with my students. I also spent a lot of time developing games on my own and worked for two years as a secondary school supervisor.
The best aspects: The moments when a gameplay idea you've spent time thinking about is developed by the programmers and becomes playable. It's always a pleasure to try out an idea of your own that may have taken a long time to develop.
The worst: moments of doubt, questioning and hesitation. This is a constant in the game design profession. You can be stuck for a long time finding the right idea.
I like a lot of the chapters, but my favourite is the ‘Zelda’ Legend of the Secret section. I think the idea of making a crazy point-and- click adventure game works really well. Especially the 2nd sequence with the Free-To-Play part made me laugh out loud. I also like the fact that it points out the economic systems that can be badly managed.
There Is No Game: Wrong Dimension: Pulling a good game is probably just as hard as pulling that sword from the stone.
My favourite game is Rayman Origins, because I'm a fan of platform games. This game has superb Art Direction, superb music, not to mention its excellent game feel. It's great fun to just move and jump in this game. Otherwise a little Street Fighter 2 is nice too.
THAT'S AWFUL. :')
Do you know what's more awful? Not adding Crushed In Time to your wishlist!
It's time for a fifth mini-teaser for Crushed In Time!
Let's hope the game sheeps on time. 🤞
Try the demo and wishlist Crushed In Time to uncover the conspiracy!
With Meet The Team, Draw Me A Pixel introduces you to the people behind its games. We promise, no one bites. At least not yet!
I am a 3D animator. Iam the one who makes the characters move, who gives them life. I also sometimes work on the rig, i.e. the character's skeleton, depending on my needs.
I've just completed five years of 3D animation at Waide Somme, an animation and video game school in Amiens. Alongside my studies, I spent two years working on a hybrid documentary, Sang d'Encre, which follows the journey of a young man suffering from leukemia. For two years, I supported the project and directed the animation team responsible for feeding certain passages of the documentary.
Once I'd graduated and Sang d'Encre had been nominated at several festivals, I was hired as a game artist and game developer at the mobile video game studio where I'd done my end-of-study internship: Pinpin Team. I liked the versatility of the job and the team of cheerful “Pinpins”, but the projects, commissioned by external publishers, and the pace of production didn't leave much room for creativity. So I set out to find an independent studio.
My quest lasted almost a year, during which time I self-published a zany comic strip with a friend (it's called Commissaire Poisson, for the curious). I was beginning to despair: offers were few and far between, and rarely associated with a project I liked. Then, one fine summer's morning, I received a positive response to a particularly interesting offer I'd applied for: from Draw Me A Pixel. And here I am!
Worst: having to be constantly inspired and focused, not so easy! I have to be extremely rigorous without losing my spontaneity... It's a real masochistic job!
Best: when I give life to a character, I feel like a goddess who gives the breath of life to her creatures (modesty be damned, but don't forget: it's still a masochistic job!).
You're going to laugh! I haven't finished the game, I'm stuck on ice in space!
There Is No Game: Wrong Dimension: A perfectly natural landscape.
I love Point & Click, puzzle platformers and survival games. My favorite games include Inside, Little Nightmares, Don't Starve, Kingdom: New Lands, Hollow Knight (but I'm crap, so I didn't get very far), Among Us (because as well as being a masochist, I'm probably a bit of a psychopath), and the one I spend the most time on: Minecraft.
First of all, I'd need someone to talk to about it! Out here in the countryside, cows aren't exactly the most receptive audience...
We don't know if there will be any cows, but there will definitely be at least one sheep in Crushed In Time!
It's time for a fourth mini-teaser for Crushed In Time!
Let's enjoy this serpenditi... Serendepi... This visit! 👋
Instead of getting bogged down with complicated words, come and try the demo and wishlist Crushed In Time!
With Meet The Team, Draw Me A Pixel introduces you to the people behind its games. We promise, no one bites. At least not yet!
I'm Associate Producer and Communication Manager. On the one hand, I help the team stay organized and meet deadlines. On the other, I manage the studio's communication, whether it's the community on social networks or convincing someone at a convention that our game is great by talking loudly in their ear. And when I have a bit of free time, I also help Pascal and Léo move forward on game design. Yes, my days are very varied.
Well, I've done a lot of things before: Welder, security guard, security guard trainer, journalist and then editor-in-chief for a French video game magazine called Canard PC. In the end, I spent most of my career in video games, since I worked for Canard PC for 14 years.
As Associate Producer, the answer is simple: it's a great feeling when everything's going well, and it's horrible when something goes wrong. As a Communication Manager, I of course love being in contact with people, and the worst thing that can happen to me is that I can't find my words, especially in front of someone. Well, I guess. It's never happened to me yet. And I hope I won't be around when it does.
Without a doubt, chapter 2 with Sherlock and Watson brought back many fond memories of old point-and-click! And I loved the "behind-the-scenes" aspect when you explore the environment and discover a whole bunch of theatre-like panels.
There Is No Game: Wrong Dimension is sometimes like Zak & Max: Day of the Throttle
I think I'm a well-rounded gamer, able to enjoy a wide variety of games, but if I have to pick out a few, then they'll definitely be the point-and-click games from the LucasArts period: The Secret of Monkey Island, Discworld, Sam & Max Hit The Road... I love telling stories and making people laugh, so these games were perfect for me. But if you like, I've got a list of my 250 favorite games. No? Are you sure? Even if I list them very quickly without catching my breath? Oh come on.
*sobs uncontrollably*
Don't forget to wishlist Crushed In Time to stop Fred from crying
STOP EVERYTHING! 🚨
There Is No Game: Wrong Dimension is 40% off for one week, on Steam.
Okay, maybe you don't have to stop EVERYTHING, but at least now you'll have time to play.
Dive right into the introduction to Crushed In Time! Investigate this elastic and humorous point-and-click game, following Sherlock Holmes and Dr. Watson on a completely meta adventure!
It's time for a third mini-teaser for Crushed In Time!
Do you mean we solved the WHAT?!
Don't forget to add Crushed In Time to your wishlist!
With Meet The Team, Draw Me A Pixel introduces you to the people behind its games. We promise, no one bites. At least not yet!
I'm the Art Director. Basically, my job is to ensure that our game is visually coherent, but also has an artistic direction that meets our expectations. But that's not all, since I'm also there to manage our relationships with partner studios, as well as providing technical expertise on softwares we need to use, whether for 3D or animation.
After obtaining my high school diploma, I joined the Emile Cohl school, which offers courses in publishing (comics, books...), video games and animation. Originally, I wanted to be an animator, but in the end I opted for video games, which allowed me to do what I'm passionate about... while allowing me to specialize in real-time animation!
I did my end-of-study internship with my professor, Michael Bolufer, and worked with him on Accused #2 Walter Sisulu, which introduced me to some incredible people from whom I learned a lot. Following this, Michael founded Manette, a studio specializing in real-time animation for the audiovisual industry, and we continued to work together for three years. Then Pascal asked me to become Art Director on the next Draw Me A Pixel project, and here I am!
What I love most of all is that no two days are alike. You get up in the morning and suddenly find yourself imagining or drawing things you'd never thought of before. And I also love the fact that the video game industry is made up of such enriching and imaginative people. We're all just like big kids, and that's a lot of fun!
And what do I like less? The work can be intense, so you have to constantly monitor yourself when you're remote working, so you don't forget to take breaks in a busy day. Finally, on a more amusing note, it still makes me feel funny to think back to the introverted child I was, who used to draw without asking anyone for anything, and now sometimes finds myself having to run a meeting!
Without a doubt, the first few minutes of the game, when we get to know Game and he tries to get us to leave the game by any means necessary. In my opinion, this immediately sets the There Is No Game tone, that is very meta jokes in a quirky, so-British style!
There Is No Game: Wrong Dimension: This button surrounded by arrows should do the trick.
Right now? Kingdom Two Crowns, for its incredible art direction and music. I'm also thinking of Yes Your Grace, whose universe really transported me. But in the end, the game that gave me the bug was none other than Warcraft III. It may sound classic, but I have fond memories of my childhood, watching my father play it while thinking that, yes, video games really are something cool! What if there's a little room left? Let's just mention Ori and the Blind Forest, Magicka 2, Divinity: Original Sin 2. And probably lots more role-playing games!
Well, finally, it's about time! This is the first time I've been involved in creating a video game from start to finish. Now I can give a sneak peek with the teaser!
Don't forget to wishlist Crushed In Time: Sherlock won't make it without you!
The Draw Me A Pixel team wishes you happy holidays! ❤️
May your gifts be plentiful and your hangovers minimal.
With Meet The Team, Draw Me A Pixel introduces you to the people behind its games. We promise, no one bites. At least not yet!
Officially I’m a Lead Programmer but in such a small team, we’ll say that I’m the technical referent and the only developer. My activities range from animated meetings around the presentation and validation of the game design, to the technological watch and the choice of tools and hardware used by the company, as well as some customer support. But most of my time is spent on the development tools and on programming alone. Later on when the team grows, I expect to do a bit more management and planning.
I have a rather classical and general training as a computer engineer but video game development has been with me since high school. My first significant experience was at Coktel Studios in Paris where I developed educational games. I’ve been working at several video game studios since then, with closures and third-party projects that were not always creative but often stressful. So I took the opportunity twice to emancipate myself and to work independently with a few people (Pascal and Sophie) that I liked and who shared the same will. After a first failure, followed by a less playful but more rewarding personal incursion, we tried our luck together on the basis of this very original project.
There Is No Game: Wrong Dimension is a game that brings a lot of variety in its development even under the guise of a point-and-click and that’s its appeal. Each scene has its own challenges and it’s exciting. The counterpart is that it is very difficult to think in terms of genericity, since you can always do things that are out of the ordinary, such as playing with elements of the interface.
But the least interesting part of the game is obviously the debugging phase which puts you in front of your own mistakes and sometimes requires you to test again and again certain game phases to the point of not enjoying them anymore.
The game is full of great moments. I could talk about the musical part of chapter 5 with the rap and especially Gigi’s song but I wouldn’t be very original because I know that it was well liked.
But in the end I have a lot of affection for the encounter with Game at the very beginning because it is the first contact we have with the game, it is well paced and it brings fun by this paradoxical struggle to have the possibility to play.
The encounter with Game in There Is No Game: Wrong Dimension.
I have a rather heterogeneous taste. I like “great” games (be careful, I didn’t necessarily say AAA) which know how to catch me by a clever alchemy between immersive universe, richness of the narration and game mechanics. So in no particular order we can find games like Dragon Age: Origins, Hollow Knight, Elex, Death Stranding or even The Secret of Monkey Island for the older ones, but there are so many others.
I'm going back to bed...
Crushed In Time: Help Guillaume find his bedroom by adding our game to your wishlist!
HELLO FUTURE USER! ✨
I've got some good news : Actually, There Is No Game is 40% off on Steam.
The financial crisis, the indiepocalypse, blah blah blah... all of this.
I hope you're excited to find out what happens to Sherlock Holmes and Dr. Watson before Crushed In Time! ❤️
Here we go, second mini-teaser for Crushed In Time!
Looks like a light is about to break out. 💡
Don't forget to add Crushed In Time to your wishlist!
With Meet The Team, Draw Me A Pixel introduces you to the people behind its games. We promise, no one bites. At least not yet!
I manage the finances, everything that can be linked to the administration of the company, human resources, distribution and partnerships. I also handle a part of the production of the games we work on. And of course, when it is necessary, I run playtests sessions for the game.
My background is quite straightforward. After I graduated in Cognitive Psychology with a User Experience Designer degree, I started to work as a consultant for Ludotic (all my best to Theresa♥). Later I was recruited in a third party studio for Ubisoft. Then in 2009, I encountered Pascal and Guillaume. That was the starting point of a long road working together. When the company we worked for closed, we created our first studio: Okugi Studio.
But due to a discord with 2 of our co-workers, we decided to close the studio and go our way. In 2015, Pascal gave birth to There Is No Game, a short Jam Game that will encounter a critical success. From that, we started to think about the next steps. Pascal and Guillaume worked together on There Is No Game: Wrong Dimension and when we needed a structure to hire and raise a little bit of money I created Draw Me A Pixel. I took charge of everything administrative (Pascal was allergic to papers, numbers and talking to people).
The thing I like the most is working with this incredible team and manage my time the way I want. That means I like to work early in the morning and I try to disconnect at around 6pm. I adore the versatility of this job. I can do so many varied tasks that it is impossible for me to get bored. Each morning, I wake up motivated to achieve all the goals I fixed the days before.
What I like to do the least is Community Management. That is where Fred, our Communication Manager, takes action!
Damn! This question is cruel. I can’t choose between the end of chapter 1 with the fake OS and the credit chapter which is so original and funny in every way. And of course the last one in which I can electrocute Pascal.
Chapter 1 of There Is No Game: Wrong Dimension.
And I thought the previous question was hard! Well my first “heart” game wasDune. I think that my favorite video games are strategy games.Oxygen not includedis keeping my weekends full. TheAnnoseries. And also some survival horror games like the 1stResident Evil,Silent Hilland the wonderfulDead Space.
Moments like this are always rare and intense. It's the first encounter with an audience larger than our small team.
You work on a project for several years and suddenly, it's time to see it come to life.
So it's a bit of a nerve-wracking time. You hope it will be well received, not just for yourself but also for everyone who has worked with us in any way. It's a galvanizing moment because suddenly you get to see it through other people's eyes, from a different angle.
So it's a relief to be able to talk about it when things go well, because it's already the first step towards a new stage. An important step forward. (Depression usually sets in at launch when you realize that despite all your efforts, the game isn't getting any attention and only sells 200 copies in a month.)
Crushed In Time: add our nerve-wracking game to your wishlist!
Here you go folks, the first mini-teaser for Crushed In Time.
Look's like everything is working as unintended. 🙃
Don't forget to add Crushed In Time to your wishlist!
With Meet The Team, Draw Me A Pixel introduces you to the people behind its games. We promise, no one bites. At least not yet!
I'm the author and director of the studio's projects. I'm in charge of defining the game's concept, writing the story and dialogues, as well as a large part of the game design. The rest of the time, I'm guiding the team in the direction I think is best for the project, like a film director.
As I didn't excel in my studies, I began my career in the video game industry as a (self-taught) composer of music for Infograme’sTime Gate: Knight's Chasein 1995. I then moved on to other studios in Lyon, where I learned game design over a period of ten years, with very tight budgets that required me to be creative and clever. I also worked on several game cinematics for Disney, Eden Games andSpace Hulklicenses.
Then I wandered for a few years on my own, working on personal projects that led, thanks to a lot of luck, to the birth of Draw Me A Pixel.
The best part of this job is realizing that an idea works! The worst is realizing that it doesn't work after all...
On the positive side, there's also the fact that I have total creative freedom. And that's extremely liberating and exciting. I want to do something crazy? Then let's do it. Something in the game doesn't work? Then let's change it completely without having to go through tons of hierarchical validation.
However, as we're a very small team, making the game takes time and it's sometimes difficult, even frustrating, to wait to see the result. I'm more the impatient type!
Come on, I like all the chapters. You can't choose among your children!
…
Especially the third one.
Chapter 3 of There Is No Game: Wrong Dimension.
Having been immersed in the ocean of videogames since my early childhood, this is a very difficult question! I love so many...
I could mention Another World for making me want to do this job, Day of the Tentacle, best point-and-click on earth ; World Of Warcraft for making me experience all the emotions a human can feel in a game ; God of War (2018) for its mastery of storytelling and staging, or Dark Souls for its agonizing exploration and my many deaths.
On the other hand, if someone asks me what my favorite arcade game is, I'll answer Captain Commando without hesitation!
It's always a bit nerve-wracking, because you never know how the game will be received. Will players be excited about the direction we've chosen, or will they be so disappointed that they ban us from their social media forever? Despite everything, there's also a real sense of satisfaction in finally being able to unveil the beast, even if it's just a small glimpse. And since the feedback has been very positive so far, it brings even more stress and pressure! I'm leaving the project.
Crushed In Time: don't forget to add it to your wishlist to bring Pascal back!
Hi users! Glitch finally struck, but we fought back. Here’s a tiny non-patch that aimed to:
• Fix the interaction issue on touchscreen-enabled computers
• Fix a font issue on the Chinese version
Wishing you no fun with our non-game!
Hi users! This non-patch fixes a security vulnerability in our game engine (thankfully, Mr. Glitch isn’t to blame this time).
We also took the opportunity to fix a few non-bugs but nothing too serious.
But above all, please keep not having fun!
Draw Me A Pixel is thrilled to introduce Crushed In Time, an elastic point-and-click game with Sherlock and Watson from There Is No Game: Wrong Dimension!
Coming 9202
On PC, Switch, iOS and Android
Fully voiced with subtitles in 10 langages
Wishlist NOW!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for There Is No Game: Wrong Dimension, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main There Is No Game: Wrong Dimension statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.